B078 Gleamsunder Mire: Difference between revisions
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags |
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert |
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| Line 12: | Line 12: | ||
| Difficulty || 5 | | Difficulty || 5 | ||
|- | |- | ||
| | | Starting control || [[F02 Verdania Collective]] | ||
|- | |||
| Contested by || [[F11 Verdant Deep Covenant]] | |||
|- | |- | ||
| Primary hazard || Emotional Overload | | Primary hazard || Emotional Overload | ||
| Line 46: | Line 48: | ||
| Memory Hollow || secondary || N/A || [[F02 Verdania Collective]] | | Memory Hollow || secondary || N/A || [[F02 Verdania Collective]] | ||
|} | |} | ||
Settlement pages: [[Gleam Mire Pools]], [[Gleamsunder Settlement]], [[Memory Hollow (Gleamsunder Mire)|Memory Hollow]]. Settlement rows on the faction civilization table for this biome also have pages: [[Gleam Post]]. All settlements: [[Settlements]]. | |||
== Factions present == | == Factions present == | ||
| Line 58: | Line 62: | ||
NPCs here from other factions: [[F11 Verdant Deep Covenant]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction. | NPCs here from other factions: [[F11 Verdant Deep Covenant]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction. | ||
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F11 Verdant Deep Covenant]] a foothold here, so the biome is contested. | |||
== Resources == | == Resources == | ||
* Dream Petal (Gleam) (GATHERABLE, Common) | Full table with IDs and node details: [[B078 Gleamsunder Mire/Resources]]. | ||
* Gleams Biolume Sap (GATHERABLE, Legendary) | |||
* Gleams Glowspore (GATHERABLE, Common) | * [[B078 Gleamsunder Mire/Resources#R0851|Dream Petal (Gleam)]] (GATHERABLE, Common) | ||
* Gleams Verdant Resin (GATHERABLE, Common) | * [[B078 Gleamsunder Mire/Resources#R0850|Gleams Biolume Sap]] (GATHERABLE, Legendary) | ||
* Glowmoss (Gleam) (GATHERABLE, Common) | * [[B078 Gleamsunder Mire/Resources#R0848|Gleams Glowspore]] (GATHERABLE, Common) | ||
* Rainvine Fiber (Gleam) (GATHERABLE, Uncommon) | * [[B078 Gleamsunder Mire/Resources#R0849|Gleams Verdant Resin]] (GATHERABLE, Common) | ||
* Refined Canopy Dew (GATHERABLE, Common) | * [[B078 Gleamsunder Mire/Resources#R0854|Glowmoss (Gleam)]] (GATHERABLE, Common) | ||
* Refined Fernseed (GATHERABLE, Uncommon) | * [[B078 Gleamsunder Mire/Resources#R0853|Rainvine Fiber (Gleam)]] (GATHERABLE, Uncommon) | ||
* Refined Glowspore (GATHERABLE, Uncommon) | * [[B078 Gleamsunder Mire/Resources#R0855|Refined Canopy Dew]] (GATHERABLE, Common) | ||
* Refined Verdant Resin (GATHERABLE, Common) | * [[B078 Gleamsunder Mire/Resources#R0856|Refined Fernseed]] (GATHERABLE, Uncommon) | ||
* Spore Cap (Gleam) (GATHERABLE, Common) | * [[B078 Gleamsunder Mire/Resources#R0857|Refined Glowspore]] (GATHERABLE, Uncommon) | ||
* [[B078 Gleamsunder Mire/Resources#R0858|Refined Verdant Resin]] (GATHERABLE, Common) | |||
* [[B078 Gleamsunder Mire/Resources#R0852|Spore Cap (Gleam)]] (GATHERABLE, Common) | |||
| Line 81: | Line 89: | ||
! ID !! Name !! Type !! Rarity | ! ID !! Name !! Type !! Rarity | ||
|- | |- | ||
| SIG-078 || Emotional Crystal || SIGNATURE || Rare–Legendary | | SIG-078 || [[Emotional Crystal]] || SIGNATURE || Rare–Legendary | ||
|- | |- | ||
| PRI-078 || Gleam Resin || PRIMARY || Uncommon–Rare | | PRI-078 || [[Gleam Resin]] || PRIMARY || Uncommon–Rare | ||
|- | |- | ||
| SEC-078 || Memory Amber || SECONDARY || Common–Uncommon | | SEC-078 || [[Memory Amber (B078 Gleamsunder Mire)|Memory Amber]] || SECONDARY || Common–Uncommon | ||
|- | |- | ||
| MIN-COM-MEM || Memite || Common Mineral || Common | | MIN-COM-MEM || Memite || Common Mineral || Common | ||
| Line 159: | Line 167: | ||
| Damage type || Sonic | | Damage type || Sonic | ||
|- | |- | ||
| Arena || | | Arena || Gleam Mire Pools | ||
|- | |||
