B074 Obsidian Strand: Difference between revisions

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Ruling: biome control is dynamic; starting control and contested biomes
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
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| Obsidian Cliff || primary || N/A || [[F09 Cinderwarden]]
| Obsidian Cliff || primary || N/A || [[F09 Cinderwarden]]
|}
|}
Settlement pages: [[Lava Shore]], [[Obsidian Cliff]], [[Obsidian Settlement (Obsidian Strand)|Obsidian Settlement]]. Settlement rows on the faction civilization table for this biome also have pages: [[Emberveil Shore Camp]]. All settlements: [[Settlements]].


== Factions present ==
== Factions present ==
Line 63: Line 65:
== Resources ==
== Resources ==


* Ashbloom Extract (Obsid) (GATHERABLE, Uncommon)
Full table with IDs and node details: [[B074 Obsidian Strand/Resources]].
* Firecore (Obsid) (GATHERABLE, Uncommon)
 
* Lava Glass (Obsid) (GATHERABLE, Uncommon)
* [[B074 Obsidian Strand/Resources#R0807|Ashbloom Extract (Obsid)]] (GATHERABLE, Uncommon)
* Obsidi Cinder Crystal (GATHERABLE, Common)
* [[B074 Obsidian Strand/Resources#R0810|Firecore (Obsid)]] (GATHERABLE, Uncommon)
* Obsidi Emberstone (GATHERABLE, Uncommon)
* [[B074 Obsidian Strand/Resources#R0809|Lava Glass (Obsid)]] (GATHERABLE, Uncommon)
* Obsidi Magmaite (GATHERABLE, Uncommon)
* [[B074 Obsidian Strand/Resources#R0806|Obsidi Cinder Crystal]] (GATHERABLE, Common)
* Obsidian Shard (Obsid) (GATHERABLE, Common)
* [[B074 Obsidian Strand/Resources#R0804|Obsidi Emberstone]] (GATHERABLE, Uncommon)
* Refined Ember Dust (GATHERABLE, Uncommon)
* [[B074 Obsidian Strand/Resources#R0805|Obsidi Magmaite]] (GATHERABLE, Uncommon)
* Refined Emberstone (GATHERABLE, Uncommon)
* [[B074 Obsidian Strand/Resources#R0808|Obsidian Shard (Obsid)]] (GATHERABLE, Common)
* Refined Magmaite (GATHERABLE, Uncommon)
* [[B074 Obsidian Strand/Resources#R0812|Refined Ember Dust]] (GATHERABLE, Uncommon)
* Refined Sootblack Ore (GATHERABLE, Common)
* [[B074 Obsidian Strand/Resources#R0813|Refined Emberstone]] (GATHERABLE, Uncommon)
* [[B074 Obsidian Strand/Resources#R0814|Refined Magmaite]] (GATHERABLE, Uncommon)
* [[B074 Obsidian Strand/Resources#R0811|Refined Sootblack Ore]] (GATHERABLE, Common)




Line 83: Line 87:
! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-074 || Sea Glass Crystal || SIGNATURE || Rare–Legendary
| SIG-074 || [[Sea Glass Crystal]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-074 || Ember Ore || PRIMARY || Uncommon–Rare
| PRI-074 || [[Ember Ore (B074 Obsidian Strand)|Ember Ore]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-074 || Obsidian Shard || SECONDARY || Common–Uncommon
| SEC-074 || [[Obsidian Shard (B074 Obsidian Strand)|Obsidian Shard]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-BAS || Basalt || Common Mineral || Common
| MIN-COM-BAS || Basalt || Common Mineral || Common
Line 161: Line 165:
| Damage type || Sonic
| Damage type || Sonic
|-
|-
| Arena || {'location': 'Obsidian Cliff', 'description': "The boss encounter takes place in the heart of Obsidian Strand's most extreme terrain feature. The arena is shaped by volcanic igneous conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 108, 'special_terrain': 'Active lava coastline', 'hazard_active': 'Lava Flow'}
| Arena || Obsidian Cliff
|-
| Arena description || The boss encounter takes place in the heart of Obsidian Strand's most extreme terrain feature. The arena is shaped by volcanic igneous conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 108
|-
| Arena terrain || Active lava coastline
|-
| Arena hazard || Lava Flow
|-
| Unique material || [[Magma Scale]]
|-
|-
| Ground blurb || The Magma Prowler the Ancient is the apex expression of Obsidian Strand's ecosystem — a creature that has been shaped by volcanic igneous conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Obsidian Strand would be if the biome could choose to fight.
| Ground blurb || The Magma Prowler the Ancient is the apex expression of Obsidian Strand's ecosystem — a creature that has been shaped by volcanic igneous conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Obsidian Strand would be if the biome could choose to fight.
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| WE0220 || Eruption Season || Obsidian Str Environmental Event || Environmental || 60min || 4hr || FALSE || WORLD_STATE || 45-90 minutes real-time
| WE0220 || Eruption Season || Obsidian Str Environmental Event || Environmental || 60min || 4hr || FALSE || WORLD_STATE || 45-90 minutes real-time
|-
|-
| WE0221 || Shore Bloom || Obsidian Str Resource Event || Resource || 15min || 4hr || FALSE || PLAYER_COUNT || 30 minutes real-time
| WE0385 || Shore Bloom || Obsidian Str Resource Event || Resource || 15min || 4hr || FALSE || PLAYER_COUNT || 30 minutes real-time
|-
|-
| WE0222 || Lava Flow Event || Obsidian Str Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time
| WE0386 || Lava Flow Event || Obsidian Str Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time
|}
|}


