B041 Hallowed Abyss: Difference between revisions
Remove doubled-word names (e.g. "Netherhush Netherhush" to "Netherhush", "Cloudpetal Cloudpetal Edge" to "Cloudpetal Edge"); Robert 2026-10-09 |
Event ID audit: master events that clashed with wired biome IDs renumbered (wired keeps ID), per Robert |
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== Resources == | == Resources == | ||
* Abyss Salt (Hallo) (GATHERABLE, Uncommon) | Full table with IDs and node details: [[B041 Hallowed Abyss/Resources]]. | ||
* Biolume Extract (Hallo) (GATHERABLE, Uncommon) | |||
* Deep Resin (Hallo) (GATHERABLE, Uncommon) | * [[B041 Hallowed Abyss/Resources#R0447|Abyss Salt (Hallo)]] (GATHERABLE, Uncommon) | ||
* Hallow Abyssal Stone (GATHERABLE, Common) | * [[B041 Hallowed Abyss/Resources#R0446|Biolume Extract (Hallo)]] (GATHERABLE, Uncommon) | ||
* Hallow Pressure Crystal (GATHERABLE, Common) | * [[B041 Hallowed Abyss/Resources#R0445|Deep Resin (Hallo)]] (GATHERABLE, Uncommon) | ||
* Hallow Void Kelp Extract (GATHERABLE, Common) | * [[B041 Hallowed Abyss/Resources#R0441|Hallow Abyssal Stone]] (GATHERABLE, Common) | ||
* Mirror Ore (Hallo) (GATHERABLE, Common) | * [[B041 Hallowed Abyss/Resources#R0443|Hallow Pressure Crystal]] (GATHERABLE, Common) | ||
* Refined Abyssal Stone (GATHERABLE, Legendary) | * [[B041 Hallowed Abyss/Resources#R0442|Hallow Void Kelp Extract]] (GATHERABLE, Common) | ||
* Refined Deep Clay (GATHERABLE, Common) | * [[B041 Hallowed Abyss/Resources#R0444|Mirror Ore (Hallo)]] (GATHERABLE, Common) | ||
* Refined Void Kelp Extract (GATHERABLE, Common) | * [[B041 Hallowed Abyss/Resources#R0450|Refined Abyssal Stone]] (GATHERABLE, Legendary) | ||
* Refined Void Shard (GATHERABLE, Common) | * [[B041 Hallowed Abyss/Resources#R0448|Refined Deep Clay]] (GATHERABLE, Common) | ||
* [[B041 Hallowed Abyss/Resources#R0451|Refined Void Kelp Extract]] (GATHERABLE, Common) | |||
* [[B041 Hallowed Abyss/Resources#R0449|Refined Void Shard]] (GATHERABLE, Common) | |||
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! ID !! Name !! Type !! Rarity | ! ID !! Name !! Type !! Rarity | ||
|- | |- | ||
| SIG-041 || Hallowed Crystal || SIGNATURE || Rare–Legendary | | SIG-041 || [[Hallowed Crystal]] || SIGNATURE || Rare–Legendary | ||
|- | |- | ||
| PRI-041 || Abyss Stone || PRIMARY || Uncommon–Rare | | PRI-041 || [[Abyss Stone]] || PRIMARY || Uncommon–Rare | ||
|- | |- | ||
| SEC-041 || Void Resin || SECONDARY || Common–Uncommon | | SEC-041 || [[Void Resin]] || SECONDARY || Common–Uncommon | ||
|- | |- | ||
| MIN-COM-VOI || Voidite || Common Mineral || Common | | MIN-COM-VOI || Voidite || Common Mineral || Common | ||
| Line 165: | Line 167: | ||
| Damage type || Sonic | | Damage type || Sonic | ||
|- | |- | ||
| Arena || | | Arena || Collapse Crater Fields | ||
|- | |||
| Arena description || The boss encounter takes place in the heart of Hallowed Abyss's most extreme terrain feature. The arena is shaped by deep ocean conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. | |||
|- | |||
| Arena size (m) || 124 | |||
|- | |||
| Arena terrain || Abyssal pressure void zone | |||
|- | |||
| Arena hazard || Void Madness | |||
|- | |||
| Unique material || [[Dark Scale]] | |||
|- | |- | ||
| Ground blurb || The Dark Prowler the Ancient is the apex expression of Hallowed Abyss's ecosystem — a creature that has been shaped by deep ocean conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Hallowed Abyss would be if the biome could choose to fight. | | Ground blurb || The Dark Prowler the Ancient is the apex expression of Hallowed Abyss's ecosystem — a creature that has been shaped by deep ocean conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Hallowed Abyss would be if the biome could choose to fight. | ||
