B014 Duskmire Strand: Difference between revisions

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== Resources ==
== Resources ==


* Dream Petal (Duskm) (GATHERABLE, Uncommon)
Full table with IDs and node details: [[B014 Duskmire Strand/Resources]].
* Duskmi Biolume Sap (GATHERABLE, Uncommon)
 
* Duskmi Glowspore (GATHERABLE, Common)
* [[B014 Duskmire Strand/Resources#R0147|Dream Petal (Duskm)]] (GATHERABLE, Uncommon)
* Duskmi Verdant Resin (GATHERABLE, Uncommon)
* [[B014 Duskmire Strand/Resources#R0146|Duskmi Biolume Sap]] (GATHERABLE, Uncommon)
* Glowmoss (Duskm) (GATHERABLE, Legendary)
* [[B014 Duskmire Strand/Resources#R0144|Duskmi Glowspore]] (GATHERABLE, Common)
* Rainvine Fiber (Duskm) (GATHERABLE, Common)
* [[B014 Duskmire Strand/Resources#R0145|Duskmi Verdant Resin]] (GATHERABLE, Uncommon)
* Refined Canopy Dew (GATHERABLE, Common)
* [[B014 Duskmire Strand/Resources#R0150|Glowmoss (Duskm)]] (GATHERABLE, Legendary)
* Refined Fernseed (GATHERABLE, Common)
* [[B014 Duskmire Strand/Resources#R0149|Rainvine Fiber (Duskm)]] (GATHERABLE, Common)
* Refined Glowspore (GATHERABLE, Uncommon)
* [[B014 Duskmire Strand/Resources#R0151|Refined Canopy Dew]] (GATHERABLE, Common)
* Refined Verdant Resin (GATHERABLE, Common)
* [[B014 Duskmire Strand/Resources#R0152|Refined Fernseed]] (GATHERABLE, Common)
* Spore Cap (Duskm) (GATHERABLE, Common)
* [[B014 Duskmire Strand/Resources#R0153|Refined Glowspore]] (GATHERABLE, Uncommon)
* [[B014 Duskmire Strand/Resources#R0154|Refined Verdant Resin]] (GATHERABLE, Common)
* [[B014 Duskmire Strand/Resources#R0148|Spore Cap (Duskm)]] (GATHERABLE, Common)




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! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-014 || Twilight Amber || SIGNATURE || Rare–Legendary
| SIG-014 || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-014 || Duskmire Resin || PRIMARY || Uncommon–Rare
| PRI-014 || [[Duskmire Resin]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-014 || Tide Salt Crystal || SECONDARY || Common–Uncommon
| SEC-014 || [[Tide Salt Crystal]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-BOG || Bog Iron || Common Mineral || Common
| MIN-COM-BOG || Bog Iron || Common Mineral || Common
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| Damage type || Arcane
| Damage type || Arcane
|-
|-
| Arena || {'location': 'Tidal Mire Pools', 'description': "The boss encounter takes place in the heart of Duskmire Strand's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 92, 'special_terrain': 'Tidal estuary jungle (wind-tide)', 'hazard_active': 'Tidal Undertow'}
| Arena || Tidal Mire Pools
|-
| Arena description || The boss encounter takes place in the heart of Duskmire Strand's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 92
|-
| Arena terrain || Tidal estuary jungle (wind-tide)
|-
| Arena hazard || Tidal Undertow
|-
| Unique material || [[Mire Scale]]
|-
|-
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Duskmire Strand's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Duskmire Strand would be if the biome could choose to fight.
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Duskmire Strand's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Duskmire Strand would be if the biome could choose to fight.
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| WE0040 || Tidal Surge Season || Duskmire Str Environmental Event || Environmental || 60min || 24hr || FALSE || WORLD_STATE || 45-90 minutes real-time
| WE0040 || Tidal Surge Season || Duskmire Str Environmental Event || Environmental || 60min || 24hr || FALSE || WORLD_STATE || 45-90 minutes real-time
|-
|-
| WE0041 || Dusk Bloom || Duskmire Str Resource Event || Resource || 15min || 4hr || FALSE || RANDOM || 30 minutes real-time
| WE0308 || Dusk Bloom || Duskmire Str Resource Event || Resource || 15min || 4hr || FALSE || RANDOM || 30 minutes real-time
|-
|-
| WE0042 || Marsh Collapse || Duskmire Str Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time
| WE0309 || Marsh Collapse || Duskmire Str Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || PLAYER_COUNT || 3-8 hours real-time
|}
|}


