B087 Umbracleft Hollow
B087 Umbracleft Hollow
| Field | Value |
|---|---|
| BiomeID | 087 |
| Biome name | Umbracleft Hollow |
| Climate | SUBSURFACE_CAVERN |
| Difficulty | 6 |
| Starting control | F10 Nightroot Conclave |
| Primary hazard | Umbra Suffocation |
| Signature resource | Void Light Crystal |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Underground (Umbracleft) |
| Elevation_m | -900 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
Deep beneath the crust of Abernon lies a shattered void where darkness is not the absence of light but a physical substance. Umbra-matter coats every surface and absorbs all forms of energy. Only creatures that generate their own internal light can survive.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Umbra Cleft | primary | N/A | F10 Nightroot Conclave |
| Void Hollow | secondary | N/A | F10 Nightroot Conclave |
| Umbracleft Settlement | Faction Outpost | 1500 | F10 Nightroot Conclave |
Factions present
| Faction | Where recorded |
|---|---|
| F10 Nightroot Conclave | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F12 Soulglass Circle | All seven NPC rows. |
NPCs here from other factions: F12 Soulglass Circle (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
Resources
- Cave Crystal (Umbra) (GATHERABLE, Common)
- Darkness Ore (Umbra) (GATHERABLE, Common)
- Memory Moss (Umbra) (GATHERABLE, Uncommon)
- Refined Cavern Clay (GATHERABLE, Common)
- Refined Cavern Stone (GATHERABLE, Uncommon)
- Refined Gloomfungus Cap (GATHERABLE, Uncommon)
- Refined Shadow Resin (GATHERABLE, Common)
- Sporecap Fiber (Umbra) (GATHERABLE, Legendary)
- Umbrac Cavern Stone (GATHERABLE, Common)
- Umbrac Gloomfungus Cap (GATHERABLE, Uncommon)
- Umbrac Nightroot Extract (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B087 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-087 | Void Light Crystal | SIGNATURE | Rare–Legendary |
| PRI-087 | Umbra Matter | PRIMARY | Uncommon–Rare |
| SEC-087 | Darkness Resin | SECONDARY | Common–Uncommon |
| MIN-COM-UMB | Umbraite | Common Mineral | Common |
| MIN-COM-DAR | Darkness Ore | Common Mineral | Common |
| MIN-COM-VOI | Void | Common Mineral | Common |
| MIN-RARE-VOI | Void Crystal | Rare Mineral | Rare |
| MIN-RARE-UMB | Umbra Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 087 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Umbracleft Hollow:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-NIGH-087 | Nightroot | Yes |
| FLORA-CAVE-087 | Cavemoss | Yes |
| FLORA-SPOR-087 | Sporeshade Mycelium | No |
| FLORA-CAVE-087 | Cave Luminweed | No |
| FLORA-BLIN-087 | Blind Root | No — Protected |
| FLORA-FUNG-087 | Fungal Shelf | No |
| FLORA-ROOT-087 | Root Siphon | No — Protected |
| FLORA-CAVE-087 | Cave Spore Ball | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, Root Siphon, and Cave Spore Ball. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, Fungal Shelf, and Cave Spore Ball and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Umbracleft — Cleft Base |
| Layout | Mycelial Tunnel Network |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Umbracleftcoil — Deep Form |
| Ground note | The Cleft Base has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Umbracleftcoil, Ancient of Biome 087 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Frost |
| Arena | {'location': 'Umbra Cleft', 'description': "The boss encounter takes place in the heart of Umbracleft Hollow's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 108, 'special_terrain': 'Darkness-suffocation umbra hollow', 'hazard_active': 'Umbra Suffocation'} |
| Ground blurb | The Spore Prowler the Ancient is the apex expression of Umbracleft Hollow's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Umbracleft Hollow would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Umbra Wind and Void Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-087-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-087-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Void Light Crystal harvest modified. |
| WX-087-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-087-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-087-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-087-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 14, Ashfall 11, Cold Event 12, Any Weather 9, Rain/Mist 15, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 2, Cold Event 3, Any Weather 3, Rain/Mist 1, Clear Sky 3.
