B078 Gleamsunder Mire: Difference between revisions

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== Resources ==
== Resources ==


* Dream Petal (Gleam) (GATHERABLE, Common)
Full table with IDs and node details: [[B078 Gleamsunder Mire/Resources]].
* Gleams Biolume Sap (GATHERABLE, Legendary)
 
* Gleams Glowspore (GATHERABLE, Common)
* [[B078 Gleamsunder Mire/Resources#R0851|Dream Petal (Gleam)]] (GATHERABLE, Common)
* Gleams Verdant Resin (GATHERABLE, Common)
* [[B078 Gleamsunder Mire/Resources#R0850|Gleams Biolume Sap]] (GATHERABLE, Legendary)
* Glowmoss (Gleam) (GATHERABLE, Common)
* [[B078 Gleamsunder Mire/Resources#R0848|Gleams Glowspore]] (GATHERABLE, Common)
* Rainvine Fiber (Gleam) (GATHERABLE, Uncommon)
* [[B078 Gleamsunder Mire/Resources#R0849|Gleams Verdant Resin]] (GATHERABLE, Common)
* Refined Canopy Dew (GATHERABLE, Common)
* [[B078 Gleamsunder Mire/Resources#R0854|Glowmoss (Gleam)]] (GATHERABLE, Common)
* Refined Fernseed (GATHERABLE, Uncommon)
* [[B078 Gleamsunder Mire/Resources#R0853|Rainvine Fiber (Gleam)]] (GATHERABLE, Uncommon)
* Refined Glowspore (GATHERABLE, Uncommon)
* [[B078 Gleamsunder Mire/Resources#R0855|Refined Canopy Dew]] (GATHERABLE, Common)
* Refined Verdant Resin (GATHERABLE, Common)
* [[B078 Gleamsunder Mire/Resources#R0856|Refined Fernseed]] (GATHERABLE, Uncommon)
* Spore Cap (Gleam) (GATHERABLE, Common)
* [[B078 Gleamsunder Mire/Resources#R0857|Refined Glowspore]] (GATHERABLE, Uncommon)
* [[B078 Gleamsunder Mire/Resources#R0858|Refined Verdant Resin]] (GATHERABLE, Common)
* [[B078 Gleamsunder Mire/Resources#R0852|Spore Cap (Gleam)]] (GATHERABLE, Common)




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! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-078 || Emotional Crystal || SIGNATURE || Rare–Legendary
| SIG-078 || [[Emotional Crystal]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-078 || Gleam Resin || PRIMARY || Uncommon–Rare
| PRI-078 || [[Gleam Resin]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-078 || Memory Amber || SECONDARY || Common–Uncommon
| SEC-078 || [[Memory Amber (B078 Gleamsunder Mire)|Memory Amber]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-MEM || Memite || Common Mineral || Common
| MIN-COM-MEM || Memite || Common Mineral || Common
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| Damage type || Sonic
| Damage type || Sonic
|-
|-
| Arena || {'location': 'Gleam Mire Pools', 'description': "The boss encounter takes place in the heart of Gleamsunder Mire's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 100, 'special_terrain': 'Emotional residue mire', 'hazard_active': 'Emotional Overload'}
| Arena || Gleam Mire Pools
|-
| Arena description || The boss encounter takes place in the heart of Gleamsunder Mire's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 100
|-
| Arena terrain || Emotional residue mire
|-
| Arena hazard || Emotional Overload
|-
| Unique material || [[Mire Scale]]
|-
|-
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Gleamsunder Mire's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Gleamsunder Mire would be if the biome could choose to fight.
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Gleamsunder Mire's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Gleamsunder Mire would be if the biome could choose to fight.
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! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
|-
| WE0232 || Grief Season || Gleamsunder  Environmental Event || Environmental || 15min || 24hr || FALSE || WEATHER || 45-90 minutes real-time
| WE0389 || Grief Season || Gleamsunder  Environmental Event || Environmental || 15min || 24hr || FALSE || WEATHER || 45-90 minutes real-time
|-
|-
| WE0233 || Gleam Bloom || Gleamsunder  Resource Event || Resource || 15min || 12hr || FALSE || PLAYER_COUNT || 30 minutes real-time
| WE0390 || Gleam Bloom || Gleamsunder  Resource Event || Resource || 15min || 12hr || FALSE || PLAYER_COUNT || 30 minutes real-time
|-
|-
| WE0234 || Memory Surge || Gleamsunder  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time
| WE0234 || Memory Surge || Gleamsunder  Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time
|}
|}


