B047 Moonlit Hollow: Difference between revisions

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== Resources ==
== Resources ==


* Earthen Clay (Moonl) (GATHERABLE, Uncommon)
Full table with IDs and node details: [[B047 Moonlit Hollow/Resources]].
* Fernweave (Moonl) (GATHERABLE, Uncommon)
 
* Hollowcore Wood (Moonl) (GATHERABLE, Common)
* [[B047 Moonlit Hollow/Resources#R0513|Earthen Clay (Moonl)]] (GATHERABLE, Uncommon)
* Moonli Canopy Silk (GATHERABLE, Uncommon)
* [[B047 Moonlit Hollow/Resources#R0512|Fernweave (Moonl)]] (GATHERABLE, Uncommon)
* Moonli Mossstone (GATHERABLE, Common)
* [[B047 Moonlit Hollow/Resources#R0511|Hollowcore Wood (Moonl)]] (GATHERABLE, Common)
* Moonli Verdant Bark (GATHERABLE, Uncommon)
* [[B047 Moonlit Hollow/Resources#R0509|Moonli Canopy Silk]] (GATHERABLE, Uncommon)
* Refined Autumn Leaf Extract (GATHERABLE, Uncommon)
* [[B047 Moonlit Hollow/Resources#R0508|Moonli Mossstone]] (GATHERABLE, Common)
* Refined Mossstone (GATHERABLE, Rare)
* [[B047 Moonlit Hollow/Resources#R0507|Moonli Verdant Bark]] (GATHERABLE, Uncommon)
* Refined Rootbark (GATHERABLE, Common)
* [[B047 Moonlit Hollow/Resources#R0514|Refined Autumn Leaf Extract]] (GATHERABLE, Uncommon)
* Refined Verdant Bark (GATHERABLE, Common)
* [[B047 Moonlit Hollow/Resources#R0517|Refined Mossstone]] (GATHERABLE, Rare)
* Twilight Petal (Moonl) (GATHERABLE, Uncommon)
* [[B047 Moonlit Hollow/Resources#R0515|Refined Rootbark]] (GATHERABLE, Common)
* [[B047 Moonlit Hollow/Resources#R0516|Refined Verdant Bark]] (GATHERABLE, Common)
* [[B047 Moonlit Hollow/Resources#R0510|Twilight Petal (Moonl)]] (GATHERABLE, Uncommon)




Line 85: Line 87:
! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-047 || Silver Amber || SIGNATURE || Rare–Legendary
| SIG-047 || [[Silver Amber]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-047 || Moonwood Resin || PRIMARY || Uncommon–Rare
| PRI-047 || [[Moonwood Resin]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-047 || Lunar Crystal || SECONDARY || Common–Uncommon
| SEC-047 || [[Lunar Crystal]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-MOO || Moonite || Common Mineral || Common
| MIN-COM-MOO || Moonite || Common Mineral || Common
Line 163: Line 165:
| Damage type || Nature
| Damage type || Nature
|-
|-
| Arena || {'location': 'Silver Forest', 'description': "The boss encounter takes place in the heart of Moonlit Hollow's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 92, 'special_terrain': 'Lunar pull-active hollow', 'hazard_active': 'Lunar Pull Disorientation'}
| Arena || Silver Forest
|-
| Arena description || The boss encounter takes place in the heart of Moonlit Hollow's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 92
|-
| Arena terrain || Lunar pull-active hollow
|-
| Arena hazard || Lunar Pull Disorientation
|-
| Unique material || [[Dusk Scale]]
|-
|-
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Moonlit Hollow's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Moonlit Hollow would be if the biome could choose to fight.
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Moonlit Hollow's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Moonlit Hollow would be if the biome could choose to fight.
Line 249: Line 261:
| WE0140 || Moon Bloom || Moonlit Holl Resource Event || Resource || 30min || 8hr || FALSE || WEATHER || 30 minutes real-time
| WE0140 || Moon Bloom || Moonlit Holl Resource Event || Resource || 30min || 8hr || FALSE || WEATHER || 30 minutes real-time
|-
|-
| WE0141 || Lunar Pull Event || Moonlit Holl Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time
| WE0349 || Lunar Pull Event || Moonlit Holl Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time
|}
|}


