B016 Blightmist Crater
B016 Blightmist Crater
| Field | Value |
|---|---|
| BiomeID | 016 |
| Biome name | Blightmist Crater |
| Climate | POLAR_GLACIAL |
| Difficulty | 6 |
| Starting control | F08 Frosthold Vigil |
| Primary hazard | Blight Corruption |
| Signature resource | Void Mist Resin |
| MysteryZone | False |
| Continent | CONT_FROSTMERE |
| Region | Frostmere — Northern Rim |
| Elevation_m | 1200 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A diseased basin of fumes where a collapsed ancient node leaks corrupting energy through glacial cracks. The ice here is black-veined and the mist causes rapid cellular decay in unprotected travelers. Blight-adapted fauna roam in clusters.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Blightmist Settlement | Faction Outpost | 1500 | F08 Frosthold Vigil |
| Black Vein Fields | primary | N/A | F08 Frosthold Vigil |
| Blight Hollow | secondary | N/A | F08 Frosthold Vigil |
Settlement pages: Black Vein Fields, Blight Hollow, Blightmist Settlement. Settlement rows on the faction civilization table for this biome also have pages: Blightrim Watch. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F08 Frosthold Vigil | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F11 Verdant Deep Covenant | All seven NPC rows. |
NPCs here from other factions: F11 Verdant Deep Covenant (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
Resources
- Ancient Glacier Shard (Bligh) (GATHERABLE, Epic)
- Blight Glacial Core (GATHERABLE, Uncommon)
- Blight Ice Resin (GATHERABLE, Rare)
- Blight Permafrost Stone (GATHERABLE, Common)
- Blizzard Ore (Bligh) (GATHERABLE, Uncommon)
- Frostfall Crystal (Bligh) (GATHERABLE, Common)
- Refined Glacial Core (GATHERABLE, Rare)
- Refined Glacial Salt (GATHERABLE, Uncommon)
- Refined Permafrost Stone (GATHERABLE, Common)
- Refined Tundra Core (GATHERABLE, Rare)
- Void Ice (Bligh) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B016 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-016 | Void Mist Resin | SIGNATURE | Rare–Legendary |
| PRI-016 | Blight Crystal | PRIMARY | Uncommon–Rare |
| SEC-016 | Corrupted Ice Core | SECONDARY | Common–Uncommon |
| MIN-COM-BLI | Blightite | Common Mineral | Common |
| MIN-COM-VOI | Void Stone | Common Mineral | Common |
| MIN-COM-COR | Corrupt Ore | Common Mineral | Common |
| MIN-RARE-VOI | Void Crystal | Rare Mineral | Rare |
| MIN-RARE-BLI | Blight Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 016 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Blightmist Crater:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-ICEW-016 | Icewort | Yes |
| FLORA-GLAC-016 | Glacialbloom | Yes |
| FLORA-ICE -016 | Ice Crystal Moss | No |
| FLORA-BLIG-016 | Blight Lichen | No |
| FLORA-GLAC-016 | Glacial Spore | No |
| FLORA-FROS-016 | Frost Crystal Plant | No |
| FLORA-CAVE-016 | Cave Liverwort | No |
| FLORA-ICE -016 | Ice Algae | Yes |
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice Crystal Moss, Blight Lichen, Glacial Spore, Frost Crystal Plant, and Cave Liverwort.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Blightmist — Crater Core |
| Layout | Glacial Crevasse Descent |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Gloomclaw — Deep Form |
| Ground note | The Crater Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Gloomclaw, Ancient of Biome 016 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Physical |
| Arena | {'location': 'Black Vein Fields', 'description': "The boss encounter takes place in the heart of Blightmist Crater's most extreme terrain feature. The arena is shaped by polar glacial conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 108, 'special_terrain': 'Blight-corrupted glacier crater', 'hazard_active': 'Blight Corruption'} |
| Ground blurb | The Arctic Prowler the Ancient is the apex expression of Blightmist Crater's ecosystem — a creature that has been shaped by polar glacial conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Blightmist Crater would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Blight Mist, Corruption Rain, and Void. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-016-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-016-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Void Mist Resin harvest modified. |
| WX-016-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-016-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-016-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-016-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 9, Ashfall 13, Cold Event 14, Any Weather 10, Rain/Mist 13, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 2, Cold Event 3, Any Weather 1, Rain/Mist 3, Clear Sky 1.
