B002 Glowmire Thicket: Difference between revisions
imported>Unknown user No edit summary |
Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 12: | Line 12: | ||
| Difficulty || 6 | | Difficulty || 6 | ||
|- | |- | ||
| | | Starting control || [[F02 Verdania Collective]] | ||
|- | |- | ||
| Primary hazard || Spore Inhalation | | Primary hazard || Spore Inhalation | ||
| Line 46: | Line 46: | ||
| Sunken Glow Hollow || primary || N/A || [[F02 Verdania Collective]] | | Sunken Glow Hollow || primary || N/A || [[F02 Verdania Collective]] | ||
|} | |} | ||
Settlement pages: [[Glowroot Citadel]], [[Spore Anchor]], [[Sunken Glow Hollow]]. All settlements: [[Settlements]]. | |||
== Factions present == | |||
{| class="wikitable" | |||
! Faction !! Where recorded | |||
|- | |||
| [[F02 Verdania Collective]] || Starting control. Home faction on the biome record. Every recorded settlement and every recorded NPC in Glowmire Thicket. | |||
|} | |||
No other faction is recorded on a Glowmire Thicket NPC row or settlement row. | |||
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. | |||
== Resources == | == Resources == | ||
* Ancient Glowspore (GATHERABLE, Legendary) | Full table with IDs and node details: [[B002 Glowmire Thicket/Resources]]. | ||
* Dream Petal (Glowm) (GATHERABLE, Common) | |||
* Glowmi Biolume Sap (GATHERABLE, Uncommon) | * [[B002 Glowmire Thicket/Resources#R1102|Ancient Glowspore]] (GATHERABLE, Legendary) | ||
* Glowmi Glowspore (GATHERABLE, Uncommon) | * [[B002 Glowmire Thicket/Resources#R0015|Dream Petal (Glowm)]] (GATHERABLE, Common) | ||
* Glowmi Verdant Resin (GATHERABLE, Uncommon) | * [[B002 Glowmire Thicket/Resources#R0014|Glowmi Biolume Sap]] (GATHERABLE, Uncommon) | ||
* Glowmoss (Glowm) (GATHERABLE, Uncommon) | * [[B002 Glowmire Thicket/Resources#R0012|Glowmi Glowspore]] (GATHERABLE, Uncommon) | ||
* Rainvine Fiber (Glowm) (GATHERABLE, Rare) | * [[B002 Glowmire Thicket/Resources#R0013|Glowmi Verdant Resin]] (GATHERABLE, Uncommon) | ||
* Refined Canopy Dew (GATHERABLE, Common) | * [[B002 Glowmire Thicket/Resources#R0018|Glowmoss (Glowm)]] (GATHERABLE, Uncommon) | ||
* Refined Fernseed (GATHERABLE, Common) | * [[B002 Glowmire Thicket/Resources#R0017|Rainvine Fiber (Glowm)]] (GATHERABLE, Rare) | ||
* Refined Glowspore (GATHERABLE, Common) | * [[B002 Glowmire Thicket/Resources#R0019|Refined Canopy Dew]] (GATHERABLE, Common) | ||
* Refined Verdant Resin (GATHERABLE, Common) | * [[B002 Glowmire Thicket/Resources#R0020|Refined Fernseed]] (GATHERABLE, Common) | ||
* Spore Cap (Glowm) (GATHERABLE, Common) | * [[B002 Glowmire Thicket/Resources#R0021|Refined Glowspore]] (GATHERABLE, Common) | ||
* [[B002 Glowmire Thicket/Resources#R0022|Refined Verdant Resin]] (GATHERABLE, Common) | |||
* [[B002 Glowmire Thicket/Resources#R0016|Spore Cap (Glowm)]] (GATHERABLE, Common) | |||
=== Signature, primary, secondary, and minerals === | |||
These rows are recorded on the B002 resource table and were not in the gatherable list above. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Rarity | |||
|- | |||
| SIG-002 || [[Lumenspore Crystal]] || SIGNATURE || Rare–Legendary | |||
|- | |||
| PRI-002 || [[Glowmoss Resin]] || PRIMARY || Uncommon–Rare | |||
|- | |||
| SEC-002 || [[Spore-Rot Bark]] || SECONDARY || Common–Uncommon | |||
|- | |||
| MIN-COM-BOG || Bog Iron || Common Mineral || Common | |||
|- | |||
| MIN-COM-MUR || Murk Slate || Common Mineral || Common | |||
|- | |||
| MIN-COM-MOS || Mosstone || Common Mineral || Common | |||
|- | |||
| MIN-RARE-LUM || Lumenglass || Rare Mineral || Rare | |||
|- | |||
| MIN-RARE-SPO || Sporecrystal || Rare Mineral || Rare | |||
|} | |||
=== Harvest === | |||
The harvestable index records counts for biome 002 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those three counts are not assigned to names here. | |||
Named flora recorded for Glowmire Thicket: | |||
{| class="wikitable" | |||
! ID !! Name !! Harvestable | |||
|- | |||
| FLORA-DREA-002 || Dreambloom || Yes | |||
|- | |||
| FLORA-SPOR-002 || Sporemoss || Yes | |||
|- | |||
| FLORA-LUMI-002 || Luminescent Frond Palm || No | |||