WE0040 notes: Twilight Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0041 notes: Twilight Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0042 notes: Twilight Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Duskmire Strand_STATE_ALTERED.
WE0040 notes: Twilight Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0308 notes: Twilight Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0309 notes: Twilight Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Duskmire Strand_STATE_ALTERED.


== Quests ==
== Quests ==
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* [[Q0125 After the Drip-Well Draw — Duskmire Strand]] — Aquatic — giver NPC0097
* [[Q0125 After the Drip-Well Draw — Duskmire Strand]] — Aquatic — giver NPC0097
* [[Q0126 Ironveil Compact on the Duskmire Line]] — Main — giver NPC0092
* [[Q0126 Ironveil Compact on the Duskmire Line]] — Main — giver NPC0092
== Favor ==
Duskmire Strand has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 9. Each one gives +10 favor.
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110.
* Chain order: [[Q0118 The Duskmire Toll|Q0118]] → [[Q0119 Duskmire Watch|Q0119]] → [[Q0120 Duskmire Vault Count|Q0120]] → [[Q0121 The Drip-Well Static — Duskmire Strand|Q0121]] → [[Q0122 Twilight Amber for the Ironveil Compact|Q0122]] → [[Q0123 Undertow Season|Q0123]] → [[Q0124 What the Duskmire Vault Hums|Q0124]] → [[Q0125 After the Drip-Well Draw — Duskmire Strand|Q0125]] → [[Q0126 Ironveil Compact on the Duskmire Line|Q0126]].
* Favor is lost: −5 for each quest done for [[F02 Verdania Collective]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==
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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B014_WPN_01 || Duskmire Twilight Edge || Weapon || Weapon || Rare || Twilight Amber
| B014_WPN_01 || [[Duskmire Twilight Edge]] || Weapon || Weapon || Rare || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_HLM_01 || Twilight Ward Helm || Armor || Helm || Uncommon || Twilight Amber
| B014_HLM_01 || [[Twilight Ward Helm (B014 Duskmire Strand)|Twilight Ward Helm]] || Armor || Helm || Uncommon || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_CHS_01 || Twilight Breastplate || Armor || Chest || Rare || Twilight Amber
| B014_CHS_01 || [[Twilight Breastplate (B014 Duskmire Strand)|Twilight Breastplate]] || Armor || Chest || Rare || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_HND_01 || Duskmire Grips || Armor || Hands || Uncommon || Twilight Amber
| B014_HND_01 || [[Duskmire Grips]] || Armor || Hands || Uncommon || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_LEG_01 || Duskmire Greaves || Armor || Legs || Uncommon || Twilight Amber
| B014_LEG_01 || [[Duskmire Greaves]] || Armor || Legs || Uncommon || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_FET_01 || Duskmire Treads || Armor || Feet || Uncommon || Twilight Amber
| B014_FET_01 || [[Duskmire Treads]] || Armor || Feet || Uncommon || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_TRK_01 || Twilight Relic || Trinket || Necklace || Rare || Twilight Amber
| B014_TRK_01 || [[Twilight Relic (B014 Duskmire Strand)|Twilight Relic]] || Trinket || Necklace || Rare || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_REL_01 || Duskmire First-Stone || Trinket || Relic || Epic || Twilight Amber
| B014_REL_01 || [[Duskmire First-Stone]] || Trinket || Relic || Epic || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_CON_01 || Duskmire Draught || Consumable ||  || Common || Twilight Amber
| B014_CON_01 || [[Duskmire Draught]] || Consumable ||  || Common || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_SAL_01 || Duskmire Salve || Consumable ||  || Uncommon || Twilight Amber
| B014_SAL_01 || [[Duskmire Salve]] || Consumable ||  || Uncommon || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_MAT_01 || Refined Duskmire Grit || Material ||  || Common || Twilight Amber
| B014_MAT_01 || [[Refined Duskmire Grit]] || Material ||  || Common || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_BAR_01 || Twilight Ingot || Material ||  || Rare || Twilight Amber
| B014_BAR_01 || [[Twilight Ingot (B014 Duskmire Strand)|Twilight Ingot]] || Material ||  || Rare || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_TOL_01 || Duskmire Node Pick || Tool || Tool || Uncommon || Twilight Amber
| B014_TOL_01 || [[Duskmire Node Pick]] || Tool || Tool || Uncommon || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_KIT_01 || Duskmire Field Kit || Tool || Tool || Uncommon || Twilight Amber
| B014_KIT_01 || [[Duskmire Field Kit]] || Tool || Tool || Uncommon || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_UPG_01 || Twilight Catalyst || Upgrade Component ||  || Rare || Twilight Amber
| B014_UPG_01 || [[Twilight Catalyst (B014 Duskmire Strand)|Twilight Catalyst]] || Upgrade Component ||  || Rare || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|-
|-
| B014_FOC_01 || Duskmire Focus || Weapon || Off-Hand || Uncommon || Twilight Amber
| B014_FOC_01 || [[Duskmire Focus]] || Weapon || Off-Hand || Uncommon || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]]
|}
|}