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! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | ! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | ||
|- | |- | ||
| | | WE0344 || Collapse Season || Hallowed Aby Environmental Event || Environmental || 60min || 12hr || FALSE || RANDOM || 45-90 minutes real-time | ||
|- | |- | ||
| | | WE0345 || Abyss Bloom || Hallowed Aby Resource Event || Resource || 30min || 24hr || FALSE || WEATHER || 30 minutes real-time | ||
|- | |- | ||
| | | WE0346 || Void Eruption || Hallowed Aby Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time | ||
|} | |} | ||
WE0344 notes: Hallowed Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0345 notes: Hallowed Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0346 notes: Hallowed Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Hallowed Abyss_STATE_ALTERED. | |||
== Quests == | == Quests == | ||
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* [[Q0368 After the Deep Tide — Hallowed Abyss]] — Aquatic — giver NPC0286 | * [[Q0368 After the Deep Tide — Hallowed Abyss]] — Aquatic — giver NPC0286 | ||
* [[Q0369 Soulglass Circle on the Hallowed Line]] — Main — giver NPC0281 | * [[Q0369 Soulglass Circle on the Hallowed Line]] — Main — giver NPC0281 | ||
== Favor == | |||
Hallowed Abyss has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending. | |||
* Biome-line quests: 9. Each one gives +10 favor. | |||
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110. | |||
* Chain order: [[Q0361 The Hallowed Toll|Q0361]] → [[Q0362 Hallowed Watch|Q0362]] → [[Q0363 Hallowed Vault Count|Q0363]] → [[Q0364 The Open Wake — Hallowed Abyss|Q0364]] → [[Q0365 Hallowed Crystal for the Soulglass Circle|Q0365]] → [[Q0366 Madness Season — Hallowed Abyss|Q0366]] → [[Q0367 What the Hallowed Vault Hums|Q0367]] → [[Q0368 After the Deep Tide — Hallowed Abyss|Q0368]] → [[Q0369 Soulglass Circle on the Hallowed Line|Q0369]]. | |||
* Favor is lost: −5 for each quest done for [[F13 Marrowheat Dominion]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here. | |||
* Skipping quests gives no favor. | |||
== NPCs == | == NPCs == | ||
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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | ! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | ||
|- | |- | ||
| B041_WPN_01 || Hallowed Edge || Weapon || Weapon || Rare || Hallowed Crystal | | B041_WPN_01 || [[Hallowed Edge]] || Weapon || Weapon || Rare || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_HLM_01 || Hallowed Ward Helm || Armor || Helm || Uncommon || Hallowed Crystal | | B041_HLM_01 || [[Hallowed Ward Helm]] || Armor || Helm || Uncommon || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_CHS_01 || Hallowed Breastplate || Armor || Chest || Rare || Hallowed Crystal | | B041_CHS_01 || [[Hallowed Breastplate]] || Armor || Chest || Rare || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_HND_01 || Hallowed Grips || Armor || Hands || Uncommon || Hallowed Crystal | | B041_HND_01 || [[Hallowed Grips]] || Armor || Hands || Uncommon || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_LEG_01 || Hallowed Greaves || Armor || Legs || Uncommon || Hallowed Crystal | | B041_LEG_01 || [[Hallowed Greaves]] || Armor || Legs || Uncommon || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_FET_01 || Hallowed Treads || Armor || Feet || Uncommon || Hallowed Crystal | | B041_FET_01 || [[Hallowed Treads]] || Armor || Feet || Uncommon || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_TRK_01 || Hallowed Relic || Trinket || Necklace || Rare || Hallowed Crystal | | B041_TRK_01 || [[Hallowed Relic]] || Trinket || Necklace || Rare || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_REL_01 || Hallowed First-Stone || Trinket || Relic || Epic || Hallowed Crystal | | B041_REL_01 || [[Hallowed First-Stone]] || Trinket || Relic || Epic || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_CON_01 || Hallowed Draught || Consumable || || Common || Hallowed Crystal | | B041_CON_01 || [[Hallowed Draught]] || Consumable || || Common || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_SAL_01 || Hallowed Salve || Consumable || || Uncommon || Hallowed Crystal | | B041_SAL_01 || [[Hallowed Salve]] || Consumable || || Uncommon || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_MAT_01 || Refined Hallowed Grit || Material || || Common || Hallowed Crystal | | B041_MAT_01 || [[Refined Hallowed Grit]] || Material || || Common || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_BAR_01 || Hallowed Ingot || Material || || Rare || Hallowed Crystal | | B041_BAR_01 || [[Hallowed Ingot]] || Material || || Rare || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_TOL_01 || Hallowed Node Pick || Tool || Tool || Uncommon || Hallowed Crystal | | B041_TOL_01 || [[Hallowed Node Pick]] || Tool || Tool || Uncommon || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_KIT_01 || Hallowed Field Kit || Tool || Tool || Uncommon || Hallowed Crystal | | B041_KIT_01 || [[Hallowed Field Kit]] || Tool || Tool || Uncommon || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_UPG_01 || Hallowed Catalyst || Upgrade Component || || Rare || Hallowed Crystal | | B041_UPG_01 || [[Hallowed Catalyst]] || Upgrade Component || || Rare || [[Hallowed Crystal]] | ||
|- | |- | ||
| B041_FOC_01 || Hallowed Focus || Weapon || Off-Hand || Uncommon || Hallowed Crystal | | B041_FOC_01 || [[Hallowed Focus]] || Weapon || Off-Hand || Uncommon || [[Hallowed Crystal]] | ||
|} | |} | ||
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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | ! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | ||
|- | |- | ||
| RCP_B041_WPN_01 || Hallowed Edge || Void Forge || Hallowed Crystal x9; Refined Hallowed Grit x1 || T3 Honoured | | RCP_B041_WPN_01 || [[Hallowed Edge]] || Void Forge || [[Hallowed Crystal]] x9; [[Refined Hallowed Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B041_HLM_01 || Hallowed Ward Helm || Void Forge || Hallowed Crystal x7; Refined Hallowed Grit x1 || T2 Trusted | | RCP_B041_HLM_01 || [[Hallowed Ward Helm]] || Void Forge || [[Hallowed Crystal]] x7; [[Refined Hallowed Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B041_CHS_01 || Hallowed Breastplate || Void Forge || Hallowed Crystal x9; Refined Hallowed Grit x1 || T3 Honoured | | RCP_B041_CHS_01 || [[Hallowed Breastplate]] || Void Forge || [[Hallowed Crystal]] x9; [[Refined Hallowed Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B041_HND_01 || Hallowed Grips || Void Forge || Hallowed Crystal x7; Refined Hallowed Grit x1 || T2 Trusted | | RCP_B041_HND_01 || [[Hallowed Grips]] || Void Forge || [[Hallowed Crystal]] x7; [[Refined Hallowed Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B041_LEG_01 || Hallowed Greaves || Void Forge || Hallowed Crystal x7; Refined Hallowed Grit x1 || T2 Trusted | | RCP_B041_LEG_01 || [[Hallowed Greaves]] || Void Forge || [[Hallowed Crystal]] x7; [[Refined Hallowed Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B041_FET_01 || Hallowed Treads || Void Forge || Hallowed Crystal x7; Refined Hallowed Grit x1 || T2 Trusted | | RCP_B041_FET_01 || [[Hallowed Treads]] || Void Forge || [[Hallowed Crystal]] x7; [[Refined Hallowed Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B041_TRK_01 || Hallowed Relic || Void Forge || Hallowed Crystal x9; Refined Hallowed Grit x1 || T3 Honoured | | RCP_B041_TRK_01 || [[Hallowed Relic]] || Void Forge || [[Hallowed Crystal]] x9; [[Refined Hallowed Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B041_REL_01 || Hallowed First-Stone || Void Forge || Hallowed Crystal x11; Refined Hallowed Grit x1 || T4 Honoured | | RCP_B041_REL_01 || [[Hallowed First-Stone]] || Void Forge || [[Hallowed Crystal]] x11; [[Refined Hallowed Grit]] x1 || T4 Honoured | ||
