B014 Duskmire Strand
B014 Duskmire Strand
| Field | Value |
|---|---|
| BiomeID | 014 |
| Biome name | Duskmire Strand |
| Climate | EQUATORIAL_RAINFOREST |
| Difficulty | 4 |
| Starting control | F07 Ironveil Compact |
| Contested by | F02 Verdania Collective |
| Primary hazard | Tidal Undertow |
| Signature resource | Twilight Amber |
| MysteryZone | False |
| Continent | CONT_VERDANIA |
| Region | Verdania — Northern Coastal Estuary |
| Elevation_m | 5 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A twilight marshland perpetually caught between day and night at the land-sea border. Tidal mists roll in at dual-dusk cycles. Creatures here have dual-phase biology adapting to both salt and fresh environments and glowing tide markings.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Duskmire Settlement | Faction Outpost | 1500 | F07 Ironveil Compact |
| Dusk Strand | secondary | N/A | F07 Ironveil Compact |
| Tidal Mire Pools | primary | N/A | F07 Ironveil Compact |
Factions present
| Faction | Where recorded |
|---|---|
| F07 Ironveil Compact | Starting control. Controlling faction on every recorded settlement row. All seven NPC rows. |
| F02 Verdania Collective | Contested. The faction table gives it a foothold here. |
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F02 Verdania Collective a foothold here, so the biome is contested.
Resources
- Dream Petal (Duskm) (GATHERABLE, Uncommon)
- Duskmi Biolume Sap (GATHERABLE, Uncommon)
- Duskmi Glowspore (GATHERABLE, Common)
- Duskmi Verdant Resin (GATHERABLE, Uncommon)
- Glowmoss (Duskm) (GATHERABLE, Legendary)
- Rainvine Fiber (Duskm) (GATHERABLE, Common)
- Refined Canopy Dew (GATHERABLE, Common)
- Refined Fernseed (GATHERABLE, Common)
- Refined Glowspore (GATHERABLE, Uncommon)
- Refined Verdant Resin (GATHERABLE, Common)
- Spore Cap (Duskm) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B014 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-014 | Twilight Amber | SIGNATURE | Rare–Legendary |
| PRI-014 | Duskmire Resin | PRIMARY | Uncommon–Rare |
| SEC-014 | Tide Salt Crystal | SECONDARY | Common–Uncommon |
| MIN-COM-BOG | Bog Iron | Common Mineral | Common |
| MIN-COM-TID | Tide Stone | Common Mineral | Common |
| MIN-COM-MIR | Mire Ore | Common Mineral | Common |
| MIN-RARE-TID | Tidal Crystal | Rare Mineral | Rare |
| MIN-RARE-DUS | Dusk Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 014 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Duskmire Strand:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-DREA-014 | Dreambloom | Yes |
| FLORA-SPOR-014 | Sporemoss | Yes |
| FLORA-LUMI-014 | Luminescent Frond Palm | No |
| FLORA-ROOT-014 | Root Bridge Moss | No — Protected |
| FLORA-CANO-014 | Canopy Spore Bloom | No |
| FLORA-BIOL-014 | Biolume Orchid | No |
| FLORA-DAMP-014 | Damp-Root Binder | No — Protected |
| FLORA-SPOR-014 | Spore-Rot Fungus | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, Damp-Root Binder, and Spore-Rot Fungus. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, Biolume Orchid, and Spore-Rot Fungus and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Duskmire — Dusk Hollow |
| Layout | Fungal Maze Network |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Crackedscale — Deep Form |
| Ground note | The Dusk Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Crackedscale, Ancient of Biome 014 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Arcane |
| Arena | {'location': 'Tidal Mire Pools', 'description': "The boss encounter takes place in the heart of Duskmire Strand's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 92, 'special_terrain': 'Tidal estuary jungle (wind-tide)', 'hazard_active': 'Tidal Undertow'} |
| Ground blurb | The Mire Prowler the Ancient is the apex expression of Duskmire Strand's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Duskmire Strand would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Tidal Mist, Dusk Rain, and Salt Fog. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-014-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-014-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Twilight Amber harvest modified. |
| WX-014-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-014-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-014-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-014-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 10, Ashfall 14, Cold Event 14, Any Weather 7, Rain/Mist 12, Clear Sky 13. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 6, Cold Event 1, Any Weather 2, Rain/Mist 1, Clear Sky 2.
