B002 Glowmire Thicket

From Abernon

B002 Glowmire Thicket

Field Value
BiomeID 002
Biome name Glowmire Thicket
Climate EQUATORIAL_RAINFOREST
Difficulty 6
Starting control F02 Verdania Collective
Primary hazard Spore Inhalation
Signature resource Lumenspore Crystal
MysteryZone False
Continent CONT_VERDANIA
Region Verdania — Northwestern Equatorial Lowlands
Elevation_m 40
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A dripping equatorial thicket where every surface glows with bioluminescent fungi. The water table sits inches below a rotting mat of roots. Predators use the light to lure prey, and the air smells of warm mulch and spore bloom.

Settlements

Name Type Population Controlling faction
Glowroot Citadel Capital City (partially arboreal) 68000 F02 Verdania Collective
Spore Anchor secondary N/A F02 Verdania Collective
Sunken Glow Hollow primary N/A F02 Verdania Collective

Settlement pages: Glowroot Citadel, Spore Anchor, Sunken Glow Hollow. All settlements: Settlements.

Factions present

Faction Where recorded
F02 Verdania Collective Starting control. Home faction on the biome record. Every recorded settlement and every recorded NPC in Glowmire Thicket.

No other faction is recorded on a Glowmire Thicket NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B002 Glowmire Thicket/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B002 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-002 Lumenspore Crystal SIGNATURE Rare–Legendary
PRI-002 Glowmoss Resin PRIMARY Uncommon–Rare
SEC-002 Spore-Rot Bark SECONDARY Common–Uncommon
MIN-COM-BOG Bog Iron Common Mineral Common
MIN-COM-MUR Murk Slate Common Mineral Common
MIN-COM-MOS Mosstone Common Mineral Common
MIN-RARE-LUM Lumenglass Rare Mineral Rare
MIN-RARE-SPO Sporecrystal Rare Mineral Rare

Harvest

The harvestable index records counts for biome 002 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those three counts are not assigned to names here.

Named flora recorded for Glowmire Thicket:

ID Name Harvestable
FLORA-DREA-002 Dreambloom Yes
FLORA-SPOR-002 Sporemoss Yes
FLORA-LUMI-002 Luminescent Frond Palm No
FLORA-ROOT-002 Root Bridge Moss No — Protected
FLORA-CANO-002 Canopy Spore Bloom No
FLORA-BIOL-002 Biolume Orchid No
FLORA-DAMP-002 Damp-Root Binder No — Protected
FLORA-SPOR-002 Spore-Rot Fungus No

Two flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. Two flora rows share the id FLORA-SPOR-002. That duplicate is left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Glowmire — Glow Sump
Layout Root Labyrinth Descent
Max players 6
Lockout hours 72
Boss name Murkscale — Deep Form
Ground note The Glow Sump has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Murkscale, Ancient of Biome 002
Difficulty T3_Heroic
Recommended party 4
Damage type Fire
Arena Sunken Glow Hollow
Arena description The boss encounter takes place in the heart of Glowmire Thicket's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 108
Arena terrain Bioluminescent lowland thicket
Arena hazard Spore Inhalation
Unique material Mire Scale
Ground blurb The Mire Prowler the Ancient is the apex expression of Glowmire Thicket's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Glowmire Thicket would be if the biome could choose to fight.


Weather

Six weather rows are recorded for Glowmire Thicket.

ID Name Code Game effect Spawn entries Night mult above 2.0
WX-002-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. 10 1
WX-002-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Lumenspore Crystal harvest modified. 13 1
WX-002-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. 8 4
WX-002-ANY Any Weather ANY Weather-independent spawn — present in all conditions. 12 4
WX-002-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. 6 3
WX-002-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. 21 7

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 19 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-002-01 Glowmire Large Herbivore 135 CR00071 False
MOB-002-02 Bogthorn Swift Scout 81 CR00072 False
MOB-002-03 Lumenstalker Pack Predator 87 CR00073 False
MOB-002-04 Mistfang Ambush Predator 91 CR00074 False
MOB-002-05 Deepglow Elemental Creature 106 CR00075 False
MOB-002-06 Murkscale Ancient Walker 237 CR00076 False
MOB-002-07 Veilcrawler Scavenger 98 CR00077 False
MOB-002-08 Bogmane Node Guardian 161 CR00078 True

Nodes

Ten network nodes are recorded. Seven are positive and three are negative.