|- | |||
| FLORA-ROOT-002 || Root Bridge Moss || No — Protected | |||
|- | |||
| FLORA-CANO-002 || Canopy Spore Bloom || No | |||
|- | |||
| FLORA-BIOL-002 || Biolume Orchid || No | |||
|- | |||
| FLORA-DAMP-002 || Damp-Root Binder || No — Protected | |||
|- | |||
| FLORA-SPOR-002 || Spore-Rot Fungus || No | |||
|} | |||
Two flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. Two flora rows share the id FLORA-SPOR-002. That duplicate is left as recorded. | |||
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3. | |||
== Deep zone == | == Deep zone == | ||
| Line 93: | Line 164: | ||
| Damage type || Fire | | Damage type || Fire | ||
|- | |- | ||
| Arena || | | Arena || Sunken Glow Hollow | ||
|- | |||
| Arena description || The boss encounter takes place in the heart of Glowmire Thicket's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. | |||
|- | |||
| Arena size (m) || 108 | |||
|- | |||
| Arena terrain || Bioluminescent lowland thicket | |||
|- | |||
| Arena hazard || Spore Inhalation | |||
|- | |||
| Unique material || [[Mire Scale]] | |||
|- | |- | ||
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Glowmire Thicket's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Glowmire Thicket would be if the biome could choose to fight. | | Ground blurb || The Mire Prowler the Ancient is the apex expression of Glowmire Thicket's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Glowmire Thicket would be if the biome could choose to fight. | ||
|} | |} | ||
== Weather == | |||
Six weather rows are recorded for Glowmire Thicket. | |||
{| class="wikitable" | |||
! ID !! Name !! Code !! Game effect !! Spawn entries !! Night mult above 2.0 | |||
|- | |||
| WX-002-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. || 10 || 1 | |||
|- | |||
| WX-002-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Lumenspore Crystal harvest modified. || 13 || 1 | |||
|- | |||
| WX-002-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. || 8 || 4 | |||
|- | |||
| WX-002-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions. || 12 || 4 | |||
|- | |||
| WX-002-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. || 6 || 3 | |||
|- | |||
| WX-002-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. || 21 || 7 | |||
|} | |||
== Mobs == | |||
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 19 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. | |||
{| class="wikitable" | |||
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian | |||
|- | |||
| MOB-002-01 || Glowmire || Large Herbivore || 135 || CR00071 || False | |||
|- | |||
| MOB-002-02 || Bogthorn || Swift Scout || 81 || CR00072 || False | |||
|- | |||
| MOB-002-03 || Lumenstalker || Pack Predator || 87 || CR00073 || False | |||
|- | |||
| MOB-002-04 || Mistfang || Ambush Predator || 91 || CR00074 || False | |||
|- | |||
| MOB-002-05 || Deepglow || Elemental Creature || 106 || CR00075 || False | |||
|- | |||
| MOB-002-06 || Murkscale || Ancient Walker || 237 || CR00076 || False | |||
|- | |||
| MOB-002-07 || Veilcrawler || Scavenger || 98 || CR00077 || False | |||
|- | |||
| MOB-002-08 || Bogmane || Node Guardian || 161 || CR00078 || True | |||
|} | |||
== Nodes == | |||
Ten network nodes are recorded. Seven are positive and three are negative. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian | |||
|- | |||
| NODE_002_P01 || Glowmire Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Sunken Glow Hollow zone. || No || None | |||
|- | |||
| NODE_002_P02 || Glowmire Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Spore Anchor zone. || No || None | |||
|- | |||
| NODE_002_P03 || Glowmire Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Spore Anchor zone. || No || None | |||
|- | |||
| NODE_002_P04 || Glowmire Light Node 4 || POSITIVE || Located near the biome's primary water source or geological anchor. Within the Spore Anchor zone. || No || None | |||
|- | |||
| NODE_002_P05 || Glowmire Light Node 5 || POSITIVE || Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Spore Anchor zone. || No || None | |||
|- | |||
