B026 Emberwake Steppe: Difference between revisions

From Abernon
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section
 
(7 intermediate revisions by the same user not shown)
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| Difficulty || 3
| Difficulty || 3
|-
|-
| Controlling faction || [[F13 Marrowheat Dominion]]
| Starting control || [[F01 Ashen League]]
|-
| Contested by || [[F13 Marrowheat Dominion]]
|-
|-
| Primary hazard || Static Discharge
| Primary hazard || Static Discharge
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! Name !! Type !! Population !! Controlling faction
! Name !! Type !! Population !! Controlling faction
|-
|-
| Emberwake Settlement || Faction Outpost || 1500 || [[F13 Marrowheat Dominion]]
| Emberwake Settlement || Faction Outpost || 1500 || [[F01 Ashen League]]
|-
|-
| Ember Run || primary || N/A || [[F13 Marrowheat Dominion]]
| Ember Run || primary || N/A || [[F01 Ashen League]]
|-
|-
| Static Storm Hollow || secondary || N/A || [[F13 Marrowheat Dominion]]
| Static Storm Hollow || secondary || N/A || [[F01 Ashen League]]
|}
|}
Settlement pages: [[Ember Run]], [[Emberwake Settlement]], [[Static Storm Hollow]]. Settlement rows on the faction civilization table for this biome also have pages: [[Emberwake Garrison]]. All settlements: [[Settlements]].


== Factions present ==
== Factions present ==
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! Faction !! Where recorded
! Faction !! Where recorded
|-
|-
| [[F13 Marrowheat Dominion]] || Home faction of this biome. Controlling faction on every recorded settlement row.
| [[F01 Ashen League]] || Starting control. Controlling faction on every recorded settlement row.
|-
|-
| [[F02 Verdania Collective]] || All seven NPC rows.
| [[F13 Marrowheat Dominion]] || Contested. The faction table gives it a foothold here. Seven NPC rows (NPC0728 to NPC0734).
|-
| [[F02 Verdania Collective]] || Seven of the fourteen NPC rows.
|}
|}


NPCs here from other factions: [[F02 Verdania Collective]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
NPCs here from other factions: [[F13 Marrowheat Dominion]] (7 NPC rows) and [[F02 Verdania Collective]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
 
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F13 Marrowheat Dominion]] a foothold here, so the biome is contested.


== Resources ==
== Resources ==


* Drywood (Ember) (GATHERABLE, Uncommon)
Full table with IDs and node details: [[B026 Emberwake Steppe/Resources]].
* Emberw Marrowheat Grain (GATHERABLE, Common)
 
* Emberw Savann Grass Fiber (GATHERABLE, Uncommon)
* [[B026 Emberwake Steppe/Resources#R0280|Drywood (Ember)]] (GATHERABLE, Uncommon)
* Emberw Steppe Clay (GATHERABLE, Rare)
* [[B026 Emberwake Steppe/Resources#R0276|Emberw Marrowheat Grain]] (GATHERABLE, Common)
* Plain Stone (Ember) (GATHERABLE, Common)
* [[B026 Emberwake Steppe/Resources#R0277|Emberw Savann Grass Fiber]] (GATHERABLE, Uncommon)
* Plains Ore (Ember) (GATHERABLE, Uncommon)
* [[B026 Emberwake Steppe/Resources#R0278|Emberw Steppe Clay]] (GATHERABLE, Rare)
* Refined Grain Husk (GATHERABLE, Epic)
* [[B026 Emberwake Steppe/Resources#R0282|Plain Stone (Ember)]] (GATHERABLE, Common)
* Refined Marrowheat Grain (GATHERABLE, Common)
* [[B026 Emberwake Steppe/Resources#R0279|Plains Ore (Ember)]] (GATHERABLE, Uncommon)
* Refined Savann Grass Fiber (GATHERABLE, Uncommon)
* [[B026 Emberwake Steppe/Resources#R0284|Refined Grain Husk]] (GATHERABLE, Epic)
* Refined Steppe Dust (GATHERABLE, Rare)
* [[B026 Emberwake Steppe/Resources#R0285|Refined Marrowheat Grain]] (GATHERABLE, Common)
* Savann Salt (Ember) (GATHERABLE, Common)
* [[B026 Emberwake Steppe/Resources#R0286|Refined Savann Grass Fiber]] (GATHERABLE, Uncommon)
* [[B026 Emberwake Steppe/Resources#R0283|Refined Steppe Dust]] (GATHERABLE, Rare)
* [[B026 Emberwake Steppe/Resources#R0281|Savann Salt (Ember)]] (GATHERABLE, Common)




