B051 Celestial Gardens: Difference between revisions
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags |
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert |
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| Line 12: | Line 12: | ||
| Difficulty || 5 | | Difficulty || 5 | ||
|- | |- | ||
| | | Starting control || [[F06 Cogmist Engineers]] | ||
|- | |||
| Contested by || [[F11 Verdant Deep Covenant]] | |||
|- | |- | ||
| Primary hazard || Energy Overload | | Primary hazard || Energy Overload | ||
| Line 40: | Line 42: | ||
! Name !! Type !! Population !! Controlling faction | ! Name !! Type !! Population !! Controlling faction | ||
|- | |- | ||
| Celestial Settlement || Faction Outpost || 1500 || [[ | | Celestial Settlement || Faction Outpost || 1500 || [[F06 Cogmist Engineers]] | ||
|- | |- | ||
| Bloom Core || primary || N/A || [[ | | Bloom Core || primary || N/A || [[F06 Cogmist Engineers]] | ||
|- | |- | ||
| Celestial Hollow || secondary || N/A || [[ | | Celestial Hollow || secondary || N/A || [[F06 Cogmist Engineers]] | ||
|} | |} | ||
Settlement pages: [[Bloom Core]], [[Celestial Hollow]], [[Celestial Settlement (Celestial Gardens)|Celestial Settlement]]. All settlements: [[Settlements]]. | |||
== Factions present == | == Factions present == | ||
| Line 52: | Line 56: | ||
! Faction !! Where recorded | ! Faction !! Where recorded | ||
|- | |- | ||
| [[ | | [[F06 Cogmist Engineers]] || Starting control. Controlling faction on every recorded settlement row. | ||
|- | |||
| [[F11 Verdant Deep Covenant]] || Contested. The faction table gives it a foothold here. | |||
|- | |- | ||
| [[F05 Riftwalker Brotherhood]] || All seven NPC rows. | | [[F05 Riftwalker Brotherhood]] || All seven NPC rows. | ||
| Line 58: | Line 64: | ||
NPCs here from other factions: [[F05 Riftwalker Brotherhood]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction. | NPCs here from other factions: [[F05 Riftwalker Brotherhood]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction. | ||
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F11 Verdant Deep Covenant]] a foothold here, so the biome is contested. | |||
== Resources == | == Resources == | ||
* Celest Canopy Silk (GATHERABLE, Uncommon) | Full table with IDs and node details: [[B051 Celestial Gardens/Resources]]. | ||
* Celest Mossstone (GATHERABLE, Common) | |||
* Celest Verdant Bark (GATHERABLE, Common) | * [[B051 Celestial Gardens/Resources#R0553|Celest Canopy Silk]] (GATHERABLE, Uncommon) | ||
* Earthen Clay (Celes) (GATHERABLE, Uncommon) | * [[B051 Celestial Gardens/Resources#R0552|Celest Mossstone]] (GATHERABLE, Common) | ||
* Fernweave (Celes) (GATHERABLE, Uncommon) | * [[B051 Celestial Gardens/Resources#R0551|Celest Verdant Bark]] (GATHERABLE, Common) | ||
* Hollowcore Wood (Celes) (GATHERABLE, Common) | * [[B051 Celestial Gardens/Resources#R0557|Earthen Clay (Celes)]] (GATHERABLE, Uncommon) | ||
* Refined Autumn Leaf Extract (GATHERABLE, Common) | * [[B051 Celestial Gardens/Resources#R0556|Fernweave (Celes)]] (GATHERABLE, Uncommon) | ||
* Refined Mossstone (GATHERABLE, Common) | * [[B051 Celestial Gardens/Resources#R0555|Hollowcore Wood (Celes)]] (GATHERABLE, Common) | ||
* Refined Rootbark (GATHERABLE, Uncommon) | * [[B051 Celestial Gardens/Resources#R0558|Refined Autumn Leaf Extract]] (GATHERABLE, Common) | ||
* Refined Verdant Bark (GATHERABLE, Common) | * [[B051 Celestial Gardens/Resources#R0561|Refined Mossstone]] (GATHERABLE, Common) | ||
* Twilight Petal (Celes) (GATHERABLE, Common) | * [[B051 Celestial Gardens/Resources#R0559|Refined Rootbark]] (GATHERABLE, Uncommon) | ||
* [[B051 Celestial Gardens/Resources#R0560|Refined Verdant Bark]] (GATHERABLE, Common) | |||
* [[B051 Celestial Gardens/Resources#R0554|Twilight Petal (Celes)]] (GATHERABLE, Common) | |||
| Line 81: | Line 91: | ||
! ID !! Name !! Type !! Rarity | ! ID !! Name !! Type !! Rarity | ||
