B049 Echoing Hollow
B049 Echoing Hollow
| Field | Value |
|---|---|
| BiomeID | 049 |
| Biome name | Echoing Hollow |
| Climate | ARCANE_ANOMALY |
| Difficulty | 8 |
| Starting control | F06 Cogmist Engineers |
| Contested by | F12 Soulglass Circle |
| Primary hazard | Echo Chamber Resonance Rupture |
| Signature resource | Acoustic Crystal |
| MysteryZone | False |
| Continent | ARCH_COGRIM_PLATEAU |
| Region | Ashara — Cogrim Plateau North |
| Elevation_m | 1750 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A shadowed eerie biome where the land is filled with deep ravines that produce endless echoes of sounds made hours or years ago. The hollow is an acoustic archive. Ancient battles can still be heard. Some echoes have become self-referential loops.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Echoing Settlement | Faction Outpost | 1500 | F06 Cogmist Engineers |
| Echo Hollow | secondary | N/A | F06 Cogmist Engineers |
| Great Ravine | primary | N/A | F06 Cogmist Engineers |
Settlement pages: Echo Hollow, Echoing Settlement, Great Ravine. Settlement rows on the faction civilization table for this biome also have pages: Echoing Watch, The Echo Laboratory. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F06 Cogmist Engineers | Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows. |
No other faction is recorded on an Echoing Hollow NPC row or settlement row.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F12 Soulglass Circle a foothold here, so the biome is contested.
Resources
Full table with IDs and node details: B049 Echoing Hollow/Resources.
- Arcane Ore (Echoi) (GATHERABLE, Uncommon)
- Echoin Aether Crystal (GATHERABLE, Common)
- Echoin Prism Dust (GATHERABLE, Common)
- Echoin Runic Shard (GATHERABLE, Common)
- Energy Sediment (Echoi) (GATHERABLE, Uncommon)
- Reality Glass (Echoi) (GATHERABLE, Common)
- Refined Arcane Clay (GATHERABLE, Epic)
- Refined Prism Dust (GATHERABLE, Common)
- Refined Rune Fiber (GATHERABLE, Uncommon)
- Refined Runic Shard (GATHERABLE, Rare)
- Void Rune (Echoi) (GATHERABLE, Uncommon)
Signature, primary, secondary, and minerals
These rows are recorded on the B049 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-049 | Acoustic Crystal | SIGNATURE | Rare–Legendary |
| PRI-049 | Echo Stone | PRIMARY | Uncommon–Rare |
| SEC-049 | Sound Resin | SECONDARY | Common–Uncommon |
| MIN-COM-ECH | Echite | Common Mineral | Common |
| MIN-COM-SOU | Sound Ore | Common Mineral | Common |
| MIN-COM-ACO | Acoustic | Common Mineral | Common |
| MIN-RARE-ECH | Echo Crystal | Rare Mineral | Rare |
| MIN-RARE-SOU | Sound Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 049 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Echoing Hollow:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-VOID-049 | Voidbloom | Yes |
| FLORA-AETH-049 | Aethermoss | Yes |
| FLORA-HARM-049 | Harmonic Crystal Plant | No |
| FLORA-ARCA-049 | Arcane Moss | No |
| FLORA-PRIS-049 | Prism Fern | No |
| FLORA-COGR-049 | Cogrim Orchid | No |
| FLORA-VOID-049 | Void Tendril | No |
| FLORA-SURG-049 | Surge Bloom | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Harmonic Crystal Plant, Arcane Moss, Prism Fern, Cogrim Orchid, Void Tendril, and Surge Bloom.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Echoing — Echo Core |
| Layout | Anomaly Core Run |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Acousticwatcher — Deep Form |
| Ground note | The Echo Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Acousticwatcher, Ancient of Biome 049 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Frost |
| Arena | Great Ravine |
| Arena description | The boss encounter takes place in the heart of Echoing Hollow's most extreme terrain feature. The arena is shaped by arcane anomaly conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 124 |
| Arena terrain | Echo-amplifying hollow |
| Arena hazard | Echo Chamber Resonance Rupture |
| Unique material | Reality Scale |
| Ground blurb | The Reality Prowler the Ancient is the apex expression of Echoing Hollow's ecosystem — a creature that has been shaped by arcane anomaly conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Echoing Hollow would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Echo Wind and Sound Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-049-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-049-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Acoustic Crystal harvest modified. |
| WX-049-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-049-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-049-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-049-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 14, Ashfall 9, Cold Event 12, Any Weather 13, Rain/Mist 6, Clear Sky 16. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 1, Cold Event 3, Any Weather 4, Rain/Mist 1, Clear Sky 2.
