B061 Frostveil Summit
B061 Frostveil Summit
| Field | Value |
|---|---|
| BiomeID | 061 |
| Biome name | Frostveil Summit |
| Climate | POLAR_GLACIAL |
| Difficulty | 7 |
| Starting control | F08 Frosthold Vigil |
| Primary hazard | Frostveil Crystalline Seizure |
| Signature resource | Ice Veil Amber |
| MysteryZone | False |
| Continent | CONT_FROSTMERE |
| Region | Frostmere — Eastern Peak Zone |
| Elevation_m | 2400 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A harsh glacial biome where towering peaks rise from the frost and a permanent veil of ice crystals hangs in the air creating rainbow halos around every light source. The summit is the coldest point on the planet.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Frostveil Settlement | Faction Outpost | 1500 | F08 Frosthold Vigil |
| Crystal Veil Fields | primary | N/A | F08 Frosthold Vigil |
| Summit Hollow | secondary | N/A | F08 Frosthold Vigil |
Factions present
| Faction | Where recorded |
|---|---|
| F08 Frosthold Vigil | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F13 Marrowheat Dominion | All seven NPC rows. |
NPCs here from other factions: F13 Marrowheat Dominion (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
Resources
- Ancient Glacier Shard (Frost) (GATHERABLE, Uncommon)
- Blizzard Ore (Frost) (GATHERABLE, Common)
- Frostfall Crystal (Frost) (GATHERABLE, Rare)
- Frostv Glacial Core (GATHERABLE, Common)
- Frostv Ice Resin (GATHERABLE, Uncommon)
- Frostv Permafrost Stone (GATHERABLE, Common)
- Refined Glacial Core (GATHERABLE, Common)
- Refined Glacial Salt (GATHERABLE, Common)
- Refined Permafrost Stone (GATHERABLE, Epic)
- Refined Tundra Core (GATHERABLE, Rare)
- Void Ice (Frost) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B061 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-061 | Ice Veil Amber | SIGNATURE | Rare–Legendary |
| PRI-061 | Frostveil Crystal | PRIMARY | Uncommon–Rare |
| SEC-061 | Summit Resin | SECONDARY | Common–Uncommon |
| MIN-COM-ICE | Ice Ore | Common Mineral | Common |
| MIN-COM-FRO | Frostite | Common Mineral | Common |
| MIN-COM-SUM | Summit Slate | Common Mineral | Common |
| MIN-RARE-VEI | Veil Crystal | Rare Mineral | Rare |
| MIN-RARE-SUM | Summit Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 061 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Frostveil Summit:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-ICEW-061 | Icewort | Yes |
| FLORA-GLAC-061 | Glacialbloom | Yes |
| FLORA-ICE -061 | Ice Crystal Moss | No |
| FLORA-BLIG-061 | Blight Lichen | No |
| FLORA-GLAC-061 | Glacial Spore | No |
| FLORA-FROS-061 | Frost Crystal Plant | No |
| FLORA-CAVE-061 | Cave Liverwort | No |
| FLORA-ICE -061 | Ice Algae | Yes |
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice Crystal Moss, Blight Lichen, Glacial Spore, Frost Crystal Plant, and Cave Liverwort.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Frostveil — Veil Base |
| Layout | Glacial Crevasse Descent |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Icehorn — Deep Form |
| Ground note | The Veil Base has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Icehorn, Ancient of Biome 061 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Fire |
| Arena | {'location': 'Crystal Veil Fields', 'description': "The boss encounter takes place in the heart of Frostveil Summit's most extreme terrain feature. The arena is shaped by polar glacial conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 116, 'special_terrain': 'Crystalline seizure-risk summit', 'hazard_active': 'Frostveil Crystalline Seizure'} |
| Ground blurb | The Arctic Prowler the Ancient is the apex expression of Frostveil Summit's ecosystem — a creature that has been shaped by polar glacial conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Frostveil Summit would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Ice Crystal Wind and Veil Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-061-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-061-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Ice Veil Amber harvest modified. |
| WX-061-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-061-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-061-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-061-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 9, Ashfall 8, Cold Event 12, Any Weather 15, Rain/Mist 14, Clear Sky 12. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 3, Cold Event 3, Any Weather 5, Rain/Mist 2, Clear Sky 3.
