B070 Crystal Caverns
B070 Crystal Caverns
| Field | Value |
|---|---|
| BiomeID | 070 |
| Biome name | Crystal Caverns |
| Climate | SUBSURFACE_CAVERN |
| Difficulty | 4 |
| Starting control | F10 Nightroot Conclave |
| Primary hazard | Crystal Shard Laceration |
| Signature resource | Mega Crystal Core |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Underground (Eastern Central) |
| Elevation_m | -700 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A breathtaking underground biome where the walls are lined with massive crystal formations that have grown over millions of years. The crystals amplify and store ambient energy. Creatures here have evolved crystalline deposits in their bodies for armor.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Crystal Settlement | Faction Outpost | 1500 | F10 Nightroot Conclave |
| Crystal Cathedral | primary | N/A | F10 Nightroot Conclave |
| Deep Crystal Hollow | secondary | N/A | F10 Nightroot Conclave |
Settlement pages: Crystal Cathedral, Crystal Settlement, Deep Crystal Hollow. Settlement rows on the faction civilization table for this biome also have pages: Crystal Watch. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F10 Nightroot Conclave | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F09 Cinderwarden | All seven NPC rows. |
NPCs here from other factions: F09 Cinderwarden (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
Resources
Full table with IDs and node details: B070 Crystal Caverns/Resources.
- Cave Crystal (Cryst) (GATHERABLE, Rare)
- Crysta Cavern Stone (GATHERABLE, Common)
- Crysta Gloomfungus Cap (GATHERABLE, Common)
- Crysta Nightroot Extract (GATHERABLE, Common)
- Darkness Ore (Cryst) (GATHERABLE, Common)
- Memory Moss (Cryst) (GATHERABLE, Uncommon)
- Refined Cavern Clay (GATHERABLE, Common)
- Refined Cavern Stone (GATHERABLE, Common)
- Refined Gloomfungus Cap (GATHERABLE, Common)
- Refined Shadow Resin (GATHERABLE, Rare)
- Sporecap Fiber (Cryst) (GATHERABLE, Uncommon)
Signature, primary, secondary, and minerals
These rows are recorded on the B070 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-070 | Mega Crystal Core | SIGNATURE | Rare–Legendary |
| PRI-070 | Crystal Formation Ore | PRIMARY | Uncommon–Rare |
| SEC-070 | Cavern Resin | SECONDARY | Common–Uncommon |
| MIN-COM-CRY | Crystite | Common Mineral | Common |
| MIN-COM-CAV | Cavern Ore | Common Mineral | Common |
| MIN-COM-CRY | Crystal | Common Mineral | Common |
| MIN-RARE-CRY | Crystal Formation Core | Rare Mineral | Rare |
| MIN-RARE-CAV | Cavern Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 070 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Crystal Caverns:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-NIGH-070 | Nightroot | Yes |
| FLORA-CAVE-070 | Cavemoss | Yes |
| FLORA-SPOR-070 | Sporeshade Mycelium | No |
| FLORA-CAVE-070 | Cave Luminweed | No |
| FLORA-BLIN-070 | Blind Root | No — Protected |
| FLORA-FUNG-070 | Fungal Shelf | No |
| FLORA-ROOT-070 | Root Siphon | No — Protected |
| FLORA-CAVE-070 | Cave Spore Ball | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, Root Siphon, and Cave Spore Ball. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, Fungal Shelf, and Cave Spore Ball and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Crystal — Cathedral Core |
| Layout | Gloom Spire Chamber |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Crystalcoil — Deep Form |
| Ground note | The Cathedral Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Crystalcoil, Ancient of Biome 070 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Nature |
| Arena | Crystal Cathedral |
| Arena description | The boss encounter takes place in the heart of Crystal Caverns's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 92 |
| Arena terrain | Crystal shard cavern |
| Arena hazard | Crystal Shard Laceration |
| Unique material | Spore Scale |
| Ground blurb | The Spore Prowler the Ancient is the apex expression of Crystal Caverns's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Crystal Caverns would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Crystal Wind and Cavern Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-070-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-070-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Mega Crystal Core harvest modified. |
| WX-070-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-070-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-070-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-070-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 10, Ashfall 14, Cold Event 7, Any Weather 13, Rain/Mist 16, Clear Sky 10. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 5, Cold Event 0, Any Weather 3, Rain/Mist 6, Clear Sky 4.