WE0232 notes: Emotional Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0233 notes: Emotional Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0234 notes: Emotional Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Gleamsunder Mire_STATE_ALTERED.
WE0389 notes: Emotional Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0390 notes: Emotional Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0234 notes: Emotional Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Gleamsunder Mire_STATE_ALTERED.


== Quests ==
== Quests ==
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* [[Q0701 After the Drip-Well Draw — Gleamsunder Mire]] — Aquatic — giver NPC0545
* [[Q0701 After the Drip-Well Draw — Gleamsunder Mire]] — Aquatic — giver NPC0545
* [[Q0702 Marrowheat Dominion on the Gleamsunder Line]] — Main — giver NPC0540
* [[Q0702 Marrowheat Dominion on the Gleamsunder Line]] — Main — giver NPC0540
== Favor ==
Gleamsunder Mire has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 8. Each one gives +10 favor.
* Finish all 8 to become '''Favored''' here (+20 bonus). Highest favor: 100.
* Chain order: [[Q0694 The Gleamsunder Toll|Q0694]] → [[Q0701 After the Drip-Well Draw — Gleamsunder Mire|Q0701]] → [[Q0695 Gleamsunder Watch|Q0695]] → [[Q0702 Marrowheat Dominion on the Gleamsunder Line|Q0702]] → [[Q0696 Gleamsunder Vault Count|Q0696]] → [[Q0697 The Drip-Well Static — Gleamsunder Mire|Q0697]] → [[Q0698 Emotional Crystal for the Collective|Q0698]] → [[Q0699 Overload Season — Gleamsunder Mire|Q0699]].
* Main-line quest needed along the way (gives no favor): [[Q0700 What the Gleamsunder Vault Hums|Q0700]].
* Favor is lost: −5 for each quest done for [[F11 Verdant Deep Covenant]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B078_WPN_01 || Gleamsunder Emotional Edge || Weapon || Weapon || Rare || Emotional Crystal
| B078_WPN_01 || [[Gleamsunder Emotional Edge]] || Weapon || Weapon || Rare || [[Emotional Crystal]]
|-
|-
| B078_HLM_01 || Emotional Ward Helm || Armor || Helm || Uncommon || Emotional Crystal
| B078_HLM_01 || [[Emotional Ward Helm]] || Armor || Helm || Uncommon || [[Emotional Crystal]]
|-
|-
| B078_CHS_01 || Emotional Breastplate || Armor || Chest || Rare || Emotional Crystal
| B078_CHS_01 || [[Emotional Breastplate]] || Armor || Chest || Rare || [[Emotional Crystal]]
|-
|-
| B078_HND_01 || Gleamsunder Grips || Armor || Hands || Uncommon || Emotional Crystal