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! ID !! Name !! Type !! Rarity
! ID !! Name !! Type !! Rarity
|-
|-
| SIG-026 || Firegrass Crystal || SIGNATURE || Rare–Legendary
| SIG-026 || [[Firegrass Crystal]] || SIGNATURE || Rare–Legendary
|-
|-
| PRI-026 || Ember Grass Resin || PRIMARY || Uncommon–Rare
| PRI-026 || [[Ember Grass Resin]] || PRIMARY || Uncommon–Rare
|-
|-
| SEC-026 || Static Amber || SECONDARY || Common–Uncommon
| SEC-026 || [[Static Amber]] || SECONDARY || Common–Uncommon
|-
|-
| MIN-COM-PYR || Pyritic || Common Mineral || Common
| MIN-COM-PYR || Pyritic || Common Mineral || Common
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| Damage type || Nature
| Damage type || Nature
|-
|-
| Arena || {'location': 'Ember Run', 'description': "The boss encounter takes place in the heart of Emberwake Steppe's most extreme terrain feature. The arena is shaped by warm temperate conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 84, 'special_terrain': 'Static-storm firegrass steppe', 'hazard_active': 'Static Discharge'}
| Arena || Ember Run
|-
| Arena description || The boss encounter takes place in the heart of Emberwake Steppe's most extreme terrain feature. The arena is shaped by warm temperate conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
|-
| Arena size (m) || 84
|-
| Arena terrain || Static-storm firegrass steppe
|-
| Arena hazard || Static Discharge
|-
| Unique material || [[Open Scale]]
|-
|-
| Ground blurb || The Open Prowler the Ancient is the apex expression of Emberwake Steppe's ecosystem — a creature that has been shaped by warm temperate conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Emberwake Steppe would be if the biome could choose to fight.
| Ground blurb || The Open Prowler the Ancient is the apex expression of Emberwake Steppe's ecosystem — a creature that has been shaped by warm temperate conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Emberwake Steppe would be if the biome could choose to fight.
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== Quests ==
== Quests ==


Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
25 quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.


* [[Q0226 The Emberwake Toll]] — Main — giver NPC0176
* [[Q0226 The Emberwake Toll]] — Main — giver NPC0176
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* [[Q0233 After the Cistern Draw — Emberwake Steppe]] — Aquatic — giver NPC0181
* [[Q0233 After the Cistern Draw — Emberwake Steppe]] — Aquatic — giver NPC0181
* [[Q0234 Skyreach Covenant on the Emberwake Line]] — Main — giver NPC0176
* [[Q0234 Skyreach Covenant on the Emberwake Line]] — Main — giver NPC0176
* [[Q1001 The Emberwake Settlement Muster]] — Main — giver NPC0728
* [[Q1002 Steppehorn Cull at Ember Run]] — Surface — giver NPC0730
* [[Q1003 Pyritic Tally Below Static Storm Hollow]] — Underground — giver NPC0733
* [[Q1004 Clearing the Cistern of Emberwake]] — Aquatic — giver NPC0731
* [[Q1005 Firegrass Crystal Levy for the Marrowheat Dominion]] — Main — giver NPC0728
* [[Q1006 Burnmane Tracks Near Emberwake Settlement]] — Surface — giver NPC0733
* [[Q1007 The Ember Crystal Seam]] — Underground — giver NPC0731
* [[Q1008 Static Amber at the Cistern of Emberwake]] — Aquatic — giver NPC0731
* [[Q1009 The Emberwake Outpost Ledger]] — Main — giver NPC0728
* [[Q1010 Static Discharge Drill]] — Surface — giver NPC0730
* [[Q1011 Salvage Below Static Storm Hollow]] — Underground — giver NPC0733
* [[Q1012 Waterline Watch at the Cistern of Emberwake]] — Aquatic — giver NPC0731
* [[Q1013 Supply Line to Static Storm Hollow]] — Main — giver NPC0728
* [[Q1014 Steppescale Count Around Ember Run]] — Surface — giver NPC0733
* [[Q1015 Ember Grass Resin Under Guard]] — Underground — giver NPC0733
* [[Q1016 Holding Ember Run]] — Main — giver NPC0728
== Favor ==
Emberwake Steppe has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending.
* Biome-line quests: 25. Each one gives +10 favor.
* Finish all 25 to become '''Favored''' here (+20 bonus). Highest favor: 270.
* Chain order: [[Q0226 The Emberwake Toll|Q0226]] → [[Q0227 Emberwake Watch|Q0227]] → [[Q0228 Emberwake Vault Count|Q0228]] → [[Q0229 The Cistern Debt — Emberwake Steppe|Q0229]] → [[Q0230 Firegrass Crystal for the Skyreach Covenant|Q0230]] → [[Q0231 Discharge Season|Q0231]] → [[Q0232 What the Emberwake Vault Hums|Q0232]] → [[Q0233 After the Cistern Draw — Emberwake Steppe|Q0233]] → [[Q0234 Skyreach Covenant on the Emberwake Line|Q0234]].
* Ground quests (a second chain that opens after [[Q0226 The Emberwake Toll|Q0226]]): [[Q1001 The Emberwake Settlement Muster|Q1001]] → [[Q1002 Steppehorn Cull at Ember Run|Q1002]] → [[Q1003 Pyritic Tally Below Static Storm Hollow|Q1003]] → [[Q1004 Clearing the Cistern of Emberwake|Q1004]] → [[Q1005 Firegrass Crystal Levy for the Marrowheat Dominion|Q1005]] → [[Q1006 Burnmane Tracks Near Emberwake Settlement|Q1006]] → [[Q1007 The Ember Crystal Seam|Q1007]] → [[Q1008 Static Amber at the Cistern of Emberwake|Q1008]] → [[Q1009 The Emberwake Outpost Ledger|Q1009]] → [[Q1010 Static Discharge Drill|Q1010]] → [[Q1011 Salvage Below Static Storm Hollow|Q1011]] → [[Q1012 Waterline Watch at the Cistern of Emberwake|Q1012]] → [[Q1013 Supply Line to Static Storm Hollow|Q1013]] → [[Q1014 Steppescale Count Around Ember Run|Q1014]] → [[Q1015 Ember Grass Resin Under Guard|Q1015]] → [[Q1016 Holding Ember Run|Q1016]].
* Favor is lost: −5 for each quest done for [[F13 Marrowheat Dominion]] outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
* Skipping quests gives no favor.