|- | |- | ||
| SIG-051 || Garden Crystal || SIGNATURE || Rare–Legendary | | SIG-051 || [[Garden Crystal]] || SIGNATURE || Rare–Legendary | ||
|- | |- | ||
| PRI-051 || Celestial Bloom Resin || PRIMARY || Uncommon–Rare | | PRI-051 || [[Celestial Bloom Resin]] || PRIMARY || Uncommon–Rare | ||
|- | |- | ||
| SEC-051 || Radiant Petal || SECONDARY || Common–Uncommon | | SEC-051 || [[Radiant Petal]] || SECONDARY || Common–Uncommon | ||
|- | |- | ||
| MIN-COM-CEL || Celestite || Common Mineral || Common | | MIN-COM-CEL || Celestite || Common Mineral || Common | ||
| Line 159: | Line 169: | ||
| Damage type || Arcane | | Damage type || Arcane | ||
|- | |- | ||
| Arena || | | Arena || Bloom Core | ||
|- | |||
| Arena description || The boss encounter takes place in the heart of Celestial Gardens's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. | |||
|- | |||
| Arena size (m) || 100 | |||
|- | |||
| Arena terrain || Energy-overloaded celestial garden | |||
|- | |||
| Arena hazard || Energy Overload | |||
|- | |||
| Unique material || [[Dusk Scale]] | |||
|- | |- | ||
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Celestial Gardens's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Celestial Gardens would be if the biome could choose to fight. | | Ground blurb || The Dusk Prowler the Ancient is the apex expression of Celestial Gardens's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Celestial Gardens would be if the biome could choose to fight. | ||
| Line 243: | Line 263: | ||
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | ! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | ||
|- | |- | ||
| | | WE0355 || Celestial Surge Season || Celestial Ga Environmental Event || Environmental || 120min || 4hr || FALSE || RANDOM || 45-90 minutes real-time | ||
|- | |- | ||
| | | WE0356 || Garden Bloom || Celestial Ga Resource Event || Resource || 30min || 4hr || FALSE || TIME_CYCLE || 30 minutes real-time | ||
|- | |- | ||
| | | WE0357 || Energy Node Pulse || Celestial Ga Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time | ||
|} | |} | ||
WE0355 notes: Garden Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0356 notes: Garden Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0357 notes: Garden Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Celestial Gardens_STATE_ALTERED. | |||
== Quests == | == Quests == | ||
| Line 265: | Line 285: | ||
* [[Q0458 After the Still-Pool Draw — Celestial Gardens]] — Aquatic — giver NPC0356 | * [[Q0458 After the Still-Pool Draw — Celestial Gardens]] — Aquatic — giver NPC0356 | ||
* [[Q0459 Skyreach Covenant on the Celestial Line]] — Main — giver NPC0351 | * [[Q0459 Skyreach Covenant on the Celestial Line]] — Main — giver NPC0351 | ||
== Favor == | |||
Celestial Gardens has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending. | |||
* Biome-line quests: 9. Each one gives +10 favor. | |||
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110. | |||
* Chain order: [[Q0451 The Celestial Toll — Celestial Gardens|Q0451]] → [[Q0452 Celestial Watch — Celestial Gardens|Q0452]] → [[Q0453 Celestial Vault Count — Celestial Gardens|Q0453]] → [[Q0454 The Still-Pool Oath — Celestial Gardens|Q0454]] → [[Q0455 Garden Crystal for the Skyreach Covenant|Q0455]] → [[Q0456 Overload Season — Celestial Gardens|Q0456]] → [[Q0457 What the Celestial Vault Hums — Celestial Gardens|Q0457]] → [[Q0458 After the Still-Pool Draw — Celestial Gardens|Q0458]] → [[Q0459 Skyreach Covenant on the Celestial Line|Q0459]]. | |||
* Favor is lost: −5 for each quest done for [[F11 Verdant Deep Covenant]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here. | |||
* Skipping quests gives no favor. | |||
== NPCs == | == NPCs == | ||
| Line 295: | Line 325: | ||
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | ! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | ||
