B024 Cragveil Shardlands: Difference between revisions
Items link pass: link item, recipe, resource and boss material names; render Boss arena as readable fields |
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section |
||
| Line 281: | Line 281: | ||
* [[Q0215 After the Cistern Draw — Cragveil Shardlands]] — Aquatic — giver NPC0167 | * [[Q0215 After the Cistern Draw — Cragveil Shardlands]] — Aquatic — giver NPC0167 | ||
* [[Q0216 Soulglass Circle on the Cragveil Line]] — Main — giver NPC0162 | * [[Q0216 Soulglass Circle on the Cragveil Line]] — Main — giver NPC0162 | ||
== Favor == | |||
Cragveil Shardlands has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending. | |||
* Biome-line quests: 9. Each one gives +10 favor. | |||
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110. | |||
* Chain order: [[Q0208 The Cragveil Toll|Q0208]] → [[Q0209 Cragveil Watch|Q0209]] → [[Q0210 Cragveil Vault Count|Q0210]] → [[Q0211 The Cistern Debt — Cragveil Shardlands|Q0211]] → [[Q0212 Memory Shard Core for the Soulglass Circle|Q0212]] → [[Q0213 Fracture Season|Q0213]] → [[Q0214 What the Cragveil Vault Hums|Q0214]] → [[Q0215 After the Cistern Draw — Cragveil Shardlands|Q0215]] → [[Q0216 Soulglass Circle on the Cragveil Line|Q0216]]. | |||
* Favor is lost: −5 for each quest done for [[F01 Ashen League]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here. | |||
* Skipping quests gives no favor. | |||
== NPCs == | == NPCs == | ||
Revision as of 01:17, 16 October 2026
B024 Cragveil Shardlands
| Field | Value |
|---|---|
| BiomeID | 024 |
| Biome name | Cragveil Shardlands |
| Climate | SUBTROPICAL_ARID |
| Difficulty | 2 |
| Starting control | F13 Marrowheat Dominion |
| Contested by | F01 Ashen League |
| Primary hazard | Memory Fracture |
| Signature resource | Memory Shard Core |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Central Arid Plateau |
| Elevation_m | 900 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A shattered plateau of crystal ridges and refractive fog where light itself can fracture memory. The shards grow from a silicate substrate and refract ambient energy into visible patterns. Walking among them causes temporal micro-skips.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Cragveil Settlement | Faction Outpost | 1500 | F13 Marrowheat Dominion |
| Shard Ridge Maze | primary | N/A | F13 Marrowheat Dominion |
| Veil Hollow | secondary | N/A | F13 Marrowheat Dominion |
Settlement pages: Cragveil Settlement, Shard Ridge Maze, Veil Hollow. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F13 Marrowheat Dominion | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F09 Cinderwarden | All seven NPC rows. |
NPCs here from other factions: F09 Cinderwarden (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F01 Ashen League a foothold here, so the biome is contested.
Resources
Full table with IDs and node details: B024 Cragveil Shardlands/Resources.
- Cragve Ashgrit (GATHERABLE, Common)
- Cragve Sandite Crystal (GATHERABLE, Common)
- Cragve Thorncore (GATHERABLE, Uncommon)
- Dune Salt (Cragv) (GATHERABLE, Common)
- Dustbloom (Cragv) (GATHERABLE, Common)
- Refined Ashfall Sediment (GATHERABLE, Common)
- Refined Ashgrit (GATHERABLE, Uncommon)
- Refined Sandite Crystal (GATHERABLE, Rare)
- Refined Scorched Bone (GATHERABLE, Common)
- Scorchite (Cragv) (GATHERABLE, Uncommon)
- Sunbaked Clay (Cragv) (GATHERABLE, Uncommon)
Signature, primary, secondary, and minerals
These rows are recorded on the B024 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-024 | Memory Shard Core | SIGNATURE | Rare–Legendary |
| PRI-024 | Veiled Shard Crystal | PRIMARY | Uncommon–Rare |
| SEC-024 | Refract Resin | SECONDARY | Common–Uncommon |
| MIN-COM-SHA | Shardite | Common Mineral | Common |
| MIN-COM-CRY | Crystal Ore | Common Mineral | Common |
| MIN-COM-VEI | Veil Slate | Common Mineral | Common |
| MIN-RARE-VEI | Veil Crystal | Rare Mineral | Rare |
| MIN-RARE-SHA | Shard Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 024 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Cragveil Shardlands:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-SAND-024 | Sandbloom | Yes |
| FLORA-ASHS-024 | Ashshrub | Yes |
| FLORA-CIND-024 | Cinderbloom Crystal Plant | Yes |
| FLORA-THOR-024 | Thornscale Bush | No |
| FLORA-SCOR-024 | Scorchglass Weed | No — Protected |
| FLORA-DUST-024 | Dust-Root Binder | No — Protected |
| FLORA-ARID-024 | Arid Bloom | No |
| FLORA-ASHF-024 | Ashfang Tree | No |
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Thornscale Bush, Scorchglass Weed, Dust-Root Binder, Arid Bloom, and Ashfang Tree. The harvestable cell says No on Thornscale Bush, Arid Bloom, and Ashfang Tree and No — Protected on Scorchglass Weed and Dust-Root Binder. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Cragveil — Veil Undercrag |
| Layout | Sand Vault Network |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Memoryscale — Deep Form |