WE0139 notes: Silver Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0140 notes: Silver Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0141 notes: Silver Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Moonlit Hollow_STATE_ALTERED.
WE0139 notes: Silver Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0140 notes: Silver Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0349 notes: Silver Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Moonlit Hollow_STATE_ALTERED.


== Quests ==
== Quests ==
Line 267: Line 279:
* [[Q0422 After the Still-Pool Draw — Moonlit Hollow]] — Aquatic — giver NPC0328
* [[Q0422 After the Still-Pool Draw — Moonlit Hollow]] — Aquatic — giver NPC0328
* [[Q0423 Nightroot Conclave on the Moonlit Line]] — Main — giver NPC0323
* [[Q0423 Nightroot Conclave on the Moonlit Line]] — Main — giver NPC0323
== Favor ==
Moonlit Hollow has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0415 The Moonlit Toll|Q0415]] → [[Q0416 Moonlit Watch|Q0416]] → [[Q0417 Moonlit Vault Count|Q0417]] → [[Q0418 The Still-Pool Oath — Moonlit Hollow|Q0418]] → [[Q0419 Silver Amber for the Nightroot Conclave|Q0419]] → [[Q0420 Disorientation Season — Moonlit Hollow|Q0420]] → [[Q0421 What the Moonlit Vault Hums|Q0421]] → [[Q0422 After the Still-Pool Draw — Moonlit Hollow|Q0422]] → [[Q0423 Nightroot Conclave on the Moonlit Line|Q0423]].
* No faction contests this biome, so favor here is never lost.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B047_WPN_01 || Moonlit Silver Edge || Weapon || Weapon || Rare || Silver Amber
| B047_WPN_01 || [[Moonlit Silver Edge]] || Weapon || Weapon || Rare || [[Silver Amber]]
|-
|-
| B047_HLM_01 || Silver Ward Helm || Armor || Helm || Uncommon || Silver Amber
| B047_HLM_01 || [[Silver Ward Helm]] || Armor || Helm || Uncommon || [[Silver Amber]]
|-
|-
| B047_CHS_01 || Silver Breastplate || Armor || Chest || Rare || Silver Amber
| B047_CHS_01 || [[Silver Breastplate]] || Armor || Chest || Rare || [[Silver Amber]]
|-
|-
| B047_HND_01 || Moonlit Grips || Armor || Hands || Uncommon || Silver Amber
| B047_HND_01 || [[Moonlit Grips]] || Armor || Hands || Uncommon || [[Silver Amber]]
|-
|-
| B047_LEG_01 || Moonlit Greaves || Armor || Legs || Uncommon || Silver Amber
| B047_LEG_01 || [[Moonlit Greaves]] || Armor || Legs || Uncommon || [[Silver Amber]]
|-
|-
| B047_FET_01 || Moonlit Treads || Armor || Feet || Uncommon || Silver Amber
| B047_FET_01 || [[Moonlit Treads]] || Armor || Feet || Uncommon || [[Silver Amber]]
|-
|-
| B047_TRK_01 || Silver Relic || Trinket || Necklace || Rare || Silver Amber
| B047_TRK_01 || [[Silver Relic]] || Trinket || Necklace || Rare || [[Silver Amber]]
|-
|-
| B047_REL_01 || Moonlit First-Stone || Trinket || Relic || Epic || Silver Amber
| B047_REL_01 || [[Moonlit First-Stone]] || Trinket || Relic || Epic || [[Silver Amber]]
|-
|-
| B047_CON_01 || Moonlit Draught || Consumable ||  || Common || Silver Amber
| B047_CON_01 || [[Moonlit Draught]] || Consumable ||  || Common || [[Silver Amber]]
|-
|-
| B047_SAL_01 || Moonlit Salve || Consumable ||  || Uncommon || Silver Amber
| B047_SAL_01 || [[Moonlit Salve]] || Consumable ||  || Uncommon || [[Silver Amber]]
|-
|-
| B047_MAT_01 || Refined Moonlit Grit || Material ||  || Common || Silver Amber
| B047_MAT_01 || [[Refined Moonlit Grit]] || Material ||  || Common || [[Silver Amber]]
|-
|-
| B047_BAR_01 || Silver Ingot || Material ||  || Rare || Silver Amber
| B047_BAR_01 || [[Silver Ingot]] || Material ||  || Rare || [[Silver Amber]]
|-
|-
| B047_TOL_01 || Moonlit Node Pick || Tool || Tool || Uncommon || Silver Amber
| B047_TOL_01 || [[Moonlit Node Pick]] || Tool || Tool || Uncommon || [[Silver Amber]]
|-
|-
| B047_KIT_01 || Moonlit Field Kit || Tool || Tool || Uncommon || Silver Amber
| B047_KIT_01 || [[Moonlit Field Kit]] || Tool || Tool || Uncommon || [[Silver Amber]]
|-
|-
| B047_UPG_01 || Silver Catalyst || Upgrade Component ||  || Rare || Silver Amber
| B047_UPG_01 || [[Silver Catalyst]] || Upgrade Component ||  || Rare || [[Silver Amber]]
|-
|-
| B047_FOC_01 || Moonlit Focus || Weapon || Off-Hand || Uncommon || Silver Amber
| B047_FOC_01 || [[Moonlit Focus]] || Weapon || Off-Hand || Uncommon || [[Silver Amber]]
|}
|}


