B019 Mireglass Fen

From Abernon

B019 Mireglass Fen

Field Value
BiomeID 019
Biome name Mireglass Fen
Climate SUBPOLAR_COLD
Difficulty 3
Starting control F03 Skyreach Covenant
Contested by F08 Frosthold Vigil
Primary hazard Memory Loss
Signature resource Memory Amber
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Northern Mireglass
Elevation_m 250
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A mist-shrouded wetland where illusions ripple across the glassy water surface and memory dissolves in contact with the water. Travelers frequently lose hours to the fen's reflective properties. Creatures here are impossible to distinguish from their reflections.

Settlements

Name Type Population Controlling faction
Mireglass Settlement Faction Outpost 1500 F03 Skyreach Covenant
Illusion Hollow secondary N/A F03 Skyreach Covenant
Mirror Pool Network primary N/A F03 Skyreach Covenant

Settlement pages: Illusion Hollow, Mireglass Settlement, Mirror Pool Network. All settlements: Settlements.

Factions present

Faction Where recorded
F03 Skyreach Covenant Starting control. Controlling faction on every recorded settlement row.
F08 Frosthold Vigil Contested. The faction table gives it a foothold here. All seven NPC rows.

NPCs here from other factions: F08 Frosthold Vigil (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F08 Frosthold Vigil a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B019 Mireglass Fen/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B019 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-019 Memory Amber SIGNATURE Rare–Legendary
PRI-019 Mireglass Resin PRIMARY Uncommon–Rare
SEC-019 Reflection Crystal SECONDARY Common–Uncommon
MIN-COM-BOG Bog Iron Common Mineral Common
MIN-COM-GLA Glasssite Common Mineral Common
MIN-COM-MIR Mirror Ore Common Mineral Common
MIN-RARE-MIR Mirror Crystal Rare Mineral Rare
MIN-RARE-ILL Illusion Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 019 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Mireglass Fen:

ID Name Harvestable
FLORA-FROS-019 Frostgrass Yes
FLORA-SNOW-019 Snowbloom Yes
FLORA-ICE--019 Ice-Fern No
FLORA-MURK-019 Murk Lichen No
FLORA-FROS-019 Frost Moss No
FLORA-PERM-019 Permafrost Spike No
FLORA-ICE -019 Ice Cap Flower No
FLORA-WINT-019 Winter Grass No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Mireglass — Glass Underfen
Layout Mist Labyrinth Run
Max players 6
Lockout hours 72
Boss name Zephyrcoil — Deep Form
Ground note The Glass Underfen has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Zephyrcoil, Ancient of Biome 019
Difficulty T3_Heroic
Recommended party 4
Damage type Physical
Arena Mirror Pool Network
Arena description The boss encounter takes place in the heart of Mireglass Fen's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 84
Arena terrain Memory-loss prone mire
Arena hazard Memory Loss
Unique material Bleak Scale
Ground blurb The Bleak Prowler the Ancient is the apex expression of Mireglass Fen's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Mireglass Fen would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Mirror Mist and Illusion Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-019-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-019-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Memory Amber harvest modified.
WX-019-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-019-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-019-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-019-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 12, Ashfall 9, Cold Event 11, Any Weather 12, Rain/Mist 15, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 1, Cold Event 5, Any Weather 2, Rain/Mist 4, Clear Sky 3.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-019-01 Zephyrroot Large Herbivore 120 CR01261 False
MOB-019-02 Wildstrider Swift Scout 65 CR01262 False
MOB-019-03 Vinehorn Pack Predator 76 CR01263 False
MOB-019-04 Rootclaw Ambush Predator 80 CR01264 False
MOB-019-05 Wildmane Elemental Creature 97 CR01265 False
MOB-019-06 Zephyrcoil Ancient Walker 185 CR01266 False
MOB-019-07 Bramblestalker Scavenger 76 CR01267 False
MOB-019-08 Vinemantle Node Guardian 125 CR01268 True

Nodes

Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 120 minutes, and modifier 1.00x.