|- | |- | ||
| B051_WPN_01 || Celestial Garden Edge || Weapon || Weapon || Rare || Garden Crystal | | B051_WPN_01 || [[Celestial Garden Edge]] || Weapon || Weapon || Rare || [[Garden Crystal]] | ||
|- | |- | ||
| B051_HLM_01 || Garden Ward Helm || Armor || Helm || Uncommon || Garden Crystal | | B051_HLM_01 || [[Garden Ward Helm]] || Armor || Helm || Uncommon || [[Garden Crystal]] | ||
|- | |- | ||
| B051_CHS_01 || Garden Breastplate || Armor || Chest || Rare || Garden Crystal | | B051_CHS_01 || [[Garden Breastplate]] || Armor || Chest || Rare || [[Garden Crystal]] | ||
|- | |- | ||
| B051_HND_01 || Celestial Grips || Armor || Hands || Uncommon || Garden Crystal | | B051_HND_01 || [[Celestial Grips (B051 Celestial Gardens)|Celestial Grips]] || Armor || Hands || Uncommon || [[Garden Crystal]] | ||
|- | |- | ||
| B051_LEG_01 || Celestial Greaves || Armor || Legs || Uncommon || Garden Crystal | | B051_LEG_01 || [[Celestial Greaves (B051 Celestial Gardens)|Celestial Greaves]] || Armor || Legs || Uncommon || [[Garden Crystal]] | ||
|- | |- | ||
| B051_FET_01 || Celestial Treads || Armor || Feet || Uncommon || Garden Crystal | | B051_FET_01 || [[Celestial Treads (B051 Celestial Gardens)|Celestial Treads]] || Armor || Feet || Uncommon || [[Garden Crystal]] | ||
|- | |- | ||
| B051_TRK_01 || Garden Relic || Trinket || Necklace || Rare || Garden Crystal | | B051_TRK_01 || [[Garden Relic]] || Trinket || Necklace || Rare || [[Garden Crystal]] | ||
|- | |- | ||
| B051_REL_01 || Celestial First-Stone || Trinket || Relic || Epic || Garden Crystal | | B051_REL_01 || [[Celestial First-Stone (B051 Celestial Gardens)|Celestial First-Stone]] || Trinket || Relic || Epic || [[Garden Crystal]] | ||
|- | |- | ||
| B051_CON_01 || Celestial Draught || Consumable || || Common || Garden Crystal | | B051_CON_01 || [[Celestial Draught (B051 Celestial Gardens)|Celestial Draught]] || Consumable || || Common || [[Garden Crystal]] | ||
|- | |- | ||
| B051_SAL_01 || Celestial Salve || Consumable || || Uncommon || Garden Crystal | | B051_SAL_01 || [[Celestial Salve (B051 Celestial Gardens)|Celestial Salve]] || Consumable || || Uncommon || [[Garden Crystal]] | ||
|- | |- | ||
| B051_MAT_01 || Refined Celestial Grit || Material || || Common || Garden Crystal | | B051_MAT_01 || [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] || Material || || Common || [[Garden Crystal]] | ||
|- | |- | ||
| B051_BAR_01 || Garden Ingot || Material || || Rare || Garden Crystal | | B051_BAR_01 || [[Garden Ingot]] || Material || || Rare || [[Garden Crystal]] | ||
|- | |- | ||
| B051_TOL_01 || Celestial Node Pick || Tool || Tool || Uncommon || Garden Crystal | | B051_TOL_01 || [[Celestial Node Pick (B051 Celestial Gardens)|Celestial Node Pick]] || Tool || Tool || Uncommon || [[Garden Crystal]] | ||
|- | |- | ||
| B051_KIT_01 || Celestial Field Kit || Tool || Tool || Uncommon || Garden Crystal | | B051_KIT_01 || [[Celestial Field Kit (B051 Celestial Gardens)|Celestial Field Kit]] || Tool || Tool || Uncommon || [[Garden Crystal]] | ||
|- | |- | ||
| B051_UPG_01 || Garden Catalyst || Upgrade Component || || Rare || Garden Crystal | | B051_UPG_01 || [[Garden Catalyst]] || Upgrade Component || || Rare || [[Garden Crystal]] | ||
|- | |- | ||
| B051_FOC_01 || Celestial Focus || Weapon || Off-Hand || Uncommon || Garden Crystal | | B051_FOC_01 || [[Celestial Focus (B051 Celestial Gardens)|Celestial Focus]] || Weapon || Off-Hand || Uncommon || [[Garden Crystal]] | ||
|} | |} | ||
| Line 335: | Line 365: | ||
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | ! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | ||
|- | |- | ||