| B078_HND_01 || [[Gleamsunder Grips]] || Armor || Hands || Uncommon || [[Emotional Crystal]]
|-
|-
| B078_LEG_01 || Gleamsunder Greaves || Armor || Legs || Uncommon || Emotional Crystal
| B078_LEG_01 || [[Gleamsunder Greaves]] || Armor || Legs || Uncommon || [[Emotional Crystal]]
|-
|-
| B078_FET_01 || Gleamsunder Treads || Armor || Feet || Uncommon || Emotional Crystal
| B078_FET_01 || [[Gleamsunder Treads]] || Armor || Feet || Uncommon || [[Emotional Crystal]]
|-
|-
| B078_TRK_01 || Emotional Relic || Trinket || Necklace || Rare || Emotional Crystal
| B078_TRK_01 || [[Emotional Relic]] || Trinket || Necklace || Rare || [[Emotional Crystal]]
|-
|-
| B078_REL_01 || Gleamsunder First-Stone || Trinket || Relic || Epic || Emotional Crystal
| B078_REL_01 || [[Gleamsunder First-Stone]] || Trinket || Relic || Epic || [[Emotional Crystal]]
|-
|-
| B078_CON_01 || Gleamsunder Draught || Consumable ||  || Common || Emotional Crystal
| B078_CON_01 || [[Gleamsunder Draught]] || Consumable ||  || Common || [[Emotional Crystal]]
|-
|-
| B078_SAL_01 || Gleamsunder Salve || Consumable ||  || Uncommon || Emotional Crystal
| B078_SAL_01 || [[Gleamsunder Salve]] || Consumable ||  || Uncommon || [[Emotional Crystal]]
|-
|-
| B078_MAT_01 || Refined Gleamsunder Grit || Material ||  || Common || Emotional Crystal
| B078_MAT_01 || [[Refined Gleamsunder Grit]] || Material ||  || Common || [[Emotional Crystal]]
|-
|-
| B078_BAR_01 || Emotional Ingot || Material ||  || Rare || Emotional Crystal
| B078_BAR_01 || [[Emotional Ingot]] || Material ||  || Rare || [[Emotional Crystal]]
|-
|-
| B078_TOL_01 || Gleamsunder Node Pick || Tool || Tool || Uncommon || Emotional Crystal
| B078_TOL_01 || [[Gleamsunder Node Pick]] || Tool || Tool || Uncommon || [[Emotional Crystal]]
|-
|-
| B078_KIT_01 || Gleamsunder Field Kit || Tool || Tool || Uncommon || Emotional Crystal
| B078_KIT_01 || [[Gleamsunder Field Kit]] || Tool || Tool || Uncommon || [[Emotional Crystal]]
|-
|-
| B078_UPG_01 || Emotional Catalyst || Upgrade Component ||  || Rare || Emotional Crystal
| B078_UPG_01 || [[Emotional Catalyst]] || Upgrade Component ||  || Rare || [[Emotional Crystal]]
|-
|-
| B078_FOC_01 || Gleamsunder Focus || Weapon || Off-Hand || Uncommon || Emotional Crystal
| B078_FOC_01 || [[Gleamsunder Focus]] || Weapon || Off-Hand || Uncommon || [[Emotional Crystal]]
|}
|}