== NPCs ==
== NPCs ==


Seven NPCs are recorded with location Emberwake Steppe. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
Fourteen NPCs are recorded with location Emberwake Steppe. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.


{| class="wikitable"
{| class="wikitable"
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|-
|-
| NPC0182 || Enna Gloomreach || merchant || Ember Run, Emberwake Steppe || [[F02 Verdania Collective]]
| NPC0182 || Enna Gloomreach || merchant || Ember Run, Emberwake Steppe || [[F02 Verdania Collective]]
|-
| NPC0728 || Lund Zephyrcroft || quest_giver || Emberwake Settlement, Emberwake Steppe || [[F13 Marrowheat Dominion]]
|-
| NPC0729 || Cadoc Jadestone || merchant || Emberwake Settlement, Emberwake Steppe || [[F13 Marrowheat Dominion]]
|-
| NPC0730 || Nessa Klarenfield || trainer || Emberwake Settlement, Emberwake Steppe || [[F13 Marrowheat Dominion]]
|-
| NPC0731 || Oswyn Nightfall || lore_keeper || Static Storm Hollow, Emberwake Steppe || [[F13 Marrowheat Dominion]]
|-
| NPC0732 || Soris Obsidianwatch || blacksmith || Emberwake Settlement, Emberwake Steppe || [[F13 Marrowheat Dominion]]
|-
| NPC0733 || Ulric Prismholt || quest_giver || Static Storm Hollow, Emberwake Steppe || [[F13 Marrowheat Dominion]]
|-
| NPC0734 || Dagny Quarrystone || merchant || Ember Run, Emberwake Steppe || [[F13 Marrowheat Dominion]]
|}
|}