Mobs
Two named mobs are recorded. One further row records 68 additional spawn-table entries that are not named. Those 68 are not listed as species here. That summary row records 15 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-070-01 | Crystalstalker | Ambush Predator | 95 | CR04831 | False |
| MOB-070-02 | Crystalcoil | Scavenger | 101 | CR04832 | False |
Nodes
Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 69 minutes, and modifier 1.15x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_070_P01 | Crystal Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Crystal Cathedral zone. | No | None |
| NODE_070_P02 | Crystal Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Deep Crystal Hollow zone. | No | None |
| NODE_070_P03 | Crystal Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Deep Crystal Hollow zone. | No | None |
| NODE_070_P04 | Crystal Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Deep Crystal Hollow zone. | No | None |
| NODE_070_N01 | Crystal Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Crystal Shard Laceration) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_070_N02 | Crystal Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Crystal Shard Laceration) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_070_N03 | Crystal Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Crystal Shard Laceration) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_070_N04 | Crystal Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Crystal Shard Laceration) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_070_N05 | Crystal Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Crystal Shard Laceration) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_070_N06 | Crystal Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Crystal Shard Laceration) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0208 | Crystal Growth Season | Crystal Cave Environmental Event | Environmental | 30min | 12hr | FALSE | WORLD_STATE | 45-90 minutes real-time |
| WE0209 | Crystal Bloom | Crystal Cave Resource Event | Resource | 60min | 8hr | FALSE | RANDOM | 30 minutes real-time |
| WE0210 | Crystal Resonance Event | Crystal Cave Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | TIME_CYCLE | 3-8 hours real-time |
WE0208 notes: Mega Crystal Core nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0209 notes: Mega Crystal Core nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0210 notes: Mega Crystal Core nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Crystal Caverns_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0622 The Crystal Toll — Main — giver NPC0484
- Q0623 Crystal Watch — Surface — giver NPC0484
- Q0624 Crystal Vault Count — Underground — giver NPC0489
- Q0625 The Drip-Well Static — Crystal Caverns — Aquatic — giver NPC0487
- Q0626 Mega Crystal Core for the Soulglass Circle — Main — giver NPC0484
- Q0627 Laceration Season — Crystal Caverns — Surface — giver NPC0486
- Q0628 What the Crystal Vault Hums — Underground — giver NPC0487
- Q0629 After the Drip-Well Draw — Crystal Caverns — Aquatic — giver NPC0489
- Q0630 Soulglass Circle on the Crystal Line — Main — giver NPC0484
Favor
Crystal Caverns has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0622 → Q0623 → Q0624 → Q0625 → Q0626 → Q0627 → Q0628 → Q0629 → Q0630.
- No faction contests this biome, so favor here is never lost.
- Skipping quests gives no favor.
NPCs
Seven NPCs are recorded with location Crystal Caverns. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0484 | Corra Quarrystone | quest_giver | Crystal Cathedral, Crystal Caverns | F09 Cinderwarden |
| NPC0485 | Fyren Stonecleft | merchant | Crystal Cathedral, Crystal Caverns | F09 Cinderwarden |
| NPC0486 | Dravin Umbrafen | trainer | Crystal Cathedral, Crystal Caverns | F09 Cinderwarden |
| NPC0487 | Corvus Whispervale | lore_keeper | Crystal Cathedral, Crystal Caverns | F09 Cinderwarden |
| NPC0488 | Brix Yarrow | blacksmith | Crystal Cathedral, Crystal Caverns | F09 Cinderwarden |
| NPC0489 | Holt Ashveil | quest_giver | Crystal Cathedral, Crystal Caverns | F09 Cinderwarden |
| NPC0490 | Ilex Cindermere | merchant | Crystal Cathedral, Crystal Caverns | F09 Cinderwarden |
Items
Sixteen crafted items are recorded for Crystal Caverns. All are crafted at Crystal Forge. The item table records Mega Crystal Core as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B070_WPN_01 | Crystal Mega Edge | Weapon | Weapon | Rare | Mega Crystal Core |
| B070_HLM_01 | Mega Ward Helm | Armor | Helm | Uncommon | Mega Crystal Core |
| B070_CHS_01 | Mega Breastplate | Armor | Chest | Rare | Mega Crystal Core |
| B070_HND_01 | Crystal Grips | Armor | Hands | Uncommon | Mega Crystal Core |
| B070_LEG_01 | Crystal Greaves | Armor | Legs | Uncommon | Mega Crystal Core |