Mobs
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 20 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Acousticwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-049-01 | Acousticscale | Swift Scout | 87 | CR03361 | False |
| MOB-049-02 | Echostalker | Ambush Predator | 114 | CR03362 | False |
| MOB-049-03 | Acousticfang | Elemental Creature | 126 | CR03363 | False |
| MOB-049-04 | Echocoil | Scavenger | 114 | CR03364 | False |
| MOB-049-05 | Acousticwatcher | Node Guardian | 193 | CR03365 | False |
Nodes
Sixteen network nodes are recorded. Eight are positive and eight are negative. The node profile records dominant CHAOTIC, density extreme, base respawn 44 minutes, and modifier 1.75x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_049_P01 | Echoing Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Great Ravine zone. | No | None |
| NODE_049_P02 | Echoing Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Echo Hollow zone. | No | None |
| NODE_049_P03 | Echoing Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Echo Hollow zone. | No | None |
| NODE_049_P04 | Echoing Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Echo Hollow zone. | No | None |
| NODE_049_P05 | Echoing Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Echo Hollow zone. | No | None |
| NODE_049_P06 | Echoing Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Echo Hollow zone. | No | None |
| NODE_049_P07 | Echoing Light Node 7 | POSITIVE | Located at the boundary of the biome's two primary terrain types. Within the Echo Hollow zone. | No | None |
| NODE_049_P08 | Echoing Light Node 8 | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Echo Hollow zone. | No | None |
| NODE_049_N01 | Echoing Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_049_N02 | Echoing Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_049_N03 | Echoing Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_049_N04 | Echoing Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_049_N05 | Echoing Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_049_N06 | Echoing Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_049_N07 | Echoing Void Node 7 | NEGATIVE | Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_049_N08 | Echoing Void Node 8 | NEGATIVE | Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Echo Chamber Resonance Rupture) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these sixteen nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the eight positive nodes and a guardian present on the eight negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0145 | Echo Season | Echoing Holl Environmental Event | Environmental | 60min | 8hr | FALSE | WORLD_STATE | 45-90 minutes real-time |
| WE0146 | Sound Bloom | Echoing Holl Resource Event | Resource | 60min | 8hr | FALSE | RANDOM | 30 minutes real-time |
| WE0147 | Echo Storm | Echoing Holl Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | RANDOM | 3-8 hours real-time |
WE0145 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0146 notes: Acoustic Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0147 notes: Acoustic Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Echoing Hollow_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0433 The Echoing Toll — Main — giver NPC0337
- Q0434 Echoing Watch — Surface — giver NPC0337
- Q0435 Echoing Vault Count — Underground — giver NPC0342
- Q0436 The Resonance Pool Echo — Echoing Hollow — Aquatic — giver NPC0340
- Q0437 Acoustic Crystal for the Soulglass Circle — Main — giver NPC0337
- Q0438 Rupture Season — Surface — giver NPC0339
- Q0439 What the Echoing Vault Hums — Underground — giver NPC0340
- Q0440 After the Resonance Pool Draw — Echoing Hollow — Aquatic — giver NPC0342
- Q0441 Soulglass Circle on the Echoing Line — Main — giver NPC0337
Favor
Echoing Hollow has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0433 → Q0434 → Q0435 → Q0436 → Q0437 → Q0438 → Q0439 → Q0440 → Q0441.
