B051 Celestial Gardens: Difference between revisions

From Abernon
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert
 
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! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
|-
| WE0151 || Celestial Surge Season || Celestial Ga Environmental Event || Environmental || 120min || 4hr || FALSE || RANDOM || 45-90 minutes real-time
| WE0355 || Celestial Surge Season || Celestial Ga Environmental Event || Environmental || 120min || 4hr || FALSE || RANDOM || 45-90 minutes real-time
|-
|-
| WE0152 || Garden Bloom || Celestial Ga Resource Event || Resource || 30min || 4hr || FALSE || TIME_CYCLE || 30 minutes real-time
| WE0356 || Garden Bloom || Celestial Ga Resource Event || Resource || 30min || 4hr || FALSE || TIME_CYCLE || 30 minutes real-time
|-
|-
| WE0153 || Energy Node Pulse || Celestial Ga Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time
| WE0357 || Energy Node Pulse || Celestial Ga Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time
|}
|}


WE0151 notes: Garden Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0152 notes: Garden Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0153 notes: Garden Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Celestial Gardens_STATE_ALTERED.
WE0355 notes: Garden Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0356 notes: Garden Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0357 notes: Garden Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Celestial Gardens_STATE_ALTERED.


== Quests ==
== Quests ==

Latest revision as of 05:31, 23 October 2026

B051 Celestial Gardens

Field Value
BiomeID 051
Biome name Celestial Gardens
Climate TEMPERATE_FOREST
Difficulty 5
Starting control F06 Cogmist Engineers
Contested by F11 Verdant Deep Covenant
Primary hazard Energy Overload
Signature resource Garden Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Northeastern Highlands
Elevation_m 620
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A radiant biome where every flower and tree seems to shine with its own light source. The gardens are the result of concentrated celestial energy nodes near the surface. Growth rates here are fifty times normal and plants bloom in impossible colors.

Settlements

Name Type Population Controlling faction
Celestial Settlement Faction Outpost 1500 F06 Cogmist Engineers
Bloom Core primary N/A F06 Cogmist Engineers
Celestial Hollow secondary N/A F06 Cogmist Engineers

Settlement pages: Bloom Core, Celestial Hollow, Celestial Settlement. All settlements: Settlements.

Factions present

Faction Where recorded
F06 Cogmist Engineers Starting control. Controlling faction on every recorded settlement row.
F11 Verdant Deep Covenant Contested. The faction table gives it a foothold here.
F05 Riftwalker Brotherhood All seven NPC rows.

NPCs here from other factions: F05 Riftwalker Brotherhood (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B051 Celestial Gardens/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B051 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-051 Garden Crystal SIGNATURE Rare–Legendary
PRI-051 Celestial Bloom Resin PRIMARY Uncommon–Rare
SEC-051 Radiant Petal SECONDARY Common–Uncommon
MIN-COM-CEL Celestite Common Mineral Common
MIN-COM-BLO Bloom Ore Common Mineral Common
MIN-COM-GAR Garden Common Mineral Common
MIN-RARE-CEL Celestial Crystal Rare Mineral Rare
MIN-RARE-GAR Garden Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 051 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Celestial Gardens:

ID Name Harvestable
FLORA-HOLL-051 Hollowbark Yes
FLORA-TWIL-051 Twilightmoss Yes
FLORA-AMBE-051 Amber Canopy Oak No
FLORA-CRIM-051 Crimson Pollen Flower No
FLORA-FORE-051 Forest Fern No
FLORA-HOLL-051 Hollowgleam Tree No
FLORA-PHER-051 Pheromone Vine No
FLORA-WILD-051 Wild Mushroom Colony No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Celestial — Garden Hollow
Layout Root Cave Run
Max players 6
Lockout hours 72
Boss name Bloomhorn — Deep Form
Ground note The Garden Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Bloomhorn, Ancient of Biome 051
Difficulty T3_Heroic
Recommended party 4
Damage type Arcane
Arena Bloom Core
Arena description The boss encounter takes place in the heart of Celestial Gardens's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 100
Arena terrain Energy-overloaded celestial garden
Arena hazard Energy Overload
Unique material Dusk Scale
Ground blurb The Dusk Prowler the Ancient is the apex expression of Celestial Gardens's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Celestial Gardens would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Celestial Wind and Bloom Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-051-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-051-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Garden Crystal harvest modified.
WX-051-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-051-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-051-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-051-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 14, Ashfall 11, Cold Event 9, Any Weather 12, Rain/Mist 11, Clear Sky 13. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 1, Cold Event 0, Any Weather 3, Rain/Mist 3, Clear Sky 3.