| B070_FET_01 | Crystal Treads | Armor | Feet | Uncommon | Mega Crystal Core |
| B070_TRK_01 | Mega Relic | Trinket | Necklace | Rare | Mega Crystal Core |
| B070_REL_01 | Crystal First-Stone | Trinket | Relic | Epic | Mega Crystal Core |
| B070_CON_01 | Crystal Draught | Consumable | Common | Mega Crystal Core | |
| B070_SAL_01 | Crystal Salve | Consumable | Uncommon | Mega Crystal Core | |
| B070_MAT_01 | Refined Crystal Grit | Material | Common | Mega Crystal Core | |
| B070_BAR_01 | Mega Ingot | Material | Rare | Mega Crystal Core | |
| B070_TOL_01 | Crystal Node Pick | Tool | Tool | Uncommon | Mega Crystal Core |
| B070_KIT_01 | Crystal Field Kit | Tool | Tool | Uncommon | Mega Crystal Core |
| B070_UPG_01 | Mega Catalyst | Upgrade Component | Rare | Mega Crystal Core | |
| B070_FOC_01 | Crystal Focus | Weapon | Off-Hand | Uncommon | Mega Crystal Core |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B070_WPN_01 | Crystal Mega Edge | Crystal Forge | Mega Crystal Core x9; Refined Crystal Grit x1 | T3 Honoured |
| RCP_B070_HLM_01 | Mega Ward Helm | Crystal Forge | Mega Crystal Core x7; Refined Crystal Grit x1 | T2 Trusted |
| RCP_B070_CHS_01 | Mega Breastplate | Crystal Forge | Mega Crystal Core x9; Refined Crystal Grit x1 | T3 Honoured |
| RCP_B070_HND_01 | Crystal Grips | Crystal Forge | Mega Crystal Core x7; Refined Crystal Grit x1 | T2 Trusted |
| RCP_B070_LEG_01 | Crystal Greaves | Crystal Forge | Mega Crystal Core x7; Refined Crystal Grit x1 | T2 Trusted |
| RCP_B070_FET_01 | Crystal Treads | Crystal Forge | Mega Crystal Core x7; Refined Crystal Grit x1 | T2 Trusted |
| RCP_B070_TRK_01 | Mega Relic | Crystal Forge | Mega Crystal Core x9; Refined Crystal Grit x1 | T3 Honoured |
| RCP_B070_REL_01 | Crystal First-Stone | Crystal Forge | Mega Crystal Core x11; Refined Crystal Grit x1 | T4 Honoured |
| RCP_B070_CON_01 | Crystal Draught | Crystal Forge | Mega Crystal Core x5; Refined Crystal Grit x1 | T1 Known |
| RCP_B070_SAL_01 | Crystal Salve | Crystal Forge | Mega Crystal Core x7; Refined Crystal Grit x1 | T2 Trusted |
| RCP_B070_MAT_01 | Refined Crystal Grit | Crystal Forge | Mega Crystal Core x5; Refined Crystal Grit x1 | T1 Known |
| RCP_B070_BAR_01 | Mega Ingot | Crystal Forge | Mega Crystal Core x9; Refined Crystal Grit x1 | T3 Honoured |
| RCP_B070_TOL_01 | Crystal Node Pick | Crystal Forge | Mega Crystal Core x7; Refined Crystal Grit x1 | T2 Trusted |
| RCP_B070_KIT_01 | Crystal Field Kit | Crystal Forge | Mega Crystal Core x7; Refined Crystal Grit x1 | T2 Trusted |
| RCP_B070_UPG_01 | Mega Catalyst | Crystal Forge | Mega Crystal Core x9; Refined Crystal Grit x1 | T3 Honoured |
| RCP_B070_FOC_01 | Crystal Focus | Crystal Forge | Mega Crystal Core x7; Refined Crystal Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B070, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 070 Crystal Caverns, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Nightroot Conclave faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Crystal Caverns, biome 070, subsurface cavern, under K3V amber light at 0.68g. A breathtaking underground biome where the walls are lined with massive crystal formations that have grown over millions of years. The crystals amplify and store ambient energy. Creatures here have evolved crystalline deposits in their bodies for armor. Terrain recorded as crystal shard cavern. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Crystal Shard Laceration is the recorded primary hazard. Mega Crystal Core is the signature resource. Recorded colour palette: cave black, phosphores. The Nightroot Conclave settlement Crystal Settlement is visible, with Crystal Cathedral and Deep Crystal Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01381 through IMG01400. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Crystal Caverns, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Crystal Shard Laceration environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01381 | hero_landscape | UNGENERATED |
| IMG01382 | apex_creature | UNGENERATED |
| IMG01383 | weather_event | UNGENERATED |
| IMG01384 | flora_closeup | UNGENERATED |
| IMG01385 | faction_outpost | UNGENERATED |
| IMG01386 | loading_screen | UNGENERATED |
| IMG01387 | ambient_day | UNGENERATED |
| IMG01388 | ambient_night | UNGENERATED |
| IMG01389 | energy_node | UNGENERATED |
| IMG01390 | hazard_event | UNGENERATED |
| IMG01391 | npc_portrait | UNGENERATED |
| IMG01392 | creature_combat | UNGENERATED |
| IMG01393 | resource_gather | UNGENERATED |
| IMG01394 | world_event | UNGENERATED |
| IMG01395 | sky_atmosphere | UNGENERATED |
| IMG01396 | underground_entrance | UNGENERATED |
| IMG01397 | coastal_view | UNGENERATED |
| IMG01398 | mystery_fragment | UNGENERATED |
| IMG01399 | faction_landmark | UNGENERATED |
| IMG01400 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B070_Crystal_Caverns