ID Name Type Location Signature resource growth Guardian
NODE_019_P01 Mireglass Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Mirror Pool Network zone. No None
NODE_019_P02 Mireglass Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Illusion Hollow zone. No None
NODE_019_P03 Mireglass Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Illusion Hollow zone. No None
NODE_019_N01 Mireglass Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Memory Loss) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_019_N02 Mireglass Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Memory Loss) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_019_N03 Mireglass Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Memory Loss) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_019_N04 Mireglass Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Memory Loss) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_019_N05 Mireglass Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Memory Loss) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0055 Illusion Surge Season Mireglass Fe Environmental Event Environmental 60min 8hr FALSE TIME_CYCLE 45-90 minutes real-time
WE0056 Mirror Bloom Mireglass Fe Resource Event Resource 30min 24hr FALSE TIME_CYCLE 30 minutes real-time
WE0057 Memory Collapse Mireglass Fe Major Transformation Event Major Transformation 0min 0hr TRUE WORLD_STATE 3-8 hours real-time

WE0055 notes: Memory Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0056 notes: Memory Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0057 notes: Memory Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Mireglass Fen_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Mireglass Fen has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0163 → Q0164 → Q0165 → Q0166 → Q0167 → Q0168 → Q0169 → Q0170 → Q0171.
  • Favor is lost: −5 for each quest done for F08 Frosthold Vigil outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Mireglass Fen. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0127 Nessa Xenstone quest_giver Mirror Pool Network, Mireglass Fen F08 Frosthold Vigil
NPC0128 Oswyn Zephyrcroft merchant Mirror Pool Network, Mireglass Fen F08 Frosthold Vigil
NPC0129 Aldric Bleakwood trainer Mirror Pool Network, Mireglass Fen F08 Frosthold Vigil
NPC0130 Quillon Duskhollow lore_keeper Mirror Pool Network, Mireglass Fen F08 Frosthold Vigil
NPC0131 Rhea Frostmark blacksmith Mirror Pool Network, Mireglass Fen F08 Frosthold Vigil
NPC0132 Soris Hollowbane quest_giver Mirror Pool Network, Mireglass Fen F08 Frosthold Vigil
NPC0133 Tova Jadestone merchant Mirror Pool Network, Mireglass Fen F08 Frosthold Vigil