WE0220 notes: Sea Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0221 notes: Sea Glass Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0222 notes: Sea Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Obsidian Strand_STATE_ALTERED.
WE0220 notes: Sea Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0385 notes: Sea Glass Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0386 notes: Sea Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Obsidian Strand_STATE_ALTERED.


== Quests ==
== Quests ==
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* [[Q0665 After the Slack-Pool Draw — Obsidian Strand]] — Aquatic — giver NPC0517
* [[Q0665 After the Slack-Pool Draw — Obsidian Strand]] — Aquatic — giver NPC0517
* [[Q0666 Ironveil Compact on the Obsidian Line — Obsidian Strand]] — Main — giver NPC0512
* [[Q0666 Ironveil Compact on the Obsidian Line — Obsidian Strand]] — Main — giver NPC0512
== Favor ==
Obsidian Strand has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0658 The Obsidian Toll — Obsidian Strand|Q0658]] → [[Q0659 Obsidian Watch — Obsidian Strand|Q0659]] → [[Q0660 Obsidian Vault Count — Obsidian Strand|Q0660]] → [[Q0661 The Slack-Pool Ember — Obsidian Strand|Q0661]] → [[Q0662 Sea Glass Crystal for the Ironveil Compact|Q0662]] → [[Q0663 Flow Season|Q0663]] → [[Q0664 What the Obsidian Vault Hums — Obsidian Strand|Q0664]] → [[Q0665 After the Slack-Pool Draw — Obsidian Strand|Q0665]] → [[Q0666 Ironveil Compact on the Obsidian Line — Obsidian Strand|Q0666]].
* No faction contests this biome, so favor here is never lost.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B074_WPN_01 || Obsidian Sea Edge || Weapon || Weapon || Rare || Sea Glass Crystal
| B074_WPN_01 || [[Obsidian Sea Edge]] || Weapon || Weapon || Rare || [[Sea Glass Crystal]]
|-
|-
| B074_HLM_01 || Sea Ward Helm || Armor || Helm || Uncommon || Sea Glass Crystal
| B074_HLM_01 || [[Sea Ward Helm]] || Armor || Helm || Uncommon || [[Sea Glass Crystal]]
|-
|-
| B074_CHS_01 || Sea Breastplate || Armor || Chest || Rare || Sea Glass Crystal
| B074_CHS_01 || [[Sea Breastplate]] || Armor || Chest || Rare || [[Sea Glass Crystal]]
|-
|-
| B074_HND_01 || Obsidian Grips || Armor || Hands || Uncommon || Sea Glass Crystal
| B074_HND_01 || [[Obsidian Grips (B074 Obsidian Strand)|Obsidian Grips]] || Armor || Hands || Uncommon || [[Sea Glass Crystal]]
|-
|-
| B074_LEG_01 || Obsidian Greaves || Armor || Legs || Uncommon || Sea Glass Crystal