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! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
|-
| B026_WPN_01 || Emberwake Firegrass Edge || Weapon || Weapon || Rare || Firegrass Crystal
| B026_WPN_01 || [[Emberwake Firegrass Edge]] || Weapon || Weapon || Rare || [[Firegrass Crystal]]
|-
|-
| B026_HLM_01 || Firegrass Ward Helm || Armor || Helm || Uncommon || Firegrass Crystal
| B026_HLM_01 || [[Firegrass Ward Helm]] || Armor || Helm || Uncommon || [[Firegrass Crystal]]
|-
|-
| B026_CHS_01 || Firegrass Breastplate || Armor || Chest || Rare || Firegrass Crystal
| B026_CHS_01 || [[Firegrass Breastplate]] || Armor || Chest || Rare || [[Firegrass Crystal]]
|-
|-
| B026_HND_01 || Emberwake Grips || Armor || Hands || Uncommon || Firegrass Crystal
| B026_HND_01 || [[Emberwake Grips]] || Armor || Hands || Uncommon || [[Firegrass Crystal]]
|-
|-
| B026_LEG_01 || Emberwake Greaves || Armor || Legs || Uncommon || Firegrass Crystal
| B026_LEG_01 || [[Emberwake Greaves]] || Armor || Legs || Uncommon || [[Firegrass Crystal]]
|-
|-
| B026_FET_01 || Emberwake Treads || Armor || Feet || Uncommon || Firegrass Crystal
| B026_FET_01 || [[Emberwake Treads]] || Armor || Feet || Uncommon || [[Firegrass Crystal]]
|-
|-
| B026_TRK_01 || Firegrass Relic || Trinket || Necklace || Rare || Firegrass Crystal
| B026_TRK_01 || [[Firegrass Relic]] || Trinket || Necklace || Rare || [[Firegrass Crystal]]
|-
|-
| B026_REL_01 || Emberwake First-Stone || Trinket || Relic || Epic || Firegrass Crystal
| B026_REL_01 || [[Emberwake First-Stone]] || Trinket || Relic || Epic || [[Firegrass Crystal]]
|-
|-
| B026_CON_01 || Emberwake Draught || Consumable ||  || Common || Firegrass Crystal
| B026_CON_01 || [[Emberwake Draught]] || Consumable ||  || Common || [[Firegrass Crystal]]
|-
|-
| B026_SAL_01 || Emberwake Salve || Consumable ||  || Uncommon || Firegrass Crystal
| B026_SAL_01 || [[Emberwake Salve]] || Consumable ||  || Uncommon || [[Firegrass Crystal]]
|-
|-
| B026_MAT_01 || Refined Emberwake Grit || Material ||  || Common || Firegrass Crystal
| B026_MAT_01 || [[Refined Emberwake Grit]] || Material ||  || Common || [[Firegrass Crystal]]
|-
|-
| B026_BAR_01 || Firegrass Ingot || Material ||  || Rare || Firegrass Crystal
| B026_BAR_01 || [[Firegrass Ingot]] || Material ||  || Rare || [[Firegrass Crystal]]
|-
|-
| B026_TOL_01 || Emberwake Node Pick || Tool || Tool || Uncommon || Firegrass Crystal
| B026_TOL_01 || [[Emberwake Node Pick]] || Tool || Tool || Uncommon || [[Firegrass Crystal]]
|-
|-
| B026_KIT_01 || Emberwake Field Kit || Tool || Tool || Uncommon || Firegrass Crystal
| B026_KIT_01 || [[Emberwake Field Kit]] || Tool || Tool || Uncommon || [[Firegrass Crystal]]
|-
|-
| B026_UPG_01 || Firegrass Catalyst || Upgrade Component ||  || Rare || Firegrass Crystal
| B026_UPG_01 || [[Firegrass Catalyst]] || Upgrade Component ||  || Rare || [[Firegrass Crystal]]
|-
|-
| B026_FOC_01 || Emberwake Focus || Weapon || Off-Hand || Uncommon || Firegrass Crystal
| B026_FOC_01 || [[Emberwake Focus]] || Weapon || Off-Hand || Uncommon || [[Firegrass Crystal]]
|}
|}