| Ground note | The Veil Undercrag has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Memoryscale, Ancient of Biome 024 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Fire |
| Arena | Shard Ridge Maze |
| Arena description | The boss encounter takes place in the heart of Cragveil Shardlands's most extreme terrain feature. The arena is shaped by subtropical arid conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 76 |
| Arena terrain | Memory-fracturing crystal plateau |
| Arena hazard | Memory Fracture |
| Unique material | Scorch Scale |
| Ground blurb | The Scorch Prowler the Ancient is the apex expression of Cragveil Shardlands's ecosystem — a creature that has been shaped by subtropical arid conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cragveil Shardlands would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Crystal Wind and Shard Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-024-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-024-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Memory Shard Core harvest modified. |
| WX-024-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-024-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-024-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-024-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 17, Ashfall 14, Cold Event 8, Any Weather 9, Rain/Mist 11, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 7, Ashfall 3, Cold Event 2, Any Weather 3, Rain/Mist 2, Clear Sky 0.
Mobs
Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Memoryscale has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-024-01 | Shardveil | Large Herbivore | 111 | CR01611 | False |
| MOB-024-02 | Crystalveil | Swift Scout | 66 | CR01612 | False |
| MOB-024-03 | Memorycoil | Pack Predator | 75 | CR01613 | False |
| MOB-024-04 | Shardhorn | Ambush Predator | 77 | CR01614 | False |
| MOB-024-05 | Veilshard | Elemental Creature | 90 | CR01615 | False |
| MOB-024-06 | Memoryscale | Node Guardian | 145 | CR01616 | False |
Nodes
Nine network nodes are recorded. Four are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 76 minutes, and modifier 0.85x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_024_P01 | Cragveil Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Shard Ridge Maze zone. | No | None |
| NODE_024_P02 | Cragveil Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Veil Hollow zone. | No | None |
| NODE_024_P03 | Cragveil Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Veil Hollow zone. | No | None |
| NODE_024_P04 | Cragveil Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Veil Hollow zone. | No | None |
| NODE_024_N01 | Cragveil Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Memory Fracture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_024_N02 | Cragveil Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Memory Fracture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_024_N03 | Cragveil Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Memory Fracture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_024_N04 | Cragveil Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Memory Fracture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_024_N05 | Cragveil Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Memory Fracture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0070 | Crystal Surge Season | Cragveil Sha Environmental Event | Environmental | 30min | 24hr | FALSE | WORLD_STATE | 45-90 minutes real-time |
| WE0071 | Shard Bloom | Cragveil Sha Resource Event | Resource | 30min | 8hr | FALSE | TIME_CYCLE | 30 minutes real-time |
| WE0072 | Memory Rupture | Cragveil Sha Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | RANDOM | 3-8 hours real-time |
WE0070 notes: Memory Shard Core nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0071 notes: Memory Shard Core nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0072 notes: Memory Shard Core nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Cragveil Shardlands_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0208 The Cragveil Toll — Main — giver NPC0162
- Q0209 Cragveil Watch — Surface — giver NPC0162
- Q0210 Cragveil Vault Count — Underground — giver NPC0167
- Q0211 The Cistern Debt — Cragveil Shardlands — Aquatic — giver NPC0165
- Q0212 Memory Shard Core for the Soulglass Circle — Main — giver NPC0162
- Q0213 Fracture Season — Surface — giver NPC0164
- Q0214 What the Cragveil Vault Hums — Underground — giver NPC0165
- Q0215 After the Cistern Draw — Cragveil Shardlands — Aquatic — giver NPC0167
- Q0216 Soulglass Circle on the Cragveil Line — Main — giver NPC0162
Favor
Cragveil Shardlands has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0208 → Q0209 → Q0210 → Q0211 → Q0212 → Q0213 → Q0214 → Q0215 → Q0216.
- Favor is lost: −5 for each quest done for F01 Ashen League outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
- Skipping quests gives no favor.
