B085 Mycostellum Verge

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Revision as of 22:17, 9 October 2026 by Historian (talk | contribs) (Items link pass: link item, recipe, resource and boss material names; render Boss arena as readable fields)

B085 Mycostellum Verge

Field Value
BiomeID 085
Biome name Mycostellum Verge
Climate SUBSURFACE_CAVERN
Difficulty 4
Starting control F10 Nightroot Conclave
Primary hazard Network Seizure
Signature resource Network Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Underground (Mycostellum)
Elevation_m -550
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

Less a place and more a thinking network. The Mycostellum Verge is a continent-spanning fungal intelligence that uses its fruiting bodies as sensory organs. Every visitor is catalogued. The network has been growing for a million years.

Settlements

Name Type Population Controlling faction
Mycostellum Settlement Faction Outpost 1500 F10 Nightroot Conclave
Network Hub primary N/A F10 Nightroot Conclave
Thought Hollow secondary N/A F10 Nightroot Conclave

Settlement pages: Mycostellum Settlement, Network Hub, Thought Hollow. All settlements: Settlements.

Factions present

Faction Where recorded
F10 Nightroot Conclave Home faction of this biome. Controlling faction on every recorded settlement row.
F02 Verdania Collective All seven NPC rows.

NPCs here from other factions: F02 Verdania Collective (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B085 Mycostellum Verge/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B085 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-085 Network Crystal SIGNATURE Rare–Legendary
PRI-085 Myco Intelligence Fiber PRIMARY Uncommon–Rare
SEC-085 Stellar Spore SECONDARY Common–Uncommon
MIN-COM-MYC Mycite Common Mineral Common
MIN-COM-NET Network Ore Common Mineral Common
MIN-COM-SPO Spore Slate Common Mineral Common
MIN-RARE-NET Network Crystal Rare Mineral Rare
MIN-RARE-MYC Myco Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 085 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Mycostellum Verge:

ID Name Harvestable
FLORA-NIGH-085 Nightroot Yes
FLORA-CAVE-085 Cavemoss Yes
FLORA-SPOR-085 Sporeshade Mycelium No
FLORA-CAVE-085 Cave Luminweed No
FLORA-BLIN-085 Blind Root No — Protected
FLORA-FUNG-085 Fungal Shelf No
FLORA-ROOT-085 Root Siphon No — Protected
FLORA-CAVE-085 Cave Spore Ball No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, Root Siphon, and Cave Spore Ball. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, Fungal Shelf, and Cave Spore Ball and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Mycostellum — Mycostellum Core
Layout Crystal Maze Run
Max players 6
Lockout hours 72
Boss name Sporehorn — Deep Form
Ground note The Mycostellum Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Sporehorn, Ancient of Biome 085
Difficulty T3_Heroic
Recommended party 4
Damage type Arcane
Arena Network Hub
Arena description The boss encounter takes place in the heart of Mycostellum Verge's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 92
Arena terrain Neural fungal network zone
Arena hazard Network Seizure
Unique material Spore Scale
Ground blurb The Spore Prowler the Ancient is the apex expression of Mycostellum Verge's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Mycostellum Verge would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Spore Wind and Network Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-085-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-085-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Network Crystal harvest modified.
WX-085-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-085-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-085-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-085-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 13, Ashfall 11, Cold Event 12, Any Weather 16, Rain/Mist 13, Clear Sky 5. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 0, Any Weather 3, Rain/Mist 4, Clear Sky 0.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 18 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-085-01 Mycostellumhorn Large Herbivore 152 CR05881 False
MOB-085-02 Vergescale Swift Scout 71 CR05882 False
MOB-085-03 Spormantle Pack Predator 88 CR05883 False
MOB-085-04 Mycostellumstalker Ambush Predator 99 CR05884 False
MOB-085-05 Vergefang Elemental Creature 109 CR05885 False
MOB-085-06 Sporehorn Ancient Walker 204 CR05886 False
MOB-085-07 Mycostellumcoil Scavenger 99 CR05887 False
MOB-085-08 Vergewatcher Node Guardian 164 CR05888 True

Nodes

Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 69 minutes, and modifier 1.15x.