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! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
|-
| RCP_B026_WPN_01 || Emberwake Firegrass Edge || Static Forge || Firegrass Crystal x9; Refined Emberwake Grit x1 || T3 Honoured
| RCP_B026_WPN_01 || [[Emberwake Firegrass Edge]] || Static Forge || [[Firegrass Crystal]] x9; [[Refined Emberwake Grit]] x1 || T3 Honoured
|-
|-
| RCP_B026_HLM_01 || Firegrass Ward Helm || Static Forge || Firegrass Crystal x7; Refined Emberwake Grit x1 || T2 Trusted
| RCP_B026_HLM_01 || [[Firegrass Ward Helm]] || Static Forge || [[Firegrass Crystal]] x7; [[Refined Emberwake Grit]] x1 || T2 Trusted
|-
|-
| RCP_B026_CHS_01 || Firegrass Breastplate || Static Forge || Firegrass Crystal x9; Refined Emberwake Grit x1 || T3 Honoured
| RCP_B026_CHS_01 || [[Firegrass Breastplate]] || Static Forge || [[Firegrass Crystal]] x9; [[Refined Emberwake Grit]] x1 || T3 Honoured
|-
|-
| RCP_B026_HND_01 || Emberwake Grips || Static Forge || Firegrass Crystal x7; Refined Emberwake Grit x1 || T2 Trusted
| RCP_B026_HND_01 || [[Emberwake Grips]] || Static Forge || [[Firegrass Crystal]] x7; [[Refined Emberwake Grit]] x1 || T2 Trusted
|-
|-
| RCP_B026_LEG_01 || Emberwake Greaves || Static Forge || Firegrass Crystal x7; Refined Emberwake Grit x1 || T2 Trusted
| RCP_B026_LEG_01 || [[Emberwake Greaves]] || Static Forge || [[Firegrass Crystal]] x7; [[Refined Emberwake Grit]] x1 || T2 Trusted
|-
|-
| RCP_B026_FET_01 || Emberwake Treads || Static Forge || Firegrass Crystal x7; Refined Emberwake Grit x1 || T2 Trusted
| RCP_B026_FET_01 || [[Emberwake Treads]] || Static Forge || [[Firegrass Crystal]] x7; [[Refined Emberwake Grit]] x1 || T2 Trusted
|-
|-
| RCP_B026_TRK_01 || Firegrass Relic || Static Forge || Firegrass Crystal x9; Refined Emberwake Grit x1 || T3 Honoured
| RCP_B026_TRK_01 || [[Firegrass Relic]] || Static Forge || [[Firegrass Crystal]] x9; [[Refined Emberwake Grit]] x1 || T3 Honoured
|-
|-
| RCP_B026_REL_01 || Emberwake First-Stone || Static Forge || Firegrass Crystal x11; Refined Emberwake Grit x1 || T4 Honoured
| RCP_B026_REL_01 || [[Emberwake First-Stone]] || Static Forge || [[Firegrass Crystal]] x11; [[Refined Emberwake Grit]] x1 || T4 Honoured
|-
|-
| RCP_B026_CON_01 || Emberwake Draught || Static Forge || Firegrass Crystal x5; Refined Emberwake Grit x1 || T1 Known
| RCP_B026_CON_01 || [[Emberwake Draught]] || Static Forge || [[Firegrass Crystal]] x5; [[Refined Emberwake Grit]] x1 || T1 Known
|-
|-
| RCP_B026_SAL_01 || Emberwake Salve || Static Forge || Firegrass Crystal x7; Refined Emberwake Grit x1 || T2 Trusted
| RCP_B026_SAL_01 || [[Emberwake Salve]] || Static Forge || [[Firegrass Crystal]] x7; [[Refined Emberwake Grit]] x1 || T2 Trusted
|-
|-
| RCP_B026_MAT_01 || Refined Emberwake Grit || Static Forge || Firegrass Crystal x5; Refined Emberwake Grit x1 || T1 Known
| RCP_B026_MAT_01 || [[Refined Emberwake Grit]] || Static Forge || [[Firegrass Crystal]] x5; [[Refined Emberwake Grit]] x1 || T1 Known
|-
|-
| RCP_B026_BAR_01 || Firegrass Ingot || Static Forge || Firegrass Crystal x9; Refined Emberwake Grit x1 || T3 Honoured
| RCP_B026_BAR_01 || [[Firegrass Ingot]] || Static Forge || [[Firegrass Crystal]] x9; [[Refined Emberwake Grit]] x1 || T3 Honoured
|-
|-
| RCP_B026_TOL_01 || Emberwake Node Pick || Static Forge || Firegrass Crystal x7; Refined Emberwake Grit x1 || T2 Trusted
| RCP_B026_TOL_01 || [[Emberwake Node Pick]] || Static Forge || [[Firegrass Crystal]] x7; [[Refined Emberwake Grit]] x1 || T2 Trusted
|-
|-
| RCP_B026_KIT_01 || Emberwake Field Kit || Static Forge || Firegrass Crystal x7; Refined Emberwake Grit x1 || T2 Trusted
| RCP_B026_KIT_01 || [[Emberwake Field Kit]] || Static Forge || [[Firegrass Crystal]] x7; [[Refined Emberwake Grit]] x1 || T2 Trusted
|-
|-
| RCP_B026_UPG_01 || Firegrass Catalyst || Static Forge || Firegrass Crystal x9; Refined Emberwake Grit x1 || T3 Honoured
| RCP_B026_UPG_01 || [[Firegrass Catalyst]] || Static Forge || [[Firegrass Crystal]] x9; [[Refined Emberwake Grit]] x1 || T3 Honoured
|-
|-
| RCP_B026_FOC_01 || Emberwake Focus || Static Forge || Firegrass Crystal x7; Refined Emberwake Grit x1 || T2 Trusted
| RCP_B026_FOC_01 || [[Emberwake Focus]] || Static Forge || [[Firegrass Crystal]] x7; [[Refined Emberwake Grit]] x1 || T2 Trusted
|}
|}


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Text only. No file is uploaded. The prompt below is the recorded overview prompt for B026, followed by the ground description and settlement names already on this page.
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B026, followed by the ground description and settlement names already on this page.


Recorded overview prompt: ABERNON game concept art, Biome 026 Emberwake Steppe, K3V amber light, warm_temperate environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Recorded overview prompt: ABERNON game concept art, Biome 026 Emberwake Steppe, K3V amber light, warm_temperate environment, 0.68g low gravity, Ashen League faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.


Detailed prompt for an image creator: Painterly cinematic establishing shot of Emberwake Steppe, biome 026, warm temperate, under K3V amber light at 0.68g. A vast firegrass savanna where combustion is triggered by static storms and the grass itself is an evolutionary pyromaniac. The steppe burns in sections through a cycle that has maintained itself for ten thousand years. Creatures here are completely fireproof. Terrain recorded as static-storm firegrass steppe. Open grassland under the amber K3V sun. Visibility is high. So is exposure to what hunts you. Static Discharge is the recorded primary hazard. Firegrass Crystal is the signature resource. Recorded colour palette: golden brown, amber, dust. The Marrowheat Dominion settlement Emberwake Settlement is visible, with Ember Run and Static Storm Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Emberwake Steppe, biome 026, warm temperate, under K3V amber light at 0.68g. A vast firegrass savanna where combustion is triggered by static storms and the grass itself is an evolutionary pyromaniac. The steppe burns in sections through a cycle that has maintained itself for ten thousand years. Creatures here are completely fireproof. Terrain recorded as static-storm firegrass steppe. Open grassland under the amber K3V sun. Visibility is high. So is exposure to what hunts you. Static Discharge is the recorded primary hazard. Firegrass Crystal is the signature resource. Recorded colour palette: golden brown, amber, dust. The Ashen League settlement Emberwake Settlement is visible, with Ember Run and Static Storm Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.


