B090 Dreadvine Hollows
B090 Dreadvine Hollows
| Field | Value |
|---|---|
| BiomeID | 090 |
| Biome name | Dreadvine Hollows |
| Climate | EQUATORIAL_RAINFOREST |
| Difficulty | 6 |
| Starting control | F02 Verdania Collective |
| Contested by | F11 Verdant Deep Covenant |
| Primary hazard | Psychotropic Hallucination |
| Signature resource | Rootmaze Crystal |
| MysteryZone | False |
| Continent | CONT_VERDANIA |
| Region | Verdania — Eastern Psychotropic Hollows |
| Elevation_m | 60 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A sunken forest choked in parasitic vines and psychotropic fungi under perpetual twilight. Illusionary terrain and sentient plants deceive travelers. Bioluminescent spores cloud the air while roots slither unseen. Few escape the hollows unscathed.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Dreadvine Settlement | Faction Outpost | 1500 | F02 Verdania Collective |
| Rootmaze Throne | primary | N/A | F02 Verdania Collective |
| Sunken Veil Layer | secondary | N/A | F02 Verdania Collective |
Factions present
| Faction | Where recorded |
|---|---|
| F02 Verdania Collective | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F03 Skyreach Covenant | All seven NPC rows. |
NPCs here from other factions: F03 Skyreach Covenant (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.
Resources
- Dreadv Biolume Sap (GATHERABLE, Common)
- Dreadv Glowspore (GATHERABLE, Uncommon)
- Dreadv Verdant Resin (GATHERABLE, Common)
- Dream Petal (Dread) (GATHERABLE, Rare)
- Glowmoss (Dread) (GATHERABLE, Uncommon)
- Rainvine Fiber (Dread) (GATHERABLE, Common)
- Refined Canopy Dew (GATHERABLE, Uncommon)
- Refined Fernseed (GATHERABLE, Common)
- Refined Glowspore (GATHERABLE, Uncommon)
- Refined Verdant Resin (GATHERABLE, Rare)
- Spore Cap (Dread) (GATHERABLE, Epic)
Signature, primary, secondary, and minerals
These rows are recorded on the B090 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-090 | Rootmaze Crystal | SIGNATURE | Rare–Legendary |
| PRI-090 | Dreadvine Resin | PRIMARY | Uncommon–Rare |
| SEC-090 | Sporeblight Husk | SECONDARY | Common–Uncommon |
| MIN-COM-VIN | Vinite | Common Mineral | Common |
| MIN-COM-SPO | Spore Ore | Common Mineral | Common |
| MIN-COM-ROO | Root Slate | Common Mineral | Common |
| MIN-RARE-VIN | Vine Crystal | Rare Mineral | Rare |
| MIN-RARE-SPO | Spore Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 090 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Dreadvine Hollows:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-DREA-090 | Dreambloom | Yes |
| FLORA-SPOR-090 | Sporemoss | Yes |
| FLORA-LUMI-090 | Luminescent Frond Palm | No |
| FLORA-ROOT-090 | Root Bridge Moss | No — Protected |
| FLORA-CANO-090 | Canopy Spore Bloom | No |
| FLORA-BIOL-090 | Biolume Orchid | No |
| FLORA-DAMP-090 | Damp-Root Binder | No — Protected |
| FLORA-SPOR-090 | Spore-Rot Fungus | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, Damp-Root Binder, and Spore-Rot Fungus. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, Biolume Orchid, and Spore-Rot Fungus and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Dreadvine — Dread Core |
| Layout | Canopy-to-Floor Run |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Roothorn — Deep Form |
| Ground note | The Dread Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Roothorn, Ancient of Biome 090 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Void |
| Arena | {'location': 'Rootmaze Throne', 'description': "The boss encounter takes place in the heart of Dreadvine Hollows's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 108, 'special_terrain': 'Psychotropic vine hollows', 'hazard_active': 'Psychotropic Hallucination'} |
| Ground blurb | The Mire Prowler the Ancient is the apex expression of Dreadvine Hollows's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Dreadvine Hollows would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Vine Wind and Spore Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-090-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-090-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Rootmaze Crystal harvest modified. |
| WX-090-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-090-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-090-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-090-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 10, Ashfall 17, Cold Event 8, Any Weather 13, Rain/Mist 12, Clear Sky 10. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 5, Cold Event 1, Any Weather 6, Rain/Mist 4, Clear Sky 5.
