Q0119 Duskmire Watch

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Revision as of 19:51, 9 October 2026 by Historian (talk | contribs) (Reading-level rollout B014: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged))

Duskmire Watch

Field Value
Quest_ID Q0119
Title Duskmire Watch
Biome B014 Duskmire Strand
Layer Surface
Level 13
Giver Quillon Obsidianwatch (NPC0092)
Giver NPC ID NPC0092
Completer Brynja Stonecleft (NPC0094)
Completer NPC ID NPC0094
Items needed Duskmire Field Kit
Prerequisites Q0118
Giver settlement Tidal Mire Pools
Faction Verdania Collective
Side Evil
Difficulty Normal
Fail state No
Mystery chain No

Steps

Reset a line at the Tidal Mire Pools, because Brynja Stonecleft will be evaluating your stance. Take shelter if Duskmire Tidal is up. Ashscar and Duskmantle patrol that ring.

Reward

  • Duskmire Grips
  • 1200 XP
  • 100 Gold
  • 50 Verdania Collective rep

Dialogue

  • You are new enough that Duskmire has not learned your name yet.
  • Stakes come first, every single time, and speeches never come at all.
  • Reset a line properly on your way out.
  • Mind the tidal undertow once you are out past the marks.
  • Reset a line at the Tidal Mire Pools while Ashscar and Duskmantle prowl ring two, and if Duskmire Tidal is up, seek shelter. I evaluate this step at the Tidal Mire Pools.
  • Hold the line, whatever the flats decide to throw at you.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0119_Duskmire_Watch