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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B078_WPN_01 || Gleamsunder Emotional Edge || Memory Forge || Emotional Crystal x9; Refined Gleamsunder Grit x1 || T3 Honoured
| RCP_B078_WPN_01 || [[Gleamsunder Emotional Edge]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured
|-
|-
| RCP_B078_HLM_01 || Emotional Ward Helm || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted
| RCP_B078_HLM_01 || [[Emotional Ward Helm]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted
|-
|-
| RCP_B078_CHS_01 || Emotional Breastplate || Memory Forge || Emotional Crystal x9; Refined Gleamsunder Grit x1 || T3 Honoured
| RCP_B078_CHS_01 || [[Emotional Breastplate]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured
|-
|-
| RCP_B078_HND_01 || Gleamsunder Grips || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted
| RCP_B078_HND_01 || [[Gleamsunder Grips]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted
|-
|-
| RCP_B078_LEG_01 || Gleamsunder Greaves || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted
| RCP_B078_LEG_01 || [[Gleamsunder Greaves]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted
|-
|-
| RCP_B078_FET_01 || Gleamsunder Treads || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted
| RCP_B078_FET_01 || [[Gleamsunder Treads]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted
|-
|-
| RCP_B078_TRK_01 || Emotional Relic || Memory Forge || Emotional Crystal x9; Refined Gleamsunder Grit x1 || T3 Honoured
| RCP_B078_TRK_01 || [[Emotional Relic]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured
|-
|-
| RCP_B078_REL_01 || Gleamsunder First-Stone || Memory Forge || Emotional Crystal x11; Refined Gleamsunder Grit x1 || T4 Honoured
| RCP_B078_REL_01 || [[Gleamsunder First-Stone]] || Memory Forge || [[Emotional Crystal]] x11; [[Refined Gleamsunder Grit]] x1 || T4 Honoured
|-
|-
| RCP_B078_CON_01 || Gleamsunder Draught || Memory Forge || Emotional Crystal x5; Refined Gleamsunder Grit x1 || T1 Known
| RCP_B078_CON_01 || [[Gleamsunder Draught]] || Memory Forge || [[Emotional Crystal]] x5; [[Refined Gleamsunder Grit]] x1 || T1 Known
|-
|-
| RCP_B078_SAL_01 || Gleamsunder Salve || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted
| RCP_B078_SAL_01 || [[Gleamsunder Salve]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted
|-
|-
| RCP_B078_MAT_01 || Refined Gleamsunder Grit || Memory Forge || Emotional Crystal x5; Refined Gleamsunder Grit x1 || T1 Known
| RCP_B078_MAT_01 || [[Refined Gleamsunder Grit]] || Memory Forge || [[Emotional Crystal]] x5; [[Refined Gleamsunder Grit]] x1 || T1 Known
|-
|-
| RCP_B078_BAR_01 || Emotional Ingot || Memory Forge || Emotional Crystal x9; Refined Gleamsunder Grit x1 || T3 Honoured
| RCP_B078_BAR_01 || [[Emotional Ingot]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured
|-
|-
| RCP_B078_TOL_01 || Gleamsunder Node Pick || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted
| RCP_B078_TOL_01 || [[Gleamsunder Node Pick]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted
|-
|-
| RCP_B078_KIT_01 || Gleamsunder Field Kit || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted
| RCP_B078_KIT_01 || [[Gleamsunder Field Kit]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted
|-
|-
| RCP_B078_UPG_01 || Emotional Catalyst || Memory Forge || Emotional Crystal x9; Refined Gleamsunder Grit x1 || T3 Honoured
| RCP_B078_UPG_01 || [[Emotional Catalyst]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured
|-
|-
| RCP_B078_FOC_01 || Gleamsunder Focus || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted
| RCP_B078_FOC_01 || [[Gleamsunder Focus]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted
|}
|}