Mobs
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-090-01 | Dreadvinehorn | Large Herbivore | 147 | CR06231 | False |
| MOB-090-02 | Rootmantle | Pack Predator | 95 | CR06232 | False |
| MOB-090-03 | Dreadvinestalker | Ambush Predator | 96 | CR06233 | False |
| MOB-090-04 | Roothorn | Ancient Walker | 211 | CR06234 | False |
| MOB-090-05 | Dreadvinecoil | Scavenger | 92 | CR06235 | False |
Nodes
Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 29 minutes, and modifier 1.45x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_090_P01 | Dreadvine Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Rootmaze Throne zone. | No | None |
| NODE_090_P02 | Dreadvine Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Sunken Veil Layer zone. | No | None |
| NODE_090_P03 | Dreadvine Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Sunken Veil Layer zone. | No | None |
| NODE_090_P04 | Dreadvine Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Sunken Veil Layer zone. | No | None |
| NODE_090_P05 | Dreadvine Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Sunken Veil Layer zone. | No | None |
| NODE_090_P06 | Dreadvine Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Sunken Veil Layer zone. | No | None |
| NODE_090_P07 | Dreadvine Light Node 7 | POSITIVE | Located at the boundary of the biome's two primary terrain types. Within the Sunken Veil Layer zone. | No | None |
| NODE_090_N01 | Dreadvine Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Psychotropic Hallucination) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_090_N02 | Dreadvine Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Psychotropic Hallucination) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_090_N03 | Dreadvine Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Psychotropic Hallucination) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0268 | Spore Season | Dreadvine Ho Environmental Event | Environmental | 30min | 4hr | FALSE | TIME_CYCLE | 45-90 minutes real-time |
| WE0269 | Vine Bloom | Dreadvine Ho Resource Event | Resource | 120min | 8hr | FALSE | WEATHER | 30 minutes real-time |
| WE0270 | Vine Surge | Dreadvine Ho Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | RANDOM | 3-8 hours real-time |
WE0268 notes: Rootmaze Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0269 notes: Rootmaze Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0270 notes: Rootmaze Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Dreadvine Hollows_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0802 The Dreadvine Toll — Main — giver NPC0624
- Q0803 Dreadvine Watch — Surface — giver NPC0624
- Q0804 Dreadvine Vault Count — Underground — giver NPC0629
- Q0805 The Drip-Well Static — Dreadvine Hollows — Aquatic — giver NPC0627
- Q0806 Rootmaze Crystal for the Collective — Main — giver NPC0624
- Q0807 Hallucination Season — Surface — giver NPC0626
- Q0808 What the Dreadvine Vault Hums — Underground — giver NPC0627
- Q0809 After the Drip-Well Draw — Dreadvine Hollows — Aquatic — giver NPC0629
- Q0810 Verdant Deep Covenant on the Dreadvine Line — Main — giver NPC0624
NPCs
Seven NPCs are recorded with location Dreadvine Hollows. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0624 | Quillon Ashveil | quest_giver | Rootmaze Throne, Dreadvine Hollows | F03 Skyreach Covenant |
| NPC0625 | Idris Cindermere | merchant | Rootmaze Throne, Dreadvine Hollows | F03 Skyreach Covenant |
| NPC0626 | Faeron Emberfall | trainer | Rootmaze Throne, Dreadvine Hollows | F03 Skyreach Covenant |
| NPC0627 | Fyren Gloomreach | lore_keeper | Rootmaze Throne, Dreadvine Hollows | F03 Skyreach Covenant |
| NPC0628 | Gael Ironveil | blacksmith | Rootmaze Throne, Dreadvine Hollows | F03 Skyreach Covenant |
| NPC0629 | Vex Klarenfield | quest_giver | Rootmaze Throne, Dreadvine Hollows | F03 Skyreach Covenant |
| NPC0630 | Wren Mirewood | merchant | Rootmaze Throne, Dreadvine Hollows | F03 Skyreach Covenant |
Items
Sixteen crafted items are recorded for Dreadvine Hollows. All are crafted at Root Forge. The item table records Rootmaze Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B090_WPN_01 | Dreadvine Rootmaze Edge | Weapon | Weapon | Rare | Rootmaze Crystal |
| B090_HLM_01 | Rootmaze Ward Helm | Armor | Helm | Uncommon | Rootmaze Crystal |
| B090_CHS_01 | Rootmaze Breastplate | Armor | Chest | Rare | Rootmaze Crystal |
| B090_HND_01 | Dreadvine Grips | Armor | Hands | Uncommon | Rootmaze Crystal |
| B090_LEG_01 | Dreadvine Greaves | Armor | Legs | Uncommon | Rootmaze Crystal |
| B090_FET_01 | Dreadvine Treads | Armor | Feet | Uncommon | Rootmaze Crystal |
| B090_TRK_01 | Rootmaze Relic | Trinket | Necklace | Rare | Rootmaze Crystal |
