Q0260 After the Fissure-Well Draw — Lumenrift Span

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Revision as of 16:48, 9 October 2026 by Historian (talk | contribs) (Holy/Evil quest balance fix 2026-10-09 (Robert approved): quest giver reassigned to an existing Evil-rooted NPC in the same biome)

After the Fissure-Well Draw — Lumenrift Span

Field Value
Quest_ID Q0260
Title After the Fissure-Well Draw — Lumenrift Span
Biome B029 Lumenrift Span
Layer Aquatic
Level 39
Giver Kress Gloomreach (NPC0768)
Giver NPC ID NPC0768
Completer Kress Gloomreach (NPC0768)
Completer NPC ID NPC0768
Items needed Lumenrift Field Kit
Prerequisites Q0259
Giver settlement The Fissure-Well of Lumenrift
Faction Soulglass Circle
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Do not drown for a shard. If the plate goes, pull the living first.

Steps

The fissure-well is the work. If the plate goes, pull the living first. Seek shelter if Lumenrift Lumenrift is up.

Reward

  • Geological Salve x2
  • 3600 XP
  • 150 Gold
  • 500 Soulglass Circle rep

Dialogue

  • Do not drown for a shard.
  • Below Lumenrift, the count is the only thing that matters.
  • If the plate goes, you pull the living first.
  • Lumenrift Lumenrift says seek shelter. Lumenrift Vault Break also wires this step. Kress Gloomreach counts this step from the Bright Hollow under After the Fissure-Well Draw — Lumenrift Span. If the plate goes, you pull the living first.
  • The cut below is not a tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0260_After_the_Fissure-Well_Draw_%E2%80%94_Lumenrift_Span