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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B014_WPN_01 || Duskmire Twilight Edge || Tide Forge || Twilight Amber x9; Refined Duskmire Grit x1 || T3 Honoured
| RCP_B014_WPN_01 || [[Duskmire Twilight Edge]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x9; [[Refined Duskmire Grit]] x1 || T3 Honoured
|-
|-
| RCP_B014_HLM_01 || Twilight Ward Helm || Tide Forge || Twilight Amber x7; Refined Duskmire Grit x1 || T2 Trusted
| RCP_B014_HLM_01 || [[Twilight Ward Helm (B014 Duskmire Strand)|Twilight Ward Helm]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x7; [[Refined Duskmire Grit]] x1 || T2 Trusted
|-
|-
| RCP_B014_CHS_01 || Twilight Breastplate || Tide Forge || Twilight Amber x9; Refined Duskmire Grit x1 || T3 Honoured
| RCP_B014_CHS_01 || [[Twilight Breastplate (B014 Duskmire Strand)|Twilight Breastplate]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x9; [[Refined Duskmire Grit]] x1 || T3 Honoured
|-
|-
| RCP_B014_HND_01 || Duskmire Grips || Tide Forge || Twilight Amber x7; Refined Duskmire Grit x1 || T2 Trusted
| RCP_B014_HND_01 || [[Duskmire Grips]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x7; [[Refined Duskmire Grit]] x1 || T2 Trusted
|-
|-
| RCP_B014_LEG_01 || Duskmire Greaves || Tide Forge || Twilight Amber x7; Refined Duskmire Grit x1 || T2 Trusted
| RCP_B014_LEG_01 || [[Duskmire Greaves]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x7; [[Refined Duskmire Grit]] x1 || T2 Trusted
|-
|-
| RCP_B014_FET_01 || Duskmire Treads || Tide Forge || Twilight Amber x7; Refined Duskmire Grit x1 || T2 Trusted
| RCP_B014_FET_01 || [[Duskmire Treads]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x7; [[Refined Duskmire Grit]] x1 || T2 Trusted
|-
|-
| RCP_B014_TRK_01 || Twilight Relic || Tide Forge || Twilight Amber x9; Refined Duskmire Grit x1 || T3 Honoured
| RCP_B014_TRK_01 || [[Twilight Relic (B014 Duskmire Strand)|Twilight Relic]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x9; [[Refined Duskmire Grit]] x1 || T3 Honoured
|-
|-
| RCP_B014_REL_01 || Duskmire First-Stone || Tide Forge || Twilight Amber x11; Refined Duskmire Grit x1 || T4 Honoured
| RCP_B014_REL_01 || [[Duskmire First-Stone]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x11; [[Refined Duskmire Grit]] x1 || T4 Honoured
|-
|-
| RCP_B014_CON_01 || Duskmire Draught || Tide Forge || Twilight Amber x5; Refined Duskmire Grit x1 || T1 Known
| RCP_B014_CON_01 || [[Duskmire Draught]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x5; [[Refined Duskmire Grit]] x1 || T1 Known
|-
|-
| RCP_B014_SAL_01 || Duskmire Salve || Tide Forge || Twilight Amber x7; Refined Duskmire Grit x1 || T2 Trusted
| RCP_B014_SAL_01 || [[Duskmire Salve]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x7; [[Refined Duskmire Grit]] x1 || T2 Trusted
|-
|-
| RCP_B014_MAT_01 || Refined Duskmire Grit || Tide Forge || Twilight Amber x5; Refined Duskmire Grit x1 || T1 Known
| RCP_B014_MAT_01 || [[Refined Duskmire Grit]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x5; [[Refined Duskmire Grit]] x1 || T1 Known
|-
|-
| RCP_B014_BAR_01 || Twilight Ingot || Tide Forge || Twilight Amber x9; Refined Duskmire Grit x1 || T3 Honoured
| RCP_B014_BAR_01 || [[Twilight Ingot (B014 Duskmire Strand)|Twilight Ingot]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x9; [[Refined Duskmire Grit]] x1 || T3 Honoured
|-
|-
| RCP_B014_TOL_01 || Duskmire Node Pick || Tide Forge || Twilight Amber x7; Refined Duskmire Grit x1 || T2 Trusted
| RCP_B014_TOL_01 || [[Duskmire Node Pick]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x7; [[Refined Duskmire Grit]] x1 || T2 Trusted
|-
|-
| RCP_B014_KIT_01 || Duskmire Field Kit || Tide Forge || Twilight Amber x7; Refined Duskmire Grit x1 || T2 Trusted
| RCP_B014_KIT_01 || [[Duskmire Field Kit]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x7; [[Refined Duskmire Grit]] x1 || T2 Trusted
|-
|-
| RCP_B014_UPG_01 || Twilight Catalyst || Tide Forge || Twilight Amber x9; Refined Duskmire Grit x1 || T3 Honoured
| RCP_B014_UPG_01 || [[Twilight Catalyst (B014 Duskmire Strand)|Twilight Catalyst]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x9; [[Refined Duskmire Grit]] x1 || T3 Honoured
|-
|-
| RCP_B014_FOC_01 || Duskmire Focus || Tide Forge || Twilight Amber x7; Refined Duskmire Grit x1 || T2 Trusted
| RCP_B014_FOC_01 || [[Duskmire Focus]] || Tide Forge || [[Twilight Amber (B014 Duskmire Strand)|Twilight Amber]] x7; [[Refined Duskmire Grit]] x1 || T2 Trusted
|}
|}