|- | |- | ||
| RCP_B041_CON_01 || Hallowed Draught || Void Forge || Hallowed Crystal x5; Refined Hallowed Grit x1 || T1 Known | | RCP_B041_CON_01 || [[Hallowed Draught]] || Void Forge || [[Hallowed Crystal]] x5; [[Refined Hallowed Grit]] x1 || T1 Known | ||
|- | |- | ||
| RCP_B041_SAL_01 || Hallowed Salve || Void Forge || Hallowed Crystal x7; Refined Hallowed Grit x1 || T2 Trusted | | RCP_B041_SAL_01 || [[Hallowed Salve]] || Void Forge || [[Hallowed Crystal]] x7; [[Refined Hallowed Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B041_MAT_01 || Refined Hallowed Grit || Void Forge || Hallowed Crystal x5; Refined Hallowed Grit x1 || T1 Known | | RCP_B041_MAT_01 || [[Refined Hallowed Grit]] || Void Forge || [[Hallowed Crystal]] x5; [[Refined Hallowed Grit]] x1 || T1 Known | ||
|- | |- | ||
| RCP_B041_BAR_01 || Hallowed Ingot || Void Forge || Hallowed Crystal x9; Refined Hallowed Grit x1 || T3 Honoured | | RCP_B041_BAR_01 || [[Hallowed Ingot]] || Void Forge || [[Hallowed Crystal]] x9; [[Refined Hallowed Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B041_TOL_01 || Hallowed Node Pick || Void Forge || Hallowed Crystal x7; Refined Hallowed Grit x1 || T2 Trusted | | RCP_B041_TOL_01 || [[Hallowed Node Pick]] || Void Forge || [[Hallowed Crystal]] x7; [[Refined Hallowed Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B041_KIT_01 || Hallowed Field Kit || Void Forge || Hallowed Crystal x7; Refined Hallowed Grit x1 || T2 Trusted | | RCP_B041_KIT_01 || [[Hallowed Field Kit]] || Void Forge || [[Hallowed Crystal]] x7; [[Refined Hallowed Grit]] x1 || T2 Trusted | ||
|- | |- | ||
| RCP_B041_UPG_01 || Hallowed Catalyst || Void Forge || Hallowed Crystal x9; Refined Hallowed Grit x1 || T3 Honoured | | RCP_B041_UPG_01 || [[Hallowed Catalyst]] || Void Forge || [[Hallowed Crystal]] x9; [[Refined Hallowed Grit]] x1 || T3 Honoured | ||
|- | |- | ||
| RCP_B041_FOC_01 || Hallowed Focus || Void Forge || Hallowed Crystal x7; Refined Hallowed Grit x1 || T2 Trusted | | RCP_B041_FOC_01 || [[Hallowed Focus]] || Void Forge || [[Hallowed Crystal]] x7; [[Refined Hallowed Grit]] x1 || T2 Trusted | ||
|} | |} | ||
Latest revision as of 05:31, 23 October 2026
B041 Hallowed Abyss
| Field | Value |
|---|---|
| BiomeID | 041 |
| Biome name | Hallowed Abyss |
| Climate | DEEP_OCEAN |
| Difficulty | 8 |
| Starting control | F04 Order of the Mirrorwake |
| Contested by | F13 Marrowheat Dominion |
| Primary hazard | Void Madness |
| Signature resource | Hallowed Crystal |
| MysteryZone | False |
| Continent | OCEAN_AMBER |
| Region | Amber Sea — Northern Abyssal Zone |
| Elevation_m | -8400 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A dark and foreboding biome where the ground is pocked with collapse craters leading into lightless sub-surface voids. Ancient structures have sunk into the abyss over millennia. The void pulls ambient light creating zones of absolute darkness.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Hallowed Settlement | Faction Outpost | 1500 | F04 Order of the Mirrorwake |
| Collapse Crater Fields | primary | N/A | F04 Order of the Mirrorwake |
| Void Hollow | secondary | N/A | F04 Order of the Mirrorwake |
Settlement pages: Collapse Crater Fields, Hallowed Settlement, Void Hollow. Settlement rows on the faction civilization table for this biome also have pages: Hallowed Relay. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F04 Order of the Mirrorwake | Starting control. Controlling faction on every recorded settlement row. |
| F13 Marrowheat Dominion | Contested. The faction table gives it a foothold here. All seven NPC rows. |
NPCs here from other factions: F13 Marrowheat Dominion (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F13 Marrowheat Dominion a foothold here, so the biome is contested.