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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B047_WPN_01 || Moonlit Silver Edge || Lunar Forge || Silver Amber x9; Refined Moonlit Grit x1 || T3 Honoured
| RCP_B047_WPN_01 || [[Moonlit Silver Edge]] || Lunar Forge || [[Silver Amber]] x9; [[Refined Moonlit Grit]] x1 || T3 Honoured
|-
|-
| RCP_B047_HLM_01 || Silver Ward Helm || Lunar Forge || Silver Amber x7; Refined Moonlit Grit x1 || T2 Trusted
| RCP_B047_HLM_01 || [[Silver Ward Helm]] || Lunar Forge || [[Silver Amber]] x7; [[Refined Moonlit Grit]] x1 || T2 Trusted
|-
|-
| RCP_B047_CHS_01 || Silver Breastplate || Lunar Forge || Silver Amber x9; Refined Moonlit Grit x1 || T3 Honoured
| RCP_B047_CHS_01 || [[Silver Breastplate]] || Lunar Forge || [[Silver Amber]] x9; [[Refined Moonlit Grit]] x1 || T3 Honoured
|-
|-
| RCP_B047_HND_01 || Moonlit Grips || Lunar Forge || Silver Amber x7; Refined Moonlit Grit x1 || T2 Trusted
| RCP_B047_HND_01 || [[Moonlit Grips]] || Lunar Forge || [[Silver Amber]] x7; [[Refined Moonlit Grit]] x1 || T2 Trusted
|-
|-
| RCP_B047_LEG_01 || Moonlit Greaves || Lunar Forge || Silver Amber x7; Refined Moonlit Grit x1 || T2 Trusted
| RCP_B047_LEG_01 || [[Moonlit Greaves]] || Lunar Forge || [[Silver Amber]] x7; [[Refined Moonlit Grit]] x1 || T2 Trusted
|-
|-
| RCP_B047_FET_01 || Moonlit Treads || Lunar Forge || Silver Amber x7; Refined Moonlit Grit x1 || T2 Trusted
| RCP_B047_FET_01 || [[Moonlit Treads]] || Lunar Forge || [[Silver Amber]] x7; [[Refined Moonlit Grit]] x1 || T2 Trusted
|-
|-
| RCP_B047_TRK_01 || Silver Relic || Lunar Forge || Silver Amber x9; Refined Moonlit Grit x1 || T3 Honoured
| RCP_B047_TRK_01 || [[Silver Relic]] || Lunar Forge || [[Silver Amber]] x9; [[Refined Moonlit Grit]] x1 || T3 Honoured
|-
|-
| RCP_B047_REL_01 || Moonlit First-Stone || Lunar Forge || Silver Amber x11; Refined Moonlit Grit x1 || T4 Honoured
| RCP_B047_REL_01 || [[Moonlit First-Stone]] || Lunar Forge || [[Silver Amber]] x11; [[Refined Moonlit Grit]] x1 || T4 Honoured