| Arena description || The boss encounter takes place in the heart of Gleamsunder Mire's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. | |||
|- | |||
| Arena size (m) || 100 | |||
|- | |||
| Arena terrain || Emotional residue mire | |||
|- | |||
| Arena hazard || Emotional Overload | |||
|- | |||
| Unique material || [[Mire Scale]] | |||
|- | |- | ||
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Gleamsunder Mire's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Gleamsunder Mire would be if the biome could choose to fight. | | Ground blurb || The Mire Prowler the Ancient is the apex expression of Gleamsunder Mire's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Gleamsunder Mire would be if the biome could choose to fight. | ||
| Line 243: | Line 261: | ||
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | ! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | ||
|- | |- | ||
| | | WE0389 || Grief Season || Gleamsunder Environmental Event || Environmental || 15min || 24hr || FALSE || WEATHER || 45-90 minutes real-time | ||
|- | |- | ||
| | | WE0390 || Gleam Bloom || Gleamsunder Resource Event || Resource || 15min || 12hr || FALSE || PLAYER_COUNT || 30 minutes real-time | ||
|- | |- | ||
| WE0234 || Memory Surge || Gleamsunder Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time | | WE0234 || Memory Surge || Gleamsunder Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time | ||
|} | |} | ||
WE0389 notes: Emotional Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0390 notes: Emotional Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0234 notes: Emotional Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Gleamsunder Mire_STATE_ALTERED. | |||
== Quests == | == Quests == | ||
| Line 265: | Line 283: | ||
* [[Q0701 After the Drip-Well Draw — Gleamsunder Mire]] — Aquatic — giver NPC0545 | * [[Q0701 After the Drip-Well Draw — Gleamsunder Mire]] — Aquatic — giver NPC0545 | ||
* [[Q0702 Marrowheat Dominion on the Gleamsunder Line]] — Main — giver NPC0540 | * [[Q0702 Marrowheat Dominion on the Gleamsunder Line]] — Main — giver NPC0540 | ||
== Favor == | |||
Gleamsunder Mire has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending. | |||
* Biome-line quests: 8. Each one gives +10 favor. | |||
* Finish all 8 to become '''Favored''' here (+20 bonus). Highest favor: 100. | |||
* Chain order: [[Q0694 The Gleamsunder Toll|Q0694]] → [[Q0701 After the Drip-Well Draw — Gleamsunder Mire|Q0701]] → [[Q0695 Gleamsunder Watch|Q0695]] → [[Q0702 Marrowheat Dominion on the Gleamsunder Line|Q0702]] → [[Q0696 Gleamsunder Vault Count|Q0696]] → [[Q0697 The Drip-Well Static — Gleamsunder Mire|Q0697]] → [[Q0698 Emotional Crystal for the Collective|Q0698]] → [[Q0699 Overload Season — Gleamsunder Mire|Q0699]]. | |||
* Main-line quest needed along the way (gives no favor): [[Q0700 What the Gleamsunder Vault Hums|Q0700]]. | |||
* Favor is lost: −5 for each quest done for [[F11 Verdant Deep Covenant]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here. | |||
* Skipping quests gives no favor. | |||
== NPCs == | == NPCs == | ||
| Line 295: | Line 324: | ||
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | ! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | ||
|- | |- | ||
| B078_WPN_01 || Gleamsunder Emotional Edge || Weapon || Weapon || Rare || Emotional Crystal | | B078_WPN_01 || [[Gleamsunder Emotional Edge]] || Weapon || Weapon || Rare || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_HLM_01 || Emotional Ward Helm || Armor || Helm || Uncommon || Emotional Crystal | | B078_HLM_01 || [[Emotional Ward Helm]] || Armor || Helm || Uncommon || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_CHS_01 || Emotional Breastplate || Armor || Chest || Rare || Emotional Crystal | | B078_CHS_01 || [[Emotional Breastplate]] || Armor || Chest || Rare || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_HND_01 || Gleamsunder Grips || Armor || Hands || Uncommon || Emotional Crystal | | B078_HND_01 || [[Gleamsunder