| NODE_002_P06 || Glowmire Light Node 6 || POSITIVE || Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Spore Anchor zone. || No || None | |||
|- | |||
| NODE_002_P07 || Glowmire Light Node 7 || POSITIVE || Located at the boundary of the biome's two primary terrain types. Within the Spore Anchor zone. || No || None | |||
|- | |||
| NODE_002_N01 || Glowmire Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Spore Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_002_N02 || Glowmire Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Spore Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_002_N03 || Glowmire Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Spore Inhalation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|} | |||
== World events == | |||
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | |||
|- | |||
| WE0004 || Bioluminescent Surge || Environmental || 30min || 24hr || FALSE || TIME_CYCLE || 45-90 minutes real-time | |||
|- | |||
| WE0005 || Spore Bloom Wave || Resource || 30min || 4hr || FALSE || TIME_CYCLE || 30 minutes real-time | |||
|- | |||
| WE0006 || Root Collapse Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time | |||
|} | |||
WE0004 notes: resource effect, Lumenspore Crystal nodes restricted, hazard blocks access during the event. WE0005 notes: Lumenspore Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. WE0006 notes: Lumenspore Crystal nodes restricted, hazard blocks access during the event. Affects territory is TRUE on that row. Biome state change recorded as Glowmire Thicket_STATE_ALTERED. | |||
== Quests == | == Quests == | ||
* [[Q0010 The Citadel Breath]] | * [[Q0010 The Citadel Breath]] — Main — giver [[Idris Ironveil]] (NPC0008) | ||
* [[Q0011 Cloth on the Canopy]] | * [[Q0011 Cloth on the Canopy]] — Surface — giver [[Idris Ironveil]] (NPC0008) | ||
* [[Q0012 Roots Under Glowroot]] | * [[Q0012 Roots Under Glowroot]] — Underground — giver [[Nessa Stonecleft]] (NPC0013) | ||
* [[Q0013 The Sunken Glow]] | * [[Q0013 The Sunken Glow]] — Aquatic — giver [[Lyra Obsidianwatch]] (NPC0011) | ||
* [[Q0014 The Resinvat Count]] | * [[Q0014 The Resinvat Count]] — Main — giver [[Idris Ironveil]] (NPC0008) | ||
* [[Q0015 Bloom Season — Glowmire Thicket]] | * [[Q0015 Bloom Season — Glowmire Thicket]] — Surface — giver [[Brynja Mirewood]] (NPC0010) | ||
* [[Q0016 The Quiet Caps]] | * [[Q0016 The Quiet Caps]] — Underground — giver [[Lyra Obsidianwatch]] (NPC0011) | ||
* [[Q0017 After the Flush]] | * [[Q0017 After the Flush]] — Aquatic — giver [[Nessa Stonecleft]] (NPC0013) | ||
* [[Q0018 The Name on the Map]] | * [[Q0018 The Name on the Map]] — Main — giver [[Idris Ironveil]] (NPC0008) | ||
Canonical URL: https://wiki.abernon.com/index.php?title=B002_Glowmire_Thicket | Canonical URL: https://wiki.abernon.com/index.php?title=B002_Glowmire_Thicket | ||
== Favor == | |||
Glowmire Thicket has its own [[Biome Favor|favor]] track. It is separate from faction reputation and does not change the ending. | |||
* Biome-line quests: 9. Each one gives +10 favor. | |||
* Finish all 9 to become '''Favored''' here (+20 bonus). Highest favor: 110. | |||
* Chain order: [[Q0010 The Citadel Breath|Q0010]] → [[Q0011 Cloth on the Canopy|Q0011]] → [[Q0012 Roots Under Glowroot|Q0012]] → [[Q0013 The Sunken Glow|Q0013]] → [[Q0014 The Resinvat Count|Q0014]] → [[Q0015 Bloom Season — Glowmire Thicket|Q0015]] → [[Q0016 The Quiet Caps|Q0016]] → [[Q0017 After the Flush|Q0017]] → [[Q0018 The Name on the Map|Q0018]]. | |||
* No faction contests this biome, so favor here is never lost. | |||
* Skipping quests gives no favor. | |||
== NPCs == | |||
Seven NPCs are recorded with location Glowmire Thicket. Sex, age, items held, and the quests-given cell are blank on those rows. Quest givers above come from the quest table, not from the blank quests-given cell. | |||
{| class="wikitable" | |||
! NPC ID !! Name !! Role !! Settlement !! Faction !! Kinship recorded | |||
|- | |||
| NPC0008 || [[Idris Ironveil]] || quest_giver || Glowroot Citadel || [[F02 Verdania Collective]] || Ironveil Compact treats the Ironveil surname as a door. | |||
