B045 Astral Canyon
B045 Astral Canyon
| Field | Value |
|---|---|
| BiomeID | 045 |
| Biome name | Astral Canyon |
| Climate | SUBTROPICAL_ARID |
| Difficulty | 2 |
| Starting control | F12 Soulglass Circle |
| Contested by | F13 Marrowheat Dominion |
| Primary hazard | Astral Radiation Exposure |
| Signature resource | Astral Crystal |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Astral Canyon Region |
| Elevation_m | -200 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A vast and otherworldly desert biome where massive canyon walls are embedded with stellar mineral deposits. At night the canyon walls glow in star patterns. Creatures here navigate entirely by starlight and the glowing mineral maps on the walls.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Astral Settlement | Faction Outpost | 1500 | F12 Soulglass Circle |
| Glowing Canyon Wall | primary | N/A | F12 Soulglass Circle |
| Star Mineral Hollow | secondary | N/A | F12 Soulglass Circle |
Settlement pages: Astral Settlement, Glowing Canyon Wall, Star Mineral Hollow. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F12 Soulglass Circle | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F13 Marrowheat Dominion | All seven NPC rows. |
NPCs here from other factions: F13 Marrowheat Dominion (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F13 Marrowheat Dominion a foothold here, so the biome is contested.
Resources
Full table with IDs and node details: B045 Astral Canyon/Resources.
- Astral Ashgrit (GATHERABLE, Common)
- Astral Sandite Crystal (GATHERABLE, Uncommon)
- Astral Thorncore (GATHERABLE, Uncommon)
- Dune Salt (Astra) (GATHERABLE, Uncommon)
- Dustbloom (Astra) (GATHERABLE, Common)
- Refined Ashfall Sediment (GATHERABLE, Common)
- Refined Ashgrit (GATHERABLE, Common)
- Refined Sandite Crystal (GATHERABLE, Common)
- Refined Scorched Bone (GATHERABLE, Common)
- Scorchite (Astra) (GATHERABLE, Common)
- Sunbaked Clay (Astra) (GATHERABLE, Rare)
Signature, primary, secondary, and minerals
These rows are recorded on the B045 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-045 | Astral Crystal | SIGNATURE | Rare–Legendary |
| PRI-045 | Scorchglass | PRIMARY | Uncommon–Rare |
| SEC-045 | Ashfang Bark | SECONDARY | Common–Uncommon |
| MIN-COM-ASH | Ashrock | Common Mineral | Common |
| MIN-COM-DES | Desert Flint | Common Mineral | Common |
| MIN-COM-EMB | Ember Dust | Common Mineral | Common |
| MIN-RARE-AST | Astral Crystal | Rare Mineral | Rare |
| MIN-RARE-CAN | Canyon Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 045 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Astral Canyon:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-SAND-045 | Sandbloom | Yes |
| FLORA-ASHS-045 | Ashshrub | Yes |
| FLORA-CIND-045 | Cinderbloom Crystal Plant | Yes |
| FLORA-THOR-045 | Thornscale Bush | No |
| FLORA-SCOR-045 | Scorchglass Weed | No — Protected |
| FLORA-DUST-045 | Dust-Root Binder | No — Protected |
| FLORA-ARID-045 | Arid Bloom | No |
| FLORA-ASHF-045 | Ashfang Tree | No |
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Thornscale Bush, Scorchglass Weed, Dust-Root Binder, Arid Bloom, and Ashfang Tree. The harvestable cell says No on Thornscale Bush, Arid Bloom, and Ashfang Tree and No — Protected on Scorchglass Weed and Dust-Root Binder. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Astral — Canyon Underlayer |
| Layout | Buried Ruin Descent |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Canyoncoil — Deep Form |
| Ground note | The Canyon Underlayer has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Canyoncoil, Ancient of Biome 045 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Frost |
| Arena | Glowing Canyon Wall |
| Arena description | The boss encounter takes place in the heart of Astral Canyon's most extreme terrain feature. The arena is shaped by subtropical arid conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 76 |
| Arena terrain | Deep canyon system with astral exposure |
| Arena hazard | Astral Radiation Exposure |
| Unique material | Scorch Scale |
| Ground blurb | The Scorch Prowler the Ancient is the apex expression of Astral Canyon's ecosystem — a creature that has been shaped by subtropical arid conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Astral Canyon would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Desert Wind, Astral Storm, and Sand. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-045-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-045-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Astral Crystal harvest modified. |
| WX-045-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-045-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-045-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-045-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 9, Ashfall 9, Cold Event 12, Any Weather 11, Rain/Mist 20, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 3, Cold Event 3, Any Weather 1, Rain/Mist 5, Clear Sky 0.