|-
|-
| RCP_B047_CON_01 || Moonlit Draught || Lunar Forge || Silver Amber x5; Refined Moonlit Grit x1 || T1 Known
| RCP_B047_CON_01 || [[Moonlit Draught]] || Lunar Forge || [[Silver Amber]] x5; [[Refined Moonlit Grit]] x1 || T1 Known
|-
|-
| RCP_B047_SAL_01 || Moonlit Salve || Lunar Forge || Silver Amber x7; Refined Moonlit Grit x1 || T2 Trusted
| RCP_B047_SAL_01 || [[Moonlit Salve]] || Lunar Forge || [[Silver Amber]] x7; [[Refined Moonlit Grit]] x1 || T2 Trusted
|-
|-
| RCP_B047_MAT_01 || Refined Moonlit Grit || Lunar Forge || Silver Amber x5; Refined Moonlit Grit x1 || T1 Known
| RCP_B047_MAT_01 || [[Refined Moonlit Grit]] || Lunar Forge || [[Silver Amber]] x5; [[Refined Moonlit Grit]] x1 || T1 Known
|-
|-
| RCP_B047_BAR_01 || Silver Ingot || Lunar Forge || Silver Amber x9; Refined Moonlit Grit x1 || T3 Honoured
| RCP_B047_BAR_01 || [[Silver Ingot]] || Lunar Forge || [[Silver Amber]] x9; [[Refined Moonlit Grit]] x1 || T3 Honoured
|-
|-
| RCP_B047_TOL_01 || Moonlit Node Pick || Lunar Forge || Silver Amber x7; Refined Moonlit Grit x1 || T2 Trusted
| RCP_B047_TOL_01 || [[Moonlit Node Pick]] || Lunar Forge || [[Silver Amber]] x7; [[Refined Moonlit Grit]] x1 || T2 Trusted
|-
|-
| RCP_B047_KIT_01 || Moonlit Field Kit || Lunar Forge || Silver Amber x7; Refined Moonlit Grit x1 || T2 Trusted
| RCP_B047_KIT_01 || [[Moonlit Field Kit]] || Lunar Forge || [[Silver Amber]] x7; [[Refined Moonlit Grit]] x1 || T2 Trusted
|-
|-
| RCP_B047_UPG_01 || Silver Catalyst || Lunar Forge || Silver Amber x9; Refined Moonlit Grit x1 || T3 Honoured
| RCP_B047_UPG_01 || [[Silver Catalyst]] || Lunar Forge || [[Silver Amber]] x9; [[Refined Moonlit Grit]] x1 || T3 Honoured
|-
|-
| RCP_B047_FOC_01 || Moonlit Focus || Lunar Forge || Silver Amber x7; Refined Moonlit Grit x1 || T2 Trusted
| RCP_B047_FOC_01 || [[Moonlit Focus]] || Lunar Forge || [[Silver Amber]] x7; [[Refined Moonlit Grit]] x1 || T2 Trusted
|}
|}