| RCP_B051_WPN_01 || Celestial Garden Edge || Bloom Forge || Garden Crystal x9; Refined Celestial Grit x1 || T3 Honoured | | RCP_B051_WPN_01 || [[Celestial Garden Edge]] || Bloom Forge || [[Garden Crystal]] x9; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B051_HLM_01 || Garden Ward Helm || Bloom Forge || Garden Crystal x7; Refined Celestial Grit x1 || T2 Trusted | | RCP_B051_HLM_01 || [[Garden Ward Helm]] || Bloom Forge || [[Garden Crystal]] x7; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B051_CHS_01 || Garden Breastplate || Bloom Forge || Garden Crystal x9; Refined Celestial Grit x1 || T3 Honoured | | RCP_B051_CHS_01 || [[Garden Breastplate]] || Bloom Forge || [[Garden Crystal]] x9; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B051_HND_01 || Celestial Grips || Bloom Forge || Garden Crystal x7; Refined Celestial Grit x1 || T2 Trusted | | RCP_B051_HND_01 || [[Celestial Grips (B051 Celestial Gardens)|Celestial Grips]] || Bloom Forge || [[Garden Crystal]] x7; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B051_LEG_01 || Celestial Greaves || Bloom Forge || Garden Crystal x7; Refined Celestial Grit x1 || T2 Trusted | | RCP_B051_LEG_01 || [[Celestial Greaves (B051 Celestial Gardens)|Celestial Greaves]] || Bloom Forge || [[Garden Crystal]] x7; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B051_FET_01 || Celestial Treads || Bloom Forge || Garden Crystal x7; Refined Celestial Grit x1 || T2 Trusted | | RCP_B051_FET_01 || [[Celestial Treads (B051 Celestial Gardens)|Celestial Treads]] || Bloom Forge || [[Garden Crystal]] x7; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B051_TRK_01 || Garden Relic || Bloom Forge || Garden Crystal x9; Refined Celestial Grit x1 || T3 Honoured | | RCP_B051_TRK_01 || [[Garden Relic]] || Bloom Forge || [[Garden Crystal]] x9; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B051_REL_01 || Celestial First-Stone || Bloom Forge || Garden Crystal x11; Refined Celestial Grit x1 || T4 Honoured | | RCP_B051_REL_01 || [[Celestial First-Stone (B051 Celestial Gardens)|Celestial First-Stone]] || Bloom Forge || [[Garden Crystal]] x11; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T4 Honoured | ||
|- | |- | ||
| RCP_B051_CON_01 || Celestial Draught || Bloom Forge || Garden Crystal x5; Refined Celestial Grit x1 || T1 Known | | RCP_B051_CON_01 || [[Celestial Draught (B051 Celestial Gardens)|Celestial Draught]] || Bloom Forge || [[Garden Crystal]] x5; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T1 Known | ||
|- | |- | ||
| RCP_B051_SAL_01 || Celestial Salve || Bloom Forge || Garden Crystal x7; Refined Celestial Grit x1 || T2 Trusted | | RCP_B051_SAL_01 || [[Celestial Salve (B051 Celestial Gardens)|Celestial Salve]] || Bloom Forge || [[Garden Crystal]] x7; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B051_MAT_01 || Refined Celestial Grit || Bloom Forge || Garden Crystal x5; Refined Celestial Grit x1 || T1 Known | | RCP_B051_MAT_01 || [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] || Bloom Forge || [[Garden Crystal]] x5; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T1 Known | ||
|- | |- | ||
| RCP_B051_BAR_01 || Garden Ingot || Bloom Forge || Garden Crystal x9; Refined Celestial Grit x1 || T3 Honoured | | RCP_B051_BAR_01 || [[Garden Ingot]] || Bloom Forge || [[Garden Crystal]] x9; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B051_TOL_01 || Celestial Node Pick || Bloom Forge || Garden Crystal x7; Refined Celestial Grit x1 || T2 Trusted | | RCP_B051_TOL_01 || [[Celestial Node Pick (B051 Celestial Gardens)|Celestial Node Pick]] || Bloom Forge || [[Garden Crystal]] x7; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B051_KIT_01 || Celestial Field Kit || Bloom Forge || Garden Crystal x7; Refined Celestial Grit x1 || T2 Trusted | | RCP_B051_KIT_01 || [[Celestial Field Kit (B051 Celestial Gardens)|Celestial Field Kit]] || Bloom Forge || [[Garden Crystal]] x7; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B051_UPG_01 || Garden Catalyst || Bloom Forge || Garden Crystal x9; Refined Celestial Grit x1 || T3 Honoured | | RCP_B051_UPG_01 || [[Garden Catalyst]] || Bloom Forge || [[Garden Crystal]] x9; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B051_FOC_01 || Celestial Focus || Bloom Forge || Garden Crystal x7; Refined Celestial Grit x1 || T2 Trusted | | RCP_B051_FOC_01 || [[Celestial Focus (B051 Celestial Gardens)|Celestial Focus]] || Bloom Forge || [[Garden Crystal]] x7; [[Refined Celestial Grit (B051 Celestial Gardens)|Refined Celestial Grit]] x1 || T2 Trusted | ||
