Q0260 After the Fissure-Well Draw — Lumenrift Span
From Abernon
After the Fissure-Well Draw — Lumenrift Span
| Field | Value |
|---|---|
| Quest_ID | Q0260 |
| Title | After the Fissure-Well Draw — Lumenrift Span |
| Biome | B029 Lumenrift Span |
| Layer | Aquatic |
| Level | 39 |
| Giver | Kress Gloomreach (NPC0768) |
| Giver NPC ID | NPC0768 |
| Completer | Kress Gloomreach (NPC0768) |
| Completer NPC ID | NPC0768 |
| Items needed | Lumenrift Field Kit |
| Prerequisites | Q0259 |
| Giver settlement | The Fissure-Well of Lumenrift |
| Faction | Soulglass Circle |
| Side | Evil |
| Difficulty | Hard |
| Fail state | Yes |
| Mystery chain | No |
Briefing
Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.
Steps
Working the fissure-well is the job; if the plate gives way, rescue the living first. Take shelter whenever Lumenrift is active.
Reward
- Geological Salve x2
- 3600 XP
- 150 Gold
- 500 Soulglass Circle rep
Dialogue
- Whatever happens down there, do not drown chasing a shard.
- Down below Lumenrift, the count is the only thing that genuinely matters.
- If the plate gives way, you pull the living out first, before anything else.
- Whenever Lumenrift rises, take shelter immediately, and remember that a Lumenrift Vault Break is also connected to this step. I settle this step at the Bright Hollow.
- The cut below is dangerous work, not a sightseeing tour.
Canonical URL: https://wiki.abernon.com/index.php?title=Q0260_After_the_Fissure-Well_Draw_%E2%80%94_Lumenrift_Span