Latest revision as of 05:31, 23 October 2026

B047 Moonlit Hollow

Field Value
BiomeID 047
Biome name Moonlit Hollow
Climate TEMPERATE_FOREST
Difficulty 4
Starting control F11 Verdant Deep Covenant
Primary hazard Lunar Pull Disorientation
Signature resource Silver Amber
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Eastern Highlands
Elevation_m 520
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A mysterious forest biome where the moon's light shines bright enough to cast sharp shadows and illuminate everything as clearly as day. The moon here has an anomalous close orbit. Creatures have evolved to prefer lunar light and hide from the sun.

Settlements

Name Type Population Controlling faction
Moonlit Settlement Faction Outpost 1500 F11 Verdant Deep Covenant
Moon Hollow secondary N/A F11 Verdant Deep Covenant
Silver Forest primary N/A F11 Verdant Deep Covenant

Settlement pages: Moon Hollow, Moonlit Settlement, Silver Forest. All settlements: Settlements.

Factions present

Faction Where recorded
F11 Verdant Deep Covenant Home faction of this biome. Controlling faction on every recorded settlement row.
F02 Verdania Collective All seven NPC rows.

NPCs here from other factions: F02 Verdania Collective (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B047 Moonlit Hollow/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B047 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-047 Silver Amber SIGNATURE Rare–Legendary
PRI-047 Moonwood Resin PRIMARY Uncommon–Rare
SEC-047 Lunar Crystal SECONDARY Common–Uncommon
MIN-COM-MOO Moonite Common Mineral Common
MIN-COM-SIL Silver Ore Common Mineral Common
MIN-COM-LUN Lunar Slate Common Mineral Common
MIN-RARE-MOO Moon Crystal Rare Mineral Rare
MIN-RARE-SIL Silver Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 047 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Moonlit Hollow:

ID Name Harvestable
FLORA-HOLL-047 Hollowbark Yes
FLORA-TWIL-047 Twilightmoss Yes
FLORA-AMBE-047 Amber Canopy Oak No
FLORA-CRIM-047 Crimson Pollen Flower No
FLORA-FORE-047 Forest Fern No
FLORA-HOLL-047 Hollowgleam Tree No
FLORA-PHER-047 Pheromone Vine No
FLORA-WILD-047 Wild Mushroom Colony No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Moonlit — Hollow Deep
Layout Hollow Tree Network
Max players 6
Lockout hours 72
Boss name Hollowhorn — Deep Form
Ground note The Hollow Deep has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Hollowhorn, Ancient of Biome 047
Difficulty T3_Heroic
Recommended party 4
Damage type Nature
Arena Silver Forest
Arena description The boss encounter takes place in the heart of Moonlit Hollow's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 92
Arena terrain Lunar pull-active hollow
Arena hazard Lunar Pull Disorientation
Unique material Dusk Scale
Ground blurb The Dusk Prowler the Ancient is the apex expression of Moonlit Hollow's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Moonlit Hollow would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Moonlight Wind and Silver Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-047-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-047-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Silver Amber harvest modified.
WX-047-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-047-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-047-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-047-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 8, Ashfall 13, Cold Event 7, Any Weather 18, Rain/Mist 15, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 1, Cold Event 1, Any Weather 4, Rain/Mist 2, Clear Sky 1.

Mobs

Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 18 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Silverwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-047-01 Moonhorn Large Herbivore 127 CR03221 False
MOB-047-02 Moonstalker Ambush Predator 94 CR03222 False
MOB-047-03 Hollowhorn Ancient Walker 205 CR03223 False
MOB-047-04 Mooncoil Scavenger 87 CR03224 False
MOB-047-05 Silverwatcher Node Guardian 159 CR03225 False

Nodes

Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 40 minutes, and modifier 1.15x.