Resources
Full table with IDs and node details: B041 Hallowed Abyss/Resources.
- Abyss Salt (Hallo) (GATHERABLE, Uncommon)
- Biolume Extract (Hallo) (GATHERABLE, Uncommon)
- Deep Resin (Hallo) (GATHERABLE, Uncommon)
- Hallow Abyssal Stone (GATHERABLE, Common)
- Hallow Pressure Crystal (GATHERABLE, Common)
- Hallow Void Kelp Extract (GATHERABLE, Common)
- Mirror Ore (Hallo) (GATHERABLE, Common)
- Refined Abyssal Stone (GATHERABLE, Legendary)
- Refined Deep Clay (GATHERABLE, Common)
- Refined Void Kelp Extract (GATHERABLE, Common)
- Refined Void Shard (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B041 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-041 | Hallowed Crystal | SIGNATURE | Rare–Legendary |
| PRI-041 | Abyss Stone | PRIMARY | Uncommon–Rare |
| SEC-041 | Void Resin | SECONDARY | Common–Uncommon |
| MIN-COM-VOI | Voidite | Common Mineral | Common |
| MIN-COM-ABY | Abyss Ore | Common Mineral | Common |
| MIN-COM-DAR | Dark Slate | Common Mineral | Common |
| MIN-RARE-ABY | Abyss Crystal | Rare Mineral | Rare |
| MIN-RARE-VOI | Void Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 041 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Hallowed Abyss:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-ABYS-041 | Abyssalweed | Yes |
| FLORA-MIRR-041 | Mirrorbloom | Yes |
| FLORA-ABYS-041 | Abyssal Weed | No — Protected |
| FLORA-MIRR-041 | Mirror Fern | No |
| FLORA-VENT-041 | Vent Flower | No |
| FLORA-VOID-041 | Void Bloom | No |
| FLORA-DEEP-041 | Deep Root | No — Protected |
| FLORA-BIOL-041 | Biolume Kelp | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Abyssal Weed, Mirror Fern, Vent Flower, Void Bloom, Deep Root, and Biolume Kelp. The harvestable cell says No — Protected on Abyssal Weed and Deep Root and No on Mirror Fern, Vent Flower, Void Bloom, and Biolume Kelp. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Hallowed — Abyss Core |
| Layout | Abyssal Trench Descent |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Voidscale — Deep Form |
| Ground note | The Abyss Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Voidscale, Ancient of Biome 041 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Sonic |
| Arena | Collapse Crater Fields |
| Arena description | The boss encounter takes place in the heart of Hallowed Abyss's most extreme terrain feature. The arena is shaped by deep ocean conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 124 |
| Arena terrain | Abyssal pressure void zone |
| Arena hazard | Void Madness |
| Unique material | Dark Scale |
| Ground blurb | The Dark Prowler the Ancient is the apex expression of Hallowed Abyss's ecosystem — a creature that has been shaped by deep ocean conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Hallowed Abyss would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Void Wind, Abyss Storm, and Dark. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-041-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-041-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Hallowed Crystal harvest modified. |
| WX-041-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-041-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-041-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-041-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 17, Ashfall 10, Cold Event 15, Any Weather 7, Rain/Mist 10, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 2, Cold Event 3, Any Weather 2, Rain/Mist 2, Clear Sky 2.