Latest revision as of 05:30, 23 October 2026

B014 Duskmire Strand

Field Value
BiomeID 014
Biome name Duskmire Strand
Climate EQUATORIAL_RAINFOREST
Difficulty 4
Starting control F07 Ironveil Compact
Contested by F02 Verdania Collective
Primary hazard Tidal Undertow
Signature resource Twilight Amber
MysteryZone False
Continent CONT_VERDANIA
Region Verdania — Northern Coastal Estuary
Elevation_m 5
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A twilight marshland perpetually caught between day and night at the land-sea border. Tidal mists roll in at dual-dusk cycles. Creatures here have dual-phase biology adapting to both salt and fresh environments and glowing tide markings.

Settlements

Name Type Population Controlling faction
Duskmire Settlement Faction Outpost 1500 F07 Ironveil Compact
Dusk Strand secondary N/A F07 Ironveil Compact
Tidal Mire Pools primary N/A F07 Ironveil Compact

Settlement pages: Dusk Strand, Duskmire Settlement, Tidal Mire Pools. Settlement rows on the faction civilization table for this biome also have pages: Verdant Shore Post. All settlements: Settlements.

Factions present

Faction Where recorded
F07 Ironveil Compact Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.
F02 Verdania Collective Contested. The faction table gives it a foothold here.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F02 Verdania Collective a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B014 Duskmire Strand/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B014 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-014 Twilight Amber SIGNATURE Rare–Legendary
PRI-014 Duskmire Resin PRIMARY Uncommon–Rare
SEC-014 Tide Salt Crystal SECONDARY Common–Uncommon
MIN-COM-BOG Bog Iron Common Mineral Common
MIN-COM-TID Tide Stone Common Mineral Common
MIN-COM-MIR Mire Ore Common Mineral Common
MIN-RARE-TID Tidal Crystal Rare Mineral Rare
MIN-RARE-DUS Dusk Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 014 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Duskmire Strand:

ID Name Harvestable
FLORA-DREA-014 Dreambloom Yes
FLORA-SPOR-014 Sporemoss Yes
FLORA-LUMI-014 Luminescent Frond Palm No
FLORA-ROOT-014 Root Bridge Moss No — Protected
FLORA-CANO-014 Canopy Spore Bloom No
FLORA-BIOL-014 Biolume Orchid No
FLORA-DAMP-014 Damp-Root Binder No — Protected
FLORA-SPOR-014 Spore-Rot Fungus No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, Damp-Root Binder, and Spore-Rot Fungus. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, Biolume Orchid, and Spore-Rot Fungus and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Duskmire — Dusk Hollow
Layout Fungal Maze Network
Max players 6
Lockout hours 72
Boss name Crackedscale — Deep Form
Ground note The Dusk Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Crackedscale, Ancient of Biome 014
Difficulty T3_Heroic
Recommended party 4
Damage type Arcane
Arena Tidal Mire Pools
Arena description The boss encounter takes place in the heart of Duskmire Strand's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 92
Arena terrain Tidal estuary jungle (wind-tide)
Arena hazard Tidal Undertow
Unique material Mire Scale
Ground blurb The Mire Prowler the Ancient is the apex expression of Duskmire Strand's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Duskmire Strand would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Tidal Mist, Dusk Rain, and Salt Fog. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-014-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-014-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Twilight Amber harvest modified.
WX-014-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-014-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-014-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-014-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 10, Ashfall 14, Cold Event 14, Any Weather 7, Rain/Mist 12, Clear Sky 13. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 6, Cold Event 1, Any Weather 2, Rain/Mist 1, Clear Sky 2.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-014-01 Duskhide Large Herbivore 136 CR00911 False
MOB-014-02 Badlandclaw Swift Scout 79 CR00912 False
MOB-014-03 Ashscar Pack Predator 100 CR00913 False
MOB-014-04 Duskmantle Ambush Predator 100 CR00914 False
MOB-014-05 Dusthorn Elemental Creature 103 CR00915 False
MOB-014-06 Crackedscale Ancient Walker 213 CR00916 False
MOB-014-07 Duststalker Scavenger 97 CR00917 False
MOB-014-08 Badlandsfang Node Guardian 153 CR00918 True

Nodes

Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 23 minutes, and modifier 1.15x.

