B055 Voidspire Abyss
B055 Voidspire Abyss
| Field | Value |
|---|---|
| BiomeID | 055 |
| Biome name | Voidspire Abyss |
| Climate | DEEP_OCEAN |
| Difficulty | 9 |
| Starting control | F07 Ironveil Compact |
| Contested by | F04 Order of the Mirrorwake |
| Primary hazard | Reality Fracture Madness |
| Signature resource | Void Crystal |
| MysteryZone | False |
| Continent | OCEAN_FROSTMERE_RING |
| Region | Frostmere Ring — Deepvoid Trench |
| Elevation_m | -16400 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
An otherworldly biome where the land is swallowed by an abyss of pure void energy. The spires that ring the abyss seem to grow downward rather than up. Reality frays at the edge. Creatures here exist partially in the void dimension simultaneously.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Null Hollow | secondary | N/A | F07 Ironveil Compact |
| Void Spire Ring | primary | N/A | F07 Ironveil Compact |
| Voidspire Settlement | Faction Outpost | 1500 | F07 Ironveil Compact |
Factions present
| Faction | Where recorded |
|---|---|
| F07 Ironveil Compact | Starting control. Controlling faction on every recorded settlement row. All seven NPC rows. |
| F04 Order of the Mirrorwake | Contested. The faction table gives it a foothold here. |
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F04 Order of the Mirrorwake a foothold here, so the biome is contested.
Resources
- Abyss Salt (Voids) (GATHERABLE, Common)
- Biolume Extract (Voids) (GATHERABLE, Common)
- Deep Resin (Voids) (GATHERABLE, Rare)
- Mirror Ore (Voids) (GATHERABLE, Common)
- Refined Abyssal Stone (GATHERABLE, Uncommon)
- Refined Deep Clay (GATHERABLE, Rare)
- Refined Void Kelp Extract (GATHERABLE, Uncommon)
- Refined Void Shard (GATHERABLE, Common)
- Voidsp Abyssal Stone (GATHERABLE, Common)
- Voidsp Pressure Crystal (GATHERABLE, Common)
- Voidsp Void Kelp Extract (GATHERABLE, Rare)
Signature, primary, secondary, and minerals
These rows are recorded on the B055 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-055 | Void Crystal | SIGNATURE | Rare–Legendary |
| PRI-055 | Void Stone | PRIMARY | Uncommon–Rare |
| SEC-055 | Null Resin | SECONDARY | Common–Uncommon |
| MIN-COM-VOI | Voidite | Common Mineral | Common |
| MIN-COM-NUL | Null Ore | Common Mineral | Common |
| MIN-COM-DAR | Dark Slate | Common Mineral | Common |
| MIN-RARE-VOI | Void Crystal | Rare Mineral | Rare |
| MIN-RARE-NUL | Null Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 055 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Voidspire Abyss:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-ABYS-055 | Abyssalweed | Yes |
| FLORA-MIRR-055 | Mirrorbloom | Yes |
| FLORA-ABYS-055 | Abyssal Weed | No — Protected |
| FLORA-MIRR-055 | Mirror Fern | No |
| FLORA-VENT-055 | Vent Flower | No |
| FLORA-VOID-055 | Void Bloom | No |
| FLORA-DEEP-055 | Deep Root | No — Protected |
| FLORA-BIOL-055 | Biolume Kelp | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Abyssal Weed, Mirror Fern, Vent Flower, Void Bloom, Deep Root, and Biolume Kelp. The harvestable cell says No — Protected on Abyssal Weed and Deep Root and No on Mirror Fern, Vent Flower, Void Bloom, and Biolume Kelp. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Voidspire — Spire Abyss |
| Layout | Pressure Chamber |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Voidspirecoil — Deep Form |
| Ground note | The Spire Abyss has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Voidspirecoil, Ancient of Biome 055 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Physical |
| Arena | {'location': 'Void Spire Ring', 'description': "The boss encounter takes place in the heart of Voidspire Abyss's most extreme terrain feature. The arena is shaped by deep ocean conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 132, 'special_terrain': 'Reality-fracture abyss', 'hazard_active': 'Reality Fracture Madness'} |
| Ground blurb | The Dark Prowler the Ancient is the apex expression of Voidspire Abyss's ecosystem — a creature that has been shaped by deep ocean conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Voidspire Abyss would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Void Wind, Null Storm, and Reality. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-055-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-055-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Void Crystal harvest modified. |
| WX-055-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-055-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-055-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-055-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 12, Ashfall 12, Cold Event 14, Any Weather 13, Rain/Mist 12, Clear Sky 7. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 3, Cold Event 3, Any Weather 3, Rain/Mist 2, Clear Sky 1.