|- | |||
| NPC0009 || [[Anwen Klarenfield]] || merchant || Glowroot Citadel || [[F02 Verdania Collective]] || None recorded. | |||
|- | |||
| NPC0010 || [[Brynja Mirewood]] || trainer || Glowroot Citadel || [[F02 Verdania Collective]] || None recorded. | |||
|- | |||
| NPC0011 || [[Lyra Obsidianwatch]] || lore_keeper || Glowroot Citadel || [[F02 Verdania Collective]] || None recorded. | |||
|- | |||
| NPC0012 || [[Bodil Quarrystone]] || blacksmith || Glowroot Citadel || [[F02 Verdania Collective]] || None recorded. | |||
|- | |||
| NPC0013 || [[Nessa Stonecleft]] || quest_giver || Glowroot Citadel || [[F02 Verdania Collective]] || None recorded. | |||
|- | |||
| NPC0014 || [[Oswyn Umbrafen]] || merchant || Glowroot Citadel || [[F02 Verdania Collective]] || None recorded. | |||
|} | |||
== Items == | |||
Sixteen crafted items are recorded for Glowmire Thicket. All are crafted at Resinvat. The item table records Lumenspore Crystal as the primary material on every row. | |||
{| class="wikitable" | |||
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | |||
|- | |||
| B002_WPN_01 || [[Glowmire Lumenspore Edge]] || Weapon || Weapon || Rare || [[Lumenspore Crystal]] | |||
|- | |||
| B002_HLM_01 || [[Lumenspore Ward Helm]] || Armor || Helm || Uncommon || [[Lumenspore Crystal]] | |||
|- | |||
| B002_CHS_01 || [[Lumenspore Breastplate]] || Armor || Chest || Rare || [[Lumenspore Crystal]] | |||
|- | |||
| B002_HND_01 || [[Glowmire Grips]] || Armor || Hands || Uncommon || [[Lumenspore Crystal]] | |||
|- | |||
| B002_LEG_01 || [[Glowmire Greaves]] || Armor || Legs || Uncommon || [[Lumenspore Crystal]] | |||
|- | |||
| B002_FET_01 || [[Glowmire Treads]] || Armor || Feet || Uncommon || [[Lumenspore Crystal]] | |||
|- | |||
| B002_TRK_01 || [[Lumenspore Relic]] || Trinket || Necklace || Rare || [[Lumenspore Crystal]] | |||
|- | |||
| B002_REL_01 || [[Glowmire First-Stone]] || Trinket || Relic || Epic || [[Lumenspore Crystal]] | |||
|- | |||
| B002_CON_01 || [[Glowmire Draught]] || Consumable || || Common || [[Lumenspore Crystal]] | |||
|- | |||
| B002_SAL_01 || [[Glowmire Salve]] || Consumable || || Uncommon || [[Lumenspore Crystal]] | |||
|- | |||
| B002_MAT_01 || [[Refined Glowmire Grit]] || Material || || Common || [[Lumenspore Crystal]] | |||
|- | |||
| B002_BAR_01 || [[Lumenspore Ingot]] || Material || || Rare || [[Lumenspore Crystal]] | |||
|- | |||
| B002_TOL_01 || [[Glowmire Node Pick]] || Tool || Tool || Uncommon || [[Lumenspore Crystal]] | |||
|- | |||
| B002_KIT_01 || [[Glowmire Field Kit]] || Tool || Tool || Uncommon || [[Lumenspore Crystal]] | |||
|- | |||
| B002_UPG_01 || [[Lumenspore Catalyst]] || Upgrade Component || || Rare || [[Lumenspore Crystal]] | |||
|- | |||
| B002_FOC_01 || [[Glowmire Focus]] || Weapon || Off-Hand || Uncommon || [[Lumenspore Crystal]] | |||
|} | |||
== Recipes == | |||
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. One unlock cell is recorded as T4 Honoured. | |||
{| class="wikitable" | |||
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | |||
|- | |||
| RCP_B002_WPN_01 || [[Glowmire Lumenspore Edge]] || Resinvat || [[Lumenspore Crystal]] x9; [[Refined Glowmire Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B002_HLM_01 || [[Lumenspore Ward Helm]] || Resinvat || [[Lumenspore Crystal]] x7; [[Refined Glowmire Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B002_CHS_01 || [[Lumenspore Breastplate]] || Resinvat || [[Lumenspore Crystal]] x9; [[Refined Glowmire Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B002_HND_01 || [[Glowmire Grips]] || Resinvat || [[Lumenspore Crystal]] x7; [[Refined Glowmire Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B002_LEG_01 || [[Glowmire Greaves]] || Resinvat || [[Lumenspore Crystal]] x7; [[Refined Glowmire Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B002_FET_01 || [[Glowmire Treads]] || Resinvat || [[Lumenspore Crystal]] x7; [[Refined Glowmire Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B002_TRK_01 || [[Lumenspore Relic]] || Resinvat || [[Lumenspore Crystal]] x9; [[Refined Glowmire Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B002_REL_01 || [[Glowmire First-Stone]] || Resinvat || [[Lumenspore Crystal]] x11; [[Refined Glowmire Grit]] x1 || T4 Honoured | |||