Mobs
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-041-01 | Hallowhorn | Large Herbivore | 158 | CR02801 | False |
| MOB-041-02 | Abyssalmane | Swift Scout | 93 | CR02802 | False |
| MOB-041-03 | Voidhorn | Pack Predator | 104 | CR02803 | False |
| MOB-041-04 | Hallowstalker | Ambush Predator | 114 | CR02804 | False |
| MOB-041-05 | Abyssalfang | Elemental Creature | 120 | CR02805 | False |
| MOB-041-06 | Voidscale | Ancient Walker | 242 | CR02806 | False |
| MOB-041-07 | Hallowcoil | Scavenger | 120 | CR02807 | False |
| MOB-041-08 | Abyssalhorn | Node Guardian | 177 | CR02808 | True |
Nodes
Eleven network nodes are recorded. Two are positive and nine are negative. The node profile records dominant NEGATIVE, density high, base respawn 26 minutes, and modifier 1.75x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_041_P01 | Hallowed Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Collapse Crater Fields zone. | No | None |
| NODE_041_P02 | Hallowed Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Void Hollow zone. | No | None |
| NODE_041_N01 | Hallowed Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Void Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_041_N02 | Hallowed Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Void Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_041_N03 | Hallowed Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Void Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_041_N04 | Hallowed Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Void Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_041_N05 | Hallowed Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Void Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_041_N06 | Hallowed Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Void Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_041_N07 | Hallowed Void Node 7 | NEGATIVE | Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Void Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_041_N08 | Hallowed Void Node 8 | NEGATIVE | Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Void Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_041_N09 | Hallowed Void Node 9 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Void Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the nine negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0344 | Collapse Season | Hallowed Aby Environmental Event | Environmental | 60min | 12hr | FALSE | RANDOM | 45-90 minutes real-time |
| WE0345 | Abyss Bloom | Hallowed Aby Resource Event | Resource | 30min | 24hr | FALSE | WEATHER | 30 minutes real-time |
| WE0346 | Void Eruption | Hallowed Aby Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | RANDOM | 3-8 hours real-time |
WE0344 notes: Hallowed Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0345 notes: Hallowed Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0346 notes: Hallowed Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Hallowed Abyss_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0361 The Hallowed Toll — Main — giver NPC0281
- Q0362 Hallowed Watch — Surface — giver NPC0281
- Q0363 Hallowed Vault Count — Underground — giver NPC0286
- Q0364 The Open Wake — Hallowed Abyss — Aquatic — giver NPC0284
- Q0365 Hallowed Crystal for the Soulglass Circle — Main — giver NPC0281
- Q0366 Madness Season — Hallowed Abyss — Surface — giver NPC0283
- Q0367 What the Hallowed Vault Hums — Underground — giver NPC0284
- Q0368 After the Deep Tide — Hallowed Abyss — Aquatic — giver NPC0286
- Q0369 Soulglass Circle on the Hallowed Line — Main — giver NPC0281
Favor
Hallowed Abyss has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0361 → Q0362 → Q0363 → Q0364 → Q0365 → Q0366 → Q0367 → Q0368 → Q0369.
- Favor is lost: −5 for each quest done for F13 Marrowheat Dominion outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
- Skipping quests gives no favor.
