Q0260 After the Fissure-Well Draw — Lumenrift Span

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After the Fissure-Well Draw — Lumenrift Span

Field Value
Quest_ID Q0260
Title After the Fissure-Well Draw — Lumenrift Span
Biome B029 Lumenrift Span
Layer Aquatic
Level 39
Giver Kress Gloomreach (NPC0768)
Giver NPC ID NPC0768
Completer Kress Gloomreach (NPC0768)
Completer NPC ID NPC0768
Items needed Lumenrift Field Kit
Prerequisites Q0259
Giver settlement The Fissure-Well of Lumenrift
Faction Soulglass Circle
Side Evil
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.

Steps

Working the fissure-well is the job; if the plate gives way, rescue the living first. Take shelter whenever Lumenrift is active.

Reward

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Lumenrift, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • Whenever Lumenrift rises, take shelter immediately, and remember that a Lumenrift Vault Break is also connected to this step. I settle this step at the Bright Hollow.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0260_After_the_Fissure-Well_Draw_%E2%80%94_Lumenrift_Span