|- | |||
| RCP_B002_CON_01 || [[Glowmire Draught]] || Resinvat || [[Lumenspore Crystal]] x5; [[Refined Glowmire Grit]] x1 || T1 Known | |||
|- | |||
| RCP_B002_SAL_01 || [[Glowmire Salve]] || Resinvat || [[Lumenspore Crystal]] x7; [[Refined Glowmire Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B002_MAT_01 || [[Refined Glowmire Grit]] || Resinvat || [[Lumenspore Crystal]] x5; [[Refined Glowmire Grit]] x1 || T1 Known | |||
|- | |||
| RCP_B002_BAR_01 || [[Lumenspore Ingot]] || Resinvat || [[Lumenspore Crystal]] x9; [[Refined Glowmire Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B002_TOL_01 || [[Glowmire Node Pick]] || Resinvat || [[Lumenspore Crystal]] x7; [[Refined Glowmire Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B002_KIT_01 || [[Glowmire Field Kit]] || Resinvat || [[Lumenspore Crystal]] x7; [[Refined Glowmire Grit]] x1 || T2 Trusted | |||
|- | |||
| RCP_B002_UPG_01 || [[Lumenspore Catalyst]] || Resinvat || [[Lumenspore Crystal]] x9; [[Refined Glowmire Grit]] x1 || T3 Honoured | |||
|- | |||
| RCP_B002_FOC_01 || [[Glowmire Focus]] || Resinvat || [[Lumenspore Crystal]] x7; [[Refined Glowmire Grit]] x1 || T2 Trusted | |||
|} | |||
== Image prompt == | |||
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B002, followed by the ground description and settlement names already on this page. | |||
Recorded overview prompt: ABERNON game concept art, Biome 002 Glowmire Thicket, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity. | |||
Detailed prompt for an image creator: Painterly cinematic establishing shot of Glowmire Thicket, biome 002, equatorial rainforest, under K3V amber light at 0.68g. A dripping equatorial thicket where every surface glows with bioluminescent fungi. The water table sits inches below a rotting mat of roots. Predators use the light to lure prey, and the air smells of warm mulch and spore bloom. Spore Inhalation fills the air. Lumenspore Crystal is the signature resource. The Verdania Collective settlement Glowroot Citadel is visible in the thicket, with Sunken Glow Hollow and Spore Anchor in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image. | |||
The image-prompt table also records twenty ungenerated prompts, IMG00021 through IMG00040. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Glowmire Thicket, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Spore Inhalation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic. | |||
{| class="wikitable" | |||
! ID !! Type !! Status | |||
|- | |||
| IMG00021 || hero_landscape || UNGENERATED | |||
|- | |||
| IMG00022 || apex_creature || UNGENERATED | |||
|- | |||
| IMG00023 || weather_event || UNGENERATED | |||
|- | |||
| IMG00024 || flora_closeup || UNGENERATED | |||
|- | |||
| IMG00025 || faction_outpost || UNGENERATED | |||
|- | |||
| IMG00026 || loading_screen || UNGENERATED | |||
|- | |||
| IMG00027 || ambient_day || UNGENERATED | |||
|- | |||
| IMG00028 || ambient_night || UNGENERATED | |||
|- | |||
| IMG00029 || energy_node || UNGENERATED | |||
|- | |||
| IMG00030 || hazard_event || UNGENERATED | |||
|- | |||
| IMG00031 || npc_portrait || UNGENERATED | |||
|- | |||
| IMG00032 || creature_combat || UNGENERATED | |||
|- | |||
| IMG00033 || resource_gather || UNGENERATED | |||
|- | |||
| IMG00034 || world_event || UNGENERATED | |||
|- | |||
| IMG00035 || sky_atmosphere || UNGENERATED | |||
|- | |||
| IMG00036 || underground_entrance || UNGENERATED | |||
|- | |||
| IMG00037 || coastal_view || UNGENERATED | |||
|- | |||
| IMG00038 || mystery_fragment || UNGENERATED | |||
|- | |||
| IMG00039 || faction_landmark || UNGENERATED | |||
|- | |||
| IMG00040 || player_action || UNGENERATED | |||
|} | |||
[[Category:Biomes]] | [[Category:Biomes]] | ||
[[Category:B002 Glowmire Thicket]] | [[Category:B002 Glowmire Thicket]] | ||
[[Category:ABERNON]] | [[Category:ABERNON]] | ||
Latest revision as of 00:31, 16 October 2026
B002 Glowmire Thicket
| Field | Value |