| B074_LEG_01 || [[Obsidian Greaves (B074 Obsidian Strand)|Obsidian Greaves]] || Armor || Legs || Uncommon || [[Sea Glass Crystal]]
|-
|-
| B074_FET_01 || Obsidian Treads || Armor || Feet || Uncommon || Sea Glass Crystal
| B074_FET_01 || [[Obsidian Treads (B074 Obsidian Strand)|Obsidian Treads]] || Armor || Feet || Uncommon || [[Sea Glass Crystal]]
|-
|-
| B074_TRK_01 || Sea Relic || Trinket || Necklace || Rare || Sea Glass Crystal
| B074_TRK_01 || [[Sea Relic]] || Trinket || Necklace || Rare || [[Sea Glass Crystal]]
|-
|-
| B074_REL_01 || Obsidian First-Stone || Trinket || Relic || Epic || Sea Glass Crystal
| B074_REL_01 || [[Obsidian First-Stone (B074 Obsidian Strand)|Obsidian First-Stone]] || Trinket || Relic || Epic || [[Sea Glass Crystal]]
|-
|-
| B074_CON_01 || Obsidian Draught || Consumable ||  || Common || Sea Glass Crystal
| B074_CON_01 || [[Obsidian Draught (B074 Obsidian Strand)|Obsidian Draught]] || Consumable ||  || Common || [[Sea Glass Crystal]]
|-
|-
| B074_SAL_01 || Obsidian Salve || Consumable ||  || Uncommon || Sea Glass Crystal
| B074_SAL_01 || [[Obsidian Salve (B074 Obsidian Strand)|Obsidian Salve]] || Consumable ||  || Uncommon || [[Sea Glass Crystal]]
|-
|-
| B074_MAT_01 || Refined Obsidian Grit || Material ||  || Common || Sea Glass Crystal
| B074_MAT_01 || [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] || Material ||  || Common || [[Sea Glass Crystal]]
|-
|-
| B074_BAR_01 || Sea Ingot || Material ||  || Rare || Sea Glass Crystal
| B074_BAR_01 || [[Sea Ingot]] || Material ||  || Rare || [[Sea Glass Crystal]]
|-
|-
| B074_TOL_01 || Obsidian Node Pick || Tool || Tool || Uncommon || Sea Glass Crystal
| B074_TOL_01 || [[Obsidian Node Pick (B074 Obsidian Strand)|Obsidian Node Pick]] || Tool || Tool || Uncommon || [[Sea Glass Crystal]]
|-
|-
| B074_KIT_01 || Obsidian Field Kit || Tool || Tool || Uncommon || Sea Glass Crystal
| B074_KIT_01 || [[Obsidian Field Kit (B074 Obsidian Strand)|Obsidian Field Kit]] || Tool || Tool || Uncommon || [[Sea Glass Crystal]]
|-
|-
| B074_UPG_01 || Sea Catalyst || Upgrade Component ||  || Rare || Sea Glass Crystal
| B074_UPG_01 || [[Sea Catalyst]] || Upgrade Component ||  || Rare || [[Sea Glass Crystal]]
|-
|-
| B074_FOC_01 || Obsidian Focus || Weapon || Off-Hand || Uncommon || Sea Glass Crystal
| B074_FOC_01 || [[Obsidian Focus (B074 Obsidian Strand)|Obsidian Focus]] || Weapon || Off-Hand || Uncommon || [[Sea Glass Crystal]]
|}
|}