ID Name Type Location Signature resource growth Guardian
NODE_002_P01 Glowmire Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Sunken Glow Hollow zone. No None
NODE_002_P02 Glowmire Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Spore Anchor zone. No None
NODE_002_P03 Glowmire Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Spore Anchor zone. No None
NODE_002_P04 Glowmire Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Spore Anchor zone. No None
NODE_002_P05 Glowmire Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Spore Anchor zone. No None
NODE_002_P06 Glowmire Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Spore Anchor zone. No None
NODE_002_P07 Glowmire Light Node 7 POSITIVE Located at the boundary of the biome's two primary terrain types. Within the Spore Anchor zone. No None
NODE_002_N01 Glowmire Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Spore Inhalation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_002_N02 Glowmire Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Spore Inhalation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_002_N03 Glowmire Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Spore Inhalation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded.

ID Name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0004 Bioluminescent Surge Environmental 30min 24hr FALSE TIME_CYCLE 45-90 minutes real-time
WE0005 Spore Bloom Wave Resource 30min 4hr FALSE TIME_CYCLE 30 minutes real-time
WE0006 Root Collapse Event Major Transformation 0min 0hr TRUE WEATHER 3-8 hours real-time

WE0004 notes: resource effect, Lumenspore Crystal nodes restricted, hazard blocks access during the event. WE0005 notes: Lumenspore Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. WE0006 notes: Lumenspore Crystal nodes restricted, hazard blocks access during the event. Affects territory is TRUE on that row. Biome state change recorded as Glowmire Thicket_STATE_ALTERED.

Quests

Canonical URL: https://wiki.abernon.com/index.php?title=B002_Glowmire_Thicket

Favor

Glowmire Thicket has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0010 → Q0011 → Q0012 → Q0013 → Q0014 → Q0015 → Q0016 → Q0017 → Q0018.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Glowmire Thicket. Sex, age, items held, and the quests-given cell are blank on those rows. Quest givers above come from the quest table, not from the blank quests-given cell.

NPC ID Name Role Settlement Faction Kinship recorded
NPC0008 Idris Ironveil quest_giver Glowroot Citadel F02 Verdania Collective Ironveil Compact treats the Ironveil surname as a door.
NPC0009 Anwen Klarenfield merchant Glowroot Citadel F02 Verdania Collective None recorded.
NPC0010 Brynja Mirewood trainer Glowroot Citadel F02 Verdania Collective None recorded.
NPC0011 Lyra Obsidianwatch lore_keeper Glowroot Citadel F02 Verdania Collective None recorded.
NPC0012 Bodil Quarrystone blacksmith Glowroot Citadel F02 Verdania Collective None recorded.
NPC0013 Nessa Stonecleft quest_giver Glowroot Citadel F02 Verdania Collective None recorded.
NPC0014 Oswyn Umbrafen merchant Glowroot Citadel F02 Verdania Collective None recorded.