- Favor is lost: −5 for each quest done for F12 Soulglass Circle outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
- Skipping quests gives no favor.
NPCs
Seven NPCs are recorded with location Echoing Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0337 | Holt Zephyrcroft | quest_giver | Great Ravine, Echoing Hollow | F06 Cogmist Engineers |
| NPC0338 | Ilex Bleakwood | merchant | Great Ravine, Echoing Hollow | F06 Cogmist Engineers |
| NPC0339 | Jora Duskhollow | trainer | Great Ravine, Echoing Hollow | F06 Cogmist Engineers |
| NPC0340 | Kress Frostmark | lore_keeper | Great Ravine, Echoing Hollow | F06 Cogmist Engineers |
| NPC0341 | Lund Hollowbane | blacksmith | Great Ravine, Echoing Hollow | F06 Cogmist Engineers |
| NPC0342 | Aldric Jadestone | quest_giver | Great Ravine, Echoing Hollow | F06 Cogmist Engineers |
| NPC0343 | Brynja Lumenbrook | merchant | Great Ravine, Echoing Hollow | F06 Cogmist Engineers |
Items
Sixteen crafted items are recorded for Echoing Hollow. All are crafted at Sound Forge. The item table records Acoustic Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B049_WPN_01 | Echoing Acoustic Edge | Weapon | Weapon | Rare | Acoustic Crystal |
| B049_HLM_01 | Acoustic Ward Helm | Armor | Helm | Uncommon | Acoustic Crystal |
| B049_CHS_01 | Acoustic Breastplate | Armor | Chest | Rare | Acoustic Crystal |
| B049_HND_01 | Echoing Grips | Armor | Hands | Uncommon | Acoustic Crystal |
| B049_LEG_01 | Echoing Greaves | Armor | Legs | Uncommon | Acoustic Crystal |
| B049_FET_01 | Echoing Treads | Armor | Feet | Uncommon | Acoustic Crystal |
| B049_TRK_01 | Acoustic Relic | Trinket | Necklace | Rare | Acoustic Crystal |
| B049_REL_01 | Echoing First-Stone | Trinket | Relic | Epic | Acoustic Crystal |
| B049_CON_01 | Echoing Draught | Consumable | Common | Acoustic Crystal | |
| B049_SAL_01 | Echoing Salve | Consumable | Uncommon | Acoustic Crystal | |
| B049_MAT_01 | Refined Echoing Grit | Material | Common | Acoustic Crystal | |
| B049_BAR_01 | Acoustic Ingot | Material | Rare | Acoustic Crystal | |
| B049_TOL_01 | Echoing Node Pick | Tool | Tool | Uncommon | Acoustic Crystal |
| B049_KIT_01 | Echoing Field Kit | Tool | Tool | Uncommon | Acoustic Crystal |
| B049_UPG_01 | Acoustic Catalyst | Upgrade Component | Rare | Acoustic Crystal | |
| B049_FOC_01 | Echoing Focus | Weapon | Off-Hand | Uncommon | Acoustic Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B049_WPN_01 | Echoing Acoustic Edge | Sound Forge | Acoustic Crystal x9; Refined Echoing Grit x1 | T3 Honoured |
| RCP_B049_HLM_01 | Acoustic Ward Helm | Sound Forge | Acoustic Crystal x7; Refined Echoing Grit x1 | T2 Trusted |
| RCP_B049_CHS_01 | Acoustic Breastplate | Sound Forge | Acoustic Crystal x9; Refined Echoing Grit x1 | T3 Honoured |
| RCP_B049_HND_01 | Echoing Grips | Sound Forge | Acoustic Crystal x7; Refined Echoing Grit x1 | T2 Trusted |
| RCP_B049_LEG_01 | Echoing Greaves | Sound Forge | Acoustic Crystal x7; Refined Echoing Grit x1 | T2 Trusted |
| RCP_B049_FET_01 | Echoing Treads | Sound Forge | Acoustic Crystal x7; Refined Echoing Grit x1 | T2 Trusted |
| RCP_B049_TRK_01 | Acoustic Relic | Sound Forge | Acoustic Crystal x9; Refined Echoing Grit x1 | T3 Honoured |
