B019 Mireglass Fen: Difference between revisions
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section |
Approved name fixes: Skythorn High Wind / Wildstrider / Zephyrcoil |
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| Line 149: | Line 149: | ||
| Lockout hours || 72 | | Lockout hours || 72 | ||
|- | |- | ||
| Boss name || | | Boss name || Zephyrcoil — Deep Form | ||
|- | |- | ||
| Ground note || The Glass Underfen has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. | | Ground note || The Glass Underfen has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. | ||
| Line 159: | Line 159: | ||
! Field !! Value | ! Field !! Value | ||
|- | |- | ||
| Boss || | | Boss || Zephyrcoil, Ancient of Biome 019 | ||
|- | |- | ||
| Difficulty || T3_Heroic | | Difficulty || T3_Heroic | ||
| Line 213: | Line 213: | ||
| MOB-019-01 || Zephyrroot || Large Herbivore || 120 || CR01261 || False | | MOB-019-01 || Zephyrroot || Large Herbivore || 120 || CR01261 || False | ||
|- | |- | ||
| MOB-019-02 || | | MOB-019-02 || Wildstrider || Swift Scout || 65 || CR01262 || False | ||
|- | |- | ||
| MOB-019-03 || Vinehorn || Pack Predator || 76 || CR01263 || False | | MOB-019-03 || Vinehorn || Pack Predator || 76 || CR01263 || False | ||
| Line 221: | Line 221: | ||
| MOB-019-05 || Wildmane || Elemental Creature || 97 || CR01265 || False | | MOB-019-05 || Wildmane || Elemental Creature || 97 || CR01265 || False | ||
|- | |- | ||
| MOB-019-06 || | | MOB-019-06 || Zephyrcoil || Ancient Walker || 185 || CR01266 || False | ||
|- | |- | ||
| MOB-019-07 || Bramblestalker || Scavenger || 76 || CR01267 || False | | MOB-019-07 || Bramblestalker || Scavenger || 76 || CR01267 || False | ||
Latest revision as of 05:20, 23 October 2026
B019 Mireglass Fen
| Field | Value |
|---|---|
| BiomeID | 019 |
| Biome name | Mireglass Fen |
| Climate | SUBPOLAR_COLD |
| Difficulty | 3 |
| Starting control | F03 Skyreach Covenant |
| Contested by | F08 Frosthold Vigil |
| Primary hazard | Memory Loss |
| Signature resource | Memory Amber |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Northern Mireglass |
| Elevation_m | 250 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A mist-shrouded wetland where illusions ripple across the glassy water surface and memory dissolves in contact with the water. Travelers frequently lose hours to the fen's reflective properties. Creatures here are impossible to distinguish from their reflections.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Mireglass Settlement | Faction Outpost | 1500 | F03 Skyreach Covenant |
| Illusion Hollow | secondary | N/A | F03 Skyreach Covenant |
| Mirror Pool Network | primary | N/A | F03 Skyreach Covenant |
Settlement pages: Illusion Hollow, Mireglass Settlement, Mirror Pool Network. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F03 Skyreach Covenant | Starting control. Controlling faction on every recorded settlement row. |
| F08 Frosthold Vigil | Contested. The faction table gives it a foothold here. All seven NPC rows. |
NPCs here from other factions: F08 Frosthold Vigil (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F08 Frosthold Vigil a foothold here, so the biome is contested.
Resources
Full table with IDs and node details: B019 Mireglass Fen/Resources.