NPCs
Seven NPCs are recorded with location Hallowed Abyss. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0281 | Petra Voidwatch | quest_giver | Collapse Crater Fields, Hallowed Abyss | F13 Marrowheat Dominion |
| NPC0282 | Quillon Xenstone | merchant | Collapse Crater Fields, Hallowed Abyss | F13 Marrowheat Dominion |
| NPC0283 | Rhea Zephyrcroft | trainer | Collapse Crater Fields, Hallowed Abyss | F13 Marrowheat Dominion |
| NPC0284 | Soris Bleakwood | lore_keeper | Collapse Crater Fields, Hallowed Abyss | F13 Marrowheat Dominion |
| NPC0285 | Tova Duskhollow | blacksmith | Collapse Crater Fields, Hallowed Abyss | F13 Marrowheat Dominion |
| NPC0286 | Ulric Frostmark | quest_giver | Collapse Crater Fields, Hallowed Abyss | F13 Marrowheat Dominion |
| NPC0287 | Vex Hollowbane | merchant | Collapse Crater Fields, Hallowed Abyss | F13 Marrowheat Dominion |
Items
Sixteen crafted items are recorded for Hallowed Abyss. All are crafted at Void Forge. The item table records Hallowed Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B041_WPN_01 | Hallowed Edge | Weapon | Weapon | Rare | Hallowed Crystal |
| B041_HLM_01 | Hallowed Ward Helm | Armor | Helm | Uncommon | Hallowed Crystal |
| B041_CHS_01 | Hallowed Breastplate | Armor | Chest | Rare | Hallowed Crystal |
| B041_HND_01 | Hallowed Grips | Armor | Hands | Uncommon | Hallowed Crystal |
| B041_LEG_01 | Hallowed Greaves | Armor | Legs | Uncommon | Hallowed Crystal |
| B041_FET_01 | Hallowed Treads | Armor | Feet | Uncommon | Hallowed Crystal |
| B041_TRK_01 | Hallowed Relic | Trinket | Necklace | Rare | Hallowed Crystal |
| B041_REL_01 | Hallowed First-Stone | Trinket | Relic | Epic | Hallowed Crystal |
| B041_CON_01 | Hallowed Draught | Consumable | Common | Hallowed Crystal | |
| B041_SAL_01 | Hallowed Salve | Consumable | Uncommon | Hallowed Crystal | |
| B041_MAT_01 | Refined Hallowed Grit | Material | Common | Hallowed Crystal | |
| B041_BAR_01 | Hallowed Ingot | Material | Rare | Hallowed Crystal | |
| B041_TOL_01 | Hallowed Node Pick | Tool | Tool | Uncommon | Hallowed Crystal |
| B041_KIT_01 | Hallowed Field Kit | Tool | Tool | Uncommon | Hallowed Crystal |
| B041_UPG_01 | Hallowed Catalyst | Upgrade Component | Rare | Hallowed Crystal | |
| B041_FOC_01 | Hallowed Focus | Weapon | Off-Hand | Uncommon | Hallowed Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B041, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 041 Hallowed Abyss, K3V amber light, deep_ocean environment, 0.68g low gravity, Order of the Mirrorwake faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Hallowed Abyss, biome 041, deep ocean, under K3V amber light at 0.68g. A dark and foreboding biome where the ground is pocked with collapse craters leading into lightless sub-surface voids. Ancient structures have sunk into the abyss over millennia. The void pulls ambient light creating zones of absolute darkness. Terrain recorded as abyssal pressure void zone. Abyssal pressure. Bioluminescent organisms light the dark. Something watches from deeper still. Void Madness is the recorded primary hazard. Hallowed Crystal is the signature resource. Recorded colour palette: midnight blue,. The Order of the Mirrorwake settlement Hallowed Settlement is visible, with Collapse Crater Fields and Void Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00801 through IMG00820. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Hallowed Abyss, deep ocean biome, [type], abyssal darkness, bioluminescent creatures, pressure haze, Void Madness environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00801 | hero_landscape | UNGENERATED |
| IMG00802 | apex_creature | UNGENERATED |
| IMG00803 | weather_event | UNGENERATED |
| IMG00804 | flora_closeup | UNGENERATED |
| IMG00805 | faction_outpost | UNGENERATED |
| IMG00806 | loading_screen | UNGENERATED |
| IMG00807 | ambient_day | UNGENERATED |
| IMG00808 | ambient_night | UNGENERATED |
| IMG00809 | energy_node | UNGENERATED |
| IMG00810 | hazard_event | UNGENERATED |
| IMG00811 | npc_portrait | UNGENERATED |
| IMG00812 | creature_combat | UNGENERATED |
| IMG00813 | resource_gather | UNGENERATED |
| IMG00814 | world_event | UNGENERATED |
| IMG00815 | sky_atmosphere | UNGENERATED |
| IMG00816 | underground_entrance | UNGENERATED |
| IMG00817 | coastal_view | UNGENERATED |
| IMG00818 | mystery_fragment | UNGENERATED |
| IMG00819 | faction_landmark | UNGENERATED |
| IMG00820 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B041_Hallowed_Abyss