Items

Sixteen crafted items are recorded for Glowmire Thicket. All are crafted at Resinvat. The item table records Lumenspore Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B002_WPN_01 Glowmire Lumenspore Edge Weapon Weapon Rare Lumenspore Crystal
B002_HLM_01 Lumenspore Ward Helm Armor Helm Uncommon Lumenspore Crystal
B002_CHS_01 Lumenspore Breastplate Armor Chest Rare Lumenspore Crystal
B002_HND_01 Glowmire Grips Armor Hands Uncommon Lumenspore Crystal
B002_LEG_01 Glowmire Greaves Armor Legs Uncommon Lumenspore Crystal
B002_FET_01 Glowmire Treads Armor Feet Uncommon Lumenspore Crystal
B002_TRK_01 Lumenspore Relic Trinket Necklace Rare Lumenspore Crystal
B002_REL_01 Glowmire First-Stone Trinket Relic Epic Lumenspore Crystal
B002_CON_01 Glowmire Draught Consumable Common Lumenspore Crystal
B002_SAL_01 Glowmire Salve Consumable Uncommon Lumenspore Crystal
B002_MAT_01 Refined Glowmire Grit Material Common Lumenspore Crystal
B002_BAR_01 Lumenspore Ingot Material Rare Lumenspore Crystal
B002_TOL_01 Glowmire Node Pick Tool Tool Uncommon Lumenspore Crystal
B002_KIT_01 Glowmire Field Kit Tool Tool Uncommon Lumenspore Crystal
B002_UPG_01 Lumenspore Catalyst Upgrade Component Rare Lumenspore Crystal
B002_FOC_01 Glowmire Focus Weapon Off-Hand Uncommon Lumenspore Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. One unlock cell is recorded as T4 Honoured.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B002_WPN_01 Glowmire Lumenspore Edge Resinvat Lumenspore Crystal x9; Refined Glowmire Grit x1 T3 Honoured
RCP_B002_HLM_01 Lumenspore Ward Helm Resinvat Lumenspore Crystal x7; Refined Glowmire Grit x1 T2 Trusted
RCP_B002_CHS_01 Lumenspore Breastplate Resinvat Lumenspore Crystal x9; Refined Glowmire Grit x1 T3 Honoured
RCP_B002_HND_01 Glowmire Grips Resinvat Lumenspore Crystal x7; Refined Glowmire Grit x1 T2 Trusted
RCP_B002_LEG_01 Glowmire Greaves Resinvat Lumenspore Crystal x7; Refined Glowmire Grit x1 T2 Trusted
RCP_B002_FET_01 Glowmire Treads Resinvat Lumenspore Crystal x7; Refined Glowmire Grit x1 T2 Trusted
RCP_B002_TRK_01 Lumenspore Relic Resinvat Lumenspore Crystal x9; Refined Glowmire Grit x1 T3 Honoured
RCP_B002_REL_01 Glowmire First-Stone Resinvat Lumenspore Crystal x11; Refined Glowmire Grit x1 T4 Honoured
RCP_B002_CON_01 Glowmire Draught Resinvat Lumenspore Crystal x5; Refined Glowmire Grit x1 T1 Known
RCP_B002_SAL_01 Glowmire Salve Resinvat Lumenspore Crystal x7; Refined Glowmire Grit x1 T2 Trusted
RCP_B002_MAT_01 Refined Glowmire Grit Resinvat Lumenspore Crystal x5; Refined Glowmire Grit x1 T1 Known
RCP_B002_BAR_01 Lumenspore Ingot Resinvat Lumenspore Crystal x9; Refined Glowmire Grit x1 T3 Honoured
RCP_B002_TOL_01 Glowmire Node Pick Resinvat Lumenspore Crystal x7; Refined Glowmire Grit x1 T2 Trusted
RCP_B002_KIT_01 Glowmire Field Kit Resinvat Lumenspore Crystal x7; Refined Glowmire Grit x1 T2 Trusted
RCP_B002_UPG_01 Lumenspore Catalyst Resinvat Lumenspore Crystal x9; Refined Glowmire Grit x1 T3 Honoured
RCP_B002_FOC_01 Glowmire Focus Resinvat Lumenspore Crystal x7; Refined Glowmire Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B002, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 002 Glowmire Thicket, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Glowmire Thicket, biome 002, equatorial rainforest, under K3V amber light at 0.68g. A dripping equatorial thicket where every surface glows with bioluminescent fungi. The water table sits inches below a rotting mat of roots. Predators use the light to lure prey, and the air smells of warm mulch and spore bloom. Spore Inhalation fills the air. Lumenspore Crystal is the signature resource. The Verdania Collective settlement Glowroot Citadel is visible in the thicket, with Sunken Glow Hollow and Spore Anchor in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00021 through IMG00040. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Glowmire Thicket, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Spore Inhalation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00021 hero_landscape UNGENERATED
IMG00022 apex_creature UNGENERATED
IMG00023 weather_event UNGENERATED
IMG00024 flora_closeup UNGENERATED
IMG00025 faction_outpost UNGENERATED
IMG00026 loading_screen UNGENERATED
IMG00027 ambient_day UNGENERATED
IMG00028 ambient_night UNGENERATED
IMG00029 energy_node UNGENERATED
IMG00030 hazard_event UNGENERATED
IMG00031 npc_portrait UNGENERATED
IMG00032 creature_combat UNGENERATED
IMG00033 resource_gather UNGENERATED
IMG00034 world_event UNGENERATED
IMG00035 sky_atmosphere UNGENERATED
IMG00036 underground_entrance UNGENERATED
IMG00037 coastal_view UNGENERATED
IMG00038 mystery_fragment UNGENERATED
IMG00039 faction_landmark UNGENERATED
IMG00040 player_action UNGENERATED