Latest revision as of 05:32, 23 October 2026

B078 Gleamsunder Mire

Field Value
BiomeID 078
Biome name Gleamsunder Mire
Climate EQUATORIAL_RAINFOREST
Difficulty 5
Starting control F02 Verdania Collective
Contested by F11 Verdant Deep Covenant
Primary hazard Emotional Overload
Signature resource Emotional Crystal
MysteryZone False
Continent CONT_VERDANIA
Region Verdania — Eastern Emotional Mire
Elevation_m 30
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A spectral swamp steeped in memory that glows from below the water surface with stored emotional resonance. The mire absorbs the lingering emotions of anything that dies within it and re-emits them as light patterns visible for kilometers.

Settlements

Name Type Population Controlling faction
Gleamsunder Settlement Faction Outpost 1500 F02 Verdania Collective
Gleam Mire Pools primary N/A F02 Verdania Collective
Memory Hollow secondary N/A F02 Verdania Collective

Settlement pages: Gleam Mire Pools, Gleamsunder Settlement, Memory Hollow. Settlement rows on the faction civilization table for this biome also have pages: Gleam Post. All settlements: Settlements.

Factions present

Faction Where recorded
F02 Verdania Collective Home faction of this biome. Controlling faction on every recorded settlement row.
F11 Verdant Deep Covenant All seven NPC rows.

NPCs here from other factions: F11 Verdant Deep Covenant (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B078 Gleamsunder Mire/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B078 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-078 Emotional Crystal SIGNATURE Rare–Legendary
PRI-078 Gleam Resin PRIMARY Uncommon–Rare
SEC-078 Memory Amber SECONDARY Common–Uncommon
MIN-COM-MEM Memite Common Mineral Common
MIN-COM-GLE Gleam Ore Common Mineral Common
MIN-COM-MEM Memory Common Mineral Common
MIN-RARE-MEM Memory Crystal Rare Mineral Rare
MIN-RARE-GLE Gleam Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 078 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Gleamsunder Mire:

ID Name Harvestable
FLORA-DREA-078 Dreambloom Yes
FLORA-SPOR-078 Sporemoss Yes
FLORA-LUMI-078 Luminescent Frond Palm No
FLORA-ROOT-078 Root Bridge Moss No — Protected
FLORA-CANO-078 Canopy Spore Bloom No
FLORA-BIOL-078 Biolume Orchid No
FLORA-DAMP-078 Damp-Root Binder No — Protected
FLORA-SPOR-078 Spore-Rot Fungus No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, Damp-Root Binder, and Spore-Rot Fungus. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, Biolume Orchid, and Spore-Rot Fungus and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Gleamsunder — Gleam Sump
Layout Root Labyrinth Descent
Max players 6
Lockout hours 72
Boss name Mirewatcher — Deep Form
Ground note The Gleam Sump has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Mirewatcher, Ancient of Biome 078
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena Gleam Mire Pools
Arena description The boss encounter takes place in the heart of Gleamsunder Mire's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 100
Arena terrain Emotional residue mire
Arena hazard Emotional Overload
Unique material Mire Scale
Ground blurb The Mire Prowler the Ancient is the apex expression of Gleamsunder Mire's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Gleamsunder Mire would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Memory Rain and Gleam Mist. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-078-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-078-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Emotional Crystal harvest modified.
WX-078-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-078-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-078-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-078-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 10, Ashfall 7, Cold Event 11, Any Weather 14, Rain/Mist 12, Clear Sky 16. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 1, Cold Event 2, Any Weather 1, Rain/Mist 2, Clear Sky 5.

Mobs

Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 19 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Mirewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-078-01 Gleamsunderhorn Large Herbivore 138 CR05391 False
MOB-078-02 Mirescale Swift Scout 73 CR05392 False
MOB-078-03 Gleamsunderstalker Ambush Predator 93 CR05393 False
MOB-078-04 Mirefang Elemental Creature 103 CR05394 False
MOB-078-05 Gleamsundercoil Scavenger 98 CR05395 False
MOB-078-06 Mirewatcher Node Guardian 168 CR05396 False

Nodes

Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 26 minutes, and modifier 1.30x.

