Frost Ward
From Abernon
Frost Ward is the Holy alignment ability of the Frostvein class. It sits in the separate alignment ability slot and unlocks when the player chooses an alignment.
| Field | Value |
|---|---|
| Class | Frostvein |
| Alignment | Holy |
| Resource cost | 3 Frost Charge |
| Mechanic | Encases one targeted ally (or self) in a protective frost shell. Target is immune to all damage for 4 seconds but cannot act (beneficial FROZEN state — they are preserved, not rooted). When the shell breaks: target gains SURGE, their HP is restored by 30% of maximum, and their primary resource is fully restored. |
| Damage | None — 30% HP restore + full resource restore on break |
| Healing | Not recorded |
| Duration | 4 seconds |
| Cooldown | 60 seconds |
| Range | Not recorded |
| PvP note | HP restore on break reduced to 15% in PvP. Resource restore unchanged. |
| Notes | Can be cast on a teammate mid-combat to save them from a killing blow if timed correctly. The 4-second window of invulnerability + resource restore makes it one of the highest-value support abilities in the game. |
| Lore | The Frostvein wraps someone they trust in glacier-cold absolute stillness. Not imprisonment. Preservation. The network has been doing this for 3.4 billion years. |
See Abilities for every class.