Mobs
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-014-01 | Duskhide | Large Herbivore | 136 | CR00911 | False |
| MOB-014-02 | Badlandclaw | Swift Scout | 79 | CR00912 | False |
| MOB-014-03 | Ashscar | Pack Predator | 100 | CR00913 | False |
| MOB-014-04 | Duskmantle | Ambush Predator | 100 | CR00914 | False |
| MOB-014-05 | Dusthorn | Elemental Creature | 103 | CR00915 | False |
| MOB-014-06 | Crackedscale | Ancient Walker | 213 | CR00916 | False |
| MOB-014-07 | Duststalker | Scavenger | 97 | CR00917 | False |
| MOB-014-08 | Badlandsfang | Node Guardian | 153 | CR00918 | True |
Nodes
Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 23 minutes, and modifier 1.15x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_014_P01 | Duskmire Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Tidal Mire Pools zone. | No | None |
| NODE_014_P02 | Duskmire Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Dusk Strand zone. | No | None |
| NODE_014_P03 | Duskmire Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Dusk Strand zone. | No | None |
| NODE_014_P04 | Duskmire Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Dusk Strand zone. | No | None |
| NODE_014_P05 | Duskmire Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Dusk Strand zone. | No | None |
| NODE_014_P06 | Duskmire Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Dusk Strand zone. | No | None |
| NODE_014_P07 | Duskmire Light Node 7 | POSITIVE | Located at the boundary of the biome's two primary terrain types. Within the Dusk Strand zone. | No | None |
| NODE_014_N01 | Duskmire Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Tidal Undertow) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_014_N02 | Duskmire Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Tidal Undertow) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_014_N03 | Duskmire Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Tidal Undertow) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0040 | Tidal Surge Season | Duskmire Str Environmental Event | Environmental | 60min | 24hr | FALSE | WORLD_STATE | 45-90 minutes real-time |
| WE0041 | Dusk Bloom | Duskmire Str Resource Event | Resource | 15min | 4hr | FALSE | RANDOM | 30 minutes real-time |
| WE0042 | Marsh Collapse | Duskmire Str Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | PLAYER_COUNT | 3-8 hours real-time |
WE0040 notes: Twilight Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0041 notes: Twilight Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0042 notes: Twilight Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Duskmire Strand_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0118 The Duskmire Toll — Main — giver NPC0092
- Q0119 Duskmire Watch — Surface — giver NPC0092
- Q0120 Duskmire Vault Count — Underground — giver NPC0097
- Q0121 The Drip-Well Static — Duskmire Strand — Aquatic — giver NPC0095
- Q0122 Twilight Amber for the Ironveil Compact — Main — giver NPC0092
- Q0123 Undertow Season — Surface — giver NPC0094
- Q0124 What the Duskmire Vault Hums — Underground — giver NPC0095
- Q0125 After the Drip-Well Draw — Duskmire Strand — Aquatic — giver NPC0097
- Q0126 Ironveil Compact on the Duskmire Line — Main — giver NPC0092
NPCs
Seven NPCs are recorded with location Duskmire Strand. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0092 | Quillon Obsidianwatch | quest_giver | Tidal Mire Pools, Duskmire Strand | F07 Ironveil Compact |
| NPC0093 | Rhea Quarrystone | merchant | Tidal Mire Pools, Duskmire Strand | F07 Ironveil Compact |
| NPC0094 | Brynja Stonecleft | trainer | Tidal Mire Pools, Duskmire Strand | F07 Ironveil Compact |
| NPC0095 | Tova Umbrafen | lore_keeper | Tidal Mire Pools, Duskmire Strand | F07 Ironveil Compact |
| NPC0096 | Ulric Whispervale | blacksmith | Tidal Mire Pools, Duskmire Strand | F07 Ironveil Compact |
| NPC0097 | Vex Yarrow | quest_giver | Tidal Mire Pools, Duskmire Strand | F07 Ironveil Compact |
| NPC0098 | Wren Ashveil | merchant | Tidal Mire Pools, Duskmire Strand | F07 Ironveil Compact |
Items
Sixteen crafted items are recorded for Duskmire Strand. All are crafted at Tide Forge. The item table records Twilight Amber as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B014_WPN_01 | Duskmire Twilight Edge | Weapon | Weapon | Rare | Twilight Amber |
| B014_HLM_01 | Twilight Ward Helm | Armor | Helm | Uncommon | Twilight Amber |
| B014_CHS_01 | Twilight Breastplate | Armor | Chest | Rare | Twilight Amber |
| B014_HND_01 | Duskmire Grips | Armor | Hands | Uncommon | Twilight Amber |
| B014_LEG_01 | Duskmire Greaves | Armor | Legs | Uncommon | Twilight Amber |
| B014_FET_01 | Duskmire Treads | Armor | Feet | Uncommon | Twilight Amber |