- Cold Iron (Mireg) (GATHERABLE, Common)
- Ice Shard (Mireg) (GATHERABLE, Uncommon)
- Miregl Frost Crystal (GATHERABLE, Rare)
- Miregl Icewort Fiber (GATHERABLE, Common)
- Miregl Murkvine Bark (GATHERABLE, Common)
- Permafrost Clay (Mireg) (GATHERABLE, Rare)
- Refined Frost Crystal (GATHERABLE, Common)
- Refined Murkvine Bark (GATHERABLE, Uncommon)
- Refined Tundra Salt (GATHERABLE, Uncommon)
- Refined Windscoured Flint (GATHERABLE, Common)
- Snowbloom Extract (Mireg) (GATHERABLE, Uncommon)
Signature, primary, secondary, and minerals
These rows are recorded on the B019 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-019 | Memory Amber | SIGNATURE | Rare–Legendary |
| PRI-019 | Mireglass Resin | PRIMARY | Uncommon–Rare |
| SEC-019 | Reflection Crystal | SECONDARY | Common–Uncommon |
| MIN-COM-BOG | Bog Iron | Common Mineral | Common |
| MIN-COM-GLA | Glasssite | Common Mineral | Common |
| MIN-COM-MIR | Mirror Ore | Common Mineral | Common |
| MIN-RARE-MIR | Mirror Crystal | Rare Mineral | Rare |
| MIN-RARE-ILL | Illusion Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 019 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Mireglass Fen:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-FROS-019 | Frostgrass | Yes |
| FLORA-SNOW-019 | Snowbloom | Yes |
| FLORA-ICE--019 | Ice-Fern | No |
| FLORA-MURK-019 | Murk Lichen | No |
| FLORA-FROS-019 | Frost Moss | No |
| FLORA-PERM-019 | Permafrost Spike | No |
| FLORA-ICE -019 | Ice Cap Flower | No |
| FLORA-WINT-019 | Winter Grass | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Mireglass — Glass Underfen |
| Layout | Mist Labyrinth Run |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Zephyrcoil — Deep Form |
| Ground note | The Glass Underfen has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Zephyrcoil, Ancient of Biome 019 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Physical |
| Arena | Mirror Pool Network |
| Arena description | The boss encounter takes place in the heart of Mireglass Fen's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 84 |
| Arena terrain | Memory-loss prone mire |
| Arena hazard | Memory Loss |
| Unique material | Bleak Scale |
| Ground blurb | The Bleak Prowler the Ancient is the apex expression of Mireglass Fen's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Mireglass Fen would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Mirror Mist and Illusion Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-019-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-019-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Memory Amber harvest modified. |
| WX-019-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-019-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-019-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-019-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 12, Ashfall 9, Cold Event 11, Any Weather 12, Rain/Mist 15, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 1, Cold Event 5, Any Weather 2, Rain/Mist 4, Clear Sky 3.
Mobs
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-019-01 | Zephyrroot | Large Herbivore | 120 | CR01261 | False |
| MOB-019-02 | Wildstrider | Swift Scout | 65 | CR01262 | False |
| MOB-019-03 | Vinehorn | Pack Predator | 76 | CR01263 | False |
| MOB-019-04 | Rootclaw | Ambush Predator | 80 | CR01264 | False |
| MOB-019-05 | Wildmane | Elemental Creature | 97 | CR01265 | False |
| MOB-019-06 | Zephyrcoil | Ancient Walker | 185 | CR01266 | False |
| MOB-019-07 | Bramblestalker | Scavenger | 76 | CR01267 | False |
| MOB-019-08 | Vinemantle | Node Guardian | 125 | CR01268 | True |
Nodes
Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 120 minutes, and modifier 1.00x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_019_P01 | Mireglass Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Mirror Pool Network zone. | No | None |
| NODE_019_P02 | Mireglass Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Illusion Hollow zone. | No | None |
| NODE_019_P03 | Mireglass Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Illusion Hollow zone. | No | None |
| NODE_019_N01 | Mireglass Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Memory Loss) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_019_N02 | Mireglass Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Memory Loss) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_019_N03 | Mireglass Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Memory Loss) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_019_N04 | Mireglass Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Memory Loss) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_019_N05 | Mireglass Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Memory Loss) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0055 | Illusion Surge Season | Mireglass Fe Environmental Event | Environmental | 60min | 8hr | FALSE | TIME_CYCLE | 45-90 minutes real-time |
| WE0056 | Mirror Bloom | Mireglass Fe Resource Event | Resource | 30min | 24hr | FALSE | TIME_CYCLE | 30 minutes real-time |
| WE0057 | Memory Collapse | Mireglass Fe Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | WORLD_STATE | 3-8 hours real-time |
WE0055 notes: Memory Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0056 notes: Memory Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0057 notes: Memory Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Mireglass Fen_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0163 The Mireglass Toll — Main — giver NPC0127
- Q0164 Mireglass Watch — Surface — giver NPC0127
- Q0165 Mireglass Vault Count — Underground — giver NPC0132
- Q0166 The Ice-Well Fracture — Mireglass Fen — Aquatic — giver NPC0130
- Q0167 Memory Amber for the Verdania Collective — Main — giver NPC0127
- Q0168 Loss Season — Surface — giver NPC0129
- Q0169 What the Mireglass Vault Hums — Underground — giver NPC0130
- Q0170 After the Ice-Well Draw — Mireglass Fen — Aquatic — giver NPC0132
- Q0171 Verdania Collective on the Mireglass Line — Main — giver NPC0127
Favor
Mireglass Fen has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0163 → Q0164 → Q0165 → Q0166 → Q0167 → Q0168 → Q0169 → Q0170 → Q0171.
