B077 Hollowgleam Hearth

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B077 Hollowgleam Hearth

Field Value
BiomeID 077
Biome name Hollowgleam Hearth
Climate TEMPERATE_FOREST
Difficulty 3
Controlling faction F11 Verdant Deep Covenant
Primary hazard Hollowgleam Sap Combustion
Signature resource Hearth Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Southern Highlands
Elevation_m 420
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A serene and dim-lit basin of bioluminescent caverns and warm underground pools. The hearth is a geothermal refuge where warmth bleeds up through the rock. Creatures from many biomes shelter here during cold seasons making it a crossroads ecosystem.

Settlements

Name Type Population Controlling faction
Hollowgleam Settlement Faction Outpost 1500 F11 Verdant Deep Covenant
Gleam Pool Network primary N/A F11 Verdant Deep Covenant
Warmth Hollow secondary N/A F11 Verdant Deep Covenant

Resources

  • Earthen Clay (Hollo) (GATHERABLE, Common)
  • Fernweave (Hollo) (GATHERABLE, Common)
  • Hollow Canopy Silk (GATHERABLE, Common)
  • Hollow Mossstone (GATHERABLE, Rare)
  • Hollow Verdant Bark (GATHERABLE, Uncommon)
  • Hollowcore Wood (Hollo) (GATHERABLE, Common)
  • Refined Autumn Leaf Extract (GATHERABLE, Common)
  • Refined Mossstone (GATHERABLE, Uncommon)
  • Refined Rootbark (GATHERABLE, Uncommon)
  • Refined Verdant Bark (GATHERABLE, Uncommon)
  • Twilight Petal (Hollo) (GATHERABLE, Common)

Deep zone

Field Value
Deep zone Deep Hollowgleam — Hearth Hollow
Layout Ancient Grove Descent
Max players 6
Lockout hours 72
Boss name Warmhorn — Deep Form
Ground note The Hearth Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Warmhorn, Ancient of Biome 077
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena {'location': 'Gleam Pool Network', 'description': "The boss encounter takes place in the heart of Hollowgleam Hearth's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 84, 'special_terrain': 'Sap-combustion risk hearth forest', 'hazard_active': 'Hollowgleam Sap Combustion'}
Ground blurb The Dusk Prowler the Ancient is the apex expression of Hollowgleam Hearth's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Hollowgleam Hearth would be if the biome could choose to fight.

Quests

Canonical URL: https://wiki.abernon.com/index.php?title=B077_Hollowgleam_Hearth