Mobs
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 15 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Summitwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-061-01 | Summitscale | Swift Scout | 59 | CR04201 | False |
| MOB-061-02 | Summitfang | Elemental Creature | 86 | CR04202 | False |
| MOB-061-03 | Icehorn | Ancient Walker | 171 | CR04203 | False |
| MOB-061-04 | Frostveilcoil | Scavenger | 80 | CR04204 | False |
| MOB-061-05 | Summitwatcher | Node Guardian | 132 | CR04205 | False |
Nodes
Eight network nodes are recorded. Two are positive and six are negative. The node profile records dominant NEGATIVE, density low, base respawn 384 minutes, and modifier 1.60x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_061_P01 | Frostveil Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Crystal Veil Fields zone. | No | None |
| NODE_061_P02 | Frostveil Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Summit Hollow zone. | No | None |
| NODE_061_N01 | Frostveil Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_061_N02 | Frostveil Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_061_N03 | Frostveil Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_061_N04 | Frostveil Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_061_N05 | Frostveil Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_061_N06 | Frostveil Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Frostveil Crystalline Seizure) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0181 | Blizzard Season | Frostveil Su Environmental Event | Environmental | 120min | 8hr | FALSE | PLAYER_COUNT | 45-90 minutes real-time |
| WE0182 | Frost Bloom | Frostveil Su Resource Event | Resource | 15min | 8hr | FALSE | WEATHER | 30 minutes real-time |
| WE0183 | Veil Collapse | Frostveil Su Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | PLAYER_COUNT | 3-8 hours real-time |
WE0181 notes: Ice Veil Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0182 notes: Ice Veil Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0183 notes: Ice Veil Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Frostveil Summit_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0541 The Frostveil Toll — Main — giver NPC0421
- Q0542 Frostveil Watch — Surface — giver NPC0421
- Q0543 Frostveil Vault Count — Underground — giver NPC0426
- Q0544 The Ice-Well Fracture — Frostveil Summit — Aquatic — giver NPC0424
- Q0545 Ice Veil Amber for the Skyreach Covenant — Main — giver NPC0421
- Q0546 Seizure Season — Frostveil Summit — Surface — giver NPC0423
- Q0547 What the Frostveil Vault Hums — Underground — giver NPC0424
- Q0548 After the Ice-Well Draw — Frostveil Summit — Aquatic — giver NPC0426
- Q0549 Skyreach Covenant on the Frostveil Line — Main — giver NPC0421
NPCs
Seven NPCs are recorded with location Frostveil Summit. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0421 | Deva Frostmark | quest_giver | Crystal Veil Fields, Frostveil Summit | F13 Marrowheat Dominion |
| NPC0422 | Corra Hollowbane | merchant | Crystal Veil Fields, Frostveil Summit | F13 Marrowheat Dominion |
| NPC0423 | Corra Jadestone | trainer | Crystal Veil Fields, Frostveil Summit | F13 Marrowheat Dominion |
| NPC0424 | Corvus Lumenbrook | lore_keeper | Crystal Veil Fields, Frostveil Summit | F13 Marrowheat Dominion |
| NPC0425 | Brix Nightfall | blacksmith | Crystal Veil Fields, Frostveil Summit | F13 Marrowheat Dominion |
| NPC0426 | Idris Prismholt | quest_giver | Crystal Veil Fields, Frostveil Summit | F13 Marrowheat Dominion |
| NPC0427 | Juno Riftvale | merchant | Crystal Veil Fields, Frostveil Summit | F13 Marrowheat Dominion |
Items
Sixteen crafted items are recorded for Frostveil Summit. All are crafted at Summit Forge. The item table records Ice Veil Amber as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B061_WPN_01 | Frostveil Ice Edge | Weapon | Weapon | Rare | Ice Veil Amber |
| B061_HLM_01 | Ice Ward Helm | Armor | Helm | Uncommon | Ice Veil Amber |
| B061_CHS_01 | Ice Breastplate | Armor | Chest | Rare | Ice Veil Amber |
| B061_HND_01 | Frostveil Grips | Armor | Hands | Uncommon | Ice Veil Amber |
| B061_LEG_01 | Frostveil Greaves | Armor | Legs | Uncommon | Ice Veil Amber |
| B061_FET_01 | Frostveil Treads | Armor | Feet | Uncommon | Ice Veil Amber |
| B061_TRK_01 | Ice Relic | Trinket | Necklace | Rare | Ice Veil Amber |
| B061_REL_01 | Frostveil First-Stone | Trinket | Relic | Epic | Ice Veil Amber |
| B061_CON_01 | Frostveil Draught | Consumable | Common | Ice Veil Amber | |