Items

Sixteen crafted items are recorded for Mireglass Fen. All are crafted at Mirror Forge. The item table records Memory Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B019_WPN_01 Mireglass Memory Edge Weapon Weapon Rare Memory Amber
B019_HLM_01 Memory Ward Helm Armor Helm Uncommon Memory Amber
B019_CHS_01 Memory Breastplate Armor Chest Rare Memory Amber
B019_HND_01 Mireglass Grips Armor Hands Uncommon Memory Amber
B019_LEG_01 Mireglass Greaves Armor Legs Uncommon Memory Amber
B019_FET_01 Mireglass Treads Armor Feet Uncommon Memory Amber
B019_TRK_01 Memory Relic Trinket Necklace Rare Memory Amber
B019_REL_01 Mireglass First-Stone Trinket Relic Epic Memory Amber
B019_CON_01 Mireglass Draught Consumable Common Memory Amber
B019_SAL_01 Mireglass Salve Consumable Uncommon Memory Amber
B019_MAT_01 Refined Mireglass Grit Material Common Memory Amber
B019_BAR_01 Memory Ingot Material Rare Memory Amber
B019_TOL_01 Mireglass Node Pick Tool Tool Uncommon Memory Amber
B019_KIT_01 Mireglass Field Kit Tool Tool Uncommon Memory Amber
B019_UPG_01 Memory Catalyst Upgrade Component Rare Memory Amber
B019_FOC_01 Mireglass Focus Weapon Off-Hand Uncommon Memory Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B019_WPN_01 Mireglass Memory Edge Mirror Forge Memory Amber x9; Refined Mireglass Grit x1 T3 Honoured
RCP_B019_HLM_01 Memory Ward Helm Mirror Forge Memory Amber x7; Refined Mireglass Grit x1 T2 Trusted
RCP_B019_CHS_01 Memory Breastplate Mirror Forge Memory Amber x9; Refined Mireglass Grit x1 T3 Honoured
RCP_B019_HND_01 Mireglass Grips Mirror Forge Memory Amber x7; Refined Mireglass Grit x1 T2 Trusted
RCP_B019_LEG_01 Mireglass Greaves Mirror Forge Memory Amber x7; Refined Mireglass Grit x1 T2 Trusted
RCP_B019_FET_01 Mireglass Treads Mirror Forge Memory Amber x7; Refined Mireglass Grit x1 T2 Trusted
RCP_B019_TRK_01 Memory Relic Mirror Forge Memory Amber x9; Refined Mireglass Grit x1 T3 Honoured
RCP_B019_REL_01 Mireglass First-Stone Mirror Forge Memory Amber x11; Refined Mireglass Grit x1 T4 Honoured
RCP_B019_CON_01 Mireglass Draught Mirror Forge Memory Amber x5; Refined Mireglass Grit x1 T1 Known
RCP_B019_SAL_01 Mireglass Salve Mirror Forge Memory Amber x7; Refined Mireglass Grit x1 T2 Trusted
RCP_B019_MAT_01 Refined Mireglass Grit Mirror Forge Memory Amber x5; Refined Mireglass Grit x1 T1 Known
RCP_B019_BAR_01 Memory Ingot Mirror Forge Memory Amber x9; Refined Mireglass Grit x1 T3 Honoured
RCP_B019_TOL_01 Mireglass Node Pick Mirror Forge Memory Amber x7; Refined Mireglass Grit x1 T2 Trusted
RCP_B019_KIT_01 Mireglass Field Kit Mirror Forge Memory Amber x7; Refined Mireglass Grit x1 T2 Trusted
RCP_B019_UPG_01 Memory Catalyst Mirror Forge Memory Amber x9; Refined Mireglass Grit x1 T3 Honoured
RCP_B019_FOC_01 Mireglass Focus Mirror Forge Memory Amber x7; Refined Mireglass Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B019, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 019 Mireglass Fen, K3V amber light, subpolar_cold environment, 0.68g low gravity, Skyreach Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Mireglass Fen, biome 019, subpolar cold, under K3V amber light at 0.68g. A mist-shrouded wetland where illusions ripple across the glassy water surface and memory dissolves in contact with the water. Travelers frequently lose hours to the fen's reflective properties. Creatures here are impossible to distinguish from their reflections. Terrain recorded as memory-loss prone mire. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Memory Loss is the recorded primary hazard. Memory Amber is the signature resource. Recorded colour palette: Blue-grey murk ice, pale tundra, amber K3V long-shadow cast. The Skyreach Covenant settlement Mireglass Settlement is visible, with Illusion Hollow and Mirror Pool Network in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00361 through IMG00380. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Mireglass Fen, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Memory Loss environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00361 hero_landscape UNGENERATED
IMG00362 apex_creature UNGENERATED
IMG00363 weather_event UNGENERATED
IMG00364 flora_closeup UNGENERATED
IMG00365 faction_outpost UNGENERATED
IMG00366 loading_screen UNGENERATED
IMG00367 ambient_day UNGENERATED
IMG00368 ambient_night UNGENERATED
IMG00369 energy_node UNGENERATED
IMG00370 hazard_event UNGENERATED
IMG00371 npc_portrait UNGENERATED
IMG00372 creature_combat UNGENERATED
IMG00373 resource_gather UNGENERATED
IMG00374 world_event UNGENERATED
IMG00375 sky_atmosphere UNGENERATED
IMG00376 underground_entrance UNGENERATED
IMG00377 coastal_view UNGENERATED
IMG00378 mystery_fragment UNGENERATED
IMG00379 faction_landmark UNGENERATED
IMG00380 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B019_Mireglass_Fen