Q0557 After the Cistern Draw — Crimson Mirage

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Revision as of 20:51, 9 October 2026 by Historian (talk | contribs) (Reading-level rollout B062: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged))

After the Cistern Draw — Crimson Mirage

Field Value
Quest_ID Q0557
Title After the Cistern Draw — Crimson Mirage
Biome B062 Crimson Mirage
Layer Aquatic
Level 68
Giver Zephyr Nightfall (NPC0754)
Giver NPC ID NPC0754
Completer Zephyr Nightfall (NPC0754)
Completer NPC ID NPC0754
Items needed Crimson Field Kit
Prerequisites Q0556
Giver settlement The Cistern of Crimson
Faction Marrowheat Dominion
Side Evil
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.

Steps

Working the cistern is the job; if the plate gives way, rescue the living first. Take shelter whenever Crimson Temporal is active.

Reward

  • Temporal Salve x2
  • 3600 XP
  • 150 Gold
  • 50 Marrowheat Dominion rep

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Crimson, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • Whenever Crimson Temporal rises, take shelter immediately, and remember that a Crimson Vault Break is also connected to this step. I settle this step at the Iron Hollow.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0557_After_the_Cistern_Draw_%E2%80%94_Crimson_Mirage