Mobs
Three named mobs are recorded. One further row records 67 additional spawn-table entries that are not named. Those 67 are not listed as species here. That summary row records 18 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-087-01 | Umbraclefthorn | Large Herbivore | 132 | CR06021 | False |
| MOB-087-02 | Umbracleftstalker | Ambush Predator | 98 | CR06022 | False |
| MOB-087-03 | Umbracleftcoil | Scavenger | 96 | CR06023 | False |
Nodes
Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 87 minutes, and modifier 1.45x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_087_P01 | Umbracleft Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Umbra Cleft zone. | No | None |
| NODE_087_P02 | Umbracleft Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Void Hollow zone. | No | None |
| NODE_087_P03 | Umbracleft Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Void Hollow zone. | No | None |
| NODE_087_P04 | Umbracleft Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Void Hollow zone. | No | None |
| NODE_087_N01 | Umbracleft Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_087_N02 | Umbracleft Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_087_N03 | Umbracleft Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_087_N04 | Umbracleft Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_087_N05 | Umbracleft Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_087_N06 | Umbracleft Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0259 | Darkness Season | Umbracleft H Environmental Event | Environmental | 15min | 4hr | FALSE | WEATHER | 45-90 minutes real-time |
| WE0260 | Umbra Bloom | Umbracleft H Resource Event | Resource | 30min | 4hr | FALSE | WORLD_STATE | 30 minutes real-time |
| WE0261 | Void Surge | Umbracleft H Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | RANDOM | 3-8 hours real-time |
WE0259 notes: Void Light Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0260 notes: Void Light Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0261 notes: Void Light Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Umbracleft Hollow_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0775 The Umbracleft Toll — Main — giver NPC0603
- Q0776 Umbracleft Watch — Surface — giver NPC0603
- Q0777 Umbracleft Vault Count — Underground — giver NPC0608
- Q0778 The Drip-Well Static — Umbracleft Hollow — Aquatic — giver NPC0606
- Q0779 Void Light Crystal for the Conclave — Main — giver NPC0603
- Q0780 Suffocation Season — Surface — giver NPC0605
- Q0781 What the Umbracleft Vault Hums — Underground — giver NPC0606
- Q0782 After the Drip-Well Draw — Umbracleft Hollow — Aquatic — giver NPC0608
- Q0783 The Soulglass Circle on the Umbracleft Line — Main — giver NPC0603
NPCs
Seven NPCs are recorded with location Umbracleft Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0603 | Holt Frostmark | quest_giver | Umbra Cleft, Umbracleft Hollow | F12 Soulglass Circle |
| NPC0604 | Holt Hollowbane | merchant | Umbra Cleft, Umbracleft Hollow | F12 Soulglass Circle |
| NPC0605 | Hira Jadestone | trainer | Umbra Cleft, Umbracleft Hollow | F12 Soulglass Circle |
| NPC0606 | Gael Lumenbrook | lore_keeper | Umbra Cleft, Umbracleft Hollow | F12 Soulglass Circle |
| NPC0607 | Faeron Nightfall | blacksmith | Umbra Cleft, Umbracleft Hollow | F12 Soulglass Circle |
| NPC0608 | Aldric Prismholt | quest_giver | Umbra Cleft, Umbracleft Hollow | F12 Soulglass Circle |
| NPC0609 | Brynja Riftvale | merchant | Umbra Cleft, Umbracleft Hollow | F12 Soulglass Circle |
Items
Sixteen crafted items are recorded for Umbracleft Hollow. All are crafted at Umbra Forge. The item table records Void Light Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B087_WPN_01 | Umbracleft Void Edge | Weapon | Weapon | Rare | Void Light Crystal |
| B087_HLM_01 | Void Ward Helm | Armor | Helm | Uncommon | Void Light Crystal |
| B087_CHS_01 | Void Breastplate | Armor | Chest | Rare | Void Light Crystal |
| B087_HND_01 | Umbracleft Grips | Armor | Hands | Uncommon | Void Light Crystal |
| B087_LEG_01 | Umbracleft Greaves | Armor | Legs | Uncommon | Void Light Crystal |
| B087_FET_01 | Umbracleft Treads | Armor | Feet | Uncommon | Void Light Crystal |
| B087_TRK_01 | Void Relic | Trinket | Necklace | Rare | Void Light Crystal |
| B087_REL_01 | Umbracleft First-Stone | Trinket | Relic | Epic | Void Light Crystal |
| B087_CON_01 | Umbracleft Draught | Consumable | Common | Void Light Crystal | |
| B087_SAL_01 | Umbracleft Salve | Consumable | Uncommon | Void Light Crystal | |