The image-prompt table also records twenty ungenerated prompts, IMG00501 through IMG00520. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Emberwake Steppe, warm temperate biome, [type], open amber savannah, heat shimmer, marrowheat plains, Static Discharge environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
The image-prompt table also records twenty ungenerated prompts, IMG00501 through IMG00520. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Emberwake Steppe, warm temperate biome, [type], open amber savannah, heat shimmer, marrowheat plains, Static Discharge environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

Latest revision as of 01:20, 16 October 2026

B026 Emberwake Steppe

Field Value
BiomeID 026
Biome name Emberwake Steppe
Climate WARM_TEMPERATE
Difficulty 3
Starting control F01 Ashen League
Contested by F13 Marrowheat Dominion
Primary hazard Static Discharge
Signature resource Firegrass Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Emberwake Steppe
Elevation_m 280
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A vast firegrass savanna where combustion is triggered by static storms and the grass itself is an evolutionary pyromaniac. The steppe burns in sections through a cycle that has maintained itself for ten thousand years. Creatures here are completely fireproof.

Settlements

Name Type Population Controlling faction
Emberwake Settlement Faction Outpost 1500 F01 Ashen League
Ember Run primary N/A F01 Ashen League
Static Storm Hollow secondary N/A F01 Ashen League

Settlement pages: Ember Run, Emberwake Settlement, Static Storm Hollow. Settlement rows on the faction civilization table for this biome also have pages: Emberwake Garrison. All settlements: Settlements.

Factions present

Faction Where recorded
F01 Ashen League Starting control. Controlling faction on every recorded settlement row.
F13 Marrowheat Dominion Contested. The faction table gives it a foothold here. Seven NPC rows (NPC0728 to NPC0734).
F02 Verdania Collective Seven of the fourteen NPC rows.

NPCs here from other factions: F13 Marrowheat Dominion (7 NPC rows) and F02 Verdania Collective (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F13 Marrowheat Dominion a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B026 Emberwake Steppe/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B026 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-026 Firegrass Crystal SIGNATURE Rare–Legendary
PRI-026 Ember Grass Resin PRIMARY Uncommon–Rare
SEC-026 Static Amber SECONDARY Common–Uncommon
MIN-COM-PYR Pyritic Common Mineral Common
MIN-COM-EMB Ember Ore Common Mineral Common
MIN-COM-FIR Fire Slate Common Mineral Common
MIN-RARE-EMB Ember Crystal Rare Mineral Rare
MIN-RARE-FIR Fire Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 026 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Emberwake Steppe:

ID Name Harvestable
FLORA-MARR-026 Marrowheat No
FLORA-SAVA-026 Savanngrass Yes
FLORA-FIRE-026 Firegrass No
FLORA-FLAR-026 Flarevine No
FLORA-EMBE-026 Ember Shrub No
FLORA-SAVA-026 Savannah Grass No
FLORA-HEAT-026 Heatroot No
FLORA-AMBE-026 Amber Petal Bloom No

One named flora row is marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Marrowheat, Firegrass, Flarevine, Ember Shrub, Savannah Grass, Heatroot, and Amber Petal Bloom.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Emberwake — Ember Hollow
Layout Rolling Chamber Run
Max players 6
Lockout hours 72
Boss name Emberwake — Deep Form
Ground note The Ember Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Emberwake, Ancient of Biome 026
Difficulty T3_Heroic
Recommended party 4
Damage type Nature
Arena Ember Run
Arena description The boss encounter takes place in the heart of Emberwake Steppe's most extreme terrain feature. The arena is shaped by warm temperate conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 84
Arena terrain Static-storm firegrass steppe
Arena hazard Static Discharge
Unique material Open Scale
Ground blurb The Open Prowler the Ancient is the apex expression of Emberwake Steppe's ecosystem — a creature that has been shaped by warm temperate conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Emberwake Steppe would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Static Storm, Ember Wind, and Fire. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-026-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-026-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Firegrass Crystal harvest modified.
WX-026-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-026-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-026-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-026-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 16, Ashfall 12, Cold Event 13, Any Weather 11, Rain/Mist 9, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 6, Cold Event 3, Any Weather 3, Rain/Mist 2, Clear Sky 2.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 15 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Burnhorn has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-026-01 Steppehorn Swift Scout 72 CR01751 False
MOB-026-02 Burnmane Pack Predator 93 CR01752 False
MOB-026-03 Emberstalker Ambush Predator 87 CR01753 False
MOB-026-04 Steppeclaw Elemental Creature 106 CR01754 False
MOB-026-05 Emberwake Ancient Walker 197 CR01755 False
MOB-026-06 Steppescale Scavenger 100 CR01756 False
MOB-026-07 Burnhorn Node Guardian 170 CR01757 False

Nodes

Nine network nodes are recorded. Five are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 30 minutes, and modifier 1.00x.