Grips]] || Armor || Hands || Uncommon || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_LEG_01 || Gleamsunder Greaves || Armor || Legs || Uncommon || Emotional Crystal | | B078_LEG_01 || [[Gleamsunder Greaves]] || Armor || Legs || Uncommon || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_FET_01 || Gleamsunder Treads || Armor || Feet || Uncommon || Emotional Crystal | | B078_FET_01 || [[Gleamsunder Treads]] || Armor || Feet || Uncommon || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_TRK_01 || Emotional Relic || Trinket || Necklace || Rare || Emotional Crystal | | B078_TRK_01 || [[Emotional Relic]] || Trinket || Necklace || Rare || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_REL_01 || Gleamsunder First-Stone || Trinket || Relic || Epic || Emotional Crystal | | B078_REL_01 || [[Gleamsunder First-Stone]] || Trinket || Relic || Epic || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_CON_01 || Gleamsunder Draught || Consumable || || Common || Emotional Crystal | | B078_CON_01 || [[Gleamsunder Draught]] || Consumable || || Common || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_SAL_01 || Gleamsunder Salve || Consumable || || Uncommon || Emotional Crystal | | B078_SAL_01 || [[Gleamsunder Salve]] || Consumable || || Uncommon || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_MAT_01 || Refined Gleamsunder Grit || Material || || Common || Emotional Crystal | | B078_MAT_01 || [[Refined Gleamsunder Grit]] || Material || || Common || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_BAR_01 || Emotional Ingot || Material || || Rare || Emotional Crystal | | B078_BAR_01 || [[Emotional Ingot]] || Material || || Rare || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_TOL_01 || Gleamsunder Node Pick || Tool || Tool || Uncommon || Emotional Crystal | | B078_TOL_01 || [[Gleamsunder Node Pick]] || Tool || Tool || Uncommon || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_KIT_01 || Gleamsunder Field Kit || Tool || Tool || Uncommon || Emotional Crystal | | B078_KIT_01 || [[Gleamsunder Field Kit]] || Tool || Tool || Uncommon || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_UPG_01 || Emotional Catalyst || Upgrade Component || || Rare || Emotional Crystal | | B078_UPG_01 || [[Emotional Catalyst]] || Upgrade Component || || Rare || [[Emotional Crystal]] | ||
|- | |- | ||
| B078_FOC_01 || Gleamsunder Focus || Weapon || Off-Hand || Uncommon || Emotional Crystal | | B078_FOC_01 || [[Gleamsunder Focus]] || Weapon || Off-Hand || Uncommon || [[Emotional Crystal]] | ||
|} | |} | ||
| Line 335: | Line 364: | ||
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | ! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | ||
|- | |- | ||
| RCP_B078_WPN_01 || Gleamsunder Emotional Edge || Memory Forge || Emotional Crystal x9; Refined Gleamsunder Grit x1 || T3 Honoured | | RCP_B078_WPN_01 || [[Gleamsunder Emotional Edge]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B078_HLM_01 || Emotional Ward Helm || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted | | RCP_B078_HLM_01 || [[Emotional Ward Helm]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B078_CHS_01 || Emotional Breastplate || Memory Forge || Emotional Crystal x9; Refined Gleamsunder Grit x1 || T3 Honoured | | RCP_B078_CHS_01 || [[Emotional Breastplate]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B078_HND_01 || Gleamsunder Grips || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted | | RCP_B078_HND_01 || [[Gleamsunder Grips]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B078_LEG_01 || Gleamsunder Greaves || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted | | RCP_B078_LEG_01 || [[Gleamsunder Greaves]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B078_FET_01 || Gleamsunder Treads || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted | | RCP_B078_FET_01 || [[Gleamsunder Treads]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B078_TRK_01 || Emotional Relic || Memory Forge || Emotional Crystal x9; Refined Gleamsunder Grit x1 || T3 Honoured | | RCP_B078_TRK_01 || [[Emotional Relic]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B078_REL_01 || Gleamsunder First-Stone || Memory Forge || Emotional Crystal x11; Refined Gleamsunder Grit x1 || T4 Honoured | | RCP_B078_REL_01 || [[Gleamsunder First-Stone]] || Memory Forge || [[Emotional Crystal]] x11; [[Refined Gleamsunder Grit]] x1 || T4 Honoured | ||
