B039 Verdant Marsh
B039 Verdant Marsh
| Field | Value |
|---|---|
| BiomeID | 039 |
| Biome name | Verdant Marsh |
| Climate | EQUATORIAL_RAINFOREST |
| Difficulty | 3 |
| Starting control | F02 Verdania Collective |
| Primary hazard | Marsh Gas Inhalation |
| Signature resource | Swamp Amber |
| MysteryZone | False |
| Continent | CONT_VERDANIA |
| Region | Verdania — Central Equatorial Marsh |
| Elevation_m | 25 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A lush swampy biome filled with towering reeds thick vines and semi-aquatic megafauna. The marsh is a nutrient sink that draws rivers from three continents. Its biodiversity exceeds any surface biome and much of it remains uncatalogued.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Deep Marsh Hollow | secondary | N/A | F02 Verdania Collective |
| Reed Maze | primary | N/A | F02 Verdania Collective |
| Verdant Settlement | Faction Outpost | 1500 | F02 Verdania Collective |
Factions present
| Faction | Where recorded |
|---|---|
| F02 Verdania Collective | Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows. |
No other faction is recorded on a Verdant Marsh NPC row or settlement row.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
Resources
- Dream Petal (Verda) (GATHERABLE, Common)
- Glowmoss (Verda) (GATHERABLE, Common)
- Rainvine Fiber (Verda) (GATHERABLE, Rare)
- Refined Canopy Dew (GATHERABLE, Rare)
- Refined Fernseed (GATHERABLE, Common)
- Refined Glowspore (GATHERABLE, Rare)
- Refined Verdant Resin (GATHERABLE, Common)
- Spore Cap (Verda) (GATHERABLE, Epic)
- Verdan Biolume Sap (GATHERABLE, Common)
- Verdan Glowspore (GATHERABLE, Common)
- Verdan Verdant Resin (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B039 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-039 | Swamp Amber | SIGNATURE | Rare–Legendary |
| PRI-039 | Marsh Resin | PRIMARY | Uncommon–Rare |
| SEC-039 | Reed Crystal | SECONDARY | Common–Uncommon |
| MIN-COM-BOG | Bog Iron | Common Mineral | Common |
| MIN-COM-MAR | Marsh Ore | Common Mineral | Common |
| MIN-COM-REE | Reed Slate | Common Mineral | Common |
| MIN-RARE-MAR | Marsh Crystal | Rare Mineral | Rare |
| MIN-RARE-SWA | Swamp Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 039 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Verdant Marsh:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-DREA-039 | Dreambloom | Yes |
| FLORA-MARS-039 | Marsh Reed | Yes |
| FLORA-SPOR-039 | Sporemoss | Yes |
| FLORA-LUMI-039 | Luminescent Frond Palm | No |
| FLORA-ROOT-039 | Root Bridge Moss | No — Protected |
| FLORA-CANO-039 | Canopy Spore Bloom | No |
| FLORA-BIOL-039 | Biolume Orchid | No |
| FLORA-DAMP-039 | Damp-Root Binder | No — Protected |
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, and Damp-Root Binder. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, and Biolume Orchid and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Verdant — Reed Floor |
| Layout | Root Labyrinth Descent |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Boghorn — Deep Form |
| Ground note | The Reed Floor has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Boghorn, Ancient of Biome 039 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Frost |
| Arena | {'location': 'Reed Maze', 'description': "The boss encounter takes place in the heart of Verdant Marsh's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 84, 'special_terrain': 'Equatorial marsh', 'hazard_active': 'Marsh Gas Inhalation'} |
| Ground blurb | The Mire Prowler the Ancient is the apex expression of Verdant Marsh's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Verdant Marsh would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Heavy Marsh Rain and Reed Mist. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-039-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-039-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Swamp Amber harvest modified. |
| WX-039-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-039-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-039-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-039-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 14, Ashfall 6, Cold Event 10, Any Weather 14, Rain/Mist 12, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 3, Cold Event 5, Any Weather 1, Rain/Mist 3, Clear Sky 4.