ID Name Type Location Signature resource growth Guardian
NODE_014_P01 Duskmire Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Tidal Mire Pools zone. No None
NODE_014_P02 Duskmire Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Dusk Strand zone. No None
NODE_014_P03 Duskmire Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Dusk Strand zone. No None
NODE_014_P04 Duskmire Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Dusk Strand zone. No None
NODE_014_P05 Duskmire Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Dusk Strand zone. No None
NODE_014_P06 Duskmire Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Dusk Strand zone. No None
NODE_014_P07 Duskmire Light Node 7 POSITIVE Located at the boundary of the biome's two primary terrain types. Within the Dusk Strand zone. No None
NODE_014_N01 Duskmire Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Tidal Undertow) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_014_N02 Duskmire Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Tidal Undertow) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_014_N03 Duskmire Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Tidal Undertow) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0040 Tidal Surge Season Duskmire Str Environmental Event Environmental 60min 24hr FALSE WORLD_STATE 45-90 minutes real-time
WE0308 Dusk Bloom Duskmire Str Resource Event Resource 15min 4hr FALSE RANDOM 30 minutes real-time
WE0309 Marsh Collapse Duskmire Str Major Transformation Event Major Transformation 0min 0hr TRUE PLAYER_COUNT 3-8 hours real-time

WE0040 notes: Twilight Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0308 notes: Twilight Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0309 notes: Twilight Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Duskmire Strand_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Duskmire Strand has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0118 → Q0119 → Q0120 → Q0121 → Q0122 → Q0123 → Q0124 → Q0125 → Q0126.
  • Favor is lost: −5 for each quest done for F02 Verdania Collective outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Duskmire Strand. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0092 Quillon Obsidianwatch quest_giver Tidal Mire Pools, Duskmire Strand F07 Ironveil Compact
NPC0093 Rhea Quarrystone merchant Tidal Mire Pools, Duskmire Strand F07 Ironveil Compact
NPC0094 Brynja Stonecleft trainer Tidal Mire Pools, Duskmire Strand F07 Ironveil Compact
NPC0095 Tova Umbrafen lore_keeper Tidal Mire Pools, Duskmire Strand F07 Ironveil Compact
NPC0096 Ulric Whispervale blacksmith Tidal Mire Pools, Duskmire Strand F07 Ironveil Compact
NPC0097 Vex Yarrow quest_giver Tidal Mire Pools, Duskmire Strand F07 Ironveil Compact
NPC0098 Wren Ashveil merchant Tidal Mire Pools, Duskmire Strand F07 Ironveil Compact