|- | |- | ||
| RCP_B078_CON_01 || Gleamsunder Draught || Memory Forge || Emotional Crystal x5; Refined Gleamsunder Grit x1 || T1 Known | | RCP_B078_CON_01 || [[Gleamsunder Draught]] || Memory Forge || [[Emotional Crystal]] x5; [[Refined Gleamsunder Grit]] x1 || T1 Known | ||
|- | |- | ||
| RCP_B078_SAL_01 || Gleamsunder Salve || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted | | RCP_B078_SAL_01 || [[Gleamsunder Salve]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B078_MAT_01 || Refined Gleamsunder Grit || Memory Forge || Emotional Crystal x5; Refined Gleamsunder Grit x1 || T1 Known | | RCP_B078_MAT_01 || [[Refined Gleamsunder Grit]] || Memory Forge || [[Emotional Crystal]] x5; [[Refined Gleamsunder Grit]] x1 || T1 Known | ||
|- | |- | ||
| RCP_B078_BAR_01 || Emotional Ingot || Memory Forge || Emotional Crystal x9; Refined Gleamsunder Grit x1 || T3 Honoured | | RCP_B078_BAR_01 || [[Emotional Ingot]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B078_TOL_01 || Gleamsunder Node Pick || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted | | RCP_B078_TOL_01 || [[Gleamsunder Node Pick]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B078_KIT_01 || Gleamsunder Field Kit || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted | | RCP_B078_KIT_01 || [[Gleamsunder Field Kit]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B078_UPG_01 || Emotional Catalyst || Memory Forge || Emotional Crystal x9; Refined Gleamsunder Grit x1 || T3 Honoured | | RCP_B078_UPG_01 || [[Emotional Catalyst]] || Memory Forge || [[Emotional Crystal]] x9; [[Refined Gleamsunder Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B078_FOC_01 || Gleamsunder Focus || Memory Forge || Emotional Crystal x7; Refined Gleamsunder Grit x1 || T2 Trusted | | RCP_B078_FOC_01 || [[Gleamsunder Focus]] || Memory Forge || [[Emotional Crystal]] x7; [[Refined Gleamsunder Grit]] x1 || T2 Trusted | ||
|} | |} | ||
Latest revision as of 05:32, 23 October 2026
B078 Gleamsunder Mire
| Field | Value |
|---|---|
| BiomeID | 078 |
| Biome name | Gleamsunder Mire |
| Climate | EQUATORIAL_RAINFOREST |
| Difficulty | 5 |
| Starting control | F02 Verdania Collective |
| Contested by | F11 Verdant Deep Covenant |
| Primary hazard | Emotional Overload |
| Signature resource | Emotional Crystal |
| MysteryZone | False |
| Continent | CONT_VERDANIA |
| Region | Verdania — Eastern Emotional Mire |
| Elevation_m | 30 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A spectral swamp steeped in memory that glows from below the water surface with stored emotional resonance. The mire absorbs the lingering emotions of anything that dies within it and re-emits them as light patterns visible for kilometers.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Gleamsunder Settlement | Faction Outpost | 1500 | F02 Verdania Collective |
| Gleam Mire Pools | primary | N/A | F02 Verdania Collective |
| Memory Hollow | secondary | N/A | F02 Verdania Collective |
Settlement pages: Gleam Mire Pools, Gleamsunder Settlement, Memory Hollow. Settlement rows on the faction civilization table for this biome also have pages: Gleam Post. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F02 Verdania Collective | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F11 Verdant Deep Covenant | All seven NPC rows. |
NPCs here from other factions: F11 Verdant Deep Covenant (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.