Mobs
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Gloomclaw has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-016-01 | Gloomfen | Large Herbivore | 105 | CR01051 | False |
| MOB-016-02 | Darkdelta | Swift Scout | 56 | CR01052 | False |
| MOB-016-03 | Shadowcrawler | Pack Predator | 72 | CR01053 | False |
| MOB-016-04 | Fernhorn | Ambush Predator | 72 | CR01054 | False |
| MOB-016-05 | Gloamscale | Elemental Creature | 86 | CR01055 | False |
| MOB-016-06 | Shadowmane | Scavenger | 82 | CR01056 | False |
| MOB-016-07 | Gloomclaw | Node Guardian | 132 | CR01057 | False |
Nodes
Eight network nodes are recorded. Two are positive and six are negative. The node profile records dominant NEGATIVE, density low, base respawn 348 minutes, and modifier 1.45x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_016_P01 | Blightmist Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Black Vein Fields zone. | No | None |
| NODE_016_P02 | Blightmist Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Blight Hollow zone. | No | None |
| NODE_016_N01 | Blightmist Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Blight Corruption) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_016_N02 | Blightmist Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Blight Corruption) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_016_N03 | Blightmist Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Blight Corruption) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_016_N04 | Blightmist Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Blight Corruption) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_016_N05 | Blightmist Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Blight Corruption) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_016_N06 | Blightmist Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Blight Corruption) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0046 | Corruption Surge | Blightmist C Environmental Event | Environmental | 60min | 8hr | FALSE | TIME_CYCLE | 45-90 minutes real-time |
| WE0047 | Blight Bloom | Blightmist C Resource Event | Resource | 120min | 12hr | FALSE | PLAYER_COUNT | 30 minutes real-time |
| WE0048 | Void Mist Eruption | Blightmist C Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | WEATHER | 3-8 hours real-time |
WE0046 notes: Void Mist Resin nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0047 notes: Void Mist Resin nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0048 notes: Void Mist Resin nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Blightmist Crater_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0136 The Blightmist Toll — Main — giver NPC0106
- Q0137 Blightmist Watch — Surface — giver NPC0106
- Q0138 Blightmist Vault Count — Underground — giver NPC0111
- Q0139 The Ice-Well Fracture — Blightmist Crater — Aquatic — giver NPC0109
- Q0140 Void Mist Resin for the Soulglass Circle — Main — giver NPC0106
- Q0141 Corruption Season — Surface — giver NPC0108
- Q0142 What the Blightmist Vault Hums — Underground — giver NPC0109
- Q0143 After the Ice-Well Draw — Blightmist Crater — Aquatic — giver NPC0111
- Q0144 Soulglass Circle on the Blightmist Line — Main — giver NPC0106
NPCs
Seven NPCs are recorded with location Blightmist Crater. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0106 | Enna Cindermere | quest_giver | Black Vein Fields, Blightmist Crater | F11 Verdant Deep Covenant |
| NPC0107 | Fyren Emberfall | merchant | Black Vein Fields, Blightmist Crater | F11 Verdant Deep Covenant |
| NPC0108 | Ashan Gloomreach | trainer | Black Vein Fields, Blightmist Crater | F11 Verdant Deep Covenant |
| NPC0109 | Holt Ironveil | lore_keeper | Black Vein Fields, Blightmist Crater | F11 Verdant Deep Covenant |
| NPC0110 | Ilex Klarenfield | blacksmith | Black Vein Fields, Blightmist Crater | F11 Verdant Deep Covenant |
| NPC0111 | Jora Mirewood | quest_giver | Black Vein Fields, Blightmist Crater | F11 Verdant Deep Covenant |
| NPC0112 | Kress Obsidianwatch | merchant | Black Vein Fields, Blightmist Crater | F11 Verdant Deep Covenant |
Items
Sixteen crafted items are recorded for Blightmist Crater. All are crafted at Blight Forge. The item table records Void Mist Resin as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B016_WPN_01 | Blightmist Void Edge | Weapon | Weapon | Rare | Void Mist Resin |
| B016_HLM_01 | Void Ward Helm | Armor | Helm | Uncommon | Void Mist Resin |
| B016_CHS_01 | Void Breastplate | Armor | Chest | Rare | Void Mist Resin |
| B016_HND_01 | Blightmist Grips | Armor | Hands | Uncommon | Void Mist Resin |
| B016_LEG_01 | Blightmist Greaves | Armor | Legs | Uncommon | Void Mist Resin |
| B016_FET_01 | Blightmist Treads | Armor | Feet | Uncommon | Void Mist Resin |
| B016_TRK_01 | Void Relic | Trinket | Necklace | Rare | Void Mist Resin |