- Favor is lost: −5 for each quest done for F08 Frosthold Vigil outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
- Skipping quests gives no favor.
NPCs
Seven NPCs are recorded with location Mireglass Fen. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0127 | Nessa Xenstone | quest_giver | Mirror Pool Network, Mireglass Fen | F08 Frosthold Vigil |
| NPC0128 | Oswyn Zephyrcroft | merchant | Mirror Pool Network, Mireglass Fen | F08 Frosthold Vigil |
| NPC0129 | Aldric Bleakwood | trainer | Mirror Pool Network, Mireglass Fen | F08 Frosthold Vigil |
| NPC0130 | Quillon Duskhollow | lore_keeper | Mirror Pool Network, Mireglass Fen | F08 Frosthold Vigil |
| NPC0131 | Rhea Frostmark | blacksmith | Mirror Pool Network, Mireglass Fen | F08 Frosthold Vigil |
| NPC0132 | Soris Hollowbane | quest_giver | Mirror Pool Network, Mireglass Fen | F08 Frosthold Vigil |
| NPC0133 | Tova Jadestone | merchant | Mirror Pool Network, Mireglass Fen | F08 Frosthold Vigil |
Items
Sixteen crafted items are recorded for Mireglass Fen. All are crafted at Mirror Forge. The item table records Memory Amber as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B019_WPN_01 | Mireglass Memory Edge | Weapon | Weapon | Rare | Memory Amber |
| B019_HLM_01 | Memory Ward Helm | Armor | Helm | Uncommon | Memory Amber |
| B019_CHS_01 | Memory Breastplate | Armor | Chest | Rare | Memory Amber |
| B019_HND_01 | Mireglass Grips | Armor | Hands | Uncommon | Memory Amber |
| B019_LEG_01 | Mireglass Greaves | Armor | Legs | Uncommon | Memory Amber |
| B019_FET_01 | Mireglass Treads | Armor | Feet | Uncommon | Memory Amber |
| B019_TRK_01 | Memory Relic | Trinket | Necklace | Rare | Memory Amber |
| B019_REL_01 | Mireglass First-Stone | Trinket | Relic | Epic | Memory Amber |
| B019_CON_01 | Mireglass Draught | Consumable | Common | Memory Amber | |
| B019_SAL_01 | Mireglass Salve | Consumable | Uncommon | Memory Amber | |
| B019_MAT_01 | Refined Mireglass Grit | Material | Common | Memory Amber | |
| B019_BAR_01 | Memory Ingot | Material | Rare | Memory Amber | |
| B019_TOL_01 | Mireglass Node Pick | Tool | Tool | Uncommon | Memory Amber |
| B019_KIT_01 | Mireglass Field Kit | Tool | Tool | Uncommon | Memory Amber |
| B019_UPG_01 | Memory Catalyst | Upgrade Component | Rare | Memory Amber | |
| B019_FOC_01 | Mireglass Focus | Weapon | Off-Hand | Uncommon | Memory Amber |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B019_WPN_01 | Mireglass Memory Edge | Mirror Forge | Memory Amber x9; Refined Mireglass Grit x1 | T3 Honoured |
| RCP_B019_HLM_01 | Memory Ward Helm | Mirror Forge | Memory Amber x7; Refined Mireglass Grit x1 | T2 Trusted |
| RCP_B019_CHS_01 | Memory Breastplate | Mirror Forge | Memory Amber x9; Refined Mireglass Grit x1 | T3 Honoured |
| RCP_B019_HND_01 | Mireglass Grips | Mirror Forge | Memory Amber x7; Refined Mireglass Grit x1 | T2 Trusted |
| RCP_B019_LEG_01 | Mireglass Greaves | Mirror Forge | Memory Amber x7; Refined Mireglass Grit x1 | T2 Trusted |
| RCP_B019_FET_01 | Mireglass Treads | Mirror Forge | Memory Amber x7; Refined Mireglass Grit x1 | T2 Trusted |
| RCP_B019_TRK_01 | Memory Relic | Mirror Forge | Memory Amber x9; Refined Mireglass Grit x1 | T3 Honoured |
