Q0179 After the Fissure-Well Draw — Thornhollow Rift
From Abernon
After the Fissure-Well Draw — Thornhollow Rift
| Field | Value |
|---|---|
| Quest_ID | Q0179 |
| Title | After the Fissure-Well Draw — Thornhollow Rift |
| Biome | B020 Thornhollow Rift |
| Layer | Aquatic |
| Level | 31 |
| Giver | Zephyr Obsidianwatch (NPC0139) |
| Giver NPC ID | NPC0139 |
| Completer | Zephyr Obsidianwatch (NPC0139) |
| Completer NPC ID | NPC0139 |
| Items needed | Thornhollow Field Kit |
| Prerequisites | Q0178 |
| Giver settlement | The Fissure-Well of Thornhollow |
| Faction | Frosthold Vigil |
| Side | Holy |
| Line | Biome line (B020 Thornhollow Rift) |
| Favor | +10 biome favor in B020 Thornhollow Rift. The Frosthold Vigil contests B006 Murkfrost Mire, B019 Mireglass Fen, B060 Wraithcliff Highlands, B061 Frostveil Summit, B064 Twilight Barrens, B071 Stormshroud Highlands, B080 Fractalis Reach, B082 Voidfrost Relicon, so this quest also costs 5 favor there. |
| Difficulty | Hard |
| Fail state | Yes |
| Mystery chain | No |
Briefing
Do not drown chasing a shard, and if the plate gives way, pull the living out first.
Steps
Working the fissure-well is the job; if the plate gives way, pull the living out first. Seek shelter if Thornhollow Rift is up.
Reward
- Rift Salve x2
- 3600 XP
- 150 Gold
- 200 Frosthold Vigil rep
Dialogue
- Whatever happens down there, do not drown chasing a shard.
- Down below Thornhollow, the count is the only thing that genuinely matters.
- If the plate gives way, you pull the living out first, before anything else.
- When Thornhollow Rift rises, seek shelter, and know that a Thornhollow Vault Break is also wired to this step. I settle this step at the Sunken Forest Rift.
- The cut below is dangerous work, not a sightseeing tour.
Canonical URL: https://wiki.abernon.com/index.php?title=Q0179_After_the_Fissure-Well_Draw_%E2%80%94_Thornhollow_Rift