Q0872 After the Resonance Pool Draw — Cogmist Wastes

From Abernon
Revision as of 21:32, 9 October 2026 by Historian (talk | contribs) (Reading-level rollout B097: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged))

After the Resonance Pool Draw — Cogmist Wastes

Field Value
Quest_ID Q0872
Title After the Resonance Pool Draw — Cogmist Wastes
Biome B097 Cogmist Wastes
Layer Aquatic
Level 100
Giver Gael Hollowbane (NPC0678)
Giver NPC ID NPC0678
Completer Gael Hollowbane (NPC0678)
Completer NPC ID NPC0678
Items needed Cogmist Field Kit
Prerequisites Q0871
Giver settlement The Resonance Pool of Cogmist
Faction Cogmist Engineers
Side Evil
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.

Steps

Working the resonance pool is the job; if the plate gives way, rescue the living first. Take shelter whenever Cogmist Arcane is active.

Reward

  • Machine Salve x2
  • 3600 XP
  • 150 Gold
  • 100 Cogmist Engineers rep

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Cogmist, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • Whenever Cogmist Arcane rises, take shelter immediately, and remember that a Cogmist Vault Break is also connected to this step. I settle this step at the Machine Hollow.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0872_After_the_Resonance_Pool_Draw_%E2%80%94_Cogmist_Wastes