Q0224 After the Fissure-Well Draw — Spineshard Rift
From Abernon
After the Fissure-Well Draw — Spineshard Rift
| Field | Value |
|---|---|
| Quest_ID | Q0224 |
| Title | After the Fissure-Well Draw — Spineshard Rift |
| Biome | B025 Spineshard Rift |
| Layer | Aquatic |
| Level | 35 |
| Giver | Wren Xenstone (NPC0174) |
| Giver NPC ID | NPC0174 |
| Completer | Wren Xenstone (NPC0174) |
| Completer NPC ID | NPC0174 |
| Items needed | Spineshard Field Kit |
| Prerequisites | Q0223 |
| Giver settlement | The Fissure-Well of Spineshard |
| Faction | Marrowheat Dominion |
| Side | Evil |
| Difficulty | Hard |
| Fail state | Yes |
| Mystery chain | No |
Briefing
Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.
Steps
Working the fissure-well is the job; if the plate gives way, rescue the living first. Take shelter whenever Spineshard Spine is active.
Reward
- Tectonic Salve x2
- 3600 XP
- 150 Gold
- 50 Marrowheat Dominion rep
Dialogue
- Whatever happens down there, do not drown chasing a shard.
- Down below Spineshard, the count is the only thing that genuinely matters.
- If the plate gives way, you pull the living out first, before anything else.
- Whenever Spineshard Spine rises, take shelter immediately, and remember that a Spineshard Vault Break is also connected to this step. I settle this step at the Seismic Hollow.
- The cut below is dangerous work, not a sightseeing tour.
Canonical URL: https://wiki.abernon.com/index.php?title=Q0224_After_the_Fissure-Well_Draw_%E2%80%94_Spineshard_Rift