Abilities

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The data records no spells. It records class skill trees and one alignment ability per class for each alignment. This section lists them. Item pages are in Items.

Classes

Class Role Resource Element Armour Weapon Skill trees Holy ability Evil ability
Ashblade Melee DPS Ember Charge Fire/Ash Medium Dual Blades / Greatsword Emberstrike, Cinderform, Voidfire Solarbrand Judgment Voidfire Devour
Gloomwarden Tank Resonance Stone/Cavern Heavy Shield / Warhammer Stonewall, Cavern Resonance, Darkmantle Immovable Sanctuary Cavern Collapse
Sporecaller Support/Healer Spore Bloom Spore/Nature Light Staff / Spore Lantern Bloom, Mycelial Web, Deepglow Deepglow Resurrection Mycelial Parasite
Riftbinder Crowd Control Tectonic Charge Tectonic/Gravity Medium Runic Gauntlets / Tectonic Rod Faultline, Prism Cage, Voidrift Sacred Fault Line Void Fracture
Skymantle Ranged DPS Wind Charge Wind/Sky Light Petal Bow / Wind Launcher Stormshot, Petal Surge, Cloudstep Covenant Updraft Stripping Wind
Mirrorwalker Stealth/Rogue Mirror Energy Reflection/Shadow Light Mirror Blades / Echo Daggers Mirror Step, Abyss Shadow, Void Echo Perfect Mirror Void Echo
Cogmancer Mage Arcane Charge Arcane/Tech Light Arcane Lens / Rune Gauntlet Cogfire, Runeforge, Aethermind Sixth Era Clarity Arcane Exploit
Frostvein Hybrid Mage/Tank Frost Charge Frost/Ice Medium-Heavy Glacial Shard / Frost Aegis Glacial Armor, Frostbrand, Permafrost Frost Ward Absolute Zero

Alignment abilities

16 alignment-specific abilities — one unique ability per class per alignment (8 Holy + 8 Evil). Each ability is unlocked at the moment the player makes their alignment choice. These sit in a separate alignment ability slot — not replacing any existing class ability, but added alongside them. The slot is empty until alignment is chosen.

  • Holy: Holy alignment abilities reward patience, cooperation, and understanding of the network. They often benefit allies or convert existing resources into protective effects.
  • Evil: Evil alignment abilities are predatory, immediate, and exploitative. They tend to scale with conditions already present in the fight — the worse things already are for enemies, the more devastating these become. They often require no coordination — they work better alone or in chaos.

Skill trees

24 skill trees with 216 nodes are recorded: 144 active and 72 passive.