Mobs
Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 13 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-055-01 | Voidspirehorn | Large Herbivore | 170 | CR03781 | False |
| MOB-055-02 | Voidmane | Pack Predator | 106 | CR03782 | False |
| MOB-055-03 | Voidspirestalker | Ambush Predator | 115 | CR03783 | False |
| MOB-055-04 | Voidspirecoil | Scavenger | 118 | CR03784 | False |
Nodes
Eleven network nodes are recorded. Two are positive and nine are negative. The node profile records dominant NEGATIVE, density high, base respawn 28 minutes, and modifier 1.90x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_055_P01 | Voidspire Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Void Spire Ring zone. | No | None |
| NODE_055_P02 | Voidspire Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Null Hollow zone. | No | None |
| NODE_055_N01 | Voidspire Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_055_N02 | Voidspire Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_055_N03 | Voidspire Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_055_N04 | Voidspire Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_055_N05 | Voidspire Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_055_N06 | Voidspire Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_055_N07 | Voidspire Void Node 7 | NEGATIVE | Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_055_N08 | Voidspire Void Node 8 | NEGATIVE | Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_055_N09 | Voidspire Void Node 9 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the nine negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0163 | Null Surge Season | Voidspire Ab Environmental Event | Environmental | 120min | 8hr | FALSE | WEATHER | 45-90 minutes real-time |
| WE0164 | Void Bloom | Voidspire Ab Resource Event | Resource | 120min | 12hr | FALSE | WORLD_STATE | 30 minutes real-time |
| WE0165 | Reality Fracture | Voidspire Ab Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | WORLD_STATE | 3-8 hours real-time |
WE0163 notes: Void Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0164 notes: Void Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0165 notes: Void Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Voidspire Abyss_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0487 The Voidspire Toll — Main — giver NPC0379
- Q0488 Voidspire Watch — Surface — giver NPC0379
- Q0489 Voidspire Vault Count — Underground — giver NPC0384
- Q0490 The Open Wake — Voidspire Abyss — Aquatic — giver NPC0382
- Q0491 Void Crystal for the Soulglass Circle — Main — giver NPC0379
- Q0492 Madness Season — Voidspire Abyss — Surface — giver NPC0381
- Q0493 What the Voidspire Vault Hums — Underground — giver NPC0382
- Q0494 After the Deep Tide — Voidspire Abyss — Aquatic — giver NPC0384
- Q0495 Soulglass Circle on the Voidspire Line — Main — giver NPC0379
NPCs
Seven NPCs are recorded with location Voidspire Abyss. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0379 | Lund Prismholt | quest_giver | Void Spire Ring, Voidspire Abyss | F07 Ironveil Compact |
| NPC0380 | Aldric Riftvale | merchant | Void Spire Ring, Voidspire Abyss | F07 Ironveil Compact |
| NPC0381 | Brynja Thornwick | trainer | Void Spire Ring, Voidspire Abyss | F07 Ironveil Compact |
| NPC0382 | Corvus Voidwatch | lore_keeper | Void Spire Ring, Voidspire Abyss | F07 Ironveil Compact |
| NPC0383 | Deva Xenstone | blacksmith | Void Spire Ring, Voidspire Abyss | F07 Ironveil Compact |
| NPC0384 | Elara Zephyrcroft | quest_giver | Void Spire Ring, Voidspire Abyss | F07 Ironveil Compact |
| NPC0385 | Faeron Bleakwood | merchant | Void Spire Ring, Voidspire Abyss | F07 Ironveil Compact |
Items
Sixteen crafted items are recorded for Voidspire Abyss. All are crafted at Void Forge. The item table records Void Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B055_WPN_01 | Voidspire Void Edge | Weapon | Weapon | Rare | Void Crystal |
| B055_HLM_01 | Void Ward Helm | Armor | Helm | Uncommon | Void Crystal |
| B055_CHS_01 | Void Breastplate | Armor | Chest | Rare | Void Crystal |
| B055_HND_01 | Voidspire Grips | Armor | Hands | Uncommon | Void Crystal |
| B055_LEG_01 | Voidspire Greaves | Armor | Legs | Uncommon | Void Crystal |
| B055_FET_01 | Voidspire Treads | Armor | Feet | Uncommon | Void Crystal |
| B055_TRK_01 | Void Relic | Trinket | Necklace | Rare | Void Crystal |
| B055_REL_01 | Voidspire First-Stone | Trinket | Relic | Epic | Void Crystal |