Resources
Full table with IDs and node details: B078 Gleamsunder Mire/Resources.
- Dream Petal (Gleam) (GATHERABLE, Common)
- Gleams Biolume Sap (GATHERABLE, Legendary)
- Gleams Glowspore (GATHERABLE, Common)
- Gleams Verdant Resin (GATHERABLE, Common)
- Glowmoss (Gleam) (GATHERABLE, Common)
- Rainvine Fiber (Gleam) (GATHERABLE, Uncommon)
- Refined Canopy Dew (GATHERABLE, Common)
- Refined Fernseed (GATHERABLE, Uncommon)
- Refined Glowspore (GATHERABLE, Uncommon)
- Refined Verdant Resin (GATHERABLE, Common)
- Spore Cap (Gleam) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B078 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-078 | Emotional Crystal | SIGNATURE | Rare–Legendary |
| PRI-078 | Gleam Resin | PRIMARY | Uncommon–Rare |
| SEC-078 | Memory Amber | SECONDARY | Common–Uncommon |
| MIN-COM-MEM | Memite | Common Mineral | Common |
| MIN-COM-GLE | Gleam Ore | Common Mineral | Common |
| MIN-COM-MEM | Memory | Common Mineral | Common |
| MIN-RARE-MEM | Memory Crystal | Rare Mineral | Rare |
| MIN-RARE-GLE | Gleam Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 078 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Gleamsunder Mire:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-DREA-078 | Dreambloom | Yes |
| FLORA-SPOR-078 | Sporemoss | Yes |
| FLORA-LUMI-078 | Luminescent Frond Palm | No |
| FLORA-ROOT-078 | Root Bridge Moss | No — Protected |
| FLORA-CANO-078 | Canopy Spore Bloom | No |
| FLORA-BIOL-078 | Biolume Orchid | No |
| FLORA-DAMP-078 | Damp-Root Binder | No — Protected |
| FLORA-SPOR-078 | Spore-Rot Fungus | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, Damp-Root Binder, and Spore-Rot Fungus. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, Biolume Orchid, and Spore-Rot Fungus and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Gleamsunder — Gleam Sump |
| Layout | Root Labyrinth Descent |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Mirewatcher — Deep Form |
| Ground note | The Gleam Sump has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Mirewatcher, Ancient of Biome 078 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Sonic |
| Arena | Gleam Mire Pools |
| Arena description | The boss encounter takes place in the heart of Gleamsunder Mire's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 100 |
| Arena terrain | Emotional residue mire |
| Arena hazard | Emotional Overload |
| Unique material | Mire Scale |
| Ground blurb | The Mire Prowler the Ancient is the apex expression of Gleamsunder Mire's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Gleamsunder Mire would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Memory Rain and Gleam Mist. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-078-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-078-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Emotional Crystal harvest modified. |
| WX-078-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-078-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-078-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-078-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 10, Ashfall 7, Cold Event 11, Any Weather 14, Rain/Mist 12, Clear Sky 16. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 1, Cold Event 2, Any Weather 1, Rain/Mist 2, Clear Sky 5.