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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B074_WPN_01 || Obsidian Sea Edge || Shore Forge || Sea Glass Crystal x9; Refined Obsidian Grit x1 || T3 Honoured
| RCP_B074_WPN_01 || [[Obsidian Sea Edge]] || Shore Forge || [[Sea Glass Crystal]] x9; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T3 Honoured
|-
|-
| RCP_B074_HLM_01 || Sea Ward Helm || Shore Forge || Sea Glass Crystal x7; Refined Obsidian Grit x1 || T2 Trusted
| RCP_B074_HLM_01 || [[Sea Ward Helm]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted
|-
|-
| RCP_B074_CHS_01 || Sea Breastplate || Shore Forge || Sea Glass Crystal x9; Refined Obsidian Grit x1 || T3 Honoured
| RCP_B074_CHS_01 || [[Sea Breastplate]] || Shore Forge || [[Sea Glass Crystal]] x9; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T3 Honoured
|-
|-
| RCP_B074_HND_01 || Obsidian Grips || Shore Forge || Sea Glass Crystal x7; Refined Obsidian Grit x1 || T2 Trusted
| RCP_B074_HND_01 || [[Obsidian Grips (B074 Obsidian Strand)|Obsidian Grips]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted
|-
|-
| RCP_B074_LEG_01 || Obsidian Greaves || Shore Forge || Sea Glass Crystal x7; Refined Obsidian Grit x1 || T2 Trusted
| RCP_B074_LEG_01 || [[Obsidian Greaves (B074 Obsidian Strand)|Obsidian Greaves]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted
|-
|-
| RCP_B074_FET_01 || Obsidian Treads || Shore Forge || Sea Glass Crystal x7; Refined Obsidian Grit x1 || T2 Trusted
| RCP_B074_FET_01 || [[Obsidian Treads (B074 Obsidian Strand)|Obsidian Treads]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted
|-
|-
| RCP_B074_TRK_01 || Sea Relic || Shore Forge || Sea Glass Crystal x9; Refined Obsidian Grit x1 || T3 Honoured
| RCP_B074_TRK_01 || [[Sea Relic]] || Shore Forge || [[Sea Glass Crystal]] x9; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T3 Honoured
|-
|-
| RCP_B074_REL_01 || Obsidian First-Stone || Shore Forge || Sea Glass Crystal x11; Refined Obsidian Grit x1 || T4 Honoured
| RCP_B074_REL_01 || [[Obsidian First-Stone (B074 Obsidian Strand)|Obsidian First-Stone]] || Shore Forge || [[Sea Glass Crystal]] x11; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T4 Honoured
|-
|-
| RCP_B074_CON_01 || Obsidian Draught || Shore Forge || Sea Glass Crystal x5; Refined Obsidian Grit x1 || T1 Known
| RCP_B074_CON_01 || [[Obsidian Draught (B074 Obsidian Strand)|Obsidian Draught]] || Shore Forge || [[Sea Glass Crystal]] x5; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T1 Known
|-
|-
| RCP_B074_SAL_01 || Obsidian Salve || Shore Forge || Sea Glass Crystal x7; Refined Obsidian Grit x1 || T2 Trusted
| RCP_B074_SAL_01 || [[Obsidian Salve (B074 Obsidian Strand)|Obsidian Salve]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted
|-
|-
| RCP_B074_MAT_01 || Refined Obsidian Grit || Shore Forge || Sea Glass Crystal x5; Refined Obsidian Grit x1 || T1 Known
| RCP_B074_MAT_01 || [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] || Shore Forge || [[Sea Glass Crystal]] x5; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T1 Known
|-
|-
| RCP_B074_BAR_01 || Sea Ingot || Shore Forge || Sea Glass Crystal x9; Refined Obsidian Grit x1 || T3 Honoured
| RCP_B074_BAR_01 || [[Sea Ingot]] || Shore Forge || [[Sea Glass Crystal]] x9; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T3 Honoured
|-
|-
| RCP_B074_TOL_01 || Obsidian Node Pick || Shore Forge || Sea Glass Crystal x7; Refined Obsidian Grit x1 || T2 Trusted
| RCP_B074_TOL_01 || [[Obsidian Node Pick (B074 Obsidian Strand)|Obsidian Node Pick]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted
|-
|-
| RCP_B074_KIT_01 || Obsidian Field Kit || Shore Forge || Sea Glass Crystal x7; Refined Obsidian Grit x1 || T2 Trusted
| RCP_B074_KIT_01 || [[Obsidian Field Kit (B074 Obsidian Strand)|Obsidian Field Kit]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted
|-
|-
| RCP_B074_UPG_01 || Sea Catalyst || Shore Forge || Sea Glass Crystal x9; Refined Obsidian Grit x1 || T3 Honoured
| RCP_B074_UPG_01 || [[Sea Catalyst]] || Shore Forge || [[Sea Glass Crystal]] x9; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T3 Honoured
|-
|-
| RCP_B074_FOC_01 || Obsidian Focus || Shore Forge || Sea Glass Crystal x7; Refined Obsidian Grit x1 || T2 Trusted
| RCP_B074_FOC_01 || [[Obsidian Focus (B074 Obsidian Strand)|Obsidian Focus]] || Shore Forge || [[Sea Glass Crystal]] x7; [[Refined Obsidian Grit (B074 Obsidian Strand)|Refined Obsidian Grit]] x1 || T2 Trusted
|}
|}



