B041 Hallowed Abyss

From Abernon
Revision as of 22:16, 9 October 2026 by Historian (talk | contribs) (Items link pass: link item, recipe, resource and boss material names; render Boss arena as readable fields)

B041 Hallowed Abyss

Field Value
BiomeID 041
Biome name Hallowed Abyss
Climate DEEP_OCEAN
Difficulty 8
Starting control F04 Order of the Mirrorwake
Contested by F13 Marrowheat Dominion
Primary hazard Void Madness
Signature resource Hallowed Crystal
MysteryZone False
Continent OCEAN_AMBER
Region Amber Sea — Northern Abyssal Zone
Elevation_m -8400
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A dark and foreboding biome where the ground is pocked with collapse craters leading into lightless sub-surface voids. Ancient structures have sunk into the abyss over millennia. The void pulls ambient light creating zones of absolute darkness.

Settlements

Name Type Population Controlling faction
Hallowed Settlement Faction Outpost 1500 F04 Order of the Mirrorwake
Collapse Crater Fields primary N/A F04 Order of the Mirrorwake
Void Hollow secondary N/A F04 Order of the Mirrorwake

Settlement pages: Collapse Crater Fields, Hallowed Settlement, Void Hollow. Settlement rows on the faction civilization table for this biome also have pages: Hallowed Relay. All settlements: Settlements.

Factions present

Faction Where recorded
F04 Order of the Mirrorwake Starting control. Controlling faction on every recorded settlement row.
F13 Marrowheat Dominion Contested. The faction table gives it a foothold here. All seven NPC rows.

NPCs here from other factions: F13 Marrowheat Dominion (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F13 Marrowheat Dominion a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B041 Hallowed Abyss/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B041 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-041 Hallowed Crystal SIGNATURE Rare–Legendary
PRI-041 Abyss Stone PRIMARY Uncommon–Rare
SEC-041 Void Resin SECONDARY Common–Uncommon
MIN-COM-VOI Voidite Common Mineral Common
MIN-COM-ABY Abyss Ore Common Mineral Common
MIN-COM-DAR Dark Slate Common Mineral Common
MIN-RARE-ABY Abyss Crystal Rare Mineral Rare
MIN-RARE-VOI Void Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 041 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Hallowed Abyss:

ID Name Harvestable
FLORA-ABYS-041 Abyssalweed Yes
FLORA-MIRR-041 Mirrorbloom Yes
FLORA-ABYS-041 Abyssal Weed No — Protected
FLORA-MIRR-041 Mirror Fern No
FLORA-VENT-041 Vent Flower No
FLORA-VOID-041 Void Bloom No
FLORA-DEEP-041 Deep Root No — Protected
FLORA-BIOL-041 Biolume Kelp No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Abyssal Weed, Mirror Fern, Vent Flower, Void Bloom, Deep Root, and Biolume Kelp. The harvestable cell says No — Protected on Abyssal Weed and Deep Root and No on Mirror Fern, Vent Flower, Void Bloom, and Biolume Kelp. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Hallowed — Abyss Core
Layout Abyssal Trench Descent
Max players 6
Lockout hours 72
Boss name Voidscale — Deep Form
Ground note The Abyss Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Voidscale, Ancient of Biome 041
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena Collapse Crater Fields
Arena description The boss encounter takes place in the heart of Hallowed Abyss's most extreme terrain feature. The arena is shaped by deep ocean conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 124
Arena terrain Abyssal pressure void zone
Arena hazard Void Madness
Unique material Dark Scale
Ground blurb The Dark Prowler the Ancient is the apex expression of Hallowed Abyss's ecosystem — a creature that has been shaped by deep ocean conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Hallowed Abyss would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Void Wind, Abyss Storm, and Dark. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-041-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-041-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Hallowed Crystal harvest modified.
WX-041-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-041-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-041-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-041-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 17, Ashfall 10, Cold Event 15, Any Weather 7, Rain/Mist 10, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 2, Cold Event 3, Any Weather 2, Rain/Mist 2, Clear Sky 2.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-041-01 Hallowhorn Large Herbivore 158 CR02801 False
MOB-041-02 Abyssalmane Swift Scout 93 CR02802 False
MOB-041-03 Voidhorn Pack Predator 104 CR02803 False
MOB-041-04 Hallowstalker Ambush Predator 114 CR02804 False
MOB-041-05 Abyssalfang Elemental Creature 120 CR02805 False
MOB-041-06 Voidscale Ancient Walker 242 CR02806 False
MOB-041-07 Hallowcoil Scavenger 120 CR02807 False
MOB-041-08 Abyssalhorn Node Guardian 177 CR02808 True

Nodes

Eleven network nodes are recorded. Two are positive and nine are negative. The node profile records dominant NEGATIVE, density high, base respawn 26 minutes, and modifier 1.75x.