ID Name Type Location Signature resource growth Guardian
NODE_047_P01 Moonlit Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Silver Forest zone. No None
NODE_047_P02 Moonlit Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Moon Hollow zone. No None
NODE_047_P03 Moonlit Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Moon Hollow zone. No None
NODE_047_P04 Moonlit Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Moon Hollow zone. No None
NODE_047_P05 Moonlit Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Moon Hollow zone. No None
NODE_047_P06 Moonlit Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Moon Hollow zone. No None
NODE_047_N01 Moonlit Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Lunar Pull Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_047_N02 Moonlit Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Lunar Pull Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_047_N03 Moonlit Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Lunar Pull Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_047_N04 Moonlit Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Lunar Pull Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0139 Full Moon Season Moonlit Holl Environmental Event Environmental 30min 12hr FALSE WEATHER 45-90 minutes real-time
WE0140 Moon Bloom Moonlit Holl Resource Event Resource 30min 8hr FALSE WEATHER 30 minutes real-time
WE0349 Lunar Pull Event Moonlit Holl Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0139 notes: Silver Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0140 notes: Silver Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0349 notes: Silver Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Moonlit Hollow_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Moonlit Hollow has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0415 → Q0416 → Q0417 → Q0418 → Q0419 → Q0420 → Q0421 → Q0422 → Q0423.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Moonlit Hollow. Sex, age, items held, and the quests-given cell are blank on those rows. Kinship is blank except where the table records it. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction Kinship
NPC0323 Tova Lumenbrook quest_giver Silver Forest, Moonlit Hollow F02 Verdania Collective Extended Lumenbrook family with historical Lyra NPC0505, Aldric Lumenbrook NPC0114, present-day Lyra NPC0724, Brix Lumenbrook NPC0141, and Gorath Lumenbrook NPC0006.
NPC0324 Ulric Nightfall merchant Silver Forest, Moonlit Hollow F02 Verdania Collective
NPC0325 Vex Prismholt trainer Silver Forest, Moonlit Hollow F02 Verdania Collective
NPC0326 Wren Riftvale lore_keeper Silver Forest, Moonlit Hollow F02 Verdania Collective
NPC0327 Xaris Thornwick blacksmith Silver Forest, Moonlit Hollow F02 Verdania Collective
NPC0328 Yolande Voidwatch quest_giver Silver Forest, Moonlit Hollow F02 Verdania Collective
NPC0329 Zephyr Xenstone merchant Silver Forest, Moonlit Hollow F02 Verdania Collective