|---|---|
| BiomeID | 002 |
| Biome name | Glowmire Thicket |
| Climate | EQUATORIAL_RAINFOREST |
| Difficulty | 6 |
| Starting control | F02 Verdania Collective |
| Primary hazard | Spore Inhalation |
| Signature resource | Lumenspore Crystal |
| MysteryZone | False |
| Continent | CONT_VERDANIA |
| Region | Verdania — Northwestern Equatorial Lowlands |
| Elevation_m | 40 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A dripping equatorial thicket where every surface glows with bioluminescent fungi. The water table sits inches below a rotting mat of roots. Predators use the light to lure prey, and the air smells of warm mulch and spore bloom.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Glowroot Citadel | Capital City (partially arboreal) | 68000 | F02 Verdania Collective |
| Spore Anchor | secondary | N/A | F02 Verdania Collective |
| Sunken Glow Hollow | primary | N/A | F02 Verdania Collective |
Settlement pages: Glowroot Citadel, Spore Anchor, Sunken Glow Hollow. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F02 Verdania Collective | Starting control. Home faction on the biome record. Every recorded settlement and every recorded NPC in Glowmire Thicket. |
No other faction is recorded on a Glowmire Thicket NPC row or settlement row.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
Resources
Full table with IDs and node details: B002 Glowmire Thicket/Resources.
- Ancient Glowspore (GATHERABLE, Legendary)
- Dream Petal (Glowm) (GATHERABLE, Common)
- Glowmi Biolume Sap (GATHERABLE, Uncommon)
- Glowmi Glowspore (GATHERABLE, Uncommon)
- Glowmi Verdant Resin (GATHERABLE, Uncommon)
- Glowmoss (Glowm) (GATHERABLE, Uncommon)
- Rainvine Fiber (Glowm) (GATHERABLE, Rare)
- Refined Canopy Dew (GATHERABLE, Common)
- Refined Fernseed (GATHERABLE, Common)
- Refined Glowspore (GATHERABLE, Common)
- Refined Verdant Resin (GATHERABLE, Common)
- Spore Cap (Glowm) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B002 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-002 | Lumenspore Crystal | SIGNATURE | Rare–Legendary |
| PRI-002 | Glowmoss Resin | PRIMARY | Uncommon–Rare |
| SEC-002 | Spore-Rot Bark | SECONDARY | Common–Uncommon |
| MIN-COM-BOG | Bog Iron | Common Mineral | Common |
| MIN-COM-MUR | Murk Slate | Common Mineral | Common |
| MIN-COM-MOS | Mosstone | Common Mineral | Common |
| MIN-RARE-LUM | Lumenglass | Rare Mineral | Rare |
| MIN-RARE-SPO | Sporecrystal | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 002 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those three counts are not assigned to names here.
Named flora recorded for Glowmire Thicket:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-DREA-002 | Dreambloom | Yes |
| FLORA-SPOR-002 | Sporemoss | Yes |
| FLORA-LUMI-002 | Luminescent Frond Palm | No |
| FLORA-ROOT-002 | Root Bridge Moss | No — Protected |
| FLORA-CANO-002 | Canopy Spore Bloom | No |
| FLORA-BIOL-002 | Biolume Orchid | No |
| FLORA-DAMP-002 | Damp-Root Binder | No — Protected |
| FLORA-SPOR-002 | Spore-Rot Fungus | No |
Two flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. Two flora rows share the id FLORA-SPOR-002. That duplicate is left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Glowmire — Glow Sump |
| Layout | Root Labyrinth Descent |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Murkscale — Deep Form |
| Ground note | The Glow Sump has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Murkscale, Ancient of Biome 002 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Fire |
| Arena | Sunken Glow Hollow |
| Arena description | The boss encounter takes place in the heart of Glowmire Thicket's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 108 |
| Arena terrain | Bioluminescent lowland thicket |
| Arena hazard | Spore Inhalation |
| Unique material | Mire Scale |
| Ground blurb | The Mire Prowler the Ancient is the apex expression of Glowmire Thicket's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Glowmire Thicket would be if the biome could choose to fight. |
Weather
Six weather rows are recorded for Glowmire Thicket.
