Q0053 After the Whiteout: Difference between revisions
From Abernon
Items link pass: link quest item and Gold names in Items needed and Reward (display text unchanged) |
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section |
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| Side || Holy | | Side || Holy | ||
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| Line || Biome line ([[B006 Murkfrost Mire]]) | |||
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| Favor || +10 [[Biome Favor|biome favor]] in [[B006 Murkfrost Mire]]. The Frosthold Vigil contests [[B019 Mireglass Fen]], [[B060 Wraithcliff Highlands]], [[B061 Frostveil Summit]], [[B064 Twilight Barrens]], [[B071 Stormshroud Highlands]], [[B080 Fractalis Reach]], [[B082 Voidfrost Relicon]], so this quest also costs 5 favor there. | |||
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| Difficulty || Hard | | Difficulty || Hard | ||
Latest revision as of 00:37, 16 October 2026
After the Whiteout
| Field | Value |
|---|---|
| Quest_ID | Q0053 |
| Title | After the Whiteout |
| Biome | B006 Murkfrost Mire |
| Layer | Aquatic |
| Level | 18 |
| Giver | Deva Umbrafen (NPC0041) |
| Giver NPC ID | NPC0041 |
| Completer | Deva Umbrafen (NPC0041) |
| Completer NPC ID | NPC0041 |
| Items needed | Murkfrost Field Kit |
| Prerequisites | Q0052 |
| Giver settlement | The Ice-Well of Murkfrost |
| Faction | Frosthold Vigil |
| Side | Holy |
| Line | Biome line (B006 Murkfrost Mire) |
| Favor | +10 biome favor in B006 Murkfrost Mire. The Frosthold Vigil contests B019 Mireglass Fen, B060 Wraithcliff Highlands, B061 Frostveil Summit, B064 Twilight Barrens, B071 Stormshroud Highlands, B080 Fractalis Reach, B082 Voidfrost Relicon, so this quest also costs 5 favor there. |
| Difficulty | Hard |
| Fail state | Yes |
| Mystery chain | No |
Briefing
Do not drown chasing a shard, and if the plate gives way, pull the living out first.
Steps
Working the ice-well is the job; if the plate gives way, pull the living out first. Seek shelter if Murkfrost Murk is up.
Reward
- Glacial Salve x2
- 3600 XP
- 150 Gold
- 50 Frosthold Vigil rep
Dialogue
- Whatever happens down there, do not drown chasing a shard.
- Down below Murkfrost, the count is the only thing that genuinely matters.
- If the plate gives way, you pull the living out first, before anything else.
- When Murkfrost Murk rises, seek shelter, and know that a Murkfrost Vault Break is also wired to this step. I settle this step at the Sinking Hollow.
- The cut below is dangerous work, not a sightseeing tour.
Canonical URL: https://wiki.abernon.com/index.php?title=Q0053_After_the_Whiteout