Q0224 After the Fissure-Well Draw — Spineshard Rift

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After the Fissure-Well Draw — Spineshard Rift

Field Value
Quest_ID Q0224
Title After the Fissure-Well Draw — Spineshard Rift
Biome B025 Spineshard Rift
Layer Aquatic
Level 35
Giver Wren Xenstone (NPC0174)
Giver NPC ID NPC0174
Completer Wren Xenstone (NPC0174)
Completer NPC ID NPC0174
Items needed Spineshard Field Kit
Prerequisites Q0223
Giver settlement The Fissure-Well of Spineshard
Faction Marrowheat Dominion
Side Evil
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.

Steps

Working the fissure-well is the job; if the plate gives way, rescue the living first. Take shelter whenever Spineshard Spine is active.

Reward

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Spineshard, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • Whenever Spineshard Spine rises, take shelter immediately, and remember that a Spineshard Vault Break is also connected to this step. I settle this step at the Seismic Hollow.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0224_After_the_Fissure-Well_Draw_%E2%80%94_Spineshard_Rift