Abilities
From Abernon
The data records no spells. It records class skill trees and one alignment ability per class for each alignment. This section lists them. Item pages are in Items.
Classes
| Class | Role | Resource | Element | Armour | Weapon | Skill trees | Holy ability | Evil ability |
|---|---|---|---|---|---|---|---|---|
| Ashblade | Melee DPS | Ember Charge | Fire/Ash | Medium | Dual Blades / Greatsword | Emberstrike, Cinderform, Voidfire | Solarbrand Judgment | Voidfire Devour |
| Gloomwarden | Tank | Resonance | Stone/Cavern | Heavy | Shield / Warhammer | Stonewall, Cavern Resonance, Darkmantle | Immovable Sanctuary | Cavern Collapse |
| Sporecaller | Support/Healer | Spore Bloom | Spore/Nature | Light | Staff / Spore Lantern | Bloom, Mycelial Web, Deepglow | Deepglow Resurrection | Mycelial Parasite |
| Riftbinder | Crowd Control | Tectonic Charge | Tectonic/Gravity | Medium | Runic Gauntlets / Tectonic Rod | Faultline, Prism Cage, Voidrift | Sacred Fault Line | Void Fracture |
| Skymantle | Ranged DPS | Wind Charge | Wind/Sky | Light | Petal Bow / Wind Launcher | Stormshot, Petal Surge, Cloudstep | Covenant Updraft | Stripping Wind |
| Mirrorwalker | Stealth/Rogue | Mirror Energy | Reflection/Shadow | Light | Mirror Blades / Echo Daggers | Mirror Step, Abyss Shadow, Void Echo | Perfect Mirror | Void Echo |
| Cogmancer | Mage | Arcane Charge | Arcane/Tech | Light | Arcane Lens / Rune Gauntlet | Cogfire, Runeforge, Aethermind | Sixth Era Clarity | Arcane Exploit |
| Frostvein | Hybrid Mage/Tank | Frost Charge | Frost/Ice | Medium-Heavy | Glacial Shard / Frost Aegis | Glacial Armor, Frostbrand, Permafrost | Frost Ward | Absolute Zero |
Alignment abilities
16 alignment-specific abilities — one unique ability per class per alignment (8 Holy + 8 Evil). Each ability is unlocked at the moment the player makes their alignment choice. These sit in a separate alignment ability slot — not replacing any existing class ability, but added alongside them. The slot is empty until alignment is chosen.
- Holy: Holy alignment abilities reward patience, cooperation, and understanding of the network. They often benefit allies or convert existing resources into protective effects.
- Evil: Evil alignment abilities are predatory, immediate, and exploitative. They tend to scale with conditions already present in the fight — the worse things already are for enemies, the more devastating these become. They often require no coordination — they work better alone or in chaos.
Skill trees
24 skill trees with 216 nodes are recorded: 144 active and 72 passive.