|} | |} | ||
| Line 372: | Line 402: | ||
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B051, followed by the ground description and settlement names already on this page. | Text only. No file is uploaded. The prompt below is the recorded overview prompt for B051, followed by the ground description and settlement names already on this page. | ||
Recorded overview prompt: ABERNON game concept art, Biome 051 Celestial Gardens, K3V amber light, temperate_forest environment, 0.68g low gravity, | Recorded overview prompt: ABERNON game concept art, Biome 051 Celestial Gardens, K3V amber light, temperate_forest environment, 0.68g low gravity, Cogmist Engineers faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity. | ||
Detailed prompt for an image creator: Painterly cinematic establishing shot of Celestial Gardens, biome 051, temperate forest, under K3V amber light at 0.68g. A radiant biome where every flower and tree seems to shine with its own light source. The gardens are the result of concentrated celestial energy nodes near the surface. Growth rates here are fifty times normal and plants bloom in impossible colors. Terrain recorded as energy-overloaded celestial garden. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Energy Overload is the recorded primary hazard. Garden Crystal is the signature resource. Recorded colour palette: deep green, amber, brown. The | Detailed prompt for an image creator: Painterly cinematic establishing shot of Celestial Gardens, biome 051, temperate forest, under K3V amber light at 0.68g. A radiant biome where every flower and tree seems to shine with its own light source. The gardens are the result of concentrated celestial energy nodes near the surface. Growth rates here are fifty times normal and plants bloom in impossible colors. Terrain recorded as energy-overloaded celestial garden. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Energy Overload is the recorded primary hazard. Garden Crystal is the signature resource. Recorded colour palette: deep green, amber, brown. The Cogmist Engineers settlement Celestial Settlement is visible, with Bloom Core and Celestial Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image. | ||
The image-prompt table also records twenty ungenerated prompts, IMG01001 through IMG01020. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Celestial Gardens, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Energy Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic. | The image-prompt table also records twenty ungenerated prompts, IMG01001 through IMG01020. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Celestial Gardens, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Energy Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic. | ||
Latest revision as of 05:31, 23 October 2026
B051 Celestial Gardens
| Field | Value |
|---|---|
| BiomeID | 051 |
| Biome name | Celestial Gardens |
| Climate | TEMPERATE_FOREST |
| Difficulty | 5 |
| Starting control | F06 Cogmist Engineers |
| Contested by | F11 Verdant Deep Covenant |
| Primary hazard | Energy Overload |
| Signature resource | Garden Crystal |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Northeastern Highlands |
| Elevation_m | 620 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A radiant biome where every flower and tree seems to shine with its own light source. The gardens are the result of concentrated celestial energy nodes near the surface. Growth rates here are fifty times normal and plants bloom in impossible colors.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Celestial Settlement | Faction Outpost | 1500 | F06 Cogmist Engineers |