Items

Sixteen crafted items are recorded for Duskmire Strand. All are crafted at Tide Forge. The item table records Twilight Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B014_WPN_01 Duskmire Twilight Edge Weapon Weapon Rare Twilight Amber
B014_HLM_01 Twilight Ward Helm Armor Helm Uncommon Twilight Amber
B014_CHS_01 Twilight Breastplate Armor Chest Rare Twilight Amber
B014_HND_01 Duskmire Grips Armor Hands Uncommon Twilight Amber
B014_LEG_01 Duskmire Greaves Armor Legs Uncommon Twilight Amber
B014_FET_01 Duskmire Treads Armor Feet Uncommon Twilight Amber
B014_TRK_01 Twilight Relic Trinket Necklace Rare Twilight Amber
B014_REL_01 Duskmire First-Stone Trinket Relic Epic Twilight Amber
B014_CON_01 Duskmire Draught Consumable Common Twilight Amber
B014_SAL_01 Duskmire Salve Consumable Uncommon Twilight Amber
B014_MAT_01 Refined Duskmire Grit Material Common Twilight Amber
B014_BAR_01 Twilight Ingot Material Rare Twilight Amber
B014_TOL_01 Duskmire Node Pick Tool Tool Uncommon Twilight Amber
B014_KIT_01 Duskmire Field Kit Tool Tool Uncommon Twilight Amber
B014_UPG_01 Twilight Catalyst Upgrade Component Rare Twilight Amber
B014_FOC_01 Duskmire Focus Weapon Off-Hand Uncommon Twilight Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B014_WPN_01 Duskmire Twilight Edge Tide Forge Twilight Amber x9; Refined Duskmire Grit x1 T3 Honoured
RCP_B014_HLM_01 Twilight Ward Helm Tide Forge Twilight Amber x7; Refined Duskmire Grit x1 T2 Trusted
RCP_B014_CHS_01 Twilight Breastplate Tide Forge Twilight Amber x9; Refined Duskmire Grit x1 T3 Honoured
RCP_B014_HND_01 Duskmire Grips Tide Forge Twilight Amber x7; Refined Duskmire Grit x1 T2 Trusted
RCP_B014_LEG_01 Duskmire Greaves Tide Forge Twilight Amber x7; Refined Duskmire Grit x1 T2 Trusted
RCP_B014_FET_01 Duskmire Treads Tide Forge Twilight Amber x7; Refined Duskmire Grit x1 T2 Trusted
RCP_B014_TRK_01 Twilight Relic Tide Forge Twilight Amber x9; Refined Duskmire Grit x1 T3 Honoured
RCP_B014_REL_01 Duskmire First-Stone Tide Forge Twilight Amber x11; Refined Duskmire Grit x1 T4 Honoured
RCP_B014_CON_01 Duskmire Draught Tide Forge Twilight Amber x5; Refined Duskmire Grit x1 T1 Known
RCP_B014_SAL_01 Duskmire Salve Tide Forge Twilight Amber x7; Refined Duskmire Grit x1 T2 Trusted
RCP_B014_MAT_01 Refined Duskmire Grit Tide Forge Twilight Amber x5; Refined Duskmire Grit x1 T1 Known
