B051 Celestial Gardens
| Field |
Value
|
| BiomeID |
051
|
| Biome name |
Celestial Gardens
|
| Climate |
TEMPERATE_FOREST
|
| Difficulty |
5
|
| Controlling faction |
F11 Verdant Deep Covenant
|
| Primary hazard |
Energy Overload
|
| Signature resource |
Garden Crystal
|
| MysteryZone |
False
|
| Continent |
CONT_ASHARA
|
| Region |
Ashara — Northeastern Highlands
|
| Elevation_m |
620
|
| Status |
LIVE_CANON
|
| Source |
LIVE/DATA/biome_registry_v5.7.4.json
|
Ground
A radiant biome where every flower and tree seems to shine with its own light source. The gardens are the result of concentrated celestial energy nodes near the surface. Growth rates here are fifty times normal and plants bloom in impossible colors.
Settlements
Resources
- Celest Canopy Silk (GATHERABLE, Uncommon)
- Celest Mossstone (GATHERABLE, Common)
- Celest Verdant Bark (GATHERABLE, Common)
- Earthen Clay (Celes) (GATHERABLE, Uncommon)
- Fernweave (Celes) (GATHERABLE, Uncommon)
- Hollowcore Wood (Celes) (GATHERABLE, Common)
- Refined Autumn Leaf Extract (GATHERABLE, Common)
- Refined Mossstone (GATHERABLE, Common)
- Refined Rootbark (GATHERABLE, Uncommon)
- Refined Verdant Bark (GATHERABLE, Common)
- Twilight Petal (Celes) (GATHERABLE, Common)
Deep zone
| Field |
Value
|
| Deep zone |
Deep Celestial — Garden Hollow
|
| Layout |
Root Cave Run
|
| Max players |
6
|
| Lockout hours |
72
|
| Boss name |
Bloomhorn — Deep Form
|
| Ground note |
The Garden Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.
|
Boss
| Field |
Value
|
| Boss |
Bloomhorn, Ancient of Biome 051
|
| Difficulty |
T3_Heroic
|
| Recommended party |
4
|
| Damage type |
Arcane
|
| Arena |
{'location': 'Bloom Core', 'description': "The boss encounter takes place in the heart of Celestial Gardens's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 100, 'special_terrain': 'Energy-overloaded celestial garden', 'hazard_active': 'Energy Overload'}
|
| Ground blurb |
The Dusk Prowler the Ancient is the apex expression of Celestial Gardens's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Celestial Gardens would be if the biome could choose to fight.
|
Quests
Canonical URL: https://wiki.abernon.com/index.php?title=B051_Celestial_Gardens