ID Name Type Location Signature resource growth Guardian
NODE_041_P01 Hallowed Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Collapse Crater Fields zone. No None
NODE_041_P02 Hallowed Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Void Hollow zone. No None
NODE_041_N01 Hallowed Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Void Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_041_N02 Hallowed Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Void Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_041_N03 Hallowed Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Void Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_041_N04 Hallowed Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Void Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_041_N05 Hallowed Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Void Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_041_N06 Hallowed Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Void Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_041_N07 Hallowed Void Node 7 NEGATIVE Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Void Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_041_N08 Hallowed Void Node 8 NEGATIVE Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Void Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_041_N09 Hallowed Void Node 9 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Void Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the nine negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0121 Collapse Season Hallowed Aby Environmental Event Environmental 60min 12hr FALSE RANDOM 45-90 minutes real-time
WE0122 Abyss Bloom Hallowed Aby Resource Event Resource 30min 24hr FALSE WEATHER 30 minutes real-time
WE0123 Void Eruption Hallowed Aby Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0121 notes: Hallowed Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0122 notes: Hallowed Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0123 notes: Hallowed Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Hallowed Abyss_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Hallowed Abyss. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0281 Petra Voidwatch quest_giver Collapse Crater Fields, Hallowed Abyss F13 Marrowheat Dominion
NPC0282 Quillon Xenstone merchant Collapse Crater Fields, Hallowed Abyss F13 Marrowheat Dominion
NPC0283 Rhea Zephyrcroft trainer Collapse Crater Fields, Hallowed Abyss F13 Marrowheat Dominion
NPC0284 Soris Bleakwood lore_keeper Collapse Crater Fields, Hallowed Abyss F13 Marrowheat Dominion
NPC0285 Tova Duskhollow blacksmith Collapse Crater Fields, Hallowed Abyss F13 Marrowheat Dominion
NPC0286 Ulric Frostmark quest_giver Collapse Crater Fields, Hallowed Abyss F13 Marrowheat Dominion
NPC0287 Vex Hollowbane merchant Collapse Crater Fields, Hallowed Abyss F13 Marrowheat Dominion