| Bloom Core | primary | N/A | F06 Cogmist Engineers |
| Celestial Hollow | secondary | N/A | F06 Cogmist Engineers |
Settlement pages: Bloom Core, Celestial Hollow, Celestial Settlement. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F06 Cogmist Engineers | Starting control. Controlling faction on every recorded settlement row. |
| F11 Verdant Deep Covenant | Contested. The faction table gives it a foothold here. |
| F05 Riftwalker Brotherhood | All seven NPC rows. |
NPCs here from other factions: F05 Riftwalker Brotherhood (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.
Resources
Full table with IDs and node details: B051 Celestial Gardens/Resources.
- Celest Canopy Silk (GATHERABLE, Uncommon)
- Celest Mossstone (GATHERABLE, Common)
- Celest Verdant Bark (GATHERABLE, Common)
- Earthen Clay (Celes) (GATHERABLE, Uncommon)
- Fernweave (Celes) (GATHERABLE, Uncommon)
- Hollowcore Wood (Celes) (GATHERABLE, Common)
- Refined Autumn Leaf Extract (GATHERABLE, Common)
- Refined Mossstone (GATHERABLE, Common)
- Refined Rootbark (GATHERABLE, Uncommon)
- Refined Verdant Bark (GATHERABLE, Common)
- Twilight Petal (Celes) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B051 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-051 | Garden Crystal | SIGNATURE | Rare–Legendary |
| PRI-051 | Celestial Bloom Resin | PRIMARY | Uncommon–Rare |
| SEC-051 | Radiant Petal | SECONDARY | Common–Uncommon |
| MIN-COM-CEL | Celestite | Common Mineral | Common |
| MIN-COM-BLO | Bloom Ore | Common Mineral | Common |
| MIN-COM-GAR | Garden | Common Mineral | Common |
| MIN-RARE-CEL | Celestial Crystal | Rare Mineral | Rare |
| MIN-RARE-GAR | Garden Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 051 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Celestial Gardens:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-HOLL-051 | Hollowbark | Yes |
| FLORA-TWIL-051 | Twilightmoss | Yes |
| FLORA-AMBE-051 | Amber Canopy Oak | No |
| FLORA-CRIM-051 | Crimson Pollen Flower | No |
| FLORA-FORE-051 | Forest Fern | No |
| FLORA-HOLL-051 | Hollowgleam Tree | No |
| FLORA-PHER-051 | Pheromone Vine | No |
| FLORA-WILD-051 | Wild Mushroom Colony | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Celestial — Garden Hollow |
| Layout | Root Cave Run |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Bloomhorn — Deep Form |
| Ground note | The Garden Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Bloomhorn, Ancient of Biome 051 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Arcane |
| Arena | Bloom Core |
| Arena description | The boss encounter takes place in the heart of Celestial Gardens's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 100 |
| Arena terrain | Energy-overloaded celestial garden |
| Arena hazard | Energy Overload |
| Unique material | Dusk Scale |
| Ground blurb | The Dusk Prowler the Ancient is the apex expression of Celestial Gardens's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Celestial Gardens would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Celestial Wind and Bloom Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-051-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-051-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Garden Crystal harvest modified. |
| WX-051-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-051-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-051-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-051-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 14, Ashfall 11, Cold Event 9, Any Weather 12, Rain/Mist 11, Clear Sky 13. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 1, Cold Event 0, Any Weather 3, Rain/Mist 3, Clear Sky 3.