| B087_MAT_01 | Refined Umbracleft Grit | Material | Common | Void Light Crystal | |
| B087_BAR_01 | Void Ingot | Material | Rare | Void Light Crystal | |
| B087_TOL_01 | Umbracleft Node Pick | Tool | Tool | Uncommon | Void Light Crystal |
| B087_KIT_01 | Umbracleft Field Kit | Tool | Tool | Uncommon | Void Light Crystal |
| B087_UPG_01 | Void Catalyst | Upgrade Component | Rare | Void Light Crystal | |
| B087_FOC_01 | Umbracleft Focus | Weapon | Off-Hand | Uncommon | Void Light Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B087_WPN_01 | Umbracleft Void Edge | Umbra Forge | Void Light Crystal x9; Refined Umbracleft Grit x1 | T3 Honoured |
| RCP_B087_HLM_01 | Void Ward Helm | Umbra Forge | Void Light Crystal x7; Refined Umbracleft Grit x1 | T2 Trusted |
| RCP_B087_CHS_01 | Void Breastplate | Umbra Forge | Void Light Crystal x9; Refined Umbracleft Grit x1 | T3 Honoured |
| RCP_B087_HND_01 | Umbracleft Grips | Umbra Forge | Void Light Crystal x7; Refined Umbracleft Grit x1 | T2 Trusted |
| RCP_B087_LEG_01 | Umbracleft Greaves | Umbra Forge | Void Light Crystal x7; Refined Umbracleft Grit x1 | T2 Trusted |
| RCP_B087_FET_01 | Umbracleft Treads | Umbra Forge | Void Light Crystal x7; Refined Umbracleft Grit x1 | T2 Trusted |
| RCP_B087_TRK_01 | Void Relic | Umbra Forge | Void Light Crystal x9; Refined Umbracleft Grit x1 | T3 Honoured |
| RCP_B087_REL_01 | Umbracleft First-Stone | Umbra Forge | Void Light Crystal x11; Refined Umbracleft Grit x1 | T4 Honoured |
| RCP_B087_CON_01 | Umbracleft Draught | Umbra Forge | Void Light Crystal x5; Refined Umbracleft Grit x1 | T1 Known |
| RCP_B087_SAL_01 | Umbracleft Salve | Umbra Forge | Void Light Crystal x7; Refined Umbracleft Grit x1 | T2 Trusted |
| RCP_B087_MAT_01 | Refined Umbracleft Grit | Umbra Forge | Void Light Crystal x5; Refined Umbracleft Grit x1 | T1 Known |
| RCP_B087_BAR_01 | Void Ingot | Umbra Forge | Void Light Crystal x9; Refined Umbracleft Grit x1 | T3 Honoured |
| RCP_B087_TOL_01 | Umbracleft Node Pick | Umbra Forge | Void Light Crystal x7; Refined Umbracleft Grit x1 | T2 Trusted |
| RCP_B087_KIT_01 | Umbracleft Field Kit | Umbra Forge | Void Light Crystal x7; Refined Umbracleft Grit x1 | T2 Trusted |
| RCP_B087_UPG_01 | Void Catalyst | Umbra Forge | Void Light Crystal x9; Refined Umbracleft Grit x1 | T3 Honoured |
| RCP_B087_FOC_01 | Umbracleft Focus | Umbra Forge | Void Light Crystal x7; Refined Umbracleft Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B087, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 087 Umbracleft Hollow, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Nightroot Conclave faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Umbracleft Hollow, biome 087, subsurface cavern, under K3V amber light at 0.68g. Deep beneath the crust of Abernon lies a shattered void where darkness is not the absence of light but a physical substance. Umbra-matter coats every surface and absorbs all forms of energy. Only creatures that generate their own internal light can survive. Terrain recorded as darkness-suffocation umbra hollow. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Umbra Suffocation is the recorded primary hazard. Void Light Crystal is the signature resource. Recorded colour palette: cave black, phosphor. The Nightroot Conclave settlement Umbracleft Settlement is visible, with Umbra Cleft and Void Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01721 through IMG01740. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Umbracleft Hollow, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Umbra Suffocation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01721 | hero_landscape | UNGENERATED |
| IMG01722 | apex_creature | UNGENERATED |
| IMG01723 | weather_event | UNGENERATED |
| IMG01724 | flora_closeup | UNGENERATED |
| IMG01725 | faction_outpost | UNGENERATED |
| IMG01726 | loading_screen | UNGENERATED |
| IMG01727 | ambient_day | UNGENERATED |
| IMG01728 | ambient_night | UNGENERATED |
| IMG01729 | energy_node | UNGENERATED |
| IMG01730 | hazard_event | UNGENERATED |
| IMG01731 | npc_portrait | UNGENERATED |
| IMG01732 | creature_combat | UNGENERATED |
| IMG01733 | resource_gather | UNGENERATED |
| IMG01734 | world_event | UNGENERATED |
| IMG01735 | sky_atmosphere | UNGENERATED |
| IMG01736 | underground_entrance | UNGENERATED |
| IMG01737 | coastal_view | UNGENERATED |
| IMG01738 | mystery_fragment | UNGENERATED |
| IMG01739 | faction_landmark | UNGENERATED |
| IMG01740 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B087_Umbracleft_Hollow