Q0170 After the Ice-Well Draw — Mireglass Fen

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Revision as of 19:54, 9 October 2026 by Historian (talk | contribs) (Reading-level rollout B019: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged))

After the Ice-Well Draw — Mireglass Fen

Field Value
Quest_ID Q0170
Title After the Ice-Well Draw — Mireglass Fen
Biome B019 Mireglass Fen
Layer Aquatic
Level 30
Giver Soris Hollowbane (NPC0132)
Giver NPC ID NPC0132
Completer Soris Hollowbane (NPC0132)
Completer NPC ID NPC0132
Items needed Mireglass Field Kit
Prerequisites Q0169
Giver settlement The Ice-Well of Mireglass
Faction Ironveil Compact
Side Holy
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Do not drown chasing a shard, and if the plate gives way, pull the living out first.

Steps

Working the ice-well is the job; if the plate gives way, pull the living out first. Seek shelter if Mireglass Memory is up.

Reward

  • Memory Salve x2
  • 3600 XP
  • 150 Gold
  • 50 Ironveil Compact rep

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Mireglass, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • When Mireglass Memory rises, seek shelter, and know that a Mireglass Vault Break is also wired to this step. I settle this step at the Illusion Hollow.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0170_After_the_Ice-Well_Draw_%E2%80%94_Mireglass_Fen