B060 Wraithcliff Highlands: Difference between revisions

From Abernon
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags
Ruling: biome control is dynamic; starting control and contested biomes
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| Difficulty || 3
| Difficulty || 3
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|-
| Controlling faction || [[F08 Frosthold Vigil]]
| Starting control || [[F08 Frosthold Vigil]]
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| Primary hazard || Spirit Possession
| Primary hazard || Spirit Possession
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NPCs here from other factions: [[F06 Cogmist Engineers]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
NPCs here from other factions: [[F06 Cogmist Engineers]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.


== Resources ==
== Resources ==

Revision as of 11:35, 9 October 2026

B060 Wraithcliff Highlands

Field Value
BiomeID 060
Biome name Wraithcliff Highlands
Climate SUBPOLAR_COLD
Difficulty 3
Starting control F08 Frosthold Vigil
Primary hazard Spirit Possession
Signature resource Spirit Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Eastern Subpolar Highlands
Elevation_m 600
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A rugged mountainous biome where the winds howl through cliff passages and wraith-like creatures made of condensed mist patrol the heights. The cliffs are repositories of ancient spirit energy that solidifies in cold air.

Settlements

Name Type Population Controlling faction
Spirit Hollow secondary N/A F08 Frosthold Vigil
Wraith Cliff Passages primary N/A F08 Frosthold Vigil
Wraithcliff Settlement Faction Outpost 1500 F08 Frosthold Vigil

Factions present

Faction Where recorded
F08 Frosthold Vigil Home faction of this biome. Controlling faction on every recorded settlement row.
F06 Cogmist Engineers All seven NPC rows.

NPCs here from other factions: F06 Cogmist Engineers (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

  • Cold Iron (Wrait) (GATHERABLE, Common)
  • Ice Shard (Wrait) (GATHERABLE, Uncommon)
  • Permafrost Clay (Wrait) (GATHERABLE, Uncommon)
  • Refined Frost Crystal (GATHERABLE, Uncommon)
  • Refined Murkvine Bark (GATHERABLE, Common)
  • Refined Tundra Salt (GATHERABLE, Common)
  • Refined Windscoured Flint (GATHERABLE, Uncommon)
  • Snowbloom Extract (Wrait) (GATHERABLE, Common)
  • Wraith Frost Crystal (GATHERABLE, Legendary)
  • Wraith Icewort Fiber (GATHERABLE, Common)
  • Wraith Murkvine Bark (GATHERABLE, Common)


Signature, primary, secondary, and minerals

These rows are recorded on the B060 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-060 Spirit Crystal SIGNATURE Rare–Legendary
PRI-060 Wraith Stone PRIMARY Uncommon–Rare
SEC-060 Mist Resin SECONDARY Common–Uncommon
MIN-COM-SPI Spirite Common Mineral Common
MIN-COM-WRA Wraith Ore Common Mineral Common
MIN-COM-MIS Mist Slate Common Mineral Common
MIN-RARE-WRA Wraith Crystal Rare Mineral Rare
MIN-RARE-SPI Spirit Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 060 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Wraithcliff Highlands:

ID Name Harvestable
FLORA-FROS-060 Frostgrass Yes
FLORA-SNOW-060 Snowbloom Yes
FLORA-ICE--060 Ice-Fern No
FLORA-MURK-060 Murk Lichen No
FLORA-FROS-060 Frost Moss No
FLORA-PERM-060 Permafrost Spike No
FLORA-ICE -060 Ice Cap Flower No
FLORA-WINT-060 Winter Grass No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Wraithcliff — Cliff Hollow
Layout Frozen Highland Descent
Max players 6
Lockout hours 72
Boss name Highlandwatcher — Deep Form
Ground note The Cliff Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Highlandwatcher, Ancient of Biome 060
Difficulty T3_Heroic
Recommended party 4
Damage type Physical
Arena {'location': 'Wraith Cliff Passages', 'description': "The boss encounter takes place in the heart of Wraithcliff Highlands's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 84, 'special_terrain': 'Spirit possession risk highlands', 'hazard_active': 'Spirit Possession'}
Ground blurb The Bleak Prowler the Ancient is the apex expression of Wraithcliff Highlands's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Wraithcliff Highlands would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Wraith Wind, Spirit Rain, and Mist. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-060-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-060-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Spirit Crystal harvest modified.
WX-060-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-060-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-060-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-060-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 10, Ashfall 10, Cold Event 10, Any Weather 14, Rain/Mist 14, Clear Sky 12. Night-multiplier entries above 2.0 recorded on those rows: Storm 5, Ashfall 3, Cold Event 0, Any Weather 5, Rain/Mist 3, Clear Sky 1.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Highlandwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-060-01 Wraithhorn Large Herbivore 108 CR04131 False
MOB-060-02 Highlandscale Swift Scout 67 CR04132 False
MOB-060-03 Mistmane Pack Predator 76 CR04133 False
MOB-060-04 Wraithstalker Ambush Predator 76 CR04134 False
MOB-060-05 Highlandfang Elemental Creature 91 CR04135 False
MOB-060-06 Wraithcoil Scavenger 83 CR04136 False
MOB-060-07 Highlandwatcher Node Guardian 127 CR04137 False