Mobs
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Swampscale has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-039-01 | Marshhorn | Large Herbivore | 135 | CR02661 | False |
| MOB-039-02 | Swampclaw | Swift Scout | 71 | CR02662 | False |
| MOB-039-03 | Marshstalker | Ambush Predator | 99 | CR02663 | False |
| MOB-039-04 | Swampfang | Elemental Creature | 103 | CR02664 | False |
| MOB-039-05 | Boghorn | Ancient Walker | 216 | CR02665 | False |
| MOB-039-06 | Marshcoil | Scavenger | 94 | CR02666 | False |
| MOB-039-07 | Swampscale | Node Guardian | 164 | CR02667 | False |
Nodes
Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 20 minutes, and modifier 1.00x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_039_P01 | Verdant Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Reed Maze zone. | No | None |
| NODE_039_P02 | Verdant Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Deep Marsh Hollow zone. | No | None |
| NODE_039_P03 | Verdant Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Deep Marsh Hollow zone. | No | None |
| NODE_039_P04 | Verdant Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Deep Marsh Hollow zone. | No | None |
| NODE_039_P05 | Verdant Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Deep Marsh Hollow zone. | No | None |
| NODE_039_P06 | Verdant Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Deep Marsh Hollow zone. | No | None |
| NODE_039_P07 | Verdant Light Node 7 | POSITIVE | Located at the boundary of the biome's two primary terrain types. Within the Deep Marsh Hollow zone. | No | None |
| NODE_039_N01 | Verdant Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Marsh Gas Inhalation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_039_N02 | Verdant Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Marsh Gas Inhalation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_039_N03 | Verdant Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Marsh Gas Inhalation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0115 | Flood Season | Verdant Mars Environmental Event | Environmental | 30min | 4hr | FALSE | RANDOM | 45-90 minutes real-time |
| WE0116 | Marsh Bloom | Verdant Mars Resource Event | Resource | 30min | 8hr | FALSE | PLAYER_COUNT | 30 minutes real-time |
| WE0117 | Reed Collapse | Verdant Mars Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | TIME_CYCLE | 3-8 hours real-time |
WE0115 notes: Swamp Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0116 notes: Swamp Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0117 notes: Swamp Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Verdant Marsh_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0343 The Verdant Toll — Verdant Marsh — Main — giver NPC0267
- Q0344 Verdant Watch — Verdant Marsh — Surface — giver NPC0267
- Q0345 Verdant Vault Count — Verdant Marsh — Underground — giver NPC0272
- Q0346 The Drip-Well Static — Verdant Marsh — Aquatic — giver NPC0270
- Q0347 Swamp Amber for the Verdant Deep Covenant — Main — giver NPC0267
- Q0348 Inhalation Season — Verdant Marsh — Surface — giver NPC0269
- Q0349 What the Verdant Vault Hums — Verdant Marsh — Underground — giver NPC0270
- Q0350 After the Drip-Well Draw — Verdant Marsh — Aquatic — giver NPC0272
- Q0351 Verdant Deep Covenant on the Verdant Line — Main — giver NPC0267
NPCs
Seven NPCs are recorded with location Verdant Marsh. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0267 | Brynja Hollowbane | quest_giver | Reed Maze, Verdant Marsh | F02 Verdania Collective |
| NPC0268 | Corvus Jadestone | merchant | Reed Maze, Verdant Marsh | F02 Verdania Collective |
| NPC0269 | Ashan Lumenbrook | trainer | Reed Maze, Verdant Marsh | F02 Verdania Collective |
| NPC0270 | Elara Nightfall | lore_keeper | Reed Maze, Verdant Marsh | F02 Verdania Collective |
| NPC0271 | Faeron Prismholt | blacksmith | Reed Maze, Verdant Marsh | F02 Verdania Collective |
| NPC0272 | Gorath Riftvale | quest_giver | Reed Maze, Verdant Marsh | F02 Verdania Collective |
| NPC0273 | Hira Thornwick | merchant | Reed Maze, Verdant Marsh | F02 Verdania Collective |
Items
Sixteen crafted items are recorded for Verdant Marsh. All are crafted at Marsh Forge. The item table records Swamp Amber as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B039_WPN_01 | Verdant Swamp Edge | Weapon | Weapon | Rare | Swamp Amber |
| B039_HLM_01 | Swamp Ward Helm | Armor | Helm | Uncommon | Swamp Amber |
| B039_CHS_01 | Swamp Breastplate | Armor | Chest | Rare | Swamp Amber |
| B039_HND_01 | Verdant Grips | Armor | Hands | Uncommon | Swamp Amber |
