B020 Thornhollow Rift: Difference between revisions

From Abernon
Ruling: biome control is dynamic; starting control and contested biomes
Ruling: Riftwalker Brotherhood original nine departed; VANISHED key note
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The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
The stored faction key "Riftwalker Brotherhood (VANISHED)" is kept as written in the tables above. The VANISHED label refers to the original nine members of the Brotherhood, who departed. Outsiders call them the Vanished. Current members of the Brotherhood call them the Ascended. Both are true depending on who is speaking.


== Resources ==
== Resources ==

Revision as of 11:37, 9 October 2026

B020 Thornhollow Rift

Field Value
BiomeID 020
Biome name Thornhollow Rift
Climate RIFT_TECTONIC
Difficulty 8
Starting control Riftwalker Brotherhood (VANISHED)
Primary hazard Rift Thorn Impalement
Signature resource Rift Thorn Crystal
MysteryZone False
Continent ARCH_SHARDRIM
Region Shardrim Archipelago — Northern Island
Elevation_m 1300
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A broken rift of sunken wilds where roots protrude from every crack and the earth coils with hunger. The hollow was formed when a tectonic plate collapsed inward trapping an ancient forest beneath the surface. The roots still grow upward seeking light.

Settlements

Name Type Population Controlling faction
Root Hollow primary N/A Riftwalker Brotherhood (VANISHED)
Sunken Forest Rift secondary N/A Riftwalker Brotherhood (VANISHED)
Thornhollow Settlement Faction Outpost 1500 Riftwalker Brotherhood (VANISHED)

Factions present

Faction Where recorded
F05 Riftwalker Brotherhood Home faction of this biome. Controlling faction on every recorded settlement row, shown there as vanished.
F08 Frosthold Vigil All seven NPC rows.

NPCs here from other factions: F08 Frosthold Vigil (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

The stored faction key "Riftwalker Brotherhood (VANISHED)" is kept as written in the tables above. The VANISHED label refers to the original nine members of the Brotherhood, who departed. Outsiders call them the Vanished. Current members of the Brotherhood call them the Ascended. Both are true depending on who is speaking.

Resources

  • Crystal Vein Ore (Thorn) (GATHERABLE, Uncommon)
  • Fault Sediment (Thorn) (GATHERABLE, Common)
  • Refined Prism Crystal (GATHERABLE, Common)
  • Refined Seismic Clay (GATHERABLE, Rare)
  • Refined Tectonic Fiber (GATHERABLE, Uncommon)
  • Refined Tectonic Shard (GATHERABLE, Common)
  • Resonance Stone (Thorn) (GATHERABLE, Uncommon)
  • Rift Glass (Thorn) (GATHERABLE, Common)
  • Thornh Prism Crystal (GATHERABLE, Common)
  • Thornh Rift Dust (GATHERABLE, Uncommon)
  • Thornh Tectonic Shard (GATHERABLE, Uncommon)


Signature, primary, secondary, and minerals

These rows are recorded on the B020 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-020 Rift Thorn Crystal SIGNATURE Rare–Legendary
PRI-020 Thorn Root Resin PRIMARY Uncommon–Rare
SEC-020 Hollow Wood SECONDARY Common–Uncommon
MIN-COM-RIF Riftite Common Mineral Common
MIN-COM-THO Thorn Ore Common Mineral Common
MIN-COM-ROO Root Slate Common Mineral Common
MIN-RARE-THO Thorn Crystal Rare Mineral Rare
MIN-RARE-ROO Root Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 020 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Thornhollow Rift:

ID Name Harvestable
FLORA-CRYS-020 Crystalweed Yes
FLORA-TECT-020 Tectonmoss Yes
FLORA-CRYS-020 Crystal Weed No — Protected
FLORA-TECT-020 Tectomoss No
FLORA-RIFT-020 Rift Spore No
FLORA-SPIN-020 Spine Grass No
FLORA-FISS-020 Fissure Bloom No
FLORA-TECT-020 Tecton Root Yes

