Q0260 After the Fissure-Well Draw — Lumenrift Span

From Abernon
Revision as of 11:15, 9 October 2026 by Historian (talk | contribs) (Fill recorded quest fields: Giver settlement, Faction, Difficulty, Fail state, Mystery chain, Briefing)

After the Fissure-Well Draw — Lumenrift Span

Field Value
Quest_ID Q0260
Title After the Fissure-Well Draw — Lumenrift Span
Biome B029 Lumenrift Span
Layer Aquatic
Level 39
Giver Morvaine Zephyrcroft (NPC0202)
Giver NPC ID NPC0202
Completer Morvaine Zephyrcroft (NPC0202)
Completer NPC ID NPC0202
Items needed Lumenrift Field Kit
Prerequisites Q0259
Giver settlement The Fissure-Well of Lumenrift
Faction Order of the Mirrorwake
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Do not drown for a shard. If the plate goes, pull the living first.

Steps

The fissure-well is the work. If the plate goes, pull the living first. Seek shelter if Lumenrift Lumenrift is up.

Reward

  • Geological Salve x2
  • 3600 XP
  • 150 Gold
  • 500 Order of the Mirrorwake rep

Dialogue

  • Do not drown for a shard.
  • Below Lumenrift, the count is the only thing that matters.
  • If the plate goes, you pull the living first.
  • Lumenrift Lumenrift says seek shelter. Lumenrift Vault Break also wires this step. Morvaine Zephyrcroft counts this step from the Bright Hollow under After the Fissure-Well Draw — Lumenrift Span. If the plate goes, you pull the living first.
  • The cut below is not a tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0260_After_the_Fissure-Well_Draw_%E2%80%94_Lumenrift_Span