| B039_LEG_01 | Verdant Greaves | Armor | Legs | Uncommon | Swamp Amber |
| B039_FET_01 | Verdant Treads | Armor | Feet | Uncommon | Swamp Amber |
| B039_TRK_01 | Swamp Relic | Trinket | Necklace | Rare | Swamp Amber |
| B039_REL_01 | Verdant First-Stone | Trinket | Relic | Epic | Swamp Amber |
| B039_CON_01 | Verdant Draught | Consumable | Common | Swamp Amber | |
| B039_SAL_01 | Verdant Salve | Consumable | Uncommon | Swamp Amber | |
| B039_MAT_01 | Refined Verdant Grit | Material | Common | Swamp Amber | |
| B039_BAR_01 | Swamp Ingot | Material | Rare | Swamp Amber | |
| B039_TOL_01 | Verdant Node Pick | Tool | Tool | Uncommon | Swamp Amber |
| B039_KIT_01 | Verdant Field Kit | Tool | Tool | Uncommon | Swamp Amber |
| B039_UPG_01 | Swamp Catalyst | Upgrade Component | Rare | Swamp Amber | |
| B039_FOC_01 | Verdant Focus | Weapon | Off-Hand | Uncommon | Swamp Amber |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B039_WPN_01 | Verdant Swamp Edge | Marsh Forge | Swamp Amber x9; Refined Verdant Grit x1 | T3 Honoured |
| RCP_B039_HLM_01 | Swamp Ward Helm | Marsh Forge | Swamp Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B039_CHS_01 | Swamp Breastplate | Marsh Forge | Swamp Amber x9; Refined Verdant Grit x1 | T3 Honoured |
| RCP_B039_HND_01 | Verdant Grips | Marsh Forge | Swamp Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B039_LEG_01 | Verdant Greaves | Marsh Forge | Swamp Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B039_FET_01 | Verdant Treads | Marsh Forge | Swamp Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B039_TRK_01 | Swamp Relic | Marsh Forge | Swamp Amber x9; Refined Verdant Grit x1 | T3 Honoured |
| RCP_B039_REL_01 | Verdant First-Stone | Marsh Forge | Swamp Amber x11; Refined Verdant Grit x1 | T4 Honoured |
| RCP_B039_CON_01 | Verdant Draught | Marsh Forge | Swamp Amber x5; Refined Verdant Grit x1 | T1 Known |
| RCP_B039_SAL_01 | Verdant Salve | Marsh Forge | Swamp Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B039_MAT_01 | Refined Verdant Grit | Marsh Forge | Swamp Amber x5; Refined Verdant Grit x1 | T1 Known |
| RCP_B039_BAR_01 | Swamp Ingot | Marsh Forge | Swamp Amber x9; Refined Verdant Grit x1 | T3 Honoured |
| RCP_B039_TOL_01 | Verdant Node Pick | Marsh Forge | Swamp Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B039_KIT_01 | Verdant Field Kit | Marsh Forge | Swamp Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B039_UPG_01 | Swamp Catalyst | Marsh Forge | Swamp Amber x9; Refined Verdant Grit x1 | T3 Honoured |
| RCP_B039_FOC_01 | Verdant Focus | Marsh Forge | Swamp Amber x7; Refined Verdant Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B039, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 039 Verdant Marsh, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Verdant Marsh, biome 039, equatorial rainforest, under K3V amber light at 0.68g. A lush swampy biome filled with towering reeds thick vines and semi-aquatic megafauna. The marsh is a nutrient sink that draws rivers from three continents. Its biodiversity exceeds any surface biome and much of it remains uncatalogued. Terrain recorded as equatorial marsh, gas-producing basin. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Marsh Gas Inhalation is the recorded primary hazard. Swamp Amber is the signature resource. Recorded colour palette: emerald, jade, deep shado. The Verdania Collective settlement Verdant Settlement is visible, with Deep Marsh Hollow and Reed Maze in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00761 through IMG00780. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Verdant Marsh, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Marsh Gas Inhalation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00761 | hero_landscape | UNGENERATED |
| IMG00762 | apex_creature | UNGENERATED |
| IMG00763 | weather_event | UNGENERATED |
| IMG00764 | flora_closeup | UNGENERATED |
| IMG00765 | faction_outpost | UNGENERATED |
| IMG00766 | loading_screen | UNGENERATED |
| IMG00767 | ambient_day | UNGENERATED |
| IMG00768 | ambient_night | UNGENERATED |
| IMG00769 | energy_node | UNGENERATED |
| IMG00770 | hazard_event | UNGENERATED |
| IMG00771 | npc_portrait | UNGENERATED |
| IMG00772 | creature_combat | UNGENERATED |
| IMG00773 | resource_gather | UNGENERATED |
| IMG00774 | world_event | UNGENERATED |
| IMG00775 | sky_atmosphere | UNGENERATED |
| IMG00776 | underground_entrance | UNGENERATED |
| IMG00777 | coastal_view | UNGENERATED |
| IMG00778 | mystery_fragment | UNGENERATED |
| IMG00779 | faction_landmark | UNGENERATED |
| IMG00780 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B039_Verdant_Marsh