Items

Sixteen crafted items are recorded for Hallowed Abyss. All are crafted at Void Forge. The item table records Hallowed Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B041_WPN_01 Hallowed Edge Weapon Weapon Rare Hallowed Crystal
B041_HLM_01 Hallowed Ward Helm Armor Helm Uncommon Hallowed Crystal
B041_CHS_01 Hallowed Breastplate Armor Chest Rare Hallowed Crystal
B041_HND_01 Hallowed Grips Armor Hands Uncommon Hallowed Crystal
B041_LEG_01 Hallowed Greaves Armor Legs Uncommon Hallowed Crystal
B041_FET_01 Hallowed Treads Armor Feet Uncommon Hallowed Crystal
B041_TRK_01 Hallowed Relic Trinket Necklace Rare Hallowed Crystal
B041_REL_01 Hallowed First-Stone Trinket Relic Epic Hallowed Crystal
B041_CON_01 Hallowed Draught Consumable Common Hallowed Crystal
B041_SAL_01 Hallowed Salve Consumable Uncommon Hallowed Crystal
B041_MAT_01 Refined Hallowed Grit Material Common Hallowed Crystal
B041_BAR_01 Hallowed Ingot Material Rare Hallowed Crystal
B041_TOL_01 Hallowed Node Pick Tool Tool Uncommon Hallowed Crystal
B041_KIT_01 Hallowed Field Kit Tool Tool Uncommon Hallowed Crystal
B041_UPG_01 Hallowed Catalyst Upgrade Component Rare Hallowed Crystal
B041_FOC_01 Hallowed Focus Weapon Off-Hand Uncommon Hallowed Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B041_WPN_01 Hallowed Edge Void Forge Hallowed Crystal x9; Refined Hallowed Grit x1 T3 Honoured
RCP_B041_HLM_01 Hallowed Ward Helm Void Forge Hallowed Crystal x7; Refined Hallowed Grit x1 T2 Trusted
RCP_B041_CHS_01 Hallowed Breastplate Void Forge Hallowed Crystal x9; Refined Hallowed Grit x1 T3 Honoured
RCP_B041_HND_01 Hallowed Grips Void Forge Hallowed Crystal x7; Refined Hallowed Grit x1 T2 Trusted
RCP_B041_LEG_01 Hallowed Greaves Void Forge Hallowed Crystal x7; Refined Hallowed Grit x1 T2 Trusted
RCP_B041_FET_01 Hallowed Treads Void Forge Hallowed Crystal x7; Refined Hallowed Grit x1 T2 Trusted
RCP_B041_TRK_01 Hallowed Relic Void Forge Hallowed Crystal x9; Refined Hallowed Grit x1 T3 Honoured
RCP_B041_REL_01 Hallowed First-Stone Void Forge Hallowed Crystal x11; Refined Hallowed Grit x1 T4 Honoured
RCP_B041_CON_01 Hallowed Draught Void Forge Hallowed Crystal x5; Refined Hallowed Grit x1 T1 Known
RCP_B041_SAL_01 Hallowed Salve Void Forge Hallowed Crystal x7; Refined Hallowed Grit x1 T2 Trusted
RCP_B041_MAT_01 Refined Hallowed Grit Void Forge Hallowed Crystal x5; Refined Hallowed Grit x1 T1 Known
RCP_B041_BAR_01 Hallowed Ingot Void Forge Hallowed Crystal x9; Refined Hallowed Grit x1 T3 Honoured
RCP_B041_TOL_01 Hallowed Node Pick Void Forge Hallowed Crystal x7; Refined Hallowed Grit x1 T2 Trusted
RCP_B041_KIT_01 Hallowed Field Kit Void Forge Hallowed Crystal x7; Refined Hallowed Grit x1 T2 Trusted
RCP_B041_UPG_01 Hallowed Catalyst Void Forge Hallowed Crystal x9; Refined Hallowed Grit x1 T3 Honoured
RCP_B041_FOC_01 Hallowed Focus Void Forge Hallowed Crystal x7; Refined Hallowed Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B041, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 041 Hallowed Abyss, K3V amber light, deep_ocean environment, 0.68g low gravity, Order of the Mirrorwake faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Hallowed Abyss, biome 041, deep ocean, under K3V amber light at 0.68g. A dark and foreboding biome where the ground is pocked with collapse craters leading into lightless sub-surface voids. Ancient structures have sunk into the abyss over millennia. The void pulls ambient light creating zones of absolute darkness. Terrain recorded as abyssal pressure void zone. Abyssal pressure. Bioluminescent organisms light the dark. Something watches from deeper still. Void Madness is the recorded primary hazard. Hallowed Crystal is the signature resource. Recorded colour palette: midnight blue,. The Order of the Mirrorwake settlement Hallowed Settlement is visible, with Collapse Crater Fields and Void Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00801 through IMG00820. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Hallowed Abyss, deep ocean biome, [type], abyssal darkness, bioluminescent creatures, pressure haze, Void Madness environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00801 hero_landscape UNGENERATED
IMG00802 apex_creature UNGENERATED
IMG00803 weather_event UNGENERATED
IMG00804 flora_closeup UNGENERATED
IMG00805 faction_outpost UNGENERATED
IMG00806 loading_screen UNGENERATED
IMG00807 ambient_day UNGENERATED
IMG00808 ambient_night UNGENERATED
IMG00809 energy_node UNGENERATED
IMG00810 hazard_event UNGENERATED
IMG00811 npc_portrait UNGENERATED
IMG00812 creature_combat UNGENERATED
IMG00813 resource_gather UNGENERATED
IMG00814 world_event UNGENERATED
IMG00815 sky_atmosphere UNGENERATED
IMG00816 underground_entrance UNGENERATED
IMG00817 coastal_view UNGENERATED
IMG00818 mystery_fragment UNGENERATED
IMG00819 faction_landmark UNGENERATED
IMG00820 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B041_Hallowed_Abyss