NPCs
Seven NPCs are recorded with location Cragveil Shardlands. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0162 | Kaell Gloomreach | quest_giver | Shard Ridge Maze, Cragveil Shardlands | F09 Cinderwarden |
| NPC0163 | Lyra Ironveil | merchant | Shard Ridge Maze, Cragveil Shardlands | F09 Cinderwarden |
| NPC0164 | Aldric Klarenfield | trainer | Shard Ridge Maze, Cragveil Shardlands | F09 Cinderwarden |
| NPC0165 | Nessa Mirewood | lore_keeper | Shard Ridge Maze, Cragveil Shardlands | F09 Cinderwarden |
| NPC0166 | Oswyn Obsidianwatch | blacksmith | Shard Ridge Maze, Cragveil Shardlands | F09 Cinderwarden |
| NPC0167 | Petra Quarrystone | quest_giver | Shard Ridge Maze, Cragveil Shardlands | F09 Cinderwarden |
| NPC0168 | Quillon Stonecleft | merchant | Shard Ridge Maze, Cragveil Shardlands | F09 Cinderwarden |
Items
Sixteen crafted items are recorded for Cragveil Shardlands. All are crafted at Shard Forge. The item table records Memory Shard Core as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B024_WPN_01 | Cragveil Memory Edge | Weapon | Weapon | Rare | Memory Shard Core |
| B024_HLM_01 | Memory Ward Helm | Armor | Helm | Uncommon | Memory Shard Core |
| B024_CHS_01 | Memory Breastplate | Armor | Chest | Rare | Memory Shard Core |
| B024_HND_01 | Cragveil Grips | Armor | Hands | Uncommon | Memory Shard Core |
| B024_LEG_01 | Cragveil Greaves | Armor | Legs | Uncommon | Memory Shard Core |
| B024_FET_01 | Cragveil Treads | Armor | Feet | Uncommon | Memory Shard Core |
| B024_TRK_01 | Memory Relic | Trinket | Necklace | Rare | Memory Shard Core |
| B024_REL_01 | Cragveil First-Stone | Trinket | Relic | Epic | Memory Shard Core |
| B024_CON_01 | Cragveil Draught | Consumable | Common | Memory Shard Core | |
| B024_SAL_01 | Cragveil Salve | Consumable | Uncommon | Memory Shard Core | |
| B024_MAT_01 | Refined Cragveil Grit | Material | Common | Memory Shard Core | |
| B024_BAR_01 | Memory Ingot | Material | Rare | Memory Shard Core | |
| B024_TOL_01 | Cragveil Node Pick | Tool | Tool | Uncommon | Memory Shard Core |
| B024_KIT_01 | Cragveil Field Kit | Tool | Tool | Uncommon | Memory Shard Core |
| B024_UPG_01 | Memory Catalyst | Upgrade Component | Rare | Memory Shard Core | |
| B024_FOC_01 | Cragveil Focus | Weapon | Off-Hand | Uncommon | Memory Shard Core |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B024, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 024 Cragveil Shardlands, K3V amber light, subtropical_arid environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Cragveil Shardlands, biome 024, subtropical arid, under K3V amber light at 0.68g. A shattered plateau of crystal ridges and refractive fog where light itself can fracture memory. The shards grow from a silicate substrate and refract ambient energy into visible patterns. Walking among them causes temporal micro-skips. Terrain recorded as memory-fracturing crystal plateau. Scorched earth and ashfall. Wind carries grit that strips skin. Rare blooms emerge after ashfalls. Memory Fracture is the recorded primary hazard. Memory Shard Core is the signature resource. Recorded colour palette: ochre, burnt sienna, a. The Marrowheat Dominion settlement Cragveil Settlement is visible, with Shard Ridge Maze and Veil Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00461 through IMG00480. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cragveil Shardlands, subtropical arid biome, [type], scorched amber plains, ashfall dust, K3V sun, Memory Fracture environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00461 | hero_landscape | UNGENERATED |
| IMG00462 | apex_creature | UNGENERATED |
| IMG00463 | weather_event | UNGENERATED |
| IMG00464 | flora_closeup | UNGENERATED |
| IMG00465 | faction_outpost | UNGENERATED |
| IMG00466 | loading_screen | UNGENERATED |
| IMG00467 | ambient_day | UNGENERATED |
| IMG00468 | ambient_night | UNGENERATED |
| IMG00469 | energy_node | UNGENERATED |
| IMG00470 | hazard_event | UNGENERATED |
| IMG00471 | npc_portrait | UNGENERATED |
| IMG00472 | creature_combat | UNGENERATED |
| IMG00473 | resource_gather | UNGENERATED |
| IMG00474 | world_event | UNGENERATED |
| IMG00475 | sky_atmosphere | UNGENERATED |
| IMG00476 | underground_entrance | UNGENERATED |
| IMG00477 | coastal_view | UNGENERATED |
| IMG00478 | mystery_fragment | UNGENERATED |
| IMG00479 | faction_landmark | UNGENERATED |
| IMG00480 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B024_Cragveil_Shardlands