| B055_CON_01 | Voidspire Draught | Consumable | Common | Void Crystal | |
| B055_SAL_01 | Voidspire Salve | Consumable | Uncommon | Void Crystal | |
| B055_MAT_01 | Refined Voidspire Grit | Material | Common | Void Crystal | |
| B055_BAR_01 | Void Ingot | Material | Rare | Void Crystal | |
| B055_TOL_01 | Voidspire Node Pick | Tool | Tool | Uncommon | Void Crystal |
| B055_KIT_01 | Voidspire Field Kit | Tool | Tool | Uncommon | Void Crystal |
| B055_UPG_01 | Void Catalyst | Upgrade Component | Rare | Void Crystal | |
| B055_FOC_01 | Voidspire Focus | Weapon | Off-Hand | Uncommon | Void Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B055_WPN_01 | Voidspire Void Edge | Void Forge | Void Crystal x9; Refined Voidspire Grit x1 | T3 Honoured |
| RCP_B055_HLM_01 | Void Ward Helm | Void Forge | Void Crystal x7; Refined Voidspire Grit x1 | T2 Trusted |
| RCP_B055_CHS_01 | Void Breastplate | Void Forge | Void Crystal x9; Refined Voidspire Grit x1 | T3 Honoured |
| RCP_B055_HND_01 | Voidspire Grips | Void Forge | Void Crystal x7; Refined Voidspire Grit x1 | T2 Trusted |
| RCP_B055_LEG_01 | Voidspire Greaves | Void Forge | Void Crystal x7; Refined Voidspire Grit x1 | T2 Trusted |
| RCP_B055_FET_01 | Voidspire Treads | Void Forge | Void Crystal x7; Refined Voidspire Grit x1 | T2 Trusted |
| RCP_B055_TRK_01 | Void Relic | Void Forge | Void Crystal x9; Refined Voidspire Grit x1 | T3 Honoured |
| RCP_B055_REL_01 | Voidspire First-Stone | Void Forge | Void Crystal x11; Refined Voidspire Grit x1 | T4 Honoured |
| RCP_B055_CON_01 | Voidspire Draught | Void Forge | Void Crystal x5; Refined Voidspire Grit x1 | T1 Known |
| RCP_B055_SAL_01 | Voidspire Salve | Void Forge | Void Crystal x7; Refined Voidspire Grit x1 | T2 Trusted |
| RCP_B055_MAT_01 | Refined Voidspire Grit | Void Forge | Void Crystal x5; Refined Voidspire Grit x1 | T1 Known |
| RCP_B055_BAR_01 | Void Ingot | Void Forge | Void Crystal x9; Refined Voidspire Grit x1 | T3 Honoured |
| RCP_B055_TOL_01 | Voidspire Node Pick | Void Forge | Void Crystal x7; Refined Voidspire Grit x1 | T2 Trusted |
| RCP_B055_KIT_01 | Voidspire Field Kit | Void Forge | Void Crystal x7; Refined Voidspire Grit x1 | T2 Trusted |
| RCP_B055_UPG_01 | Void Catalyst | Void Forge | Void Crystal x9; Refined Voidspire Grit x1 | T3 Honoured |
| RCP_B055_FOC_01 | Voidspire Focus | Void Forge | Void Crystal x7; Refined Voidspire Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B055, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 055 Voidspire Abyss, K3V amber light, deep_ocean environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Voidspire Abyss, biome 055, deep ocean, under K3V amber light at 0.68g. An otherworldly biome where the land is swallowed by an abyss of pure void energy. The spires that ring the abyss seem to grow downward rather than up. Reality frays at the edge. Creatures here exist partially in the void dimension simultaneously. Terrain recorded as reality-fracture abyss, deepest point. Abyssal pressure. Bioluminescent organisms light the dark. Something watches from deeper still. Reality Fracture Madness is the recorded primary hazard. Void Crystal is the signature resource. Recorded colour palette: midnight blue,. The Ironveil Compact settlement Voidspire Settlement is visible, with Null Hollow and Void Spire Ring in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01081 through IMG01100. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Voidspire Abyss, deep ocean biome, [type], abyssal darkness, bioluminescent creatures, pressure haze, Reality Fracture Madness environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01081 | hero_landscape | UNGENERATED |
| IMG01082 | apex_creature | UNGENERATED |
| IMG01083 | weather_event | UNGENERATED |
| IMG01084 | flora_closeup | UNGENERATED |
| IMG01085 | faction_outpost | UNGENERATED |
| IMG01086 | loading_screen | UNGENERATED |
| IMG01087 | ambient_day | UNGENERATED |
| IMG01088 | ambient_night | UNGENERATED |
| IMG01089 | energy_node | UNGENERATED |
| IMG01090 | hazard_event | UNGENERATED |
| IMG01091 | npc_portrait | UNGENERATED |
| IMG01092 | creature_combat | UNGENERATED |
| IMG01093 | resource_gather | UNGENERATED |
| IMG01094 | world_event | UNGENERATED |
| IMG01095 | sky_atmosphere | UNGENERATED |
| IMG01096 | underground_entrance | UNGENERATED |
| IMG01097 | coastal_view | UNGENERATED |
| IMG01098 | mystery_fragment | UNGENERATED |
| IMG01099 | faction_landmark | UNGENERATED |
| IMG01100 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B055_Voidspire_Abyss