RCP_B014_BAR_01 Twilight Ingot Tide Forge Twilight Amber x9; Refined Duskmire Grit x1 T3 Honoured
RCP_B014_TOL_01 Duskmire Node Pick Tide Forge Twilight Amber x7; Refined Duskmire Grit x1 T2 Trusted
RCP_B014_KIT_01 Duskmire Field Kit Tide Forge Twilight Amber x7; Refined Duskmire Grit x1 T2 Trusted
RCP_B014_UPG_01 Twilight Catalyst Tide Forge Twilight Amber x9; Refined Duskmire Grit x1 T3 Honoured
RCP_B014_FOC_01 Duskmire Focus Tide Forge Twilight Amber x7; Refined Duskmire Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B014, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 014 Duskmire Strand, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Duskmire Strand, biome 014, equatorial rainforest, under K3V amber light at 0.68g. A twilight marshland perpetually caught between day and night at the land-sea border. Tidal mists roll in at dual-dusk cycles. Creatures here have dual-phase biology adapting to both salt and fresh environments and glowing tide markings. Terrain recorded as tidal estuary jungle (wind-tide). Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Tidal Undertow is the recorded primary hazard. Twilight Amber is the signature resource. Recorded colour palette: emerald, jade, deep sha. The Ironveil Compact settlement Duskmire Settlement is visible, with Dusk Strand and Tidal Mire Pools in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00261 through IMG00280. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Duskmire Strand, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Tidal Undertow environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00261 hero_landscape UNGENERATED
IMG00262 apex_creature UNGENERATED
IMG00263 weather_event UNGENERATED
IMG00264 flora_closeup UNGENERATED
IMG00265 faction_outpost UNGENERATED
IMG00266 loading_screen UNGENERATED
IMG00267 ambient_day UNGENERATED
IMG00268 ambient_night UNGENERATED
IMG00269 energy_node UNGENERATED
IMG00270 hazard_event UNGENERATED
IMG00271 npc_portrait UNGENERATED
IMG00272 creature_combat UNGENERATED
IMG00273 resource_gather UNGENERATED
IMG00274 world_event UNGENERATED
IMG00275 sky_atmosphere UNGENERATED
IMG00276 underground_entrance UNGENERATED
IMG00277 coastal_view UNGENERATED
IMG00278 mystery_fragment UNGENERATED
IMG00279 faction_landmark UNGENERATED
IMG00280 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B014_Duskmire_Strand