Q0107 After the Drip-Well Draw — Netherhush Fen

From Abernon
Revision as of 00:49, 16 October 2026 by Historian (talk | contribs) (Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

After the Drip-Well Draw — Netherhush Fen

Field Value
Quest_ID Q0107
Title After the Drip-Well Draw — Netherhush Fen
Biome B012 Netherhush Fen
Layer Aquatic
Level 23
Giver Hira Klarenfield (NPC0083)
Giver NPC ID NPC0083
Completer Hira Klarenfield (NPC0083)
Completer NPC ID NPC0083
Items needed Netherhush Field Kit
Prerequisites Q0106
Giver settlement The Drip-Well of Netherhush
Faction Verdania Collective
Side Holy
Line Biome line (B012 Netherhush Fen)
Favor +10 biome favor in B012 Netherhush Fen. The Verdania Collective contests B008 Whispersink, B014 Duskmire Strand, B039 Verdant Marsh, so this quest also costs 5 favor there.
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.

Steps

Working the drip-well is the job; if the plate gives way, rescue the living first. Take shelter whenever Netherhush is active.

Reward

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Netherhush, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • Whenever Netherhush rises, take shelter immediately, and remember that a Netherhush Vault Break is also connected to this step. I settle this step at the Muffled Grove.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0107_After_the_Drip-Well_Draw_%E2%80%94_Netherhush_Fen