Q0557 After the Cistern Draw — Crimson Mirage: Difference between revisions
From Abernon
Items link pass: link quest item and Gold names in Items needed and Reward (display text unchanged) |
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section |
||
| Line 31: | Line 31: | ||
|- | |- | ||
| Side || Evil | | Side || Evil | ||
|- | |||
| Line || Biome line ([[B062 Crimson Mirage]]) | |||
|- | |||
| Favor || +10 [[Biome Favor|biome favor]] in [[B062 Crimson Mirage]]. The Marrowheat Dominion contests [[B013 Skythorn Verge]], [[B026 Emberwake Steppe]], [[B041 Hallowed Abyss]], [[B045 Astral Canyon]], [[B054 Shattered Expanse]], so this quest also costs 5 favor there. | |||
|- | |- | ||
| Difficulty || Hard | | Difficulty || Hard | ||
Latest revision as of 02:15, 16 October 2026
After the Cistern Draw — Crimson Mirage
| Field | Value |
|---|---|
| Quest_ID | Q0557 |
| Title | After the Cistern Draw — Crimson Mirage |
| Biome | B062 Crimson Mirage |
| Layer | Aquatic |
| Level | 68 |
| Giver | Zephyr Nightfall (NPC0754) |
| Giver NPC ID | NPC0754 |
| Completer | Zephyr Nightfall (NPC0754) |
| Completer NPC ID | NPC0754 |
| Items needed | Crimson Field Kit |
| Prerequisites | Q0556 |
| Giver settlement | The Cistern of Crimson |
| Faction | Marrowheat Dominion |
| Side | Evil |
| Line | Biome line (B062 Crimson Mirage) |
| Favor | +10 biome favor in B062 Crimson Mirage. The Marrowheat Dominion contests B013 Skythorn Verge, B026 Emberwake Steppe, B041 Hallowed Abyss, B045 Astral Canyon, B054 Shattered Expanse, so this quest also costs 5 favor there. |
| Difficulty | Hard |
| Fail state | Yes |
| Mystery chain | No |
Briefing
Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.
Steps
Working the cistern is the job; if the plate gives way, rescue the living first. Take shelter whenever Crimson Temporal is active.
Reward
- Temporal Salve x2
- 3600 XP
- 150 Gold
- 50 Marrowheat Dominion rep
Dialogue
- Whatever happens down there, do not drown chasing a shard.
- Down below Crimson, the count is the only thing that genuinely matters.
- If the plate gives way, you pull the living out first, before anything else.
- Whenever Crimson Temporal rises, take shelter immediately, and remember that a Crimson Vault Break is also connected to this step. I settle this step at the Iron Hollow.
- The cut below is dangerous work, not a sightseeing tour.
Canonical URL: https://wiki.abernon.com/index.php?title=Q0557_After_the_Cistern_Draw_%E2%80%94_Crimson_Mirage