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Crystal Weed, Tectomoss, Rift Spore, Spine Grass, and Fissure Bloom. The harvestable cell says No — Protected on Crystal Weed and No on Tectomoss, Rift Spore, Spine Grass, and Fissure Bloom. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Thornhollow — Rift Core
Layout Void Fissure Network
Max players 6
Lockout hours 72
Boss name Blightfang — Deep Form
Ground note The Rift Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Blightfang, Ancient of Biome 020
Difficulty T3_Heroic
Recommended party 4
Damage type Void
Arena {'location': 'Root Hollow', 'description': "The boss encounter takes place in the heart of Thornhollow Rift's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 124, 'special_terrain': 'Thorn-rift junction', 'hazard_active': 'Rift Thorn Impalement'}
Ground blurb The Fault Prowler the Ancient is the apex expression of Thornhollow Rift's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Thornhollow Rift would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Thorn Mist, Root Rain, and Hollow. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-020-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-020-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Rift Thorn Crystal harvest modified.
WX-020-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-020-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-020-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-020-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 12, Ashfall 11, Cold Event 16, Any Weather 11, Rain/Mist 13, Clear Sky 7. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 1, Cold Event 3, Any Weather 1, Rain/Mist 4, Clear Sky 1.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 9 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-020-01 Blighthorn Large Herbivore 151 CR01331 False
MOB-020-02 Blightclaw Swift Scout 80 CR01332 False
MOB-020-03 Plaguescale Pack Predator 105 CR01333 False
MOB-020-04 Blightstalker Ambush Predator 96 CR01334 False
MOB-020-05 Corruptmane Elemental Creature 118 CR01335 False
MOB-020-06 Blightfang Ancient Walker 217 CR01336 False
MOB-020-07 Plaguewatcher Scavenger 99 CR01337 False
MOB-020-08 Blightcoil Node Guardian 169 CR01338 True

Nodes

Eleven network nodes are recorded. Four are positive and seven are negative. The node profile records dominant NEGATIVE, density very_high, base respawn 52 minutes, and modifier 1.75x.

ID Name Type Location Signature resource growth Guardian
NODE_020_P01 Thornhollow Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Root Hollow zone. No None
NODE_020_P02 Thornhollow Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Sunken Forest Rift zone. No None
NODE_020_P03 Thornhollow Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Sunken Forest Rift zone. No None
NODE_020_P04 Thornhollow Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Sunken Forest Rift zone. No None
NODE_020_N01 Thornhollow Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Rift Thorn Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_020_N02 Thornhollow Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Rift Thorn Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_020_N03 Thornhollow Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Rift Thorn Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_020_N04 Thornhollow Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Rift Thorn Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_020_N05 Thornhollow Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Rift Thorn Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_020_N06 Thornhollow Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Rift Thorn Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_020_N07 Thornhollow Void Node 7 NEGATIVE Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Rift Thorn Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the seven negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0058 Thorn Surge Season Thornhollow Environmental Event Environmental 15min 4hr FALSE TIME_CYCLE 45-90 minutes real-time
WE0059 Root Bloom Thornhollow Resource Event Resource 60min 8hr FALSE RANDOM 30 minutes real-time
WE0060 Rift Collapse Thornhollow Major Transformation Event Major Transformation 0min 0hr TRUE WORLD_STATE 3-8 hours real-time

WE0058 notes: Rift Thorn Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0059 notes: Rift Thorn Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0060 notes: Rift Thorn Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Thornhollow Rift_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Thornhollow Rift. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0134 Ulric Emberfall quest_giver Root Hollow, Thornhollow Rift F08 Frosthold Vigil
NPC0135 Vex Gloomreach merchant Root Hollow, Thornhollow Rift F08 Frosthold Vigil
NPC0136 Ashan Ironveil trainer Root Hollow, Thornhollow Rift F08 Frosthold Vigil
NPC0137 Xaris Klarenfield lore_keeper Root Hollow, Thornhollow Rift F08 Frosthold Vigil
NPC0138 Yolande Mirewood blacksmith Root Hollow, Thornhollow Rift F08 Frosthold Vigil
NPC0139 Zephyr Obsidianwatch quest_giver Root Hollow, Thornhollow Rift F08 Frosthold Vigil
NPC0140 Ashan Quarrystone merchant Root Hollow, Thornhollow Rift F08 Frosthold Vigil

