B096 Brassfen Thicket

From Abernon

B096 Brassfen Thicket

Field Value
BiomeID 096
Biome name Brassfen Thicket
Climate EQUATORIAL_RAINFOREST
Difficulty 5
Starting control F02 Verdania Collective
Primary hazard Acid Burns
Signature resource Metallic Amber
MysteryZone False
Continent CONT_VERDANIA
Region Verdania — Eastern Acid Fen
Elevation_m 25
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

Brassfen Thicket sprawls across acidic wetlands layered with iron-rich soil and metallic vegetation. Plants exhibit semi-mechanical traits and steam vents pulse rhythmically from deep roots. The metallic ecology here is a planetary anomaly of uncertain origin.

Settlements

Name Type Population Controlling faction
Brassfen Settlement Faction Outpost 1500 F02 Verdania Collective
Brass Hollow secondary N/A F02 Verdania Collective
Iron Root Network primary N/A F02 Verdania Collective

Settlement pages: Brass Hollow, Brassfen Settlement, Iron Root Network. All settlements: Settlements.

Factions present

Faction Where recorded
F02 Verdania Collective Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.

No other faction is recorded on a Brassfen Thicket NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B096 Brassfen Thicket/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B096 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-096 Metallic Amber SIGNATURE Rare–Legendary
PRI-096 Brass Flora Extract PRIMARY Uncommon–Rare
SEC-096 Iron Soil Crystal SECONDARY Common–Uncommon
MIN-COM-BRA Brassit Common Mineral Common
MIN-COM-MET Metal Ore Common Mineral Common
MIN-COM-IRO Iron Slate Common Mineral Common
MIN-RARE-BRA Brass Crystal Rare Mineral Rare
MIN-RARE-MET Metal Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 096 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Brassfen Thicket:

ID Name Harvestable
FLORA-DREA-096 Dreambloom Yes
FLORA-SPOR-096 Sporemoss Yes
FLORA-LUMI-096 Luminescent Frond Palm No
FLORA-ROOT-096 Root Bridge Moss No — Protected
FLORA-CANO-096 Canopy Spore Bloom No
FLORA-BIOL-096 Biolume Orchid No
FLORA-DAMP-096 Damp-Root Binder No — Protected
FLORA-SPOR-096 Spore-Rot Fungus No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, Damp-Root Binder, and Spore-Rot Fungus. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, Biolume Orchid, and Spore-Rot Fungus and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Brassfen — Brassfen Sump
Layout Bioluminescent Hollow
Max players 6
Lockout hours 72
Boss name Metalhorn — Deep Form
Ground note The Brassfen Sump has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Metalhorn, Ancient of Biome 096
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena Iron Root Network
Arena description The boss encounter takes place in the heart of Brassfen Thicket's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 100
Arena terrain Acid-rain-fed fen thicket
Arena hazard Acid Burns
Unique material Mire Scale
Ground blurb The Mire Prowler the Ancient is the apex expression of Brassfen Thicket's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Brassfen Thicket would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Steam Wind, Acid Rain, and Metal. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-096-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-096-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Metallic Amber harvest modified.
WX-096-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-096-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-096-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-096-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 9, Ashfall 12, Cold Event 10, Any Weather 15, Rain/Mist 9, Clear Sky 15. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 3, Cold Event 1, Any Weather 3, Rain/Mist 2, Clear Sky 4.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 22 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-096-01 Brassfenhorn Large Herbivore 133 CR06651 False
MOB-096-02 Thicketscale Swift Scout 78 CR06652 False
MOB-096-03 Metalmantle Pack Predator 98 CR06653 False
MOB-096-04 Brassfenstalker Ambush Predator 103 CR06654 False
MOB-096-05 Thicketfang Elemental Creature 110 CR06655 False
MOB-096-06 Metalhorn Ancient Walker 212 CR06656 False
MOB-096-07 Brassfencoil Scavenger 101 CR06657 False
MOB-096-08 Thicketwatcher Node Guardian 160 CR06658 True

Nodes

Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 26 minutes, and modifier 1.30x.

