Q0125 After the Drip-Well Draw — Duskmire Strand
From Abernon
After the Drip-Well Draw — Duskmire Strand
| Field | Value |
|---|---|
| Quest_ID | Q0125 |
| Title | After the Drip-Well Draw — Duskmire Strand |
| Biome | B014 Duskmire Strand |
| Layer | Aquatic |
| Level | 25 |
| Giver | Vex Yarrow (NPC0097) |
| Giver NPC ID | NPC0097 |
| Completer | Vex Yarrow (NPC0097) |
| Completer NPC ID | NPC0097 |
| Items needed | Duskmire Field Kit |
| Prerequisites | Q0124 |
| Giver settlement | The Drip-Well of Duskmire |
| Faction | Verdania Collective |
| Side | Evil |
| Difficulty | Hard |
| Fail state | Yes |
| Mystery chain | No |
Briefing
Do not drown chasing a shard, and if the plate gives way, pull the living out first.
Steps
Working the drip-well is the job; if the plate gives way, pull the living out first. Seek shelter if Duskmire Tidal is up.
Reward
- Twilight Salve x2
- 3600 XP
- 150 Gold
- 500 Verdania Collective rep
Dialogue
- Whatever happens down there, do not drown chasing a shard.
- Down below Duskmire, the count is the only thing that genuinely matters.
- If the plate gives way, you pull the living out first, before anything else.
- When Duskmire Tidal rises, seek shelter, and know that a Duskmire Vault Break is also wired to this step. I settle this step at the Dusk Strand.
- The cut below is dangerous work, not a sightseeing tour.
Canonical URL: https://wiki.abernon.com/index.php?title=Q0125_After_the_Drip-Well_Draw_%E2%80%94_Duskmire_Strand