| RCP_B049_REL_01 | Echoing First-Stone | Sound Forge | Acoustic Crystal x11; Refined Echoing Grit x1 | T4 Honoured |
| RCP_B049_CON_01 | Echoing Draught | Sound Forge | Acoustic Crystal x5; Refined Echoing Grit x1 | T1 Known |
| RCP_B049_SAL_01 | Echoing Salve | Sound Forge | Acoustic Crystal x7; Refined Echoing Grit x1 | T2 Trusted |
| RCP_B049_MAT_01 | Refined Echoing Grit | Sound Forge | Acoustic Crystal x5; Refined Echoing Grit x1 | T1 Known |
| RCP_B049_BAR_01 | Acoustic Ingot | Sound Forge | Acoustic Crystal x9; Refined Echoing Grit x1 | T3 Honoured |
| RCP_B049_TOL_01 | Echoing Node Pick | Sound Forge | Acoustic Crystal x7; Refined Echoing Grit x1 | T2 Trusted |
| RCP_B049_KIT_01 | Echoing Field Kit | Sound Forge | Acoustic Crystal x7; Refined Echoing Grit x1 | T2 Trusted |
| RCP_B049_UPG_01 | Acoustic Catalyst | Sound Forge | Acoustic Crystal x9; Refined Echoing Grit x1 | T3 Honoured |
| RCP_B049_FOC_01 | Echoing Focus | Sound Forge | Acoustic Crystal x7; Refined Echoing Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B049, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 049 Echoing Hollow, K3V amber light, arcane_anomaly environment, 0.68g low gravity, Cogmist Engineers faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Echoing Hollow, biome 049, arcane anomaly, under K3V amber light at 0.68g. A shadowed eerie biome where the land is filled with deep ravines that produce endless echoes of sounds made hours or years ago. The hollow is an acoustic archive. Ancient battles can still be heard. Some echoes have become self-referential loops. Terrain recorded as echo-amplifying hollow. Reality bends. Geometry is unreliable. Arcane energy surges without warning. Echo Chamber Resonance Rupture is the recorded primary hazard. Acoustic Crystal is the signature resource. Recorded colour palette: violet, prismatic, silv. The Cogmist Engineers settlement Echoing Settlement is visible, with Echo Hollow and Great Ravine in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00961 through IMG00980. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Echoing Hollow, arcane anomaly biome, [type], reality distortion, arcane energy surges, amber and void contrast, Echo Chamber Resonance Rupture environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00961 | hero_landscape | UNGENERATED |
| IMG00962 | apex_creature | UNGENERATED |
| IMG00963 | weather_event | UNGENERATED |
| IMG00964 | flora_closeup | UNGENERATED |
| IMG00965 | faction_outpost | UNGENERATED |
| IMG00966 | loading_screen | UNGENERATED |
| IMG00967 | ambient_day | UNGENERATED |
| IMG00968 | ambient_night | UNGENERATED |
| IMG00969 | energy_node | UNGENERATED |
| IMG00970 | hazard_event | UNGENERATED |
| IMG00971 | npc_portrait | UNGENERATED |
| IMG00972 | creature_combat | UNGENERATED |
| IMG00973 | resource_gather | UNGENERATED |
| IMG00974 | world_event | UNGENERATED |
| IMG00975 | sky_atmosphere | UNGENERATED |
| IMG00976 | underground_entrance | UNGENERATED |
| IMG00977 | coastal_view | UNGENERATED |
| IMG00978 | mystery_fragment | UNGENERATED |
| IMG00979 | faction_landmark | UNGENERATED |
| IMG00980 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B049_Echoing_Hollow