Q0125 After the Drip-Well Draw — Duskmire Strand
From Abernon
After the Drip-Well Draw — Duskmire Strand
| Field | Value |
|---|---|
| Quest_ID | Q0125 |
| Title | After the Drip-Well Draw — Duskmire Strand |
| Biome | B014 Duskmire Strand |
| Layer | Aquatic |
| Level | 25 |
| Giver | Vex Yarrow (NPC0097) |
| Giver NPC ID | NPC0097 |
| Completer | Vex Yarrow (NPC0097) |
| Completer NPC ID | NPC0097 |
| Items needed | Duskmire Field Kit |
| Prerequisites | Q0124 |
| Giver settlement | The Drip-Well of Duskmire |
| Faction | Verdania Collective |
| Difficulty | Hard |
| Fail state | Yes |
| Mystery chain | No |
Briefing
Do not drown for a shard. If the plate goes, pull the living first.
Steps
The drip-well is the work. If the plate goes, pull the living first. Seek shelter if Duskmire Tidal is up.
Reward
- Twilight Salve x2
- 3600 XP
- 150 Gold
- 500 Verdania Collective rep
Dialogue
- Do not drown for a shard.
- Below Duskmire, the count is the only thing that matters.
- If the plate goes, you pull the living first.
- Duskmire Tidal says seek shelter. Duskmire Vault Break also wires this step. Vex Yarrow counts this step from the Dusk Strand under After the Drip-Well Draw — Duskmire Strand. If the plate goes, you pull the living first.
- The cut below is not a tour.
Canonical URL: https://wiki.abernon.com/index.php?title=Q0125_After_the_Drip-Well_Draw_%E2%80%94_Duskmire_Strand
Pending decision: quest prerequisites. See Pending decisions.