| B016_REL_01 | Blightmist First-Stone | Trinket | Relic | Epic | Void Mist Resin |
| B016_CON_01 | Blightmist Draught | Consumable | Common | Void Mist Resin | |
| B016_SAL_01 | Blightmist Salve | Consumable | Uncommon | Void Mist Resin | |
| B016_MAT_01 | Refined Blightmist Grit | Material | Common | Void Mist Resin | |
| B016_BAR_01 | Void Ingot | Material | Rare | Void Mist Resin | |
| B016_TOL_01 | Blightmist Node Pick | Tool | Tool | Uncommon | Void Mist Resin |
| B016_KIT_01 | Blightmist Field Kit | Tool | Tool | Uncommon | Void Mist Resin |
| B016_UPG_01 | Void Catalyst | Upgrade Component | Rare | Void Mist Resin | |
| B016_FOC_01 | Blightmist Focus | Weapon | Off-Hand | Uncommon | Void Mist Resin |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B016_WPN_01 | Blightmist Void Edge | Blight Forge | Void Mist Resin x9; Refined Blightmist Grit x1 | T3 Honoured |
| RCP_B016_HLM_01 | Void Ward Helm | Blight Forge | Void Mist Resin x7; Refined Blightmist Grit x1 | T2 Trusted |
| RCP_B016_CHS_01 | Void Breastplate | Blight Forge | Void Mist Resin x9; Refined Blightmist Grit x1 | T3 Honoured |
| RCP_B016_HND_01 | Blightmist Grips | Blight Forge | Void Mist Resin x7; Refined Blightmist Grit x1 | T2 Trusted |
| RCP_B016_LEG_01 | Blightmist Greaves | Blight Forge | Void Mist Resin x7; Refined Blightmist Grit x1 | T2 Trusted |
| RCP_B016_FET_01 | Blightmist Treads | Blight Forge | Void Mist Resin x7; Refined Blightmist Grit x1 | T2 Trusted |
| RCP_B016_TRK_01 | Void Relic | Blight Forge | Void Mist Resin x9; Refined Blightmist Grit x1 | T3 Honoured |
| RCP_B016_REL_01 | Blightmist First-Stone | Blight Forge | Void Mist Resin x11; Refined Blightmist Grit x1 | T4 Honoured |
| RCP_B016_CON_01 | Blightmist Draught | Blight Forge | Void Mist Resin x5; Refined Blightmist Grit x1 | T1 Known |
| RCP_B016_SAL_01 | Blightmist Salve | Blight Forge | Void Mist Resin x7; Refined Blightmist Grit x1 | T2 Trusted |
| RCP_B016_MAT_01 | Refined Blightmist Grit | Blight Forge | Void Mist Resin x5; Refined Blightmist Grit x1 | T1 Known |
| RCP_B016_BAR_01 | Void Ingot | Blight Forge | Void Mist Resin x9; Refined Blightmist Grit x1 | T3 Honoured |
| RCP_B016_TOL_01 | Blightmist Node Pick | Blight Forge | Void Mist Resin x7; Refined Blightmist Grit x1 | T2 Trusted |
| RCP_B016_KIT_01 | Blightmist Field Kit | Blight Forge | Void Mist Resin x7; Refined Blightmist Grit x1 | T2 Trusted |
| RCP_B016_UPG_01 | Void Catalyst | Blight Forge | Void Mist Resin x9; Refined Blightmist Grit x1 | T3 Honoured |
| RCP_B016_FOC_01 | Blightmist Focus | Blight Forge | Void Mist Resin x7; Refined Blightmist Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B016, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 016 Blightmist Crater, K3V amber light, polar_glacial environment, 0.68g low gravity, Frosthold Vigil faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Blightmist Crater, biome 016, polar glacial, under K3V amber light at 0.68g. A diseased basin of fumes where a collapsed ancient node leaks corrupting energy through glacial cracks. The ice here is black-veined and the mist causes rapid cellular decay in unprotected travelers. Blight-adapted fauna roam in clusters. Terrain recorded as blight-corrupted glacier crater. Deep ice, ancient and slow-moving. Creatures here evolved over millions of years for the cold. Blight Corruption is the recorded primary hazard. Void Mist Resin is the signature resource. Recorded colour palette: ice-blue,. The Frosthold Vigil settlement Blightmist Settlement is visible, with Black Vein Fields and Blight Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00301 through IMG00320. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Blightmist Crater, polar glacial biome, [type], ancient ice, void darkness, amber star distant, Blight Corruption environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00301 | hero_landscape | UNGENERATED |
| IMG00302 | apex_creature | UNGENERATED |
| IMG00303 | weather_event | UNGENERATED |
| IMG00304 | flora_closeup | UNGENERATED |
| IMG00305 | faction_outpost | UNGENERATED |
| IMG00306 | loading_screen | UNGENERATED |
| IMG00307 | ambient_day | UNGENERATED |
| IMG00308 | ambient_night | UNGENERATED |
| IMG00309 | energy_node | UNGENERATED |
| IMG00310 | hazard_event | UNGENERATED |
| IMG00311 | npc_portrait | UNGENERATED |
| IMG00312 | creature_combat | UNGENERATED |
| IMG00313 | resource_gather | UNGENERATED |
| IMG00314 | world_event | UNGENERATED |
| IMG00315 | sky_atmosphere | UNGENERATED |
| IMG00316 | underground_entrance | UNGENERATED |
| IMG00317 | coastal_view | UNGENERATED |
| IMG00318 | mystery_fragment | UNGENERATED |
| IMG00319 | faction_landmark | UNGENERATED |
| IMG00320 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B016_Blightmist_Crater