| B090_REL_01 | Dreadvine First-Stone | Trinket | Relic | Epic | Rootmaze Crystal |
| B090_CON_01 | Dreadvine Draught | Consumable | Common | Rootmaze Crystal | |
| B090_SAL_01 | Dreadvine Salve | Consumable | Uncommon | Rootmaze Crystal | |
| B090_MAT_01 | Refined Dreadvine Grit | Material | Common | Rootmaze Crystal | |
| B090_BAR_01 | Rootmaze Ingot | Material | Rare | Rootmaze Crystal | |
| B090_TOL_01 | Dreadvine Node Pick | Tool | Tool | Uncommon | Rootmaze Crystal |
| B090_KIT_01 | Dreadvine Field Kit | Tool | Tool | Uncommon | Rootmaze Crystal |
| B090_UPG_01 | Rootmaze Catalyst | Upgrade Component | Rare | Rootmaze Crystal | |
| B090_FOC_01 | Dreadvine Focus | Weapon | Off-Hand | Uncommon | Rootmaze Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B090_WPN_01 | Dreadvine Rootmaze Edge | Root Forge | Rootmaze Crystal x9; Refined Dreadvine Grit x1 | T3 Honoured |
| RCP_B090_HLM_01 | Rootmaze Ward Helm | Root Forge | Rootmaze Crystal x7; Refined Dreadvine Grit x1 | T2 Trusted |
| RCP_B090_CHS_01 | Rootmaze Breastplate | Root Forge | Rootmaze Crystal x9; Refined Dreadvine Grit x1 | T3 Honoured |
| RCP_B090_HND_01 | Dreadvine Grips | Root Forge | Rootmaze Crystal x7; Refined Dreadvine Grit x1 | T2 Trusted |
| RCP_B090_LEG_01 | Dreadvine Greaves | Root Forge | Rootmaze Crystal x7; Refined Dreadvine Grit x1 | T2 Trusted |
| RCP_B090_FET_01 | Dreadvine Treads | Root Forge | Rootmaze Crystal x7; Refined Dreadvine Grit x1 | T2 Trusted |
| RCP_B090_TRK_01 | Rootmaze Relic | Root Forge | Rootmaze Crystal x9; Refined Dreadvine Grit x1 | T3 Honoured |
| RCP_B090_REL_01 | Dreadvine First-Stone | Root Forge | Rootmaze Crystal x11; Refined Dreadvine Grit x1 | T4 Honoured |
| RCP_B090_CON_01 | Dreadvine Draught | Root Forge | Rootmaze Crystal x5; Refined Dreadvine Grit x1 | T1 Known |
| RCP_B090_SAL_01 | Dreadvine Salve | Root Forge | Rootmaze Crystal x7; Refined Dreadvine Grit x1 | T2 Trusted |
| RCP_B090_MAT_01 | Refined Dreadvine Grit | Root Forge | Rootmaze Crystal x5; Refined Dreadvine Grit x1 | T1 Known |
| RCP_B090_BAR_01 | Rootmaze Ingot | Root Forge | Rootmaze Crystal x9; Refined Dreadvine Grit x1 | T3 Honoured |
| RCP_B090_TOL_01 | Dreadvine Node Pick | Root Forge | Rootmaze Crystal x7; Refined Dreadvine Grit x1 | T2 Trusted |
| RCP_B090_KIT_01 | Dreadvine Field Kit | Root Forge | Rootmaze Crystal x7; Refined Dreadvine Grit x1 | T2 Trusted |
| RCP_B090_UPG_01 | Rootmaze Catalyst | Root Forge | Rootmaze Crystal x9; Refined Dreadvine Grit x1 | T3 Honoured |
| RCP_B090_FOC_01 | Dreadvine Focus | Root Forge | Rootmaze Crystal x7; Refined Dreadvine Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B090, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 090 Dreadvine Hollows, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Dreadvine Hollows, biome 090, equatorial rainforest, under K3V amber light at 0.68g. A sunken forest choked in parasitic vines and psychotropic fungi under perpetual twilight. Illusionary terrain and sentient plants deceive travelers. Bioluminescent spores cloud the air while roots slither unseen. Few escape the hollows unscathed. Terrain recorded as psychotropic vine hollows. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Psychotropic Hallucination is the recorded primary hazard. Rootmaze Crystal is the signature resource. Recorded colour palette: emerald, jade, deep s. The Verdania Collective settlement Dreadvine Settlement is visible, with Rootmaze Throne and Sunken Veil Layer in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01781 through IMG01800. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Dreadvine Hollows, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Psychotropic Hallucination environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01781 | hero_landscape | UNGENERATED |
| IMG01782 | apex_creature | UNGENERATED |
| IMG01783 | weather_event | UNGENERATED |
| IMG01784 | flora_closeup | UNGENERATED |
| IMG01785 | faction_outpost | UNGENERATED |
| IMG01786 | loading_screen | UNGENERATED |
| IMG01787 | ambient_day | UNGENERATED |
| IMG01788 | ambient_night | UNGENERATED |
| IMG01789 | energy_node | UNGENERATED |
| IMG01790 | hazard_event | UNGENERATED |
| IMG01791 | npc_portrait | UNGENERATED |
| IMG01792 | creature_combat | UNGENERATED |
| IMG01793 | resource_gather | UNGENERATED |
| IMG01794 | world_event | UNGENERATED |
| IMG01795 | sky_atmosphere | UNGENERATED |
| IMG01796 | underground_entrance | UNGENERATED |
| IMG01797 | coastal_view | UNGENERATED |
| IMG01798 | mystery_fragment | UNGENERATED |
| IMG01799 | faction_landmark | UNGENERATED |
| IMG01800 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B090_Dreadvine_Hollows