Mobs
Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 19 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Mirewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-078-01 | Gleamsunderhorn | Large Herbivore | 138 | CR05391 | False |
| MOB-078-02 | Mirescale | Swift Scout | 73 | CR05392 | False |
| MOB-078-03 | Gleamsunderstalker | Ambush Predator | 93 | CR05393 | False |
| MOB-078-04 | Mirefang | Elemental Creature | 103 | CR05394 | False |
| MOB-078-05 | Gleamsundercoil | Scavenger | 98 | CR05395 | False |
| MOB-078-06 | Mirewatcher | Node Guardian | 168 | CR05396 | False |
Nodes
Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 26 minutes, and modifier 1.30x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_078_P01 | Gleamsunder Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Gleam Mire Pools zone. | No | None |
| NODE_078_P02 | Gleamsunder Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Memory Hollow zone. | No | None |
| NODE_078_P03 | Gleamsunder Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Memory Hollow zone. | No | None |
| NODE_078_P04 | Gleamsunder Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Memory Hollow zone. | No | None |
| NODE_078_P05 | Gleamsunder Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Memory Hollow zone. | No | None |
| NODE_078_P06 | Gleamsunder Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Memory Hollow zone. | No | None |
| NODE_078_P07 | Gleamsunder Light Node 7 | POSITIVE | Located at the boundary of the biome's two primary terrain types. Within the Memory Hollow zone. | No | None |
| NODE_078_N01 | Gleamsunder Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Emotional Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_078_N02 | Gleamsunder Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Emotional Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_078_N03 | Gleamsunder Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Emotional Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0389 | Grief Season | Gleamsunder Environmental Event | Environmental | 15min | 24hr | FALSE | WEATHER | 45-90 minutes real-time |
| WE0390 | Gleam Bloom | Gleamsunder Resource Event | Resource | 15min | 12hr | FALSE | PLAYER_COUNT | 30 minutes real-time |
| WE0234 | Memory Surge | Gleamsunder Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | RANDOM | 3-8 hours real-time |
WE0389 notes: Emotional Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0390 notes: Emotional Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0234 notes: Emotional Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Gleamsunder Mire_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0694 The Gleamsunder Toll — Main — giver NPC0540
- Q0695 Gleamsunder Watch — Surface — giver NPC0540
- Q0696 Gleamsunder Vault Count — Underground — giver NPC0545
- Q0697 The Drip-Well Static — Gleamsunder Mire — Aquatic — giver NPC0543
- Q0698 Emotional Crystal for the Collective — Main — giver NPC0540
- Q0699 Overload Season — Gleamsunder Mire — Surface — giver NPC0542
- Q0700 What the Gleamsunder Vault Hums — Underground — giver NPC0543
- Q0701 After the Drip-Well Draw — Gleamsunder Mire — Aquatic — giver NPC0545
- Q0702 Marrowheat Dominion on the Gleamsunder Line — Main — giver NPC0540
Favor
Gleamsunder Mire has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 8. Each one gives +10 favor.
- Finish all 8 to become Favored here (+20 bonus). Highest favor: 100.
- Chain order: Q0694 → Q0701 → Q0695 → Q0702 → Q0696 → Q0697 → Q0698 → Q0699.
- Main-line quest needed along the way (gives no favor): Q0700.
- Favor is lost: −5 for each quest done for F11 Verdant Deep Covenant outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
- Skipping quests gives no favor.