Mobs

Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 5 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Gardenwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-051-01 Gardenscale Swift Scout 68 CR03501 False
MOB-051-02 Bloommantle Pack Predator 79 CR03502 False
MOB-051-03 Gardenfang Elemental Creature 97 CR03503 False
MOB-051-04 Bloomhorn Ancient Walker 205 CR03504 False
MOB-051-05 Celestialcoil Scavenger 91 CR03505 False
MOB-051-06 Gardenwatcher Node Guardian 150 CR03506 False

Nodes

Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 46 minutes, and modifier 1.30x.

ID Name Type Location Signature resource growth Guardian
NODE_051_P01 Celestial Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Bloom Core zone. No None
NODE_051_P02 Celestial Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Celestial Hollow zone. No None
NODE_051_P03 Celestial Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Celestial Hollow zone. No None
NODE_051_P04 Celestial Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Celestial Hollow zone. No None
NODE_051_P05 Celestial Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Celestial Hollow zone. No None
NODE_051_P06 Celestial Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Celestial Hollow zone. No None
NODE_051_N01 Celestial Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Energy Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_051_N02 Celestial Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Energy Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_051_N03 Celestial Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Energy Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_051_N04 Celestial Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Energy Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0355 Celestial Surge Season Celestial Ga Environmental Event Environmental 120min 4hr FALSE RANDOM 45-90 minutes real-time
WE0356 Garden Bloom Celestial Ga Resource Event Resource 30min 4hr FALSE TIME_CYCLE 30 minutes real-time
WE0357 Energy Node Pulse Celestial Ga Major Transformation Event Major Transformation 0min 0hr TRUE PLAYER_COUNT 3-8 hours real-time

WE0355 notes: Garden Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0356 notes: Garden Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0357 notes: Garden Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Celestial Gardens_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Celestial Gardens has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0451 → Q0452 → Q0453 → Q0454 → Q0455 → Q0456 → Q0457 → Q0458 → Q0459.
  • Favor is lost: −5 for each quest done for F11 Verdant Deep Covenant outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Celestial Gardens. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0351 Juno Nightfall quest_giver Bloom Core, Celestial Gardens F05 Riftwalker Brotherhood
NPC0352 Kaell Prismholt merchant Bloom Core, Celestial Gardens F05 Riftwalker Brotherhood
NPC0353 Lyra Riftvale trainer Bloom Core, Celestial Gardens F05 Riftwalker Brotherhood
NPC0354 Morvaine Thornwick lore_keeper Bloom Core, Celestial Gardens F05 Riftwalker Brotherhood
NPC0355 Nessa Voidwatch blacksmith Bloom Core, Celestial Gardens F05 Riftwalker Brotherhood
NPC0356 Oswyn Xenstone quest_giver Bloom Core, Celestial Gardens F05 Riftwalker Brotherhood
NPC0357 Petra Zephyrcroft merchant Bloom Core, Celestial Gardens F05 Riftwalker Brotherhood