Mobs
Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 5 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Gardenwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-051-01 | Gardenscale | Swift Scout | 68 | CR03501 | False |
| MOB-051-02 | Bloommantle | Pack Predator | 79 | CR03502 | False |
| MOB-051-03 | Gardenfang | Elemental Creature | 97 | CR03503 | False |
| MOB-051-04 | Bloomhorn | Ancient Walker | 205 | CR03504 | False |
| MOB-051-05 | Celestialcoil | Scavenger | 91 | CR03505 | False |
| MOB-051-06 | Gardenwatcher | Node Guardian | 150 | CR03506 | False |
Nodes
Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 46 minutes, and modifier 1.30x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_051_P01 | Celestial Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Bloom Core zone. | No | None |
| NODE_051_P02 | Celestial Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Celestial Hollow zone. | No | None |
| NODE_051_P03 | Celestial Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Celestial Hollow zone. | No | None |
| NODE_051_P04 | Celestial Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Celestial Hollow zone. | No | None |
| NODE_051_P05 | Celestial Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Celestial Hollow zone. | No | None |
| NODE_051_P06 | Celestial Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Celestial Hollow zone. | No | None |
| NODE_051_N01 | Celestial Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Energy Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_051_N02 | Celestial Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Energy Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_051_N03 | Celestial Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Energy Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_051_N04 | Celestial Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Energy Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0355 | Celestial Surge Season | Celestial Ga Environmental Event | Environmental | 120min | 4hr | FALSE | RANDOM | 45-90 minutes real-time |
| WE0356 | Garden Bloom | Celestial Ga Resource Event | Resource | 30min | 4hr | FALSE | TIME_CYCLE | 30 minutes real-time |
| WE0357 | Energy Node Pulse | Celestial Ga Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | PLAYER_COUNT | 3-8 hours real-time |
WE0355 notes: Garden Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0356 notes: Garden Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0357 notes: Garden Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Celestial Gardens_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0451 The Celestial Toll — Celestial Gardens — Main — giver NPC0351
- Q0452 Celestial Watch — Celestial Gardens — Surface — giver NPC0351
- Q0453 Celestial Vault Count — Celestial Gardens — Underground — giver NPC0356
- Q0454 The Still-Pool Oath — Celestial Gardens — Aquatic — giver NPC0354
- Q0455 Garden Crystal for the Skyreach Covenant — Main — giver NPC0351
- Q0456 Overload Season — Celestial Gardens — Surface — giver NPC0353
- Q0457 What the Celestial Vault Hums — Celestial Gardens — Underground — giver NPC0354
- Q0458 After the Still-Pool Draw — Celestial Gardens — Aquatic — giver NPC0356
- Q0459 Skyreach Covenant on the Celestial Line — Main — giver NPC0351
Favor
Celestial Gardens has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0451 → Q0452 → Q0453 → Q0454 → Q0455 → Q0456 → Q0457 → Q0458 → Q0459.
- Favor is lost: −5 for each quest done for F11 Verdant Deep Covenant outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
- Skipping quests gives no favor.