Latest revision as of 05:32, 23 October 2026

B074 Obsidian Strand

Field Value
BiomeID 074
Biome name Obsidian Strand
Climate VOLCANIC_IGNEOUS
Difficulty 6
Starting control F09 Cinderwarden
Primary hazard Lava Flow
Signature resource Sea Glass Crystal
MysteryZone False
Continent ARCH_EMBERVEIL
Region Ashara — Emberveil Archipelago North
Elevation_m 300
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A volcanic coastal biome where obsidian cliffs drop sharply into the sea and underwater lava flows create a geologically active shoreline. The strand is constantly reshaped. Ancient structures built here have been half-consumed by new obsidian flows.

Settlements

Name Type Population Controlling faction
Obsidian Settlement Faction Outpost 1500 F09 Cinderwarden
Lava Shore secondary N/A F09 Cinderwarden
Obsidian Cliff primary N/A F09 Cinderwarden

Settlement pages: Lava Shore, Obsidian Cliff, Obsidian Settlement. Settlement rows on the faction civilization table for this biome also have pages: Emberveil Shore Camp. All settlements: Settlements.

Factions present

Faction Where recorded
F09 Cinderwarden Home faction of this biome. Controlling faction on every recorded settlement row.
F05 Riftwalker Brotherhood All seven NPC rows.

NPCs here from other factions: F05 Riftwalker Brotherhood (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B074 Obsidian Strand/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B074 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-074 Sea Glass Crystal SIGNATURE Rare–Legendary
PRI-074 Ember Ore PRIMARY Uncommon–Rare
SEC-074 Obsidian Shard SECONDARY Common–Uncommon
MIN-COM-BAS Basalt Common Mineral Common
MIN-COM-SUL Sulphur Vein Common Mineral Common
MIN-COM-CIN Cinderstone Common Mineral Common
MIN-RARE-SHO Shore Crystal Rare Mineral Rare
MIN-RARE-SEA Sea Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 074 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Obsidian Strand:

ID Name Harvestable
FLORA-ASHB-074 Ashbloom No
FLORA-MAGM-074 Magmaweed Yes
FLORA-HEAT-074 Heat-Spine Shrub No
FLORA-EMBE-074 Ember Reed Yes
FLORA-VOLC-074 Volcash Fern No
FLORA-CIND-074 Cinder Bark Tree No
FLORA-THER-074 Thermal Spore Cap No
FLORA-OBSI-074 Obsidian Creeper No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ashbloom, Heat-Spine Shrub, Volcash Fern, Cinder Bark Tree, Thermal Spore Cap, and Obsidian Creeper.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Obsidian — Strand Core
Layout Cinder Forge Labyrinth
Max players 6
Lockout hours 72
Boss name Shorewatcher — Deep Form
Ground note The Strand Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Shorewatcher, Ancient of Biome 074
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena Obsidian Cliff
Arena description The boss encounter takes place in the heart of Obsidian Strand's most extreme terrain feature. The arena is shaped by volcanic igneous conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 108
Arena terrain Active lava coastline
Arena hazard Lava Flow
Unique material Magma Scale
Ground blurb The Magma Prowler the Ancient is the apex expression of Obsidian Strand's ecosystem — a creature that has been shaped by volcanic igneous conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Obsidian Strand would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Volcanic Shore Wind and Lava Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-074-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-074-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Sea Glass Crystal harvest modified.
WX-074-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-074-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-074-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-074-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 16, Ashfall 9, Cold Event 13, Any Weather 7, Rain/Mist 11, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 3, Cold Event 4, Any Weather 2, Rain/Mist 4, Clear Sky 3.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 16 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Shorewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-074-01 Obsidianstrandhorn Large Herbivore 183 CR05111 False
MOB-074-02 Shorscale Swift Scout 101 CR05112 False
MOB-074-03 Lavamantle Pack Predator 114 CR05113 False
MOB-074-04 Obsidianstrandstalker Ambush Predator 121 CR05114 False
MOB-074-05 Shorefang Elemental Creature 135 CR05115 False
MOB-074-06 Obsidianstrandcoil Scavenger 122 CR05116 False
MOB-074-07 Shorewatcher Node Guardian 208 CR05117 False

Nodes

Nine network nodes are recorded. Three are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 65 minutes, and modifier 1.45x.

