Q0656 After the Fissure-Well Draw — Tempest Rift

From Abernon
Revision as of 21:22, 9 October 2026 by Historian (talk | contribs) (Reading-level rollout B073: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged))

After the Fissure-Well Draw — Tempest Rift

Field Value
Quest_ID Q0656
Title After the Fissure-Well Draw — Tempest Rift
Biome B073 Tempest Rift
Layer Aquatic
Level 78
Giver Quillon Voidwatch (NPC0510)
Giver NPC ID NPC0510
Completer Quillon Voidwatch (NPC0510)
Completer NPC ID NPC0510
Items needed Tempest Field Kit
Prerequisites Q0655
Giver settlement The Fissure-Well of Tempest
Faction Cinderwarden
Side Holy
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.

Steps

Working the fissure-well is the job; if the plate gives way, rescue the living first. Take shelter whenever Tempest Wind is active.

Reward

  • Storm Salve x2
  • 3600 XP
  • 150 Gold
  • 50 Cinderwarden rep

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Tempest, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • Whenever Tempest Wind rises, take shelter immediately, and remember that a Tempest Vault Break is also connected to this step. I settle this step at the Storm Hollow.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0656_After_the_Fissure-Well_Draw_%E2%80%94_Tempest_Rift