Q0125 After the Drip-Well Draw — Duskmire Strand

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After the Drip-Well Draw — Duskmire Strand

Field Value
Quest_ID Q0125
Title After the Drip-Well Draw — Duskmire Strand
Biome B014 Duskmire Strand
Layer Aquatic
Level 25
Giver Vex Yarrow (NPC0097)
Giver NPC ID NPC0097
Completer Vex Yarrow (NPC0097)
Completer NPC ID NPC0097
Items needed Duskmire Field Kit
Prerequisites Q0124
Giver settlement The Drip-Well of Duskmire
Faction Verdania Collective
Side Evil
Line Biome line (B014 Duskmire Strand)
Favor +10 biome favor in B014 Duskmire Strand. The Verdania Collective contests B008 Whispersink, B012 Netherhush Fen, B039 Verdant Marsh, so this quest also costs 5 favor there.
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.

Steps

Working the drip-well is the job; if the plate gives way, rescue the living first. Take shelter whenever Duskmire Tidal is active.

Reward

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Duskmire, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • Whenever Duskmire Tidal rises, take shelter immediately, and remember that a Duskmire Vault Break is also connected to this step. I settle this step at the Dusk Strand.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0125_After_the_Drip-Well_Draw_%E2%80%94_Duskmire_Strand