ID Name Type Location Signature resource growth Guardian
NODE_096_P01 Brassfen Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Iron Root Network zone. No None
NODE_096_P02 Brassfen Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Brass Hollow zone. No None
NODE_096_P03 Brassfen Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Brass Hollow zone. No None
NODE_096_P04 Brassfen Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Brass Hollow zone. No None
NODE_096_P05 Brassfen Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Brass Hollow zone. No None
NODE_096_P06 Brassfen Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Brass Hollow zone. No None
NODE_096_P07 Brassfen Light Node 7 POSITIVE Located at the boundary of the biome's two primary terrain types. Within the Brass Hollow zone. No None
NODE_096_N01 Brassfen Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Acid Burns) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_096_N02 Brassfen Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Acid Burns) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_096_N03 Brassfen Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Acid Burns) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0286 Steam Season Brassfen Thi Environmental Event Environmental 15min 12hr FALSE TIME_CYCLE 45-90 minutes real-time
WE0287 Brass Bloom Brassfen Thi Resource Event Resource 30min 12hr FALSE WEATHER 30 minutes real-time
WE0288 Metal Surge Brassfen Thi Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0286 notes: Metallic Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0287 notes: Metallic Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0288 notes: Metallic Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Brassfen Thicket_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Brassfen Thicket has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0856 → Q0857 → Q0858 → Q0859 → Q0860 → Q0861 → Q0862 → Q0863 → Q0864.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Brassfen Thicket. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0666 Ulric Quarrystone quest_giver Iron Root Network, Brassfen Thicket F02 Verdania Collective
NPC0667 Juno Stonecleft merchant Iron Root Network, Brassfen Thicket F02 Verdania Collective
NPC0668 Gael Umbrafen trainer Iron Root Network, Brassfen Thicket F02 Verdania Collective
NPC0669 Faeron Whispervale lore_keeper Iron Root Network, Brassfen Thicket F02 Verdania Collective
NPC0670 Enna Yarrow blacksmith Iron Root Network, Brassfen Thicket F02 Verdania Collective
NPC0671 Zephyr Ashveil quest_giver Iron Root Network, Brassfen Thicket F02 Verdania Collective
NPC0672 Ashan Cindermere merchant Iron Root Network, Brassfen Thicket F02 Verdania Collective