ID Name Type Location Signature resource growth Guardian
NODE_078_P01 Gleamsunder Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Gleam Mire Pools zone. No None
NODE_078_P02 Gleamsunder Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Memory Hollow zone. No None
NODE_078_P03 Gleamsunder Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Memory Hollow zone. No None
NODE_078_P04 Gleamsunder Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Memory Hollow zone. No None
NODE_078_P05 Gleamsunder Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Memory Hollow zone. No None
NODE_078_P06 Gleamsunder Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Memory Hollow zone. No None
NODE_078_P07 Gleamsunder Light Node 7 POSITIVE Located at the boundary of the biome's two primary terrain types. Within the Memory Hollow zone. No None
NODE_078_N01 Gleamsunder Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Emotional Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_078_N02 Gleamsunder Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Emotional Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_078_N03 Gleamsunder Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Emotional Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0389 Grief Season Gleamsunder Environmental Event Environmental 15min 24hr FALSE WEATHER 45-90 minutes real-time
WE0390 Gleam Bloom Gleamsunder Resource Event Resource 15min 12hr FALSE PLAYER_COUNT 30 minutes real-time
WE0234 Memory Surge Gleamsunder Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0389 notes: Emotional Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0390 notes: Emotional Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0234 notes: Emotional Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Gleamsunder Mire_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Gleamsunder Mire has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 8. Each one gives +10 favor.
  • Finish all 8 to become Favored here (+20 bonus). Highest favor: 100.
  • Chain order: Q0694 → Q0701 → Q0695 → Q0702 → Q0696 → Q0697 → Q0698 → Q0699.
  • Main-line quest needed along the way (gives no favor): Q0700.
  • Favor is lost: −5 for each quest done for F11 Verdant Deep Covenant outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Gleamsunder Mire. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0540 Idris Umbrafen quest_giver Gleam Mire Pools, Gleamsunder Mire F11 Verdant Deep Covenant
NPC0541 Dravin Whispervale merchant Gleam Mire Pools, Gleamsunder Mire F11 Verdant Deep Covenant
NPC0542 Corra Yarrow trainer Gleam Mire Pools, Gleamsunder Mire F11 Verdant Deep Covenant
NPC0543 Dravin Ashveil lore_keeper Gleam Mire Pools, Gleamsunder Mire F11 Verdant Deep Covenant
NPC0544 Faeron Cindermere blacksmith Gleam Mire Pools, Gleamsunder Mire F11 Verdant Deep Covenant
NPC0545 Nessa Emberfall quest_giver Gleam Mire Pools, Gleamsunder Mire F11 Verdant Deep Covenant
NPC0546 Oswyn Gloomreach merchant Gleam Mire Pools, Gleamsunder Mire F11 Verdant Deep Covenant