Nodes

Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 120 minutes, and modifier 1.00x.

ID Name Type Location Signature resource growth Guardian
NODE_060_P01 Wraithcliff Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Wraith Cliff Passages zone. No None
NODE_060_P02 Wraithcliff Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Spirit Hollow zone. No None
NODE_060_P03 Wraithcliff Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Spirit Hollow zone. No None
NODE_060_N01 Wraithcliff Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Spirit Possession) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_060_N02 Wraithcliff Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Spirit Possession) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_060_N03 Wraithcliff Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Spirit Possession) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_060_N04 Wraithcliff Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Spirit Possession) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_060_N05 Wraithcliff Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Spirit Possession) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0178 Wraith Season Wraithcliff Environmental Event Environmental 60min 12hr FALSE WEATHER 45-90 minutes real-time
WE0179 Spirit Bloom Wraithcliff Resource Event Resource 60min 24hr FALSE PLAYER_COUNT 30 minutes real-time
WE0180 Wraith Surge Wraithcliff Major Transformation Event Major Transformation 0min 0hr TRUE PLAYER_COUNT 3-8 hours real-time

WE0178 notes: Spirit Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0179 notes: Spirit Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0180 notes: Spirit Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Wraithcliff Highlands_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Wraithcliff Highlands. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0414 Ilex Yarrow quest_giver Wraith Cliff Passages, Wraithcliff Highlands F06 Cogmist Engineers
NPC0415 Jora Ashveil merchant Wraith Cliff Passages, Wraithcliff Highlands F06 Cogmist Engineers
NPC0416 Kress Cindermere trainer Wraith Cliff Passages, Wraithcliff Highlands F06 Cogmist Engineers
NPC0417 Lund Emberfall lore_keeper Wraith Cliff Passages, Wraithcliff Highlands F06 Cogmist Engineers
NPC0418 Aldric Gloomreach blacksmith Wraith Cliff Passages, Wraithcliff Highlands F06 Cogmist Engineers
NPC0419 Brynja Ironveil quest_giver Wraith Cliff Passages, Wraithcliff Highlands F06 Cogmist Engineers
NPC0420 Corvus Klarenfield merchant Wraith Cliff Passages, Wraithcliff Highlands F06 Cogmist Engineers

