Wraithcliff Settlement: Difference between revisions

From Abernon
Settlement page from recorded data (settlement row, settlement master, NPC and quest tables)
 
Image prompt now matches the settlement master; drop the note about the faction name change
 
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ABERNON game concept art, Wraithcliff Settlement, Wraithcliff Highlands Biome 060, SUBPOLAR_COLD environment, Cogmist Engineers architecture, K3V amber light, AAA quality
ABERNON game concept art, Wraithcliff Settlement, Wraithcliff Highlands Biome 060, SUBPOLAR_COLD environment, Cogmist Engineers architecture, K3V amber light, AAA quality
The prompt is the settlement master prompt with the faction name changed from Frosthold Vigil to the Cogmist Engineers, the starting control named on the biome page.

Latest revision as of 12:54, 9 October 2026

Wraithcliff Settlement

This page copies the settlement row for Wraithcliff Settlement on the B060 Wraithcliff Highlands page, the settlement master table, and the NPC and quest tables.

Biome B060 Wraithcliff Highlands
Settlement type Faction Outpost
Starting control F06 Cogmist Engineers
Biome starting control F06 Cogmist Engineers
Contested by F08 Frosthold Vigil
Population 1,500

Facilities

  • Faction Workstation
  • Market
  • Faction Merchant
  • Workstation: Spirit Forge

NPCs

No NPC row names this settlement.

Quests

No quest row in the biome quest table names this settlement.

Quest access on the settlement master: Biome 060 quests (9 quests in biome).

Image prompt

ABERNON game concept art, Wraithcliff Settlement, Wraithcliff Highlands Biome 060, SUBPOLAR_COLD environment, Cogmist Engineers architecture, K3V amber light, AAA quality