ID Name Type Location Signature resource growth Guardian
NODE_074_P01 Obsidian Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Obsidian Cliff zone. No None
NODE_074_P02 Obsidian Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Lava Shore zone. No None
NODE_074_P03 Obsidian Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Lava Shore zone. No None
NODE_074_N01 Obsidian Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Lava Flow) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_074_N02 Obsidian Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Lava Flow) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_074_N03 Obsidian Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Lava Flow) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_074_N04 Obsidian Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Lava Flow) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_074_N05 Obsidian Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Lava Flow) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_074_N06 Obsidian Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Lava Flow) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0220 Eruption Season Obsidian Str Environmental Event Environmental 60min 4hr FALSE WORLD_STATE 45-90 minutes real-time
WE0385 Shore Bloom Obsidian Str Resource Event Resource 15min 4hr FALSE PLAYER_COUNT 30 minutes real-time
WE0386 Lava Flow Event Obsidian Str Major Transformation Event Major Transformation 0min 0hr TRUE PLAYER_COUNT 3-8 hours real-time

WE0220 notes: Sea Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0385 notes: Sea Glass Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0386 notes: Sea Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Obsidian Strand_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Obsidian Strand has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0658 → Q0659 → Q0660 → Q0661 → Q0662 → Q0663 → Q0664 → Q0665 → Q0666.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Obsidian Strand. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0512 Soris Stonecleft quest_giver Obsidian Cliff, Obsidian Strand F05 Riftwalker Brotherhood
NPC0513 Elara Umbrafen merchant Obsidian Cliff, Obsidian Strand F05 Riftwalker Brotherhood
NPC0514 Deva Whispervale trainer Obsidian Cliff, Obsidian Strand F05 Riftwalker Brotherhood
NPC0515 Brynja Yarrow lore_keeper Obsidian Cliff, Obsidian Strand F05 Riftwalker Brotherhood
NPC0516 Corra Ashveil blacksmith Obsidian Cliff, Obsidian Strand F05 Riftwalker Brotherhood
NPC0517 Xaris Cindermere quest_giver Obsidian Cliff, Obsidian Strand F05 Riftwalker Brotherhood
NPC0518 Yolande Emberfall merchant Obsidian Cliff, Obsidian Strand F05 Riftwalker Brotherhood