| B061_SAL_01 | Frostveil Salve | Consumable | Uncommon | Ice Veil Amber | |
| B061_MAT_01 | Refined Frostveil Grit | Material | Common | Ice Veil Amber | |
| B061_BAR_01 | Ice Ingot | Material | Rare | Ice Veil Amber | |
| B061_TOL_01 | Frostveil Node Pick | Tool | Tool | Uncommon | Ice Veil Amber |
| B061_KIT_01 | Frostveil Field Kit | Tool | Tool | Uncommon | Ice Veil Amber |
| B061_UPG_01 | Ice Catalyst | Upgrade Component | Rare | Ice Veil Amber | |
| B061_FOC_01 | Frostveil Focus | Weapon | Off-Hand | Uncommon | Ice Veil Amber |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B061_WPN_01 | Frostveil Ice Edge | Summit Forge | Ice Veil Amber x9; Refined Frostveil Grit x1 | T3 Honoured |
| RCP_B061_HLM_01 | Ice Ward Helm | Summit Forge | Ice Veil Amber x7; Refined Frostveil Grit x1 | T2 Trusted |
| RCP_B061_CHS_01 | Ice Breastplate | Summit Forge | Ice Veil Amber x9; Refined Frostveil Grit x1 | T3 Honoured |
| RCP_B061_HND_01 | Frostveil Grips | Summit Forge | Ice Veil Amber x7; Refined Frostveil Grit x1 | T2 Trusted |
| RCP_B061_LEG_01 | Frostveil Greaves | Summit Forge | Ice Veil Amber x7; Refined Frostveil Grit x1 | T2 Trusted |
| RCP_B061_FET_01 | Frostveil Treads | Summit Forge | Ice Veil Amber x7; Refined Frostveil Grit x1 | T2 Trusted |
| RCP_B061_TRK_01 | Ice Relic | Summit Forge | Ice Veil Amber x9; Refined Frostveil Grit x1 | T3 Honoured |
| RCP_B061_REL_01 | Frostveil First-Stone | Summit Forge | Ice Veil Amber x11; Refined Frostveil Grit x1 | T4 Honoured |
| RCP_B061_CON_01 | Frostveil Draught | Summit Forge | Ice Veil Amber x5; Refined Frostveil Grit x1 | T1 Known |
| RCP_B061_SAL_01 | Frostveil Salve | Summit Forge | Ice Veil Amber x7; Refined Frostveil Grit x1 | T2 Trusted |
| RCP_B061_MAT_01 | Refined Frostveil Grit | Summit Forge | Ice Veil Amber x5; Refined Frostveil Grit x1 | T1 Known |
| RCP_B061_BAR_01 | Ice Ingot | Summit Forge | Ice Veil Amber x9; Refined Frostveil Grit x1 | T3 Honoured |
| RCP_B061_TOL_01 | Frostveil Node Pick | Summit Forge | Ice Veil Amber x7; Refined Frostveil Grit x1 | T2 Trusted |
| RCP_B061_KIT_01 | Frostveil Field Kit | Summit Forge | Ice Veil Amber x7; Refined Frostveil Grit x1 | T2 Trusted |
| RCP_B061_UPG_01 | Ice Catalyst | Summit Forge | Ice Veil Amber x9; Refined Frostveil Grit x1 | T3 Honoured |
| RCP_B061_FOC_01 | Frostveil Focus | Summit Forge | Ice Veil Amber x7; Refined Frostveil Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B061, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 061 Frostveil Summit, K3V amber light, polar_glacial environment, 0.68g low gravity, Frosthold Vigil faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Frostveil Summit, biome 061, polar glacial, under K3V amber light at 0.68g. A harsh glacial biome where towering peaks rise from the frost and a permanent veil of ice crystals hangs in the air creating rainbow halos around every light source. The summit is the coldest point on the planet. Terrain recorded as crystalline seizure-risk summit. Deep ice, ancient and slow-moving. Creatures here evolved over millions of years for the cold. Frostveil Crystalline Seizure is the recorded primary hazard. Ice Veil Amber is the signature resource. Recorded colour palette: ice-blue,. The Frosthold Vigil settlement Frostveil Settlement is visible, with Crystal Veil Fields and Summit Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01201 through IMG01220. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Frostveil Summit, polar glacial biome, [type], ancient ice, void darkness, amber star distant, Frostveil Crystalline Seizure environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01201 | hero_landscape | UNGENERATED |
| IMG01202 | apex_creature | UNGENERATED |
| IMG01203 | weather_event | UNGENERATED |
| IMG01204 | flora_closeup | UNGENERATED |
| IMG01205 | faction_outpost | UNGENERATED |
| IMG01206 | loading_screen | UNGENERATED |
| IMG01207 | ambient_day | UNGENERATED |
| IMG01208 | ambient_night | UNGENERATED |
| IMG01209 | energy_node | UNGENERATED |
| IMG01210 | hazard_event | UNGENERATED |
| IMG01211 | npc_portrait | UNGENERATED |
| IMG01212 | creature_combat | UNGENERATED |
| IMG01213 | resource_gather | UNGENERATED |
| IMG01214 | world_event | UNGENERATED |
| IMG01215 | sky_atmosphere | UNGENERATED |
| IMG01216 | underground_entrance | UNGENERATED |
| IMG01217 | coastal_view | UNGENERATED |
| IMG01218 | mystery_fragment | UNGENERATED |
| IMG01219 | faction_landmark | UNGENERATED |
| IMG01220 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B061_Frostveil_Summit