Mobs
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 13 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Canyonwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-045-01 | Canyonhorn | Large Herbivore | 126 | CR03081 | False |
| MOB-045-02 | Canyonmane | Pack Predator | 75 | CR03082 | False |
| MOB-045-03 | Astralstalker | Ambush Predator | 87 | CR03083 | False |
| MOB-045-04 | Canyonfang | Elemental Creature | 89 | CR03084 | False |
| MOB-045-05 | Canyoncoil | Ancient Walker | 169 | CR03085 | False |
| MOB-045-06 | Astralhorn | Scavenger | 87 | CR03086 | False |
| MOB-045-07 | Canyonwatcher | Node Guardian | 131 | CR03087 | False |
Nodes
Nine network nodes are recorded. Four are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 76 minutes, and modifier 0.85x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_045_P01 | Astral Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Glowing Canyon Wall zone. | No | None |
| NODE_045_P02 | Astral Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Star Mineral Hollow zone. | No | None |
| NODE_045_P03 | Astral Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Star Mineral Hollow zone. | No | None |
| NODE_045_P04 | Astral Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Star Mineral Hollow zone. | No | None |
| NODE_045_N01 | Astral Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Astral Radiation Exposure) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_045_N02 | Astral Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Astral Radiation Exposure) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_045_N03 | Astral Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Astral Radiation Exposure) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_045_N04 | Astral Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Astral Radiation Exposure) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_045_N05 | Astral Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Astral Radiation Exposure) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0348 | Stellar Surge Season | Astral Canyo Environmental Event | Environmental | 60min | 12hr | FALSE | WORLD_STATE | 45-90 minutes real-time |
| WE0134 | Astral Bloom | Astral Canyo Resource Event | Resource | 60min | 24hr | FALSE | WEATHER | 30 minutes real-time |
| WE0135 | Canyon Collapse | Astral Canyo Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | PLAYER_COUNT | 3-8 hours real-time |
WE0348 notes: Astral Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0134 notes: Astral Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0135 notes: Astral Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Astral Canyon_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0397 The Astral Toll — Main — giver NPC0309
- Q0398 Astral Watch — Surface — giver NPC0309
- Q0399 Astral Vault Count — Underground — giver NPC0314
- Q0400 The Cistern Debt — Astral Canyon — Aquatic — giver NPC0312
- Q0401 Astral Crystal for the Skyreach Covenant — Main — giver NPC0309
- Q0402 Exposure Season — Astral Canyon — Surface — giver NPC0311
- Q0403 What the Astral Vault Hums — Underground — giver NPC0312
- Q0404 After the Cistern Draw — Astral Canyon — Aquatic — giver NPC0314
- Q0405 Skyreach Covenant on the Astral Line — Main — giver NPC0309
Favor
Astral Canyon has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0397 → Q0398 → Q0399 → Q0400 → Q0401 → Q0402 → Q0403 → Q0404 → Q0405.
- Favor is lost: −5 for each quest done for F13 Marrowheat Dominion outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
- Skipping quests gives no favor.
NPCs
Seven NPCs are recorded with location Astral Canyon. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0309 | Faeron Xenstone | quest_giver | Glowing Canyon Wall, Astral Canyon | F13 Marrowheat Dominion |
| NPC0310 | Gorath Zephyrcroft | merchant | Glowing Canyon Wall, Astral Canyon | F13 Marrowheat Dominion |
| NPC0311 | Hira Bleakwood | trainer | Glowing Canyon Wall, Astral Canyon | F13 Marrowheat Dominion |
| NPC0312 | Idris Duskhollow | lore_keeper | Glowing Canyon Wall, Astral Canyon | F13 Marrowheat Dominion |
| NPC0313 | Juno Frostmark | blacksmith | Glowing Canyon Wall, Astral Canyon | F13 Marrowheat Dominion |
| NPC0314 | Kaell Hollowbane | quest_giver | Glowing Canyon Wall, Astral Canyon | F13 Marrowheat Dominion |
| NPC0315 | Lyra Jadestone | merchant | Glowing Canyon Wall, Astral Canyon | F13 Marrowheat Dominion |
Items
Sixteen crafted items are recorded for Astral Canyon. All are crafted at Star Forge. The item table records Astral Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B045_WPN_01 | Astral Edge | Weapon | Weapon | Rare | Astral Crystal |
| B045_HLM_01 | Astral Ward Helm | Armor | Helm | Uncommon | Astral Crystal |
| B045_CHS_01 | Astral Breastplate | Armor | Chest | Rare | Astral Crystal |
| B045_HND_01 | Astral Grips | Armor | Hands | Uncommon | Astral Crystal |