ID Name Type Location Signature resource growth Guardian
NODE_085_P01 Mycostellum Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Network Hub zone. No None
NODE_085_P02 Mycostellum Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Thought Hollow zone. No None
NODE_085_P03 Mycostellum Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Thought Hollow zone. No None
NODE_085_P04 Mycostellum Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Thought Hollow zone. No None
NODE_085_N01 Mycostellum Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Network Seizure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_085_N02 Mycostellum Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Network Seizure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_085_N03 Mycostellum Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Network Seizure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_085_N04 Mycostellum Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Network Seizure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_085_N05 Mycostellum Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Network Seizure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_085_N06 Mycostellum Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Network Seizure) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0253 Network Pulse Season Mycostellum Environmental Event Environmental 30min 4hr FALSE RANDOM 45-90 minutes real-time
WE0254 Myco Bloom Mycostellum Resource Event Resource 120min 24hr FALSE RANDOM 30 minutes real-time
WE0255 Intelligence Surge Mycostellum Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0253 notes: Network Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0254 notes: Network Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0255 notes: Network Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Mycostellum Verge_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Mycostellum Verge. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0589 Tova Riftvale quest_giver Network Hub, Mycostellum Verge F02 Verdania Collective
NPC0590 Faeron Thornwick merchant Network Hub, Mycostellum Verge F02 Verdania Collective
NPC0591 Enna Voidwatch trainer Network Hub, Mycostellum Verge F02 Verdania Collective
NPC0592 Elara Xenstone lore_keeper Network Hub, Mycostellum Verge F02 Verdania Collective
NPC0593 Dravin Zephyrcroft blacksmith Network Hub, Mycostellum Verge F02 Verdania Collective
NPC0594 Yolande Bleakwood quest_giver Network Hub, Mycostellum Verge F02 Verdania Collective
NPC0595 Zephyr Duskhollow merchant Network Hub, Mycostellum Verge F02 Verdania Collective