Items

Sixteen crafted items are recorded for Thornhollow Rift. All are crafted at Root Press. The item table records Rift Thorn Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B020_WPN_01 Thornhollow Rift Edge Weapon Weapon Rare Rift Thorn Crystal
B020_HLM_01 Rift Ward Helm Armor Helm Uncommon Rift Thorn Crystal
B020_CHS_01 Rift Breastplate Armor Chest Rare Rift Thorn Crystal
B020_HND_01 Thornhollow Grips Armor Hands Uncommon Rift Thorn Crystal
B020_LEG_01 Thornhollow Greaves Armor Legs Uncommon Rift Thorn Crystal
B020_FET_01 Thornhollow Treads Armor Feet Uncommon Rift Thorn Crystal
B020_TRK_01 Rift Relic Trinket Necklace Rare Rift Thorn Crystal
B020_REL_01 Thornhollow First-Stone Trinket Relic Epic Rift Thorn Crystal
B020_CON_01 Thornhollow Draught Consumable Common Rift Thorn Crystal
B020_SAL_01 Thornhollow Salve Consumable Uncommon Rift Thorn Crystal
B020_MAT_01 Refined Thornhollow Grit Material Common Rift Thorn Crystal
B020_BAR_01 Rift Ingot Material Rare Rift Thorn Crystal
B020_TOL_01 Thornhollow Node Pick Tool Tool Uncommon Rift Thorn Crystal
B020_KIT_01 Thornhollow Field Kit Tool Tool Uncommon Rift Thorn Crystal
B020_UPG_01 Rift Catalyst Upgrade Component Rare Rift Thorn Crystal
B020_FOC_01 Thornhollow Focus Weapon Off-Hand Uncommon Rift Thorn Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B020_WPN_01 Thornhollow Rift Edge Root Press Rift Thorn Crystal x9; Refined Thornhollow Grit x1 T3 Honoured
RCP_B020_HLM_01 Rift Ward Helm Root Press Rift Thorn Crystal x7; Refined Thornhollow Grit x1 T2 Trusted
RCP_B020_CHS_01 Rift Breastplate Root Press Rift Thorn Crystal x9; Refined Thornhollow Grit x1 T3 Honoured
RCP_B020_HND_01 Thornhollow Grips Root Press Rift Thorn Crystal x7; Refined Thornhollow Grit x1 T2 Trusted
RCP_B020_LEG_01 Thornhollow Greaves Root Press Rift Thorn Crystal x7; Refined Thornhollow Grit x1 T2 Trusted
RCP_B020_FET_01 Thornhollow Treads Root Press Rift Thorn Crystal x7; Refined Thornhollow Grit x1 T2 Trusted
RCP_B020_TRK_01 Rift Relic Root Press Rift Thorn Crystal x9; Refined Thornhollow Grit x1 T3 Honoured
RCP_B020_REL_01 Thornhollow First-Stone Root Press Rift Thorn Crystal x11; Refined Thornhollow Grit x1 T4 Honoured
RCP_B020_CON_01 Thornhollow Draught Root Press Rift Thorn Crystal x5; Refined Thornhollow Grit x1 T1 Known
RCP_B020_SAL_01 Thornhollow Salve Root Press Rift Thorn Crystal x7; Refined Thornhollow Grit x1 T2 Trusted
RCP_B020_MAT_01 Refined Thornhollow Grit Root Press Rift Thorn Crystal x5; Refined Thornhollow Grit x1 T1 Known
RCP_B020_BAR_01 Rift Ingot Root Press Rift Thorn Crystal x9; Refined Thornhollow Grit x1 T3 Honoured
RCP_B020_TOL_01 Thornhollow Node Pick Root Press Rift Thorn Crystal x7; Refined Thornhollow Grit x1 T2 Trusted
RCP_B020_KIT_01 Thornhollow Field Kit Root Press Rift Thorn Crystal x7; Refined Thornhollow Grit x1 T2 Trusted
RCP_B020_UPG_01 Rift Catalyst Root Press Rift Thorn Crystal x9; Refined Thornhollow Grit x1 T3 Honoured
RCP_B020_FOC_01 Thornhollow Focus Root Press Rift Thorn Crystal x7; Refined Thornhollow Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B020, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 020 Thornhollow Rift, K3V amber light, rift_tectonic environment, 0.68g low gravity, Riftwalker Brotherhood (VANISHED) faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Thornhollow Rift, biome 020, rift tectonic, under K3V amber light at 0.68g. A broken rift of sunken wilds where roots protrude from every crack and the earth coils with hunger. The hollow was formed when a tectonic plate collapsed inward trapping an ancient forest beneath the surface. The roots still grow upward seeking light. Terrain recorded as thorn-rift junction, crystal impalement zone. Unstable ground. Crystal formations erupt and collapse. The fissures pulse with residual tectonic energy. Rift Thorn Impalement is the recorded primary hazard. Rift Thorn Crystal is the signature resource. Recorded colour palette: fractured grey, cyan en. The Riftwalker Brotherhood settlement Thornhollow Settlement is visible, with Root Hollow and Sunken Forest Rift in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00381 through IMG00400. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Thornhollow Rift, rift tectonic biome, [type], crystal formations, tectonic rifts, amber energy pulses, Rift Thorn Impalement environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00381 hero_landscape UNGENERATED
IMG00382 apex_creature UNGENERATED
IMG00383 weather_event UNGENERATED
IMG00384 flora_closeup UNGENERATED
IMG00385 faction_outpost UNGENERATED
IMG00386 loading_screen UNGENERATED
IMG00387 ambient_day UNGENERATED
IMG00388 ambient_night UNGENERATED
IMG00389 energy_node UNGENERATED
IMG00390 hazard_event UNGENERATED
IMG00391 npc_portrait UNGENERATED
IMG00392 creature_combat UNGENERATED
IMG00393 resource_gather UNGENERATED
IMG00394 world_event UNGENERATED
IMG00395 sky_atmosphere UNGENERATED
IMG00396 underground_entrance UNGENERATED
IMG00397 coastal_view UNGENERATED
IMG00398 mystery_fragment UNGENERATED
IMG00399 faction_landmark UNGENERATED
IMG00400 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B020_Thornhollow_Rift