| B045_LEG_01 | Astral Greaves | Armor | Legs | Uncommon | Astral Crystal |
| B045_FET_01 | Astral Treads | Armor | Feet | Uncommon | Astral Crystal |
| B045_TRK_01 | Astral Relic | Trinket | Necklace | Rare | Astral Crystal |
| B045_REL_01 | Astral First-Stone | Trinket | Relic | Epic | Astral Crystal |
| B045_CON_01 | Astral Draught | Consumable | Common | Astral Crystal | |
| B045_SAL_01 | Astral Salve | Consumable | Uncommon | Astral Crystal | |
| B045_MAT_01 | Refined Astral Grit | Material | Common | Astral Crystal | |
| B045_BAR_01 | Astral Ingot | Material | Rare | Astral Crystal | |
| B045_TOL_01 | Astral Node Pick | Tool | Tool | Uncommon | Astral Crystal |
| B045_KIT_01 | Astral Field Kit | Tool | Tool | Uncommon | Astral Crystal |
| B045_UPG_01 | Astral Catalyst | Upgrade Component | Rare | Astral Crystal | |
| B045_FOC_01 | Astral Focus | Weapon | Off-Hand | Uncommon | Astral Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B045_WPN_01 | Astral Edge | Star Forge | Astral Crystal x9; Refined Astral Grit x1 | T3 Honoured |
| RCP_B045_HLM_01 | Astral Ward Helm | Star Forge | Astral Crystal x7; Refined Astral Grit x1 | T2 Trusted |
| RCP_B045_CHS_01 | Astral Breastplate | Star Forge | Astral Crystal x9; Refined Astral Grit x1 | T3 Honoured |
| RCP_B045_HND_01 | Astral Grips | Star Forge | Astral Crystal x7; Refined Astral Grit x1 | T2 Trusted |
| RCP_B045_LEG_01 | Astral Greaves | Star Forge | Astral Crystal x7; Refined Astral Grit x1 | T2 Trusted |
| RCP_B045_FET_01 | Astral Treads | Star Forge | Astral Crystal x7; Refined Astral Grit x1 | T2 Trusted |
| RCP_B045_TRK_01 | Astral Relic | Star Forge | Astral Crystal x9; Refined Astral Grit x1 | T3 Honoured |
| RCP_B045_REL_01 | Astral First-Stone | Star Forge | Astral Crystal x11; Refined Astral Grit x1 | T4 Honoured |
| RCP_B045_CON_01 | Astral Draught | Star Forge | Astral Crystal x5; Refined Astral Grit x1 | T1 Known |
| RCP_B045_SAL_01 | Astral Salve | Star Forge | Astral Crystal x7; Refined Astral Grit x1 | T2 Trusted |
| RCP_B045_MAT_01 | Refined Astral Grit | Star Forge | Astral Crystal x5; Refined Astral Grit x1 | T1 Known |
| RCP_B045_BAR_01 | Astral Ingot | Star Forge | Astral Crystal x9; Refined Astral Grit x1 | T3 Honoured |
| RCP_B045_TOL_01 | Astral Node Pick | Star Forge | Astral Crystal x7; Refined Astral Grit x1 | T2 Trusted |
| RCP_B045_KIT_01 | Astral Field Kit | Star Forge | Astral Crystal x7; Refined Astral Grit x1 | T2 Trusted |
| RCP_B045_UPG_01 | Astral Catalyst | Star Forge | Astral Crystal x9; Refined Astral Grit x1 | T3 Honoured |
| RCP_B045_FOC_01 | Astral Focus | Star Forge | Astral Crystal x7; Refined Astral Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B045, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 045 Astral Canyon, K3V amber light, subtropical_arid environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Astral Canyon, biome 045, subtropical arid, under K3V amber light at 0.68g. A vast and otherworldly desert biome where massive canyon walls are embedded with stellar mineral deposits. At night the canyon walls glow in star patterns. Creatures here navigate entirely by starlight and the glowing mineral maps on the walls. Terrain recorded as deep canyon system with astral exposure. Scorched earth and ashfall. Wind carries grit that strips skin. Rare blooms emerge after ashfalls. Astral Radiation Exposure is the recorded primary hazard. Astral Crystal is the signature resource. Recorded colour palette: Pale ash-white, ochre rock, scorchglass amber, void-dark node sites. The Soulglass Circle settlement Astral Settlement is visible, with Glowing Canyon Wall and Star Mineral Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00881 through IMG00900. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Astral Canyon, subtropical arid biome, [type], scorched amber plains, ashfall dust, K3V sun, Astral Radiation Exposure environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00881 | hero_landscape | UNGENERATED |
| IMG00882 | apex_creature | UNGENERATED |
| IMG00883 | weather_event | UNGENERATED |
| IMG00884 | flora_closeup | UNGENERATED |
| IMG00885 | faction_outpost | UNGENERATED |
| IMG00886 | loading_screen | UNGENERATED |
| IMG00887 | ambient_day | UNGENERATED |
| IMG00888 | ambient_night | UNGENERATED |
| IMG00889 | energy_node | UNGENERATED |
| IMG00890 | hazard_event | UNGENERATED |
| IMG00891 | npc_portrait | UNGENERATED |
| IMG00892 | creature_combat | UNGENERATED |
| IMG00893 | resource_gather | UNGENERATED |
| IMG00894 | world_event | UNGENERATED |
| IMG00895 | sky_atmosphere | UNGENERATED |
| IMG00896 | underground_entrance | UNGENERATED |
| IMG00897 | coastal_view | UNGENERATED |
| IMG00898 | mystery_fragment | UNGENERATED |
| IMG00899 | faction_landmark | UNGENERATED |
| IMG00900 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B045_Astral_Canyon