| RCP_B019_REL_01 | Mireglass First-Stone | Mirror Forge | Memory Amber x11; Refined Mireglass Grit x1 | T4 Honoured |
| RCP_B019_CON_01 | Mireglass Draught | Mirror Forge | Memory Amber x5; Refined Mireglass Grit x1 | T1 Known |
| RCP_B019_SAL_01 | Mireglass Salve | Mirror Forge | Memory Amber x7; Refined Mireglass Grit x1 | T2 Trusted |
| RCP_B019_MAT_01 | Refined Mireglass Grit | Mirror Forge | Memory Amber x5; Refined Mireglass Grit x1 | T1 Known |
| RCP_B019_BAR_01 | Memory Ingot | Mirror Forge | Memory Amber x9; Refined Mireglass Grit x1 | T3 Honoured |
| RCP_B019_TOL_01 | Mireglass Node Pick | Mirror Forge | Memory Amber x7; Refined Mireglass Grit x1 | T2 Trusted |
| RCP_B019_KIT_01 | Mireglass Field Kit | Mirror Forge | Memory Amber x7; Refined Mireglass Grit x1 | T2 Trusted |
| RCP_B019_UPG_01 | Memory Catalyst | Mirror Forge | Memory Amber x9; Refined Mireglass Grit x1 | T3 Honoured |
| RCP_B019_FOC_01 | Mireglass Focus | Mirror Forge | Memory Amber x7; Refined Mireglass Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B019, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 019 Mireglass Fen, K3V amber light, subpolar_cold environment, 0.68g low gravity, Skyreach Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Mireglass Fen, biome 019, subpolar cold, under K3V amber light at 0.68g. A mist-shrouded wetland where illusions ripple across the glassy water surface and memory dissolves in contact with the water. Travelers frequently lose hours to the fen's reflective properties. Creatures here are impossible to distinguish from their reflections. Terrain recorded as memory-loss prone mire. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Memory Loss is the recorded primary hazard. Memory Amber is the signature resource. Recorded colour palette: Blue-grey murk ice, pale tundra, amber K3V long-shadow cast. The Skyreach Covenant settlement Mireglass Settlement is visible, with Illusion Hollow and Mirror Pool Network in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00361 through IMG00380. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Mireglass Fen, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Memory Loss environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00361 | hero_landscape | UNGENERATED |
| IMG00362 | apex_creature | UNGENERATED |
| IMG00363 | weather_event | UNGENERATED |
| IMG00364 | flora_closeup | UNGENERATED |
| IMG00365 | faction_outpost | UNGENERATED |
| IMG00366 | loading_screen | UNGENERATED |
| IMG00367 | ambient_day | UNGENERATED |
| IMG00368 | ambient_night | UNGENERATED |
| IMG00369 | energy_node | UNGENERATED |
| IMG00370 | hazard_event | UNGENERATED |
| IMG00371 | npc_portrait | UNGENERATED |
| IMG00372 | creature_combat | UNGENERATED |
| IMG00373 | resource_gather | UNGENERATED |
| IMG00374 | world_event | UNGENERATED |
| IMG00375 | sky_atmosphere | UNGENERATED |
| IMG00376 | underground_entrance | UNGENERATED |
| IMG00377 | coastal_view | UNGENERATED |
| IMG00378 | mystery_fragment | UNGENERATED |
| IMG00379 | faction_landmark | UNGENERATED |
| IMG00380 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B019_Mireglass_Fen