| ID | Name | Code | Game effect | Spawn entries | Night mult above 2.0 |
|---|---|---|---|---|---|
| WX-002-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. | 10 | 1 |
| WX-002-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Lumenspore Crystal harvest modified. | 13 | 1 |
| WX-002-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. | 8 | 4 |
| WX-002-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. | 12 | 4 |
| WX-002-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. | 6 | 3 |
| WX-002-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. | 21 | 7 |
Mobs
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 19 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-002-01 | Glowmire | Large Herbivore | 135 | CR00071 | False |
| MOB-002-02 | Bogthorn | Swift Scout | 81 | CR00072 | False |
| MOB-002-03 | Lumenstalker | Pack Predator | 87 | CR00073 | False |
| MOB-002-04 | Mistfang | Ambush Predator | 91 | CR00074 | False |
| MOB-002-05 | Deepglow | Elemental Creature | 106 | CR00075 | False |
| MOB-002-06 | Murkscale | Ancient Walker | 237 | CR00076 | False |
| MOB-002-07 | Veilcrawler | Scavenger | 98 | CR00077 | False |
| MOB-002-08 | Bogmane | Node Guardian | 161 | CR00078 | True |
Nodes
Ten network nodes are recorded. Seven are positive and three are negative.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_002_P01 | Glowmire Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Sunken Glow Hollow zone. | No | None |
| NODE_002_P02 | Glowmire Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Spore Anchor zone. | No | None |
| NODE_002_P03 | Glowmire Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Spore Anchor zone. | No | None |
| NODE_002_P04 | Glowmire Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Spore Anchor zone. | No | None |
| NODE_002_P05 | Glowmire Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Spore Anchor zone. | No | None |
| NODE_002_P06 | Glowmire Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Spore Anchor zone. | No | None |
| NODE_002_P07 | Glowmire Light Node 7 | POSITIVE | Located at the boundary of the biome's two primary terrain types. Within the Spore Anchor zone. | No | None |
| NODE_002_N01 | Glowmire Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Spore Inhalation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_002_N02 | Glowmire Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Spore Inhalation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_002_N03 | Glowmire Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Spore Inhalation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded.
| ID | Name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|
| WE0004 | Bioluminescent Surge | Environmental | 30min | 24hr | FALSE | TIME_CYCLE | 45-90 minutes real-time |
| WE0005 | Spore Bloom Wave | Resource | 30min | 4hr | FALSE | TIME_CYCLE | 30 minutes real-time |
| WE0006 | Root Collapse Event | Major Transformation | 0min | 0hr | TRUE | WEATHER | 3-8 hours real-time |
WE0004 notes: resource effect, Lumenspore Crystal nodes restricted, hazard blocks access during the event. WE0005 notes: Lumenspore Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. WE0006 notes: Lumenspore Crystal nodes restricted, hazard blocks access during the event. Affects territory is TRUE on that row. Biome state change recorded as Glowmire Thicket_STATE_ALTERED.
Quests
- Q0010 The Citadel Breath — Main — giver Idris Ironveil (NPC0008)
- Q0011 Cloth on the Canopy — Surface — giver Idris Ironveil (NPC0008)
- Q0012 Roots Under Glowroot — Underground — giver Nessa Stonecleft (NPC0013)
- Q0013 The Sunken Glow — Aquatic — giver Lyra Obsidianwatch (NPC0011)
- Q0014 The Resinvat Count — Main — giver Idris Ironveil (NPC0008)
- Q0015 Bloom Season — Glowmire Thicket — Surface — giver Brynja Mirewood (NPC0010)
- Q0016 The Quiet Caps — Underground — giver Lyra Obsidianwatch (NPC0011)
- Q0017 After the Flush — Aquatic — giver Nessa Stonecleft (NPC0013)
- Q0018 The Name on the Map — Main — giver Idris Ironveil (NPC0008)
Canonical URL: https://wiki.abernon.com/index.php?title=B002_Glowmire_Thicket
Favor
Glowmire Thicket has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0010 → Q0011 → Q0012 → Q0013 → Q0014 → Q0015 → Q0016 → Q0017 → Q0018.
- No faction contests this biome, so favor here is never lost.
- Skipping quests gives no favor.