| B014_TRK_01 | Twilight Relic | Trinket | Necklace | Rare | Twilight Amber |
| B014_REL_01 | Duskmire First-Stone | Trinket | Relic | Epic | Twilight Amber |
| B014_CON_01 | Duskmire Draught | Consumable | Common | Twilight Amber | |
| B014_SAL_01 | Duskmire Salve | Consumable | Uncommon | Twilight Amber | |
| B014_MAT_01 | Refined Duskmire Grit | Material | Common | Twilight Amber | |
| B014_BAR_01 | Twilight Ingot | Material | Rare | Twilight Amber | |
| B014_TOL_01 | Duskmire Node Pick | Tool | Tool | Uncommon | Twilight Amber |
| B014_KIT_01 | Duskmire Field Kit | Tool | Tool | Uncommon | Twilight Amber |
| B014_UPG_01 | Twilight Catalyst | Upgrade Component | Rare | Twilight Amber | |
| B014_FOC_01 | Duskmire Focus | Weapon | Off-Hand | Uncommon | Twilight Amber |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B014_WPN_01 | Duskmire Twilight Edge | Tide Forge | Twilight Amber x9; Refined Duskmire Grit x1 | T3 Honoured |
| RCP_B014_HLM_01 | Twilight Ward Helm | Tide Forge | Twilight Amber x7; Refined Duskmire Grit x1 | T2 Trusted |
| RCP_B014_CHS_01 | Twilight Breastplate | Tide Forge | Twilight Amber x9; Refined Duskmire Grit x1 | T3 Honoured |
| RCP_B014_HND_01 | Duskmire Grips | Tide Forge | Twilight Amber x7; Refined Duskmire Grit x1 | T2 Trusted |
| RCP_B014_LEG_01 | Duskmire Greaves | Tide Forge | Twilight Amber x7; Refined Duskmire Grit x1 | T2 Trusted |
| RCP_B014_FET_01 | Duskmire Treads | Tide Forge | Twilight Amber x7; Refined Duskmire Grit x1 | T2 Trusted |
| RCP_B014_TRK_01 | Twilight Relic | Tide Forge | Twilight Amber x9; Refined Duskmire Grit x1 | T3 Honoured |
| RCP_B014_REL_01 | Duskmire First-Stone | Tide Forge | Twilight Amber x11; Refined Duskmire Grit x1 | T4 Honoured |
| RCP_B014_CON_01 | Duskmire Draught | Tide Forge | Twilight Amber x5; Refined Duskmire Grit x1 | T1 Known |
| RCP_B014_SAL_01 | Duskmire Salve | Tide Forge | Twilight Amber x7; Refined Duskmire Grit x1 | T2 Trusted |
| RCP_B014_MAT_01 | Refined Duskmire Grit | Tide Forge | Twilight Amber x5; Refined Duskmire Grit x1 | T1 Known |
| RCP_B014_BAR_01 | Twilight Ingot | Tide Forge | Twilight Amber x9; Refined Duskmire Grit x1 | T3 Honoured |
| RCP_B014_TOL_01 | Duskmire Node Pick | Tide Forge | Twilight Amber x7; Refined Duskmire Grit x1 | T2 Trusted |
| RCP_B014_KIT_01 | Duskmire Field Kit | Tide Forge | Twilight Amber x7; Refined Duskmire Grit x1 | T2 Trusted |
| RCP_B014_UPG_01 | Twilight Catalyst | Tide Forge | Twilight Amber x9; Refined Duskmire Grit x1 | T3 Honoured |
| RCP_B014_FOC_01 | Duskmire Focus | Tide Forge | Twilight Amber x7; Refined Duskmire Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B014, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 014 Duskmire Strand, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Duskmire Strand, biome 014, equatorial rainforest, under K3V amber light at 0.68g. A twilight marshland perpetually caught between day and night at the land-sea border. Tidal mists roll in at dual-dusk cycles. Creatures here have dual-phase biology adapting to both salt and fresh environments and glowing tide markings. Terrain recorded as tidal estuary jungle (wind-tide). Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Tidal Undertow is the recorded primary hazard. Twilight Amber is the signature resource. Recorded colour palette: emerald, jade, deep sha. The Ironveil Compact settlement Duskmire Settlement is visible, with Dusk Strand and Tidal Mire Pools in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00261 through IMG00280. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Duskmire Strand, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Tidal Undertow environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00261 | hero_landscape | UNGENERATED |
| IMG00262 | apex_creature | UNGENERATED |
| IMG00263 | weather_event | UNGENERATED |
| IMG00264 | flora_closeup | UNGENERATED |
| IMG00265 | faction_outpost | UNGENERATED |
| IMG00266 | loading_screen | UNGENERATED |
| IMG00267 | ambient_day | UNGENERATED |
| IMG00268 | ambient_night | UNGENERATED |
| IMG00269 | energy_node | UNGENERATED |
| IMG00270 | hazard_event | UNGENERATED |
| IMG00271 | npc_portrait | UNGENERATED |
| IMG00272 | creature_combat | UNGENERATED |
| IMG00273 | resource_gather | UNGENERATED |
| IMG00274 | world_event | UNGENERATED |
| IMG00275 | sky_atmosphere | UNGENERATED |
| IMG00276 | underground_entrance | UNGENERATED |
| IMG00277 | coastal_view | UNGENERATED |
| IMG00278 | mystery_fragment | UNGENERATED |
| IMG00279 | faction_landmark | UNGENERATED |
| IMG00280 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B014_Duskmire_Strand