Items

Sixteen crafted items are recorded for Celestial Gardens. All are crafted at Bloom Forge. The item table records Garden Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B051_WPN_01 Celestial Garden Edge Weapon Weapon Rare Garden Crystal
B051_HLM_01 Garden Ward Helm Armor Helm Uncommon Garden Crystal
B051_CHS_01 Garden Breastplate Armor Chest Rare Garden Crystal
B051_HND_01 Celestial Grips Armor Hands Uncommon Garden Crystal
B051_LEG_01 Celestial Greaves Armor Legs Uncommon Garden Crystal
B051_FET_01 Celestial Treads Armor Feet Uncommon Garden Crystal
B051_TRK_01 Garden Relic Trinket Necklace Rare Garden Crystal
B051_REL_01 Celestial First-Stone Trinket Relic Epic Garden Crystal
B051_CON_01 Celestial Draught Consumable Common Garden Crystal
B051_SAL_01 Celestial Salve Consumable Uncommon Garden Crystal
B051_MAT_01 Refined Celestial Grit Material Common Garden Crystal
B051_BAR_01 Garden Ingot Material Rare Garden Crystal
B051_TOL_01 Celestial Node Pick Tool Tool Uncommon Garden Crystal
B051_KIT_01 Celestial Field Kit Tool Tool Uncommon Garden Crystal
B051_UPG_01 Garden Catalyst Upgrade Component Rare Garden Crystal
B051_FOC_01 Celestial Focus Weapon Off-Hand Uncommon Garden Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B051_WPN_01 Celestial Garden Edge Bloom Forge Garden Crystal x9; Refined Celestial Grit x1 T3 Honoured
RCP_B051_HLM_01 Garden Ward Helm Bloom Forge Garden Crystal x7; Refined Celestial Grit x1 T2 Trusted
RCP_B051_CHS_01 Garden Breastplate Bloom Forge Garden Crystal x9; Refined Celestial Grit x1 T3 Honoured
RCP_B051_HND_01 Celestial Grips Bloom Forge Garden Crystal x7; Refined Celestial Grit x1 T2 Trusted
RCP_B051_LEG_01 Celestial Greaves Bloom Forge Garden Crystal x7; Refined Celestial Grit x1 T2 Trusted
RCP_B051_FET_01 Celestial Treads Bloom Forge Garden Crystal x7; Refined Celestial Grit x1 T2 Trusted
RCP_B051_TRK_01 Garden Relic Bloom Forge Garden Crystal x9; Refined Celestial Grit x1 T3 Honoured
RCP_B051_REL_01 Celestial First-Stone Bloom Forge Garden Crystal x11; Refined Celestial Grit x1 T4 Honoured
RCP_B051_CON_01 Celestial Draught Bloom Forge Garden Crystal x5; Refined Celestial Grit x1 T1 Known
RCP_B051_SAL_01 Celestial Salve Bloom Forge Garden Crystal x7; Refined Celestial Grit x1 T2 Trusted
RCP_B051_MAT_01 Refined Celestial Grit Bloom Forge Garden Crystal x5; Refined Celestial Grit x1 T1 Known
RCP_B051_BAR_01 Garden Ingot Bloom Forge Garden Crystal x9; Refined Celestial Grit x1 T3 Honoured
RCP_B051_TOL_01 Celestial Node Pick Bloom Forge Garden Crystal x7; Refined Celestial Grit x1 T2 Trusted
RCP_B051_KIT_01 Celestial Field Kit Bloom Forge Garden Crystal x7; Refined Celestial Grit x1 T2 Trusted
RCP_B051_UPG_01 Garden Catalyst Bloom Forge Garden Crystal x9; Refined Celestial Grit x1 T3 Honoured
RCP_B051_FOC_01 Celestial Focus Bloom Forge Garden Crystal x7; Refined Celestial Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B051, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 051 Celestial Gardens, K3V amber light, temperate_forest environment, 0.68g low gravity, Cogmist Engineers faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Celestial Gardens, biome 051, temperate forest, under K3V amber light at 0.68g. A radiant biome where every flower and tree seems to shine with its own light source. The gardens are the result of concentrated celestial energy nodes near the surface. Growth rates here are fifty times normal and plants bloom in impossible colors. Terrain recorded as energy-overloaded celestial garden. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Energy Overload is the recorded primary hazard. Garden Crystal is the signature resource. Recorded colour palette: deep green, amber, brown. The Cogmist Engineers settlement Celestial Settlement is visible, with Bloom Core and Celestial Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01001 through IMG01020. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Celestial Gardens, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Energy Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01001 hero_landscape UNGENERATED
IMG01002 apex_creature UNGENERATED
IMG01003 weather_event UNGENERATED
IMG01004 flora_closeup UNGENERATED
IMG01005 faction_outpost UNGENERATED
IMG01006 loading_screen UNGENERATED
IMG01007 ambient_day UNGENERATED
IMG01008 ambient_night UNGENERATED
IMG01009 energy_node UNGENERATED
IMG01010 hazard_event UNGENERATED
IMG01011 npc_portrait UNGENERATED
IMG01012 creature_combat UNGENERATED
IMG01013 resource_gather UNGENERATED
IMG01014 world_event UNGENERATED
IMG01015 sky_atmosphere UNGENERATED
IMG01016 underground_entrance UNGENERATED
IMG01017 coastal_view UNGENERATED
IMG01018 mystery_fragment UNGENERATED
IMG01019 faction_landmark UNGENERATED
IMG01020 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B051_Celestial_Gardens