NPCs
Seven NPCs are recorded with location Glowmire Thicket. Sex, age, items held, and the quests-given cell are blank on those rows. Quest givers above come from the quest table, not from the blank quests-given cell.
| NPC ID | Name | Role | Settlement | Faction | Kinship recorded |
|---|---|---|---|---|---|
| NPC0008 | Idris Ironveil | quest_giver | Glowroot Citadel | F02 Verdania Collective | Ironveil Compact treats the Ironveil surname as a door. |
| NPC0009 | Anwen Klarenfield | merchant | Glowroot Citadel | F02 Verdania Collective | None recorded. |
| NPC0010 | Brynja Mirewood | trainer | Glowroot Citadel | F02 Verdania Collective | None recorded. |
| NPC0011 | Lyra Obsidianwatch | lore_keeper | Glowroot Citadel | F02 Verdania Collective | None recorded. |
| NPC0012 | Bodil Quarrystone | blacksmith | Glowroot Citadel | F02 Verdania Collective | None recorded. |
| NPC0013 | Nessa Stonecleft | quest_giver | Glowroot Citadel | F02 Verdania Collective | None recorded. |
| NPC0014 | Oswyn Umbrafen | merchant | Glowroot Citadel | F02 Verdania Collective | None recorded. |
Items
Sixteen crafted items are recorded for Glowmire Thicket. All are crafted at Resinvat. The item table records Lumenspore Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B002_WPN_01 | Glowmire Lumenspore Edge | Weapon | Weapon | Rare | Lumenspore Crystal |
| B002_HLM_01 | Lumenspore Ward Helm | Armor | Helm | Uncommon | Lumenspore Crystal |
| B002_CHS_01 | Lumenspore Breastplate | Armor | Chest | Rare | Lumenspore Crystal |
| B002_HND_01 | Glowmire Grips | Armor | Hands | Uncommon | Lumenspore Crystal |
| B002_LEG_01 | Glowmire Greaves | Armor | Legs | Uncommon | Lumenspore Crystal |
| B002_FET_01 | Glowmire Treads | Armor | Feet | Uncommon | Lumenspore Crystal |
| B002_TRK_01 | Lumenspore Relic | Trinket | Necklace | Rare | Lumenspore Crystal |
| B002_REL_01 | Glowmire First-Stone | Trinket | Relic | Epic | Lumenspore Crystal |
| B002_CON_01 | Glowmire Draught | Consumable | Common | Lumenspore Crystal | |
| B002_SAL_01 | Glowmire Salve | Consumable | Uncommon | Lumenspore Crystal | |
| B002_MAT_01 | Refined Glowmire Grit | Material | Common | Lumenspore Crystal | |
| B002_BAR_01 | Lumenspore Ingot | Material | Rare | Lumenspore Crystal | |
| B002_TOL_01 | Glowmire Node Pick | Tool | Tool | Uncommon | Lumenspore Crystal |
| B002_KIT_01 | Glowmire Field Kit | Tool | Tool | Uncommon | Lumenspore Crystal |
| B002_UPG_01 | Lumenspore Catalyst | Upgrade Component | Rare | Lumenspore Crystal | |
| B002_FOC_01 | Glowmire Focus | Weapon | Off-Hand | Uncommon | Lumenspore Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. One unlock cell is recorded as T4 Honoured.
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B002, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 002 Glowmire Thicket, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Glowmire Thicket, biome 002, equatorial rainforest, under K3V amber light at 0.68g. A dripping equatorial thicket where every surface glows with bioluminescent fungi. The water table sits inches below a rotting mat of roots. Predators use the light to lure prey, and the air smells of warm mulch and spore bloom. Spore Inhalation fills the air. Lumenspore Crystal is the signature resource. The Verdania Collective settlement Glowroot Citadel is visible in the thicket, with Sunken Glow Hollow and Spore Anchor in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00021 through IMG00040. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Glowmire Thicket, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Spore Inhalation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00021 | hero_landscape | UNGENERATED |
| IMG00022 | apex_creature | UNGENERATED |
| IMG00023 | weather_event | UNGENERATED |
| IMG00024 | flora_closeup | UNGENERATED |
| IMG00025 | faction_outpost | UNGENERATED |
| IMG00026 | loading_screen | UNGENERATED |
| IMG00027 | ambient_day | UNGENERATED |
| IMG00028 | ambient_night | UNGENERATED |
| IMG00029 | energy_node | UNGENERATED |
| IMG00030 | hazard_event | UNGENERATED |
| IMG00031 | npc_portrait | UNGENERATED |
| IMG00032 | creature_combat | UNGENERATED |
| IMG00033 | resource_gather | UNGENERATED |
| IMG00034 | world_event | UNGENERATED |
| IMG00035 | sky_atmosphere | UNGENERATED |
| IMG00036 | underground_entrance | UNGENERATED |
| IMG00037 | coastal_view | UNGENERATED |
| IMG00038 | mystery_fragment | UNGENERATED |
| IMG00039 | faction_landmark | UNGENERATED |
| IMG00040 | player_action | UNGENERATED |