Items

Sixteen crafted items are recorded for Moonlit Hollow. All are crafted at Lunar Forge. The item table records Silver Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B047_WPN_01 Moonlit Silver Edge Weapon Weapon Rare Silver Amber
B047_HLM_01 Silver Ward Helm Armor Helm Uncommon Silver Amber
B047_CHS_01 Silver Breastplate Armor Chest Rare Silver Amber
B047_HND_01 Moonlit Grips Armor Hands Uncommon Silver Amber
B047_LEG_01 Moonlit Greaves Armor Legs Uncommon Silver Amber
B047_FET_01 Moonlit Treads Armor Feet Uncommon Silver Amber
B047_TRK_01 Silver Relic Trinket Necklace Rare Silver Amber
B047_REL_01 Moonlit First-Stone Trinket Relic Epic Silver Amber
B047_CON_01 Moonlit Draught Consumable Common Silver Amber
B047_SAL_01 Moonlit Salve Consumable Uncommon Silver Amber
B047_MAT_01 Refined Moonlit Grit Material Common Silver Amber
B047_BAR_01 Silver Ingot Material Rare Silver Amber
B047_TOL_01 Moonlit Node Pick Tool Tool Uncommon Silver Amber
B047_KIT_01 Moonlit Field Kit Tool Tool Uncommon Silver Amber
B047_UPG_01 Silver Catalyst Upgrade Component Rare Silver Amber
B047_FOC_01 Moonlit Focus Weapon Off-Hand Uncommon Silver Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B047_WPN_01 Moonlit Silver Edge Lunar Forge Silver Amber x9; Refined Moonlit Grit x1 T3 Honoured
RCP_B047_HLM_01 Silver Ward Helm Lunar Forge Silver Amber x7; Refined Moonlit Grit x1 T2 Trusted
RCP_B047_CHS_01 Silver Breastplate Lunar Forge Silver Amber x9; Refined Moonlit Grit x1 T3 Honoured
RCP_B047_HND_01 Moonlit Grips Lunar Forge Silver Amber x7; Refined Moonlit Grit x1 T2 Trusted
RCP_B047_LEG_01 Moonlit Greaves Lunar Forge Silver Amber x7; Refined Moonlit Grit x1 T2 Trusted
RCP_B047_FET_01 Moonlit Treads Lunar Forge Silver Amber x7; Refined Moonlit Grit x1 T2 Trusted
RCP_B047_TRK_01 Silver Relic Lunar Forge Silver Amber x9; Refined Moonlit Grit x1 T3 Honoured
RCP_B047_REL_01 Moonlit First-Stone Lunar Forge Silver Amber x11; Refined Moonlit Grit x1 T4 Honoured
RCP_B047_CON_01 Moonlit Draught Lunar Forge Silver Amber x5; Refined Moonlit Grit x1 T1 Known
RCP_B047_SAL_01 Moonlit Salve Lunar Forge Silver Amber x7; Refined Moonlit Grit x1 T2 Trusted
RCP_B047_MAT_01 Refined Moonlit Grit Lunar Forge Silver Amber x5; Refined Moonlit Grit x1 T1 Known
RCP_B047_BAR_01 Silver Ingot Lunar Forge Silver Amber x9; Refined Moonlit Grit x1 T3 Honoured
RCP_B047_TOL_01 Moonlit Node Pick Lunar Forge Silver Amber x7; Refined Moonlit Grit x1 T2 Trusted
RCP_B047_KIT_01 Moonlit Field Kit Lunar Forge Silver Amber x7; Refined Moonlit Grit x1 T2 Trusted
RCP_B047_UPG_01 Silver Catalyst Lunar Forge Silver Amber x9; Refined Moonlit Grit x1 T3 Honoured
RCP_B047_FOC_01 Moonlit Focus Lunar Forge Silver Amber x7; Refined Moonlit Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B047, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 047 Moonlit Hollow, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Moonlit Hollow, biome 047, temperate forest, under K3V amber light at 0.68g. A mysterious forest biome where the moon's light shines bright enough to cast sharp shadows and illuminate everything as clearly as day. The moon here has an anomalous close orbit. Creatures have evolved to prefer lunar light and hide from the sun. Terrain recorded as lunar pull-active hollow. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Lunar Pull Disorientation is the recorded primary hazard. Silver Amber is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Verdant Deep Covenant settlement Moonlit Settlement is visible, with Moon Hollow and Silver Forest in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00921 through IMG00940. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Moonlit Hollow, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Lunar Pull Disorientation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00921 hero_landscape UNGENERATED
IMG00922 apex_creature UNGENERATED
IMG00923 weather_event UNGENERATED
IMG00924 flora_closeup UNGENERATED
IMG00925 faction_outpost UNGENERATED
IMG00926 loading_screen UNGENERATED
IMG00927 ambient_day UNGENERATED
IMG00928 ambient_night UNGENERATED
IMG00929 energy_node UNGENERATED
IMG00930 hazard_event UNGENERATED
IMG00931 npc_portrait UNGENERATED
IMG00932 creature_combat UNGENERATED
IMG00933 resource_gather UNGENERATED
IMG00934 world_event UNGENERATED
IMG00935 sky_atmosphere UNGENERATED
IMG00936 underground_entrance UNGENERATED
IMG00937 coastal_view UNGENERATED
IMG00938 mystery_fragment UNGENERATED
IMG00939 faction_landmark UNGENERATED
IMG00940 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B047_Moonlit_Hollow