Items

Sixteen crafted items are recorded for Wraithcliff Highlands. All are crafted at Spirit Forge. The item table records Spirit Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B060_WPN_01 Wraithcliff Spirit Edge Weapon Weapon Rare Spirit Crystal
B060_HLM_01 Spirit Ward Helm Armor Helm Uncommon Spirit Crystal
B060_CHS_01 Spirit Breastplate Armor Chest Rare Spirit Crystal
B060_HND_01 Wraithcliff Grips Armor Hands Uncommon Spirit Crystal
B060_LEG_01 Wraithcliff Greaves Armor Legs Uncommon Spirit Crystal
B060_FET_01 Wraithcliff Treads Armor Feet Uncommon Spirit Crystal
B060_TRK_01 Spirit Relic Trinket Necklace Rare Spirit Crystal
B060_REL_01 Wraithcliff First-Stone Trinket Relic Epic Spirit Crystal
B060_CON_01 Wraithcliff Draught Consumable Common Spirit Crystal
B060_SAL_01 Wraithcliff Salve Consumable Uncommon Spirit Crystal
B060_MAT_01 Refined Wraithcliff Grit Material Common Spirit Crystal
B060_BAR_01 Spirit Ingot Material Rare Spirit Crystal
B060_TOL_01 Wraithcliff Node Pick Tool Tool Uncommon Spirit Crystal
B060_KIT_01 Wraithcliff Field Kit Tool Tool Uncommon Spirit Crystal
B060_UPG_01 Spirit Catalyst Upgrade Component Rare Spirit Crystal
B060_FOC_01 Wraithcliff Focus Weapon Off-Hand Uncommon Spirit Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B060_WPN_01 Wraithcliff Spirit Edge Spirit Forge Spirit Crystal x9; Refined Wraithcliff Grit x1 T3 Honoured
RCP_B060_HLM_01 Spirit Ward Helm Spirit Forge Spirit Crystal x7; Refined Wraithcliff Grit x1 T2 Trusted
RCP_B060_CHS_01 Spirit Breastplate Spirit Forge Spirit Crystal x9; Refined Wraithcliff Grit x1 T3 Honoured
RCP_B060_HND_01 Wraithcliff Grips Spirit Forge Spirit Crystal x7; Refined Wraithcliff Grit x1 T2 Trusted
RCP_B060_LEG_01 Wraithcliff Greaves Spirit Forge Spirit Crystal x7; Refined Wraithcliff Grit x1 T2 Trusted
RCP_B060_FET_01 Wraithcliff Treads Spirit Forge Spirit Crystal x7; Refined Wraithcliff Grit x1 T2 Trusted
RCP_B060_TRK_01 Spirit Relic Spirit Forge Spirit Crystal x9; Refined Wraithcliff Grit x1 T3 Honoured
RCP_B060_REL_01 Wraithcliff First-Stone Spirit Forge Spirit Crystal x11; Refined Wraithcliff Grit x1 T4 Honoured
RCP_B060_CON_01 Wraithcliff Draught Spirit Forge Spirit Crystal x5; Refined Wraithcliff Grit x1 T1 Known
RCP_B060_SAL_01 Wraithcliff Salve Spirit Forge Spirit Crystal x7; Refined Wraithcliff Grit x1 T2 Trusted
RCP_B060_MAT_01 Refined Wraithcliff Grit Spirit Forge Spirit Crystal x5; Refined Wraithcliff Grit x1 T1 Known
RCP_B060_BAR_01 Spirit Ingot Spirit Forge Spirit Crystal x9; Refined Wraithcliff Grit x1 T3 Honoured
RCP_B060_TOL_01 Wraithcliff Node Pick Spirit Forge Spirit Crystal x7; Refined Wraithcliff Grit x1 T2 Trusted
RCP_B060_KIT_01 Wraithcliff Field Kit Spirit Forge Spirit Crystal x7; Refined Wraithcliff Grit x1 T2 Trusted
RCP_B060_UPG_01 Spirit Catalyst Spirit Forge Spirit Crystal x9; Refined Wraithcliff Grit x1 T3 Honoured
RCP_B060_FOC_01 Wraithcliff Focus Spirit Forge Spirit Crystal x7; Refined Wraithcliff Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B060, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 060 Wraithcliff Highlands, K3V amber light, subpolar_cold environment, 0.68g low gravity, Frosthold Vigil faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Wraithcliff Highlands, biome 060, subpolar cold, under K3V amber light at 0.68g. A rugged mountainous biome where the winds howl through cliff passages and wraith-like creatures made of condensed mist patrol the heights. The cliffs are repositories of ancient spirit energy that solidifies in cold air. Terrain recorded as spirit possession risk highlands. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Spirit Possession is the recorded primary hazard. Spirit Crystal is the signature resource. Recorded colour palette: steel blue, dark pin. The Frosthold Vigil settlement Wraithcliff Settlement is visible, with Spirit Hollow and Wraith Cliff Passages in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01181 through IMG01200. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Wraithcliff Highlands, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Spirit Possession environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01181 hero_landscape UNGENERATED
IMG01182 apex_creature UNGENERATED
IMG01183 weather_event UNGENERATED
IMG01184 flora_closeup UNGENERATED
IMG01185 faction_outpost UNGENERATED
IMG01186 loading_screen UNGENERATED
IMG01187 ambient_day UNGENERATED
IMG01188 ambient_night UNGENERATED
IMG01189 energy_node UNGENERATED
IMG01190 hazard_event UNGENERATED
IMG01191 npc_portrait UNGENERATED
IMG01192 creature_combat UNGENERATED
IMG01193 resource_gather UNGENERATED
IMG01194 world_event UNGENERATED
IMG01195 sky_atmosphere UNGENERATED
IMG01196 underground_entrance UNGENERATED
IMG01197 coastal_view UNGENERATED
IMG01198 mystery_fragment UNGENERATED
IMG01199 faction_landmark UNGENERATED
IMG01200 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B060_Wraithcliff_Highlands