ID Name Type Location Signature resource growth Guardian
NODE_026_P01 Emberwake Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Ember Run zone. No None
NODE_026_P02 Emberwake Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Static Storm Hollow zone. No None
NODE_026_P03 Emberwake Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Static Storm Hollow zone. No None
NODE_026_P04 Emberwake Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Static Storm Hollow zone. No None
NODE_026_P05 Emberwake Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Static Storm Hollow zone. No None
NODE_026_N01 Emberwake Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Static Discharge) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_026_N02 Emberwake Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Static Discharge) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_026_N03 Emberwake Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Static Discharge) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_026_N04 Emberwake Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Static Discharge) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the five positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0076 Static Storm Season Emberwake St Environmental Event Environmental 15min 24hr FALSE PLAYER_COUNT 45-90 minutes real-time
WE0077 Ember Bloom Emberwake St Resource Event Resource 120min 8hr FALSE RANDOM 30 minutes real-time
WE0078 Firegrass Burn Wave Emberwake St Major Transformation Event Major Transformation 0min 0hr TRUE WEATHER 3-8 hours real-time

WE0076 notes: Firegrass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0077 notes: Firegrass Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0078 notes: Firegrass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Emberwake Steppe_STATE_ALTERED.

Quests

25 quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Emberwake Steppe has its own favor track. It is separate from faction reputation and does not change the ending.

NPCs

Fourteen NPCs are recorded with location Emberwake Steppe. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0176 Yolande Umbrafen quest_giver Ember Run, Emberwake Steppe F02 Verdania Collective
NPC0177 Zephyr Whispervale merchant Ember Run, Emberwake Steppe F02 Verdania Collective
NPC0178 Aldric Yarrow trainer Ember Run, Emberwake Steppe F02 Verdania Collective
NPC0179 Brix Ashveil lore_keeper Ember Run, Emberwake Steppe F02 Verdania Collective
NPC0180 Corra Cindermere blacksmith Ember Run, Emberwake Steppe F02 Verdania Collective
NPC0181 Dravin Emberfall quest_giver Ember Run, Emberwake Steppe F02 Verdania Collective
NPC0182 Enna Gloomreach merchant Ember Run, Emberwake Steppe F02 Verdania Collective
NPC0728 Lund Zephyrcroft quest_giver Emberwake Settlement, Emberwake Steppe F13 Marrowheat Dominion
NPC0729 Cadoc Jadestone merchant Emberwake Settlement, Emberwake Steppe F13 Marrowheat Dominion
NPC0730 Nessa Klarenfield trainer Emberwake Settlement, Emberwake Steppe F13 Marrowheat Dominion
NPC0731 Oswyn Nightfall lore_keeper Static Storm Hollow, Emberwake Steppe F13 Marrowheat Dominion
NPC0732 Soris Obsidianwatch blacksmith Emberwake Settlement, Emberwake Steppe F13 Marrowheat Dominion
NPC0733 Ulric Prismholt quest_giver Static Storm Hollow, Emberwake Steppe F13 Marrowheat Dominion
NPC0734 Dagny Quarrystone merchant Ember Run, Emberwake Steppe F13 Marrowheat Dominion