Items

Sixteen crafted items are recorded for Brassfen Thicket. All are crafted at Metal Forge. The item table records Metallic Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B096_WPN_01 Brassfen Metallic Edge Weapon Weapon Rare Metallic Amber
B096_HLM_01 Metallic Ward Helm Armor Helm Uncommon Metallic Amber
B096_CHS_01 Metallic Breastplate Armor Chest Rare Metallic Amber
B096_HND_01 Brassfen Grips Armor Hands Uncommon Metallic Amber
B096_LEG_01 Brassfen Greaves Armor Legs Uncommon Metallic Amber
B096_FET_01 Brassfen Treads Armor Feet Uncommon Metallic Amber
B096_TRK_01 Metallic Relic Trinket Necklace Rare Metallic Amber
B096_REL_01 Brassfen First-Stone Trinket Relic Epic Metallic Amber
B096_CON_01 Brassfen Draught Consumable Common Metallic Amber
B096_SAL_01 Brassfen Salve Consumable Uncommon Metallic Amber
B096_MAT_01 Refined Brassfen Grit Material Common Metallic Amber
B096_BAR_01 Metallic Ingot Material Rare Metallic Amber
B096_TOL_01 Brassfen Node Pick Tool Tool Uncommon Metallic Amber
B096_KIT_01 Brassfen Field Kit Tool Tool Uncommon Metallic Amber
B096_UPG_01 Metallic Catalyst Upgrade Component Rare Metallic Amber
B096_FOC_01 Brassfen Focus Weapon Off-Hand Uncommon Metallic Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B096_WPN_01 Brassfen Metallic Edge Metal Forge Metallic Amber x9; Refined Brassfen Grit x1 T3 Honoured
RCP_B096_HLM_01 Metallic Ward Helm Metal Forge Metallic Amber x7; Refined Brassfen Grit x1 T2 Trusted
RCP_B096_CHS_01 Metallic Breastplate Metal Forge Metallic Amber x9; Refined Brassfen Grit x1 T3 Honoured
RCP_B096_HND_01 Brassfen Grips Metal Forge Metallic Amber x7; Refined Brassfen Grit x1 T2 Trusted
RCP_B096_LEG_01 Brassfen Greaves Metal Forge Metallic Amber x7; Refined Brassfen Grit x1 T2 Trusted
RCP_B096_FET_01 Brassfen Treads Metal Forge Metallic Amber x7; Refined Brassfen Grit x1 T2 Trusted
RCP_B096_TRK_01 Metallic Relic Metal Forge Metallic Amber x9; Refined Brassfen Grit x1 T3 Honoured
RCP_B096_REL_01 Brassfen First-Stone Metal Forge Metallic Amber x11; Refined Brassfen Grit x1 T4 Honoured
RCP_B096_CON_01 Brassfen Draught Metal Forge Metallic Amber x5; Refined Brassfen Grit x1 T1 Known
RCP_B096_SAL_01 Brassfen Salve Metal Forge Metallic Amber x7; Refined Brassfen Grit x1 T2 Trusted
RCP_B096_MAT_01 Refined Brassfen Grit Metal Forge Metallic Amber x5; Refined Brassfen Grit x1 T1 Known
RCP_B096_BAR_01 Metallic Ingot Metal Forge Metallic Amber x9; Refined Brassfen Grit x1 T3 Honoured
RCP_B096_TOL_01 Brassfen Node Pick Metal Forge Metallic Amber x7; Refined Brassfen Grit x1 T2 Trusted
RCP_B096_KIT_01 Brassfen Field Kit Metal Forge Metallic Amber x7; Refined Brassfen Grit x1 T2 Trusted
RCP_B096_UPG_01 Metallic Catalyst Metal Forge Metallic Amber x9; Refined Brassfen Grit x1 T3 Honoured
RCP_B096_FOC_01 Brassfen Focus Metal Forge Metallic Amber x7; Refined Brassfen Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B096, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 096 Brassfen Thicket, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Brassfen Thicket, biome 096, equatorial rainforest, under K3V amber light at 0.68g. Brassfen Thicket sprawls across acidic wetlands layered with iron-rich soil and metallic vegetation. Plants exhibit semi-mechanical traits and steam vents pulse rhythmically from deep roots. The metallic ecology here is a planetary anomaly of uncertain origin. Terrain recorded as acid-rain-fed fen thicket. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Acid Burns is the recorded primary hazard. Metallic Amber is the signature resource. Recorded colour palette: emerald, jade, deep sh. The Verdania Collective settlement Brassfen Settlement is visible, with Brass Hollow and Iron Root Network in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01901 through IMG01920. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Brassfen Thicket, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Acid Burns environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01901 hero_landscape UNGENERATED
IMG01902 apex_creature UNGENERATED
IMG01903 weather_event UNGENERATED
IMG01904 flora_closeup UNGENERATED
IMG01905 faction_outpost UNGENERATED
IMG01906 loading_screen UNGENERATED
IMG01907 ambient_day UNGENERATED
IMG01908 ambient_night UNGENERATED
IMG01909 energy_node UNGENERATED
IMG01910 hazard_event UNGENERATED
IMG01911 npc_portrait UNGENERATED
IMG01912 creature_combat UNGENERATED
IMG01913 resource_gather UNGENERATED
IMG01914 world_event UNGENERATED
IMG01915 sky_atmosphere UNGENERATED
IMG01916 underground_entrance UNGENERATED
IMG01917 coastal_view UNGENERATED
IMG01918 mystery_fragment UNGENERATED
IMG01919 faction_landmark UNGENERATED
IMG01920 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B096_Brassfen_Thicket