NPCs
Seven NPCs are recorded with location Gleamsunder Mire. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0540 | Idris Umbrafen | quest_giver | Gleam Mire Pools, Gleamsunder Mire | F11 Verdant Deep Covenant |
| NPC0541 | Dravin Whispervale | merchant | Gleam Mire Pools, Gleamsunder Mire | F11 Verdant Deep Covenant |
| NPC0542 | Corra Yarrow | trainer | Gleam Mire Pools, Gleamsunder Mire | F11 Verdant Deep Covenant |
| NPC0543 | Dravin Ashveil | lore_keeper | Gleam Mire Pools, Gleamsunder Mire | F11 Verdant Deep Covenant |
| NPC0544 | Faeron Cindermere | blacksmith | Gleam Mire Pools, Gleamsunder Mire | F11 Verdant Deep Covenant |
| NPC0545 | Nessa Emberfall | quest_giver | Gleam Mire Pools, Gleamsunder Mire | F11 Verdant Deep Covenant |
| NPC0546 | Oswyn Gloomreach | merchant | Gleam Mire Pools, Gleamsunder Mire | F11 Verdant Deep Covenant |
Items
Sixteen crafted items are recorded for Gleamsunder Mire. All are crafted at Memory Forge. The item table records Emotional Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B078_WPN_01 | Gleamsunder Emotional Edge | Weapon | Weapon | Rare | Emotional Crystal |
| B078_HLM_01 | Emotional Ward Helm | Armor | Helm | Uncommon | Emotional Crystal |
| B078_CHS_01 | Emotional Breastplate | Armor | Chest | Rare | Emotional Crystal |
| B078_HND_01 | Gleamsunder Grips | Armor | Hands | Uncommon | Emotional Crystal |
| B078_LEG_01 | Gleamsunder Greaves | Armor | Legs | Uncommon | Emotional Crystal |
| B078_FET_01 | Gleamsunder Treads | Armor | Feet | Uncommon | Emotional Crystal |
| B078_TRK_01 | Emotional Relic | Trinket | Necklace | Rare | Emotional Crystal |
| B078_REL_01 | Gleamsunder First-Stone | Trinket | Relic | Epic | Emotional Crystal |
| B078_CON_01 | Gleamsunder Draught | Consumable | Common | Emotional Crystal | |
| B078_SAL_01 | Gleamsunder Salve | Consumable | Uncommon | Emotional Crystal | |
| B078_MAT_01 | Refined Gleamsunder Grit | Material | Common | Emotional Crystal | |
| B078_BAR_01 | Emotional Ingot | Material | Rare | Emotional Crystal | |
| B078_TOL_01 | Gleamsunder Node Pick | Tool | Tool | Uncommon | Emotional Crystal |
| B078_KIT_01 | Gleamsunder Field Kit | Tool | Tool | Uncommon | Emotional Crystal |
| B078_UPG_01 | Emotional Catalyst | Upgrade Component | Rare | Emotional Crystal | |
| B078_FOC_01 | Gleamsunder Focus | Weapon | Off-Hand | Uncommon | Emotional Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B078, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 078 Gleamsunder Mire, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Gleamsunder Mire, biome 078, equatorial rainforest, under K3V amber light at 0.68g. A spectral swamp steeped in memory that glows from below the water surface with stored emotional resonance. The mire absorbs the lingering emotions of anything that dies within it and re-emits them as light patterns visible for kilometers. Terrain recorded as emotional residue mire, gleaming water. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Emotional Overload is the recorded primary hazard. Emotional Crystal is the signature resource. Recorded colour palette: emerald, jade, deep sh. The Verdania Collective settlement Gleamsunder Settlement is visible, with Gleam Mire Pools and Memory Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01541 through IMG01560. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Gleamsunder Mire, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Emotional Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01541 | hero_landscape | UNGENERATED |
| IMG01542 | apex_creature | UNGENERATED |
| IMG01543 | weather_event | UNGENERATED |
| IMG01544 | flora_closeup | UNGENERATED |
| IMG01545 | faction_outpost | UNGENERATED |
| IMG01546 | loading_screen | UNGENERATED |
| IMG01547 | ambient_day | UNGENERATED |
| IMG01548 | ambient_night | UNGENERATED |
| IMG01549 | energy_node | UNGENERATED |
| IMG01550 | hazard_event | UNGENERATED |
| IMG01551 | npc_portrait | UNGENERATED |
| IMG01552 | creature_combat | UNGENERATED |
| IMG01553 | resource_gather | UNGENERATED |
| IMG01554 | world_event | UNGENERATED |
| IMG01555 | sky_atmosphere | UNGENERATED |
| IMG01556 | underground_entrance | UNGENERATED |
| IMG01557 | coastal_view | UNGENERATED |
| IMG01558 | mystery_fragment | UNGENERATED |
| IMG01559 | faction_landmark | UNGENERATED |
| IMG01560 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B078_Gleamsunder_Mire