Items

Sixteen crafted items are recorded for Obsidian Strand. All are crafted at Shore Forge. The item table records Sea Glass Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B074_WPN_01 Obsidian Sea Edge Weapon Weapon Rare Sea Glass Crystal
B074_HLM_01 Sea Ward Helm Armor Helm Uncommon Sea Glass Crystal
B074_CHS_01 Sea Breastplate Armor Chest Rare Sea Glass Crystal
B074_HND_01 Obsidian Grips Armor Hands Uncommon Sea Glass Crystal
B074_LEG_01 Obsidian Greaves Armor Legs Uncommon Sea Glass Crystal
B074_FET_01 Obsidian Treads Armor Feet Uncommon Sea Glass Crystal
B074_TRK_01 Sea Relic Trinket Necklace Rare Sea Glass Crystal
B074_REL_01 Obsidian First-Stone Trinket Relic Epic Sea Glass Crystal
B074_CON_01 Obsidian Draught Consumable Common Sea Glass Crystal
B074_SAL_01 Obsidian Salve Consumable Uncommon Sea Glass Crystal
B074_MAT_01 Refined Obsidian Grit Material Common Sea Glass Crystal
B074_BAR_01 Sea Ingot Material Rare Sea Glass Crystal
B074_TOL_01 Obsidian Node Pick Tool Tool Uncommon Sea Glass Crystal
B074_KIT_01 Obsidian Field Kit Tool Tool Uncommon Sea Glass Crystal
B074_UPG_01 Sea Catalyst Upgrade Component Rare Sea Glass Crystal
B074_FOC_01 Obsidian Focus Weapon Off-Hand Uncommon Sea Glass Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B074_WPN_01 Obsidian Sea Edge Shore Forge Sea Glass Crystal x9; Refined Obsidian Grit x1 T3 Honoured
RCP_B074_HLM_01 Sea Ward Helm Shore Forge Sea Glass Crystal x7; Refined Obsidian Grit x1 T2 Trusted
RCP_B074_CHS_01 Sea Breastplate Shore Forge Sea Glass Crystal x9; Refined Obsidian Grit x1 T3 Honoured
RCP_B074_HND_01 Obsidian Grips Shore Forge Sea Glass Crystal x7; Refined Obsidian Grit x1 T2 Trusted
RCP_B074_LEG_01 Obsidian Greaves Shore Forge Sea Glass Crystal x7; Refined Obsidian Grit x1 T2 Trusted
RCP_B074_FET_01 Obsidian Treads Shore Forge Sea Glass Crystal x7; Refined Obsidian Grit x1 T2 Trusted
RCP_B074_TRK_01 Sea Relic Shore Forge Sea Glass Crystal x9; Refined Obsidian Grit x1 T3 Honoured
RCP_B074_REL_01 Obsidian First-Stone Shore Forge Sea Glass Crystal x11; Refined Obsidian Grit x1 T4 Honoured
RCP_B074_CON_01 Obsidian Draught Shore Forge Sea Glass Crystal x5; Refined Obsidian Grit x1 T1 Known
RCP_B074_SAL_01 Obsidian Salve Shore Forge Sea Glass Crystal x7; Refined Obsidian Grit x1 T2 Trusted
RCP_B074_MAT_01 Refined Obsidian Grit Shore Forge Sea Glass Crystal x5; Refined Obsidian Grit x1 T1 Known
RCP_B074_BAR_01 Sea Ingot Shore Forge Sea Glass Crystal x9; Refined Obsidian Grit x1 T3 Honoured
RCP_B074_TOL_01 Obsidian Node Pick Shore Forge Sea Glass Crystal x7; Refined Obsidian Grit x1 T2 Trusted
RCP_B074_KIT_01 Obsidian Field Kit Shore Forge Sea Glass Crystal x7; Refined Obsidian Grit x1 T2 Trusted
RCP_B074_UPG_01 Sea Catalyst Shore Forge Sea Glass Crystal x9; Refined Obsidian Grit x1 T3 Honoured
RCP_B074_FOC_01 Obsidian Focus Shore Forge Sea Glass Crystal x7; Refined Obsidian Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B074, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 074 Obsidian Strand, K3V amber light, volcanic_igneous environment, 0.68g low gravity, Cinderwarden faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Obsidian Strand, biome 074, volcanic igneous, under K3V amber light at 0.68g. A volcanic coastal biome where obsidian cliffs drop sharply into the sea and underwater lava flows create a geologically active shoreline. The strand is constantly reshaped. Ancient structures built here have been half-consumed by new obsidian flows. Terrain recorded as active lava coastline, volcanic beach. A land of fire and ash. Magma veins run beneath the surface. The K3V star paints the constant smoke amber. Lava Flow is the recorded primary hazard. Sea Glass Crystal is the signature resource. Recorded colour palette: obsidian black, ember re. The Cinderwarden settlement Obsidian Settlement is visible, with Lava Shore and Obsidian Cliff in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01461 through IMG01480. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Obsidian Strand, volcanic igneous biome, [type], amber volcanic glow, ash particles, ember light, Lava Flow environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01461 hero_landscape UNGENERATED
IMG01462 apex_creature UNGENERATED
IMG01463 weather_event UNGENERATED
IMG01464 flora_closeup UNGENERATED
IMG01465 faction_outpost UNGENERATED
IMG01466 loading_screen UNGENERATED
IMG01467 ambient_day UNGENERATED
IMG01468 ambient_night UNGENERATED
IMG01469 energy_node UNGENERATED
IMG01470 hazard_event UNGENERATED
IMG01471 npc_portrait UNGENERATED
IMG01472 creature_combat UNGENERATED
IMG01473 resource_gather UNGENERATED
IMG01474 world_event UNGENERATED
IMG01475 sky_atmosphere UNGENERATED
IMG01476 underground_entrance UNGENERATED
IMG01477 coastal_view UNGENERATED
IMG01478 mystery_fragment UNGENERATED
IMG01479 faction_landmark UNGENERATED
IMG01480 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B074_Obsidian_Strand