Items

Sixteen crafted items are recorded for Gleamsunder Mire. All are crafted at Memory Forge. The item table records Emotional Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B078_WPN_01 Gleamsunder Emotional Edge Weapon Weapon Rare Emotional Crystal
B078_HLM_01 Emotional Ward Helm Armor Helm Uncommon Emotional Crystal
B078_CHS_01 Emotional Breastplate Armor Chest Rare Emotional Crystal
B078_HND_01 Gleamsunder Grips Armor Hands Uncommon Emotional Crystal
B078_LEG_01 Gleamsunder Greaves Armor Legs Uncommon Emotional Crystal
B078_FET_01 Gleamsunder Treads Armor Feet Uncommon Emotional Crystal
B078_TRK_01 Emotional Relic Trinket Necklace Rare Emotional Crystal
B078_REL_01 Gleamsunder First-Stone Trinket Relic Epic Emotional Crystal
B078_CON_01 Gleamsunder Draught Consumable Common Emotional Crystal
B078_SAL_01 Gleamsunder Salve Consumable Uncommon Emotional Crystal
B078_MAT_01 Refined Gleamsunder Grit Material Common Emotional Crystal
B078_BAR_01 Emotional Ingot Material Rare Emotional Crystal
B078_TOL_01 Gleamsunder Node Pick Tool Tool Uncommon Emotional Crystal
B078_KIT_01 Gleamsunder Field Kit Tool Tool Uncommon Emotional Crystal
B078_UPG_01 Emotional Catalyst Upgrade Component Rare Emotional Crystal
B078_FOC_01 Gleamsunder Focus Weapon Off-Hand Uncommon Emotional Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B078_WPN_01 Gleamsunder Emotional Edge Memory Forge Emotional Crystal x9; Refined Gleamsunder Grit x1 T3 Honoured
RCP_B078_HLM_01 Emotional Ward Helm Memory Forge Emotional Crystal x7; Refined Gleamsunder Grit x1 T2 Trusted
RCP_B078_CHS_01 Emotional Breastplate Memory Forge Emotional Crystal x9; Refined Gleamsunder Grit x1 T3 Honoured
RCP_B078_HND_01 Gleamsunder Grips Memory Forge Emotional Crystal x7; Refined Gleamsunder Grit x1 T2 Trusted
RCP_B078_LEG_01 Gleamsunder Greaves Memory Forge Emotional Crystal x7; Refined Gleamsunder Grit x1 T2 Trusted
RCP_B078_FET_01 Gleamsunder Treads Memory Forge Emotional Crystal x7; Refined Gleamsunder Grit x1 T2 Trusted
RCP_B078_TRK_01 Emotional Relic Memory Forge Emotional Crystal x9; Refined Gleamsunder Grit x1 T3 Honoured
RCP_B078_REL_01 Gleamsunder First-Stone Memory Forge Emotional Crystal x11; Refined Gleamsunder Grit x1 T4 Honoured
RCP_B078_CON_01 Gleamsunder Draught Memory Forge Emotional Crystal x5; Refined Gleamsunder Grit x1 T1 Known
RCP_B078_SAL_01 Gleamsunder Salve Memory Forge Emotional Crystal x7; Refined Gleamsunder Grit x1 T2 Trusted
RCP_B078_MAT_01 Refined Gleamsunder Grit Memory Forge Emotional Crystal x5; Refined Gleamsunder Grit x1 T1 Known
RCP_B078_BAR_01 Emotional Ingot Memory Forge Emotional Crystal x9; Refined Gleamsunder Grit x1 T3 Honoured
RCP_B078_TOL_01 Gleamsunder Node Pick Memory Forge Emotional Crystal x7; Refined Gleamsunder Grit x1 T2 Trusted
RCP_B078_KIT_01 Gleamsunder Field Kit Memory Forge Emotional Crystal x7; Refined Gleamsunder Grit x1 T2 Trusted
RCP_B078_UPG_01 Emotional Catalyst Memory Forge Emotional Crystal x9; Refined Gleamsunder Grit x1 T3 Honoured
RCP_B078_FOC_01 Gleamsunder Focus Memory Forge Emotional Crystal x7; Refined Gleamsunder Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B078, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 078 Gleamsunder Mire, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Gleamsunder Mire, biome 078, equatorial rainforest, under K3V amber light at 0.68g. A spectral swamp steeped in memory that glows from below the water surface with stored emotional resonance. The mire absorbs the lingering emotions of anything that dies within it and re-emits them as light patterns visible for kilometers. Terrain recorded as emotional residue mire, gleaming water. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Emotional Overload is the recorded primary hazard. Emotional Crystal is the signature resource. Recorded colour palette: emerald, jade, deep sh. The Verdania Collective settlement Gleamsunder Settlement is visible, with Gleam Mire Pools and Memory Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01541 through IMG01560. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Gleamsunder Mire, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Emotional Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01541 hero_landscape UNGENERATED
IMG01542 apex_creature UNGENERATED
IMG01543 weather_event UNGENERATED
IMG01544 flora_closeup UNGENERATED
IMG01545 faction_outpost UNGENERATED
IMG01546 loading_screen UNGENERATED
IMG01547 ambient_day UNGENERATED
IMG01548 ambient_night UNGENERATED
IMG01549 energy_node UNGENERATED
IMG01550 hazard_event UNGENERATED
IMG01551 npc_portrait UNGENERATED
IMG01552 creature_combat UNGENERATED
IMG01553 resource_gather UNGENERATED
IMG01554 world_event UNGENERATED
IMG01555 sky_atmosphere UNGENERATED
IMG01556 underground_entrance UNGENERATED
IMG01557 coastal_view UNGENERATED
IMG01558 mystery_fragment UNGENERATED
IMG01559 faction_landmark UNGENERATED
IMG01560 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B078_Gleamsunder_Mire