NPCs
Seven NPCs are recorded with location Celestial Gardens. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0351 | Juno Nightfall | quest_giver | Bloom Core, Celestial Gardens | F05 Riftwalker Brotherhood |
| NPC0352 | Kaell Prismholt | merchant | Bloom Core, Celestial Gardens | F05 Riftwalker Brotherhood |
| NPC0353 | Lyra Riftvale | trainer | Bloom Core, Celestial Gardens | F05 Riftwalker Brotherhood |
| NPC0354 | Morvaine Thornwick | lore_keeper | Bloom Core, Celestial Gardens | F05 Riftwalker Brotherhood |
| NPC0355 | Nessa Voidwatch | blacksmith | Bloom Core, Celestial Gardens | F05 Riftwalker Brotherhood |
| NPC0356 | Oswyn Xenstone | quest_giver | Bloom Core, Celestial Gardens | F05 Riftwalker Brotherhood |
| NPC0357 | Petra Zephyrcroft | merchant | Bloom Core, Celestial Gardens | F05 Riftwalker Brotherhood |
Items
Sixteen crafted items are recorded for Celestial Gardens. All are crafted at Bloom Forge. The item table records Garden Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B051_WPN_01 | Celestial Garden Edge | Weapon | Weapon | Rare | Garden Crystal |
| B051_HLM_01 | Garden Ward Helm | Armor | Helm | Uncommon | Garden Crystal |
| B051_CHS_01 | Garden Breastplate | Armor | Chest | Rare | Garden Crystal |
| B051_HND_01 | Celestial Grips | Armor | Hands | Uncommon | Garden Crystal |
| B051_LEG_01 | Celestial Greaves | Armor | Legs | Uncommon | Garden Crystal |
| B051_FET_01 | Celestial Treads | Armor | Feet | Uncommon | Garden Crystal |
| B051_TRK_01 | Garden Relic | Trinket | Necklace | Rare | Garden Crystal |
| B051_REL_01 | Celestial First-Stone | Trinket | Relic | Epic | Garden Crystal |
| B051_CON_01 | Celestial Draught | Consumable | Common | Garden Crystal | |
| B051_SAL_01 | Celestial Salve | Consumable | Uncommon | Garden Crystal | |
| B051_MAT_01 | Refined Celestial Grit | Material | Common | Garden Crystal | |
| B051_BAR_01 | Garden Ingot | Material | Rare | Garden Crystal | |
| B051_TOL_01 | Celestial Node Pick | Tool | Tool | Uncommon | Garden Crystal |
| B051_KIT_01 | Celestial Field Kit | Tool | Tool | Uncommon | Garden Crystal |
| B051_UPG_01 | Garden Catalyst | Upgrade Component | Rare | Garden Crystal | |
| B051_FOC_01 | Celestial Focus | Weapon | Off-Hand | Uncommon | Garden Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B051, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 051 Celestial Gardens, K3V amber light, temperate_forest environment, 0.68g low gravity, Cogmist Engineers faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Celestial Gardens, biome 051, temperate forest, under K3V amber light at 0.68g. A radiant biome where every flower and tree seems to shine with its own light source. The gardens are the result of concentrated celestial energy nodes near the surface. Growth rates here are fifty times normal and plants bloom in impossible colors. Terrain recorded as energy-overloaded celestial garden. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Energy Overload is the recorded primary hazard. Garden Crystal is the signature resource. Recorded colour palette: deep green, amber, brown. The Cogmist Engineers settlement Celestial Settlement is visible, with Bloom Core and Celestial Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01001 through IMG01020. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Celestial Gardens, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Energy Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01001 | hero_landscape | UNGENERATED |
| IMG01002 | apex_creature | UNGENERATED |
| IMG01003 | weather_event | UNGENERATED |
| IMG01004 | flora_closeup | UNGENERATED |
| IMG01005 | faction_outpost | UNGENERATED |
| IMG01006 | loading_screen | UNGENERATED |
| IMG01007 | ambient_day | UNGENERATED |
| IMG01008 | ambient_night | UNGENERATED |
| IMG01009 | energy_node | UNGENERATED |
| IMG01010 | hazard_event | UNGENERATED |
| IMG01011 | npc_portrait | UNGENERATED |
| IMG01012 | creature_combat | UNGENERATED |
| IMG01013 | resource_gather | UNGENERATED |
| IMG01014 | world_event | UNGENERATED |
| IMG01015 | sky_atmosphere | UNGENERATED |
| IMG01016 | underground_entrance | UNGENERATED |
| IMG01017 | coastal_view | UNGENERATED |
| IMG01018 | mystery_fragment | UNGENERATED |
| IMG01019 | faction_landmark | UNGENERATED |
| IMG01020 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B051_Celestial_Gardens