Items

Sixteen crafted items are recorded for Mycostellum Verge. All are crafted at Thought Forge. The item table records Network Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B085_WPN_01 Mycostellum Network Edge Weapon Weapon Rare Network Crystal
B085_HLM_01 Network Ward Helm Armor Helm Uncommon Network Crystal
B085_CHS_01 Network Breastplate Armor Chest Rare Network Crystal
B085_HND_01 Mycostellum Grips Armor Hands Uncommon Network Crystal
B085_LEG_01 Mycostellum Greaves Armor Legs Uncommon Network Crystal
B085_FET_01 Mycostellum Treads Armor Feet Uncommon Network Crystal
B085_TRK_01 Network Relic Trinket Necklace Rare Network Crystal
B085_REL_01 Mycostellum First-Stone Trinket Relic Epic Network Crystal
B085_CON_01 Mycostellum Draught Consumable Common Network Crystal
B085_SAL_01 Mycostellum Salve Consumable Uncommon Network Crystal
B085_MAT_01 Refined Mycostellum Grit Material Common Network Crystal
B085_BAR_01 Network Ingot Material Rare Network Crystal
B085_TOL_01 Mycostellum Node Pick Tool Tool Uncommon Network Crystal
B085_KIT_01 Mycostellum Field Kit Tool Tool Uncommon Network Crystal
B085_UPG_01 Network Catalyst Upgrade Component Rare Network Crystal
B085_FOC_01 Mycostellum Focus Weapon Off-Hand Uncommon Network Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B085_WPN_01 Mycostellum Network Edge Thought Forge Network Crystal x9; Refined Mycostellum Grit x1 T3 Honoured
RCP_B085_HLM_01 Network Ward Helm Thought Forge Network Crystal x7; Refined Mycostellum Grit x1 T2 Trusted
RCP_B085_CHS_01 Network Breastplate Thought Forge Network Crystal x9; Refined Mycostellum Grit x1 T3 Honoured
RCP_B085_HND_01 Mycostellum Grips Thought Forge Network Crystal x7; Refined Mycostellum Grit x1 T2 Trusted
RCP_B085_LEG_01 Mycostellum Greaves Thought Forge Network Crystal x7; Refined Mycostellum Grit x1 T2 Trusted
RCP_B085_FET_01 Mycostellum Treads Thought Forge Network Crystal x7; Refined Mycostellum Grit x1 T2 Trusted
RCP_B085_TRK_01 Network Relic Thought Forge Network Crystal x9; Refined Mycostellum Grit x1 T3 Honoured
RCP_B085_REL_01 Mycostellum First-Stone Thought Forge Network Crystal x11; Refined Mycostellum Grit x1 T4 Honoured
RCP_B085_CON_01 Mycostellum Draught Thought Forge Network Crystal x5; Refined Mycostellum Grit x1 T1 Known
RCP_B085_SAL_01 Mycostellum Salve Thought Forge Network Crystal x7; Refined Mycostellum Grit x1 T2 Trusted
RCP_B085_MAT_01 Refined Mycostellum Grit Thought Forge Network Crystal x5; Refined Mycostellum Grit x1 T1 Known
RCP_B085_BAR_01 Network Ingot Thought Forge Network Crystal x9; Refined Mycostellum Grit x1 T3 Honoured
RCP_B085_TOL_01 Mycostellum Node Pick Thought Forge Network Crystal x7; Refined Mycostellum Grit x1 T2 Trusted
RCP_B085_KIT_01 Mycostellum Field Kit Thought Forge Network Crystal x7; Refined Mycostellum Grit x1 T2 Trusted
RCP_B085_UPG_01 Network Catalyst Thought Forge Network Crystal x9; Refined Mycostellum Grit x1 T3 Honoured
RCP_B085_FOC_01 Mycostellum Focus Thought Forge Network Crystal x7; Refined Mycostellum Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B085, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 085 Mycostellum Verge, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Nightroot Conclave faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Mycostellum Verge, biome 085, subsurface cavern, under K3V amber light at 0.68g. Less a place and more a thinking network. The Mycostellum Verge is a continent-spanning fungal intelligence that uses its fruiting bodies as sensory organs. Every visitor is catalogued. The network has been growing for a million years. Terrain recorded as neural fungal network zone. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Network Seizure is the recorded primary hazard. Network Crystal is the signature resource. Recorded colour palette: cave black, phosphor. The Nightroot Conclave settlement Mycostellum Settlement is visible, with Network Hub and Thought Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01681 through IMG01700. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Mycostellum Verge, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Network Seizure environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01681 hero_landscape UNGENERATED
IMG01682 apex_creature UNGENERATED
IMG01683 weather_event UNGENERATED
IMG01684 flora_closeup UNGENERATED
IMG01685 faction_outpost UNGENERATED
IMG01686 loading_screen UNGENERATED
IMG01687 ambient_day UNGENERATED
IMG01688 ambient_night UNGENERATED
IMG01689 energy_node UNGENERATED
IMG01690 hazard_event UNGENERATED
IMG01691 npc_portrait UNGENERATED
IMG01692 creature_combat UNGENERATED
IMG01693 resource_gather UNGENERATED
IMG01694 world_event UNGENERATED
IMG01695 sky_atmosphere UNGENERATED
IMG01696 underground_entrance UNGENERATED
IMG01697 coastal_view UNGENERATED
IMG01698 mystery_fragment UNGENERATED
IMG01699 faction_landmark UNGENERATED
IMG01700 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B085_Mycostellum_Verge