Items

Sixteen crafted items are recorded for Emberwake Steppe. All are crafted at Static Forge. The item table records Firegrass Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B026_WPN_01 Emberwake Firegrass Edge Weapon Weapon Rare Firegrass Crystal
B026_HLM_01 Firegrass Ward Helm Armor Helm Uncommon Firegrass Crystal
B026_CHS_01 Firegrass Breastplate Armor Chest Rare Firegrass Crystal
B026_HND_01 Emberwake Grips Armor Hands Uncommon Firegrass Crystal
B026_LEG_01 Emberwake Greaves Armor Legs Uncommon Firegrass Crystal
B026_FET_01 Emberwake Treads Armor Feet Uncommon Firegrass Crystal
B026_TRK_01 Firegrass Relic Trinket Necklace Rare Firegrass Crystal
B026_REL_01 Emberwake First-Stone Trinket Relic Epic Firegrass Crystal
B026_CON_01 Emberwake Draught Consumable Common Firegrass Crystal
B026_SAL_01 Emberwake Salve Consumable Uncommon Firegrass Crystal
B026_MAT_01 Refined Emberwake Grit Material Common Firegrass Crystal
B026_BAR_01 Firegrass Ingot Material Rare Firegrass Crystal
B026_TOL_01 Emberwake Node Pick Tool Tool Uncommon Firegrass Crystal
B026_KIT_01 Emberwake Field Kit Tool Tool Uncommon Firegrass Crystal
B026_UPG_01 Firegrass Catalyst Upgrade Component Rare Firegrass Crystal
B026_FOC_01 Emberwake Focus Weapon Off-Hand Uncommon Firegrass Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B026_WPN_01 Emberwake Firegrass Edge Static Forge Firegrass Crystal x9; Refined Emberwake Grit x1 T3 Honoured
RCP_B026_HLM_01 Firegrass Ward Helm Static Forge Firegrass Crystal x7; Refined Emberwake Grit x1 T2 Trusted
RCP_B026_CHS_01 Firegrass Breastplate Static Forge Firegrass Crystal x9; Refined Emberwake Grit x1 T3 Honoured
RCP_B026_HND_01 Emberwake Grips Static Forge Firegrass Crystal x7; Refined Emberwake Grit x1 T2 Trusted
RCP_B026_LEG_01 Emberwake Greaves Static Forge Firegrass Crystal x7; Refined Emberwake Grit x1 T2 Trusted
RCP_B026_FET_01 Emberwake Treads Static Forge Firegrass Crystal x7; Refined Emberwake Grit x1 T2 Trusted
RCP_B026_TRK_01 Firegrass Relic Static Forge Firegrass Crystal x9; Refined Emberwake Grit x1 T3 Honoured
RCP_B026_REL_01 Emberwake First-Stone Static Forge Firegrass Crystal x11; Refined Emberwake Grit x1 T4 Honoured
RCP_B026_CON_01 Emberwake Draught Static Forge Firegrass Crystal x5; Refined Emberwake Grit x1 T1 Known
RCP_B026_SAL_01 Emberwake Salve Static Forge Firegrass Crystal x7; Refined Emberwake Grit x1 T2 Trusted
RCP_B026_MAT_01 Refined Emberwake Grit Static Forge Firegrass Crystal x5; Refined Emberwake Grit x1 T1 Known
RCP_B026_BAR_01 Firegrass Ingot Static Forge Firegrass Crystal x9; Refined Emberwake Grit x1 T3 Honoured
RCP_B026_TOL_01 Emberwake Node Pick Static Forge Firegrass Crystal x7; Refined Emberwake Grit x1 T2 Trusted
RCP_B026_KIT_01 Emberwake Field Kit Static Forge Firegrass Crystal x7; Refined Emberwake Grit x1 T2 Trusted
RCP_B026_UPG_01 Firegrass Catalyst Static Forge Firegrass Crystal x9; Refined Emberwake Grit x1 T3 Honoured
RCP_B026_FOC_01 Emberwake Focus Static Forge Firegrass Crystal x7; Refined Emberwake Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B026, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 026 Emberwake Steppe, K3V amber light, warm_temperate environment, 0.68g low gravity, Ashen League faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Emberwake Steppe, biome 026, warm temperate, under K3V amber light at 0.68g. A vast firegrass savanna where combustion is triggered by static storms and the grass itself is an evolutionary pyromaniac. The steppe burns in sections through a cycle that has maintained itself for ten thousand years. Creatures here are completely fireproof. Terrain recorded as static-storm firegrass steppe. Open grassland under the amber K3V sun. Visibility is high. So is exposure to what hunts you. Static Discharge is the recorded primary hazard. Firegrass Crystal is the signature resource. Recorded colour palette: golden brown, amber, dust. The Ashen League settlement Emberwake Settlement is visible, with Ember Run and Static Storm Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00501 through IMG00520. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Emberwake Steppe, warm temperate biome, [type], open amber savannah, heat shimmer, marrowheat plains, Static Discharge environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00501 hero_landscape UNGENERATED
IMG00502 apex_creature UNGENERATED
IMG00503 weather_event UNGENERATED
IMG00504 flora_closeup UNGENERATED
IMG00505 faction_outpost UNGENERATED
IMG00506 loading_screen UNGENERATED
IMG00507 ambient_day UNGENERATED
IMG00508 ambient_night UNGENERATED
IMG00509 energy_node UNGENERATED
IMG00510 hazard_event UNGENERATED
IMG00511 npc_portrait UNGENERATED
IMG00512 creature_combat UNGENERATED
IMG00513 resource_gather UNGENERATED
IMG00514 world_event UNGENERATED
IMG00515 sky_atmosphere UNGENERATED
IMG00516 underground_entrance UNGENERATED
IMG00517 coastal_view UNGENERATED
IMG00518 mystery_fragment UNGENERATED